Dvorak Export: Infinite Dvorak deck/Cards 10601-10700


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Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Fresh Perspective	cards_10601_10700	action	Action		Set your hand aside and draw the same number of cards, then either discard them or discard your original hand. You may play another Action this turn.		Binarius
What If We Try This?	cards_10601_10700	action	Action		Give each opponent a card from your hand. They must play it during their next turn if possible. Draw a card for each who does.		Binarius
Seer of Life	cards_10601_10700	thing	Thing	[[File:life.png	Whenever you play your second card in a turn, you may gain an Energy token, then look at the top X cards of the deck, where X is the number of Energy tokens you control. You may spend half your Energy tokens rounded up to rearrange those cards.	Through you, thriving brings awareness.	ChippyYYZ
Prince of Space	cards_10601_10700	thing	Thing	[[File:space.png	Whenever you play a terrain, location, or building, you may destroy target terrain, location or building. Action: Destroy target Thing that entered play under your control this turn. If you do, destroy any other target Thing.	You turn creation into destruction.	ChippyYYZ
Breath/Blood: Flow of Reality	cards_10601_10700	action_fraymotif	Action - Fraymotif	[[File:breath.png	Each player discards all but one card from their hand. Flip a coin. On heads, each player draws cards equal to the greatest number of cards discarded this way. On tails, each player draws cards equal to the least number of cards discarded this way.	Flight and fall.	ChippyYYZ
Trophy of Dubious Glory	cards_10601_10700	thing	Thing		JakeTheWolfie wins the game.		JakeTheWolfie
Rebirthing Lattice	cards_10601_10700	thing_lattice	Thing - Lattice		Action, Destroy Rebirthing Lattice: Gain control of target Lattice in the discard pile.		JakeTheWolfie
Memories Unlived	cards_10601_10700	action	Action		Put the top half of the deck, rounded up, into the discard pile.	To some, a sense of dread and agony. Others, opportunity.	JakeTheWolfie
Too Big to Fail	cards_10601_10700	thing	Thing		If one player controls more non-token Things than all others combined, then when any of their non-token Things would be destroyed, they may discard any number of cards to prevent the destruction of as many Things, and for each of their non-token Things that is destroyed, they may draw a card and gain a Money token.		Binarius
Lumbering Giant	cards_10601_10700	thing	Thing		Lumbering Giant may only be destroyed by a card with a digit higher than 6 in its cornervalue or by an effect that would destroy multiple Things. When a non-token Thing you control is destroyed by an opponent, Lumbering Giant gains "Action: Destroy target Thing controlled by [that opponent]."		Binarius
Heart-to-Heart	cards_10601_10700	action	Action		You and target opponent reveal your hands to each other. Each chooses a card in their own hand to give a copy of to the other, and a card in the other's hand to receive a copy of. Then you both look at the top two cards of the draw pile and agree on one to draw a copy of, shuffling afterward. You both gain a Heart token.		Binarius
Slow Freeze	cards_10601_10700	action	Action		Each player creates a Freeze token with "At the beginning of your turn, a non-token thing you control with rulestext loses all rulestext until this leaves play. 
If you control no non-token things with rulestext, destroy this token." JakeTheWolfie Historical Deluge cards_10601_10700 action Action Reveal the top card of the deck. You may draw a card. If you don't, discard the top of the deck then draw cards equal to the unit's digit. JakeTheWolfie Haphazard cards_10601_10700 thing_incarnation Thing - Incarnation Whenever you draw one or more cards, you may reveal one of them and note the last digit in the card number. If you do, reveal the top card of the deck. If the last digit is less than the noted digits minus the number of cards you have drawn with this effect, draw a card and you may repeat this process. Otherwise, discard your hand. Both Skill and Audacity combined are not as dangerous as you! JakeTheWolfie Quick Freeze cards_10601_10700 thing Thing When this enters play, each player attaches Ice tokens to a number of their non-token Things, chosen at random, equal to 2d6 plus the number of Ice and Freeze tokens in play, minus the number of Fire and Flame tokens. Other Things with Ice are blank and white. At the beginning of a player's turn, they flip a coin to destroy each of their Ice tokens. Binarius Rearguard cards_10601_10700 thing Thing When any number of your Things would be destroyed, you may instead return Rearguard to your hand to return another of them to your hand, or destroy Rearguard to return all others to your hand. Binarius It's a Surprise Tool That Will Help Us Later cards_10601_10700 action Action Move a card in your hand that you drew this turn Up Your Sleeve. If it remains there at the end of the game and your playgroup plays another game of Dvorak after this, you draw it in your opening hand. Binarius Contraband Check cards_10601_10700 action Action Each opponent reveals all cards they put Up Your Sleeve. For each opponent, you may move up to one thing revealed this way into your hand. It is a courtesy of the city to take away dangerous items, criminals of all varieties can sense the value that you extrude. JakeTheWolfie Paralyzing Response cards_10601_10700 reaction Reaction Play in response to an opponent targetting you or a thing you control.
