Dvorak Export: Infinite Dvorak deck/Cards 10601-10700


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Fresh Perspective/A/Set your hand aside and draw the same number of cards, then either discard them or discard your original hand. You may play another Action this turn.
skipcard What If We Try This?/A/Give each opponent a card from your hand. They must play it during their next turn if possible. Draw a card for each who does.
skipcard Seer of Life ([[File:life.png)/T/Whenever you play your second card in a turn, you may gain an Energy token, then look at the top X cards of the deck, where X is the number of Energy tokens you control. You may spend half your Energy tokens rounded up to rearrange those cards. ("Through you, thriving brings awareness.")
skipcard Prince of Space ([[File:space.png)/T/Whenever you play a terrain, location, or building, you may destroy target terrain, location or building.<BR>Action: Destroy target Thing that entered play under your control this turn. If you do, destroy any other target Thing. ("You turn creation into destruction.")
skipcard Breath/Blood: Flow of Reality ([[File:breath.png)/A/Each player discards all but one card from their hand. Flip a coin. On heads, each player draws cards equal to the greatest number of cards discarded this way. On tails, each player draws cards equal to the least number of cards discarded this way. ("Flight and fall.")
skipcard Trophy of Dubious Glory/T/JakeTheWolfie wins the game.
skipcard Rebirthing Lattice/T/Action, Destroy Rebirthing Lattice: Gain control of target Lattice in the discard pile.
skipcard Memories Unlived/A/Put the top half of the deck, rounded up, into the discard pile. ("To some, a sense of dread and agony. Others, opportunity.")
skipcard Too Big to Fail/T/If one player controls more non-token Things than all others combined, then when any of their non-token Things would be destroyed, they may discard any number of cards to prevent the destruction of as many Things, and for each of their non-token Things that is destroyed, they may draw a card and gain a Money token.
skipcard Lumbering Giant/T/Lumbering Giant may only be destroyed by a card with a digit higher than 6 in its cornervalue or by an effect that would destroy multiple Things. When a non-token Thing you control is destroyed by an opponent, Lumbering Giant gains "Action: Destroy target Thing controlled by [that opponent]."
skipcard Heart-to-Heart/A/You and target opponent reveal your hands to each other. Each chooses a card in their own hand to give a copy of to the other, and a card in the other's hand to receive a copy of. Then you both look at the top two cards of the draw pile and agree on one to draw a copy of, shuffling afterward. You both gain a Heart token.
skipcard Slow Freeze/A/Each player creates a Freeze token with "At the beginning of your turn, a non-token thing you control with rulestext loses all rulestext until this leaves play. </br> If you control no non-token things with rulestext, destroy this token."
skipcard Historical Deluge/A/Reveal the top card of the deck. You may draw a card. If you don't, discard the top of the deck then draw cards equal to the unit's digit.
skipcard Haphazard/T/Whenever you draw one or more cards, you may reveal one of them and note the last digit in the card number. If you do, reveal the top card of the deck. If the last digit is less than the noted digits minus the number of cards you have drawn with this effect, draw a card and you may repeat this process. Otherwise, discard your hand. ("Both Skill and Audacity combined are not as dangerous as you!")
skipcard Quick Freeze/T/When this enters play, each player attaches Ice tokens to a number of their non-token Things, chosen at random, equal to 2d6 plus the number of Ice and Freeze tokens in play, minus the number of Fire and Flame tokens. Other Things with Ice are blank and white. At the beginning of a player's turn, they flip a coin to destroy each of their Ice tokens.
skipcard Rearguard/T/When any number of your Things would be destroyed, you may instead return Rearguard to your hand to return another of them to your hand, or destroy Rearguard to return all others to your hand.
skipcard It's a Surprise Tool That Will Help Us Later/A/Move a card in your hand that you drew this turn Up Your Sleeve. If it remains there at the end of the game and your playgroup plays another game of Dvorak after this, you draw it in your opening hand.
skipcard Contraband Check/A/Each opponent reveals all cards they put Up Your Sleeve. For each opponent, you may move up to one thing revealed this way into your hand. ("It is a courtesy of the city to take away dangerous items, criminals of all varieties can sense the value that you extrude.")
skipcard Paralyzing Response/T/Play in response to an opponent targetting you or a thing you control. </br> End the current turn and negate the effect that triggered this reaction.
skipcard Feral Chess Piece/T/Action: Deatroy target thing. It's controller can't re-gain control of it until it has been shuffled into the deck.
skipcard Heir of Heart ([[File:heart.png)/T/When Heir of Heart enters play, look at the top 6 cards of the deck. You may swap any Thing cards among them with Things you control. Then shuffle the deck. ("Through you, predilections are transformed.")
skipcard Maid of Blood ([[File:blood.png)/T/When Maid of Blood enters play, during each opponent's next turn, they skip the first card they would draw and can't play Actions from their hands. ("You strengthen the chains that hold in place.")
skipcard Light/Void: Blinded By The Twilight ([[File:light.png)/A/Distribute 3 dice among any number of players. Those players roll those dice. For each 1-4 rolled by a player, that player discards a card. For each 3-6, you draw a card. ("A spotlight in darkness.")
skipcard +Ω/A/Shuffle a copy of the starting deck into the deck. ("Cardinallity may not vary.")
skipcard Space Squeeze/A/Search the deck for any finite number of cards. Put all cards not found this way into discard, then shuffle the deck.
skipcard Time Squeeze (.5 U/2)/A/Take an extra turn after this one. Play only one card or activate only one ability on that turn.
skipcard Page of Hope ([[File:hope.png)/T/Your maximum hand size is increased by the number of nontoken Things you control. When your maximum hand size becomes at least 12, you gain "Action: Draw three cards." ("Through you, many are led across new horizons.")
skipcard Mage of Void ([[File:void.png)/T/Whenever you play a card with no rulestext, draw a card.<BR>You may play cards face-down as blank Actions or Things. ("You see right through what is into what couldn't be.")
skipcard Doom/Life: Burning Solo ([[File:doom.png)/A/Flip a coin. On heads, return target Thing card from the discard pile to play under your control. On tails, destroy target Thing. ("The circle of life.")
skipcard In the Belly of the Whale/T/You have no maximum hand size if you played no cards and activated no abilities during your turn.
skipcard Society for the Preservation of/T/Play attached to target Thing. Players enjoin the protection of attached Thing and other related Things. Each player may draw a card when one enters play. If attached Thing leaves play, each player discards two cards.
skipcard Inconsistent Water Pressure/T/When a player would gain a token, they instead flip a coin to gain either zero or two such tokens.
skipcard Knight of Time ([[File:time.png)/T/When Knight of Time enters play, take an extra turn after this one. If it enters play during an extra turn, destroy it at the end of the turn. <BR>If you would draw a card during an extra turn, draw one of the top 4 cards of the discard pile instead. ("You step through time to exploit its flow.")
skipcard Rogue of Doom ([[File:doom.png)/T/When a Thing would be destroyed, you may have target opponent gain control of that Thing first, or you may have Rogue of Doom be destroyed instead. ("Through you, the costs of sacrifice outsource themselves.")
skipcard Mind/Heart: Hemisphere Collision ([[File:mind.png)/A/Each player, starting with the next in turn order, flips a coin. You may change the result of one player's flip. Each who flipped tails discards a card. Distribute evenly among each who flipped heads twice that many cards from the top of the discard pile. ("Clashing aspects.")
skipcard Troubled Times/T/At the beginning of their turn, a player who controls a living Thing must either discard a card, return a non-living Thing to their hand, or destroy a token they control if possible.
skipcard Wherewithal/A/If you have at least five cards in hand, play up to three cards.
skipcard I Don't Feel Like It/T/When an opponent's effect would cause you to discard a card, you may instead reveal this from your hand. When an opponent's effect would cause you to discard multiple cards, you may instead discard this.
skipcard Sylph of Mind ([[File:mind.png)/T/Action: Each player draws a card. You may play an additional Action this turn. Play this ability only once per turn. ("Through you, all are reminded of the decisions before them.")
skipcard Thief of Breath ([[File:breath.png)/T/Thing: Target opponent with at least 4 cards in hand puts a card from their hand on top of the deck. When you draw that card this turn, draw an additional card. ("You bring others down to earth by jumping off of them.")