End the current turn and negate the effect that triggered this reaction. JakeTheWolfie Feral Chess Piece cards_10601_10700 thing Thing Action: Deatroy target thing. It's controller can't re-gain control of it until it has been shuffled into the deck. JakeTheWolfie Heir of Heart cards_10601_10700 thing Thing [[File:heart.png When Heir of Heart enters play, look at the top 6 cards of the deck. You may swap any Thing cards among them with Things you control. Then shuffle the deck. Through you, predilections are transformed. ChippyYYZ Maid of Blood cards_10601_10700 thing Thing [[File:blood.png When Maid of Blood enters play, during each opponent's next turn, they skip the first card they would draw and can't play Actions from their hands. You strengthen the chains that hold in place. ChippyYYZ Light/Void: Blinded By The Twilight cards_10601_10700 action_fraymotif Action - Fraymotif [[File:light.png Distribute 3 dice among any number of players. Those players roll those dice. For each 1-4 rolled by a player, that player discards a card. For each 3-6, you draw a card. A spotlight in darkness. ChippyYYZ +Ω cards_10601_10700 action Action Shuffle a copy of the starting deck into the deck. Cardinallity may not vary. JakeTheWolfie Space Squeeze cards_10601_10700 action Action Search the deck for any finite number of cards. Put all cards not found this way into discard, then shuffle the deck. JakeTheWolfie Time Squeeze cards_10601_10700 action Action .5 U/2 Take an extra turn after this one. Play only one card or activate only one ability on that turn. JakeTheWolfie Page of Hope cards_10601_10700 thing Thing [[File:hope.png Your maximum hand size is increased by the number of nontoken Things you control. When your maximum hand size becomes at least 12, you gain "Action: Draw three cards." Through you, many are led across new horizons. ChippyYYZ Mage of Void cards_10601_10700 thing Thing [[File:void.png Whenever you play a card with no rulestext, draw a card. You may play cards face-down as blank Actions or Things. You see right through what is into what couldn't be. ChippyYYZ Doom/Life: Burning Solo cards_10601_10700 action_fraymotif Action - Fraymotif [[File:doom.png Flip a coin. On heads, return target Thing card from the discard pile to play under your control. On tails, destroy target Thing. The circle of life. ChippyYYZ In the Belly of the Whale cards_10601_10700 thing Thing You have no maximum hand size if you played no cards and activated no abilities during your turn. Binarius Society for the Preservation of cards_10601_10700 thing Thing Play attached to target Thing. Players enjoin the protection of attached Thing and other related Things. Each player may draw a card when one enters play. If attached Thing leaves play, each player discards two cards. Binarius Inconsistent Water Pressure cards_10601_10700 thing Thing When a player would gain a token, they instead flip a coin to gain either zero or two such tokens. Binarius Knight of Time cards_10601_10700 thing Thing [[File:time.png When Knight of Time enters play, take an extra turn after this one. If it enters play during an extra turn, destroy it at the end of the turn. If you would draw a card during an extra turn, draw one of the top 4 cards of the discard pile instead. You step through time to exploit its flow. ChippyYYZ Rogue of Doom cards_10601_10700 thing Thing [[File:doom.png When a Thing would be destroyed, you may have target opponent gain control of that Thing first, or you may have Rogue of Doom be destroyed instead. Through you, the costs of sacrifice outsource themselves. ChippyYYZ Mind/Heart: Hemisphere Collision cards_10601_10700 action_fraymotif Action - Fraymotif [[File:mind.png Each player, starting with the next in turn order, flips a coin. You may change the result of one player's flip. Each who flipped tails discards a card. Distribute evenly among each who flipped heads twice that many cards from the top of the discard pile. Clashing aspects. ChippyYYZ Troubled Times cards_10601_10700 thing Thing At the beginning of their turn, a player who controls a living Thing must either discard a card, return a non-living Thing to their hand, or destroy a token they control if possible. Binarius Wherewithal cards_10601_10700 action Action If you have at least five cards in hand, play up to three cards. Binarius I Don't Feel Like It cards_10601_10700 reaction Reaction When an opponent's effect would cause you to discard a card, you may instead reveal this from your hand. When an opponent's effect would cause you to discard multiple cards, you may instead discard this. Binarius Sylph of Mind cards_10601_10700 thing Thing [[File:mind.png Action: Each player draws a card. You may play an additional Action this turn. Play this ability only once per turn. Through you, all are reminded of the decisions before them. ChippyYYZ Thief of Breath cards_10601_10700 thing Thing [[File:breath.png Thing: Target opponent with at least 4 cards in hand puts a card from their hand on top of the deck. When you draw that card this turn, draw an additional card. You bring others down to earth by jumping off of them. ChippyYYZ Rage/Hope: Imagined Fanfare cards_10601_10700 action_fraymotif Action - Fraymotif [[File:rage.png Roll three dice and look at [highest result] cards from the top of the deck. Put [lowest result] of them in your hand and the rest into the discard pile. Each player discards all but [middle result] cards. Belief in a dream, and fear of not chasing it. ChippyYYZ Pressed for Time cards_10601_10700 thing Thing You may draw a card whenever an opponent takes more than 30 seconds to complete their turn. Binarius No Thoughts Head Empty cards_10601_10700 action Action End your turn. If you have played no other cards this turn, target opponent draws a card instead of taking their next turn. Binarius Piranha Attack cards_10601_10700 action Action Replace target living Thing with 1d6 Meat tokens. Each player may consume one to draw a card. If any remain, in turn order starting with you, each player may discard a card to consume one and draw a card. Binarius Bard of Rage cards_10601_10700 thing Thing [[File:rage.png Indestructible. Whenever a Thing is destroyed by a player's Action, they return that Action to their hand and discard another card if able. hOnK HoNk Through you, paths turn toward violence. ChippyYYZ Witch of Light cards_10601_10700 thing Thing [[File:light.png You may add 2 to each die you roll (up to the highest number on the die). Whenever the deck is shuffled, you may look at the top three cards and put any of them on top of the deck and/or discard pile in any order. You manipulate the odds to accentuate that which you deem important. ChippyYYZ Time/Space: Adagio Redshift cards_10601_10700 action_fraymotif Action - Fraymotif [[File:time.png Roll two dice. Look at the top [lower result] cards of the deck and put up to one Thing from among them into play under your control. Shuffle the top [higher result] cards of the deck and put target Thing just beneath them. Making and unmaking. ChippyYYZ Snowdrift cards_10601_10700 thing Thing Play into any player's control. Things with two or more Snow tokens are considered blank. At the end of your turn, choose another non-blank non-living Thing you control to gain a Snow token if possible. Binarius Free Roll cards_10601_10700 thing Thing After you roll a die, you may destroy this to choose its result. Binarius Bottled Fire cards_10601_10700 thing Thing When this is destroyed, put a Flame token on a Thing controlled by each player. Binarius Lord of Space cards_10601_10700 thing Thing [[File:space.png Things can't be destroyed. You may play an additional Thing each turn. Whenever the discard pile is shuffled to form the deck, up to one Thing card in the discard pile enters play under your control instead of being shuffled into the deck. When you control 13 non-token Things, you win the game. You give form to all things. ChippyYYZ Muse of Time cards_10601_10700 thing Thing [[File:time.png At the end of your turn, shuffle a card from the discard pile into the top 3 cards of deck, then remove one card in the discard pile from the game for each player. At the start of a player's turn, if the discard pile is empty, create an Action card with "[Their name] loses the game." and put it in the discard pile. Through you, all comes to a close. ChippyYYZ The Voices Are Back cards_10601_10700 action Action 6T