skipcard Rage/Hope: Imagined Fanfare ([[File:rage.png)/A/Roll three dice and look at [highest result] cards from the top of the deck. Put [lowest result] of them in your hand and the rest into the discard pile. Each player discards all but [middle result] cards. ("Belief in a dream, and fear of not chasing it.")
skipcard Pressed for Time/T/You may draw a card whenever an opponent takes more than 30 seconds to complete their turn.
skipcard No Thoughts Head Empty/A/End your turn. If you have played no other cards this turn, target opponent draws a card instead of taking their next turn.
skipcard Piranha Attack/A/Replace target living Thing with 1d6 Meat tokens. Each player may consume one to draw a card. If any remain, in turn order starting with you, each player may discard a card to consume one and draw a card.
skipcard Bard of Rage ([[File:rage.png)/T/Indestructible.<BR>Whenever a Thing is destroyed by a player's Action, they return that Action to their hand and discard another card if able. <font color=ffffff>hOnK HoNk</font> ("Through you, paths turn toward violence.")
skipcard Witch of Light ([[File:light.png)/T/You may add 2 to each die you roll (up to the highest number on the die). Whenever the deck is shuffled, you may look at the top three cards and put any of them on top of the deck and/or discard pile in any order. ("You manipulate the odds to accentuate that which you deem important.")
skipcard Time/Space: Adagio Redshift ([[File:time.png)/A/Roll two dice. Look at the top [lower result] cards of the deck and put up to one Thing from among them into play under your control. Shuffle the top [higher result] cards of the deck and put target Thing just beneath them. ("Making and unmaking.")
skipcard Snowdrift/T/Play into any player's control.%r%rThings with two or more Snow tokens are considered blank. At the end of your turn, choose another non-blank non-living Thing you control to gain a Snow token if possible.
skipcard Free Roll/T/After you roll a die, you may destroy this to choose its result.
skipcard Bottled Fire/T/When this is destroyed, put a Flame token on a Thing controlled by each player.
skipcard Lord of Space ([[File:space.png)/T/Things can't be destroyed. You may play an additional Thing each turn. Whenever the discard pile is shuffled to form the deck, up to one Thing card in the discard pile enters play under your control instead of being shuffled into the deck.<BR>When you control 13 non-token Things, you win the game. ("You give form to all things.")
skipcard Muse of Time ([[File:time.png)/T/At the end of your turn, shuffle a card from the discard pile into the top 3 cards of deck, then remove one card in the discard pile from the game for each player.<BR>At the start of a player's turn, if the discard pile is empty, create an Action card with "[Their name] loses the game." and put it in the discard pile. ("Through you, all comes to a close.")
skipcard The Voices Are Back (6T)/A/Move a card from the discard pile to target opponent's hand. If they haven't played it by the end of their next turn, they discard two other cards.
skipcard In the Garden/A/You narrowly avoid a visitor by hiding in a potato sack. Gain a Potato token and a Destiny token. ("From the Potato deck")
skipcard A Knock at the Door/A/It's a sack of potatoes from a generous neighbor. You really must remember to pay them a visit one of these years. Gain 2 Potato tokens. ("From the Potato deck")
skipcard Dusk Approaches/A/An ominous glow lingers upon the horizon. You hope it's your imagination. Gain a Destiny token and an Orc token. ("From the Potato deck")
skipcard Impersonate (1I)/A/Change your name until your next turn.<BR>While you have another player's name this way, you may look at any cards they can see, and opponents' Actions targeting players with that name target a random player with that name. ("Why are you me? I'm me.")
skipcard Prepare To Strike (5P)/A/Draw two cards. You may play an additional Action on your next turn.
skipcard Locust-Scoured Ground (7L)/T/When this enters play, destroy target Thing. Its controller may have an plant-based Thing they control be destroyed instead.<BR>At the beginning of your turn, you may spend three tokens of different types to return this card to your hand. ("With water, seed, and care, the land will be renewed. And they'll come back.")