Move a card from the discard pile to target opponent's hand. If they haven't played it by the end of their next turn, they discard two other cards. ChippyYYZ In the Garden cards_10601_10700 action_morning Action - Morning You narrowly avoid a visitor by hiding in a potato sack. Gain a Potato token and a Destiny token. From the Potato deck Binarius A Knock at the Door cards_10601_10700 action_noon Action - Noon It's a sack of potatoes from a generous neighbor. You really must remember to pay them a visit one of these years. Gain 2 Potato tokens. From the Potato deck Binarius Dusk Approaches cards_10601_10700 action_evening Action - Evening An ominous glow lingers upon the horizon. You hope it's your imagination. Gain a Destiny token and an Orc token. From the Potato deck Binarius Impersonate cards_10601_10700 action Action 1I Change your name until your next turn. While you have another player's name this way, you may look at any cards they can see, and opponents' Actions targeting players with that name target a random player with that name. Why are you me? I'm me. ChippyYYZ Prepare To Strike cards_10601_10700 action Action 5P Draw two cards. You may play an additional Action on your next turn. ChippyYYZ Locust-Scoured Ground cards_10601_10700 thing_terrain Thing - Terrain 7L When this enters play, destroy target Thing. Its controller may have an plant-based Thing they control be destroyed instead. At the beginning of your turn, you may spend three tokens of different types to return this card to your hand. With water, seed, and care, the land will be renewed. And they'll come back. ChippyYYZ Replicating Glaze cards_10601_10700 thing Thing Attach Replicating Glaze to target thing not named or attached by a thing named Replicating Glaze. If you can't, destroy it.
At the beginning of your turn, create a token copy of Replicating Glaze.
When the attached thing is destroyed, you may spend this and 2 other things that share a name with it. If you do, create a token copy named "Replicating Glaze" of that thing. JakeTheWolfie Logistic Bot cards_10601_10700 thing Thing YYour handsize is increased by 1.
At the beginning of your turn, draw a card. JakeTheWolfie Frosting Lattice cards_10601_10700 thing_lattice Thing - Lattice At the beginning of your turn, choose up to your number of controlled lattices of things with rulestext. Those things lose that text until the beginning of your next turn. You may not choose the same things concecutively. JakeTheWolfie The Devil's Lattice cards_10601_10700 thing_pun_lattice Thing - Pun/Lattice 6T At the end of each player's turn, they draw a card for each lattice they control, then their max hand size is reduced by that amount for that turn. They then pass one lattice they control to the previous player. ChippyYYZ Activate The Agent cards_10601_10700 action Action 6A Target opponent gives you control of one of their Things unless they let you look at their hand and take a card of your choice from it. ChippyYYZ Castle of Mimics cards_10601_10700 thing Thing 4C Whenever you become the target of an opponent's Action, You may first put a card from your hand into play face-down as a copy of target Thing that opponent controls. ChippyYYZ Satanic Backmasking cards_10601_10700 action Action .bnɒʜ яυoჸ oɈ ϱniʞƨɒmʞɔɒꓭ ɔinɒɈɒƧ nяυɈɘя oɈ ɘliq bяɒɔƨib ɘʜɈ oɈ bяɒɔ ʞɔɒld-non ˎlivɘ-non ɒ ɘɔiʇiяɔɒƨ ჸɒm υoჸ ˎnяυɈ Ɉxɘn яυoჸ ʇo ϱninniϱɘd ɘʜɈ Ɉɒ ϱniwɒяb ʇo bɒɘɈƨnI ".ᛚ ჸd bɘɔυbɘя ƨi ɘziƨ bnɒʜ mυmixɒm яυoY" ʜɈiw nɘʞoɈ ჸɈinɒƨnI nɒ niɒϱ ჸɘʜT .ƨϱniʜT ʞɔɒld яo livɘ on ƨloяɈnoɔ oʜw яɘჸɒlq ɒ oɈ ϱniϱnolɘd ϱniʜT ɈɘϱяɒɈ ჸoяɈƨɘb ˎƨϱniʜT ɘɈiʜw яo ˎbɘяɔɒƨ ˎჸloʜ on loяɈnoɔ υoჸ ʇI Binarius Staff of Holy Fire cards_10601_10700 thing Thing Shuffle evil, undead, or black Things with Flame tokens on them into the draw pile at the end of their controller's turn. Action: Call forth a Flame token upon target evil, undead, or black Thing. Binarius Smite cards_10601_10700 action Action Destroy target Thing. Draw a card if it is evil. Draw a card if it is undead. Draw a card if it is black. Up to three adjacent Things gain Flame tokens. Binarius Recently Sanctified House cards_10601_10700 thing Thing If you control any evil or undead things, destroy Sanctified House.