skipcard Replicating Glaze/T/Attach Replicating Glaze to target thing not named or attached by a thing named Replicating Glaze. If you can't, destroy it.</br> At the beginning of your turn, create a token copy of Replicating Glaze.</br> When the attached thing is destroyed, you may spend this and 2 other things that share a name with it. If you do, create a token copy named "Replicating Glaze" of that thing.
skipcard Logistic Bot/T/YYour handsize is increased by 1. </br> At the beginning of your turn, draw a card.
skipcard Frosting Lattice/T/At the beginning of your turn, choose up to your number of controlled lattices of things with rulestext. Those things lose that text until the beginning of your next turn. You may not choose the same things concecutively.
skipcard The Devil's Lattice (6T)/T/At the end of each player's turn, they draw a card for each lattice they control, then their max hand size is reduced by that amount for that turn. They then pass one lattice they control to the previous player.
skipcard Activate The Agent (6A)/A/Target opponent gives you control of one of their Things unless they let you look at their hand and take a card of your choice from it.
skipcard Castle of Mimics (4C)/T/Whenever you become the target of an opponent's Action, You may first put a card from your hand into play face-down as a copy of target Thing that opponent controls.
skipcard Satanic Backmasking/A/.bnɒʜ яυoჸ oɈ ϱniʞƨɒmʞɔɒꓭ ɔinɒɈɒƧ nяυɈɘя oɈ ɘliq bяɒɔƨib ɘʜɈ oɈ bяɒɔ ʞɔɒld-non ˎlivɘ-non ɒ ɘɔiʇiяɔɒƨ ჸɒm υoჸ ˎnяυɈ Ɉxɘn яυoჸ ʇo ϱninniϱɘd ɘʜɈ Ɉɒ ϱniwɒяb ʇo bɒɘɈƨnI ".ᛚ ჸd bɘɔυbɘя ƨi ɘziƨ bnɒʜ mυmixɒm яυoY" ʜɈiw nɘʞoɈ ჸɈinɒƨnI nɒ niɒϱ ჸɘʜT .ƨϱniʜT ʞɔɒld яo livɘ on ƨloяɈnoɔ oʜw яɘჸɒlq ɒ oɈ ϱniϱnolɘd ϱniʜT ɈɘϱяɒɈ ჸoяɈƨɘb ˎƨϱniʜT ɘɈiʜw яo ˎbɘяɔɒƨ ˎჸloʜ on loяɈnoɔ υoჸ ʇI
skipcard Staff of Holy Fire/T/Shuffle evil, undead, or black Things with Flame tokens on them into the draw pile at the end of their controller's turn. Action: Call forth a Flame token upon target evil, undead, or black Thing.
skipcard Smite/A/Destroy target Thing. Draw a card if it is evil. Draw a card if it is undead. Draw a card if it is black. Up to three adjacent Things gain Flame tokens.
skipcard Recently Sanctified House/T/If you control any evil or undead things, destroy Sanctified House.</br> You may put things face-up under this thing instead of discarding them, and you may play them as though they were in your hand.
skipcard Purity/T/You and things you control cannot be targetted by evil or undead things.
skipcard Rotting/T/This enters play attached to targte thing. If attached thing is destroyed, destroy Rotting. </br> Attached thing is undead. It's abilities have an additional cost of "Destroy this thing" to activate.
skipcard Foreboding/A/May not be discarded.%r%rThe world becomes a darker, more unforgiving place. From now on, removing an Orc costs an additional Potato. ("From the Potato deck")
skipcard War Drums/A/May not be discarded.%r%rThe threat of the enemy draws ever nearer. All players gain an Orc token. ("From the Potato deck")
skipcard A Ray of Light/A/Hope may yet live. From now on, removing an Orc costs one Potato fewer (minimum 1). ("From the Potato deck")
skipcard Sold out/T/Choose a card number. Cards with that card number lose that card number.
skipcard Time Moonwalk/A/Take an extra turn after this one. That turn's structure is reversed.
skipcard Garden/T/Action: Choose a living plant thing referenced on the field. At the beginning of your next turn, create a token with that name.
skipcard Day Trip/A/Draw a card and discard a card. You may either do so a second time or play a building, location, terrain, or mode of transportation. End your turn.
skipcard Forgotten Land/T/Once during your turn, you may play a building, terrain, or non-human living or animate Thing without cost. Action: Draw the first such Thing in the draw pile and either discard it or give a copy to each opponent.
skipcard A Dream of Home/T/Indestructible while any Things played using its ability are attached. Action: Shuffle the discard pile. If you previously controlled the top card, you may attach it to A Dream of Home instead of playing a Thing this turn.
skipcard Only 90's Kids Remember (9O)/A/Return to your hand each card in the discard pile with a 9 in the tens place of its card number.
skipcard Adaptive Reconstitution (2A)/A/Return a Thing you controlled during your last turn from the discard pile to play. It can't be destroyed until your next turn.
skipcard Apocalypse Bell (4A)/T/When this card enters play, choose a digit.<BR>Action - Ring: Destroy Apocalypse Bell and each Thing with the chosen digit in the hundreds place of its card number.
skipcard Wrapping Paper/T/Play into any player's control. When you play Wrapping Paper, put a Thing from your hand or in your control under it, out of play.%rAction: Destroy Wrapping Paper and take control of the unwrapped Thing.
skipcard Gift Exchange/A/Each player draws Things from the draw pile until they have a Thing for each opponent, then puts one into the control of each opponent under a copy of Wrapping Paper (#10684). Shuffle the draw pile.
skipcard Useless Superpower/T/Whenever you would draw a card, you may first look at the top card of the draw pile.
skipcard Comfortable Place (6C)/T/At the end of your turn, if you played no cards or Action Abilities this turn besides this card, draw a card and don't discard down to your maximum hand size.<BR>Destroy this card when another Thing you control is destroyed.
skipcard Lookout Perch (2L)/T/At the end of your turn, look at two random cards in target player's hand.
skipcard Cat's Pounce (0C)/A/Choose target Thing and roll a d6. Destroy that Thing unless a digit in its cornervalue is higher than the die result.<BR>OR return this card to your hand. Until the end of your next turn, whenever you roll any dice, roll twice as many dice instead.
skipcard Out of Order/T/Play attached to target mechanical Thing. Attached Thing is considered blank. Action and Thing - Repair: Destroy Out of Order.
skipcard Take Credit/A/Your colleague's idea holds great promise for the company. Now to convince your boss that you came up with it...%r%rTake a Thing from target opponent's hand. Until it leaves play, it has "[That opponent] is considered to have joint control of this during their turns." You may play it.
skipcard Inspiration Album/T/When your hand is empty, move all cards Up Your Sleeve to your hand.%rAction: Draw a card and either discard it or discard another card to put it Up Your Sleeve.
skipcard Clockwork Horse (4C)/T/If Clockwork Horse is wound up, it has "Action: Play an additional Thing this turn, then roll a d6. On a 2 or less, Clockwork Horse winds down."<BR>Action: Wind up Clockwork Horse.
skipcard Clockwork Library/A/Draw a card and roll a d6. On a 3 or higher, return Clockwork Library to your hand.
skipcard Clock Tower/T/Whenever you play an Action card, rotate Clock Tower 90˚ clockwise.<BR>Whenever Clock Tower completes a clockwise rotation, you may play a free Action card from your hand. When you do, return that Action to your hand.
skipcard Be Nice or Go Home/T/A player who destroys an opponent's non-token Thing or forces an opponent to discard is eliminated.
skipcard Jet Pack Demonstration/A/Other animate Things lose their abilities while they watch target living Thing you control leave play until the beginning of your turn, then roll a d6: 1. it is destroyed, 2. it ditches in your hand, or it lands safely in 3. your control or 4-6. target player's control. Gain Money tokens equal to the die roll.
skipcard Pedestrian Zone/T/Vehicles are considered blank. Once per turn, when a player plays an animate Thing, they may either draw a card or activate one of its Action abilities without cost. That ability may not be activated more than once during that turn.
skipcard Rebuke (6R)/A/Destroy target Thing if an Action Ability of that Thing was used on its controller's last turn.
skipcard Zero Punctuation (5Z)/A/Reveal up to three cards from your hand. You may play those cards this turn.
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