You may put things face-up under this thing instead of discarding them, and you may play them as though they were in your hand. JakeTheWolfie Purity cards_10601_10700 thing_incarnation Thing - Incarnation You and things you control cannot be targetted by evil or undead things. JakeTheWolfie Rotting cards_10601_10700 thing_effect Thing - Effect This enters play attached to targte thing. If attached thing is destroyed, destroy Rotting.
Attached thing is undead. It's abilities have an additional cost of "Destroy this thing" to activate. JakeTheWolfie Foreboding cards_10601_10700 action_portent Action - Portent May not be discarded. The world becomes a darker, more unforgiving place. From now on, removing an Orc costs an additional Potato. From the Potato deck Binarius War Drums cards_10601_10700 action_portent Action - Portent May not be discarded. The threat of the enemy draws ever nearer. All players gain an Orc token. From the Potato deck Binarius A Ray of Light cards_10601_10700 action_portent Action - Portent Hope may yet live. From now on, removing an Orc costs one Potato fewer (minimum 1). From the Potato deck Binarius Sold out cards_10601_10700 thing Thing Choose a card number. Cards with that card number lose that card number. JakeTheWolfie Time Moonwalk cards_10601_10700 action Action Take an extra turn after this one. That turn's structure is reversed. JakeTheWolfie Garden cards_10601_10700 thing Thing Action: Choose a living plant thing referenced on the field. At the beginning of your next turn, create a token with that name. JakeTheWolfie Day Trip cards_10601_10700 action Action Draw a card and discard a card. You may either do so a second time or play a building, location, terrain, or mode of transportation. End your turn. Binarius Forgotten Land cards_10601_10700 thing_location Thing - Location Once during your turn, you may play a building, terrain, or non-human living or animate Thing without cost. Action: Draw the first such Thing in the draw pile and either discard it or give a copy to each opponent. Binarius A Dream of Home cards_10601_10700 thing Thing Indestructible while any Things played using its ability are attached. Action: Shuffle the discard pile. If you previously controlled the top card, you may attach it to A Dream of Home instead of playing a Thing this turn. Binarius Only 90's Kids Remember cards_10601_10700 action Action 9O Return to your hand each card in the discard pile with a 9 in the tens place of its card number. ChippyYYZ Adaptive Reconstitution cards_10601_10700 action Action 2A Return a Thing you controlled during your last turn from the discard pile to play. It can't be destroyed until your next turn. ChippyYYZ Apocalypse Bell cards_10601_10700 thing Thing 4A When this card enters play, choose a digit. Action - Ring: Destroy Apocalypse Bell and each Thing with the chosen digit in the hundreds place of its card number. ChippyYYZ Wrapping Paper cards_10601_10700 thing Thing Play into any player's control. When you play Wrapping Paper, put a Thing from your hand or in your control under it, out of play. Action: Destroy Wrapping Paper and take control of the unwrapped Thing. Binarius Gift Exchange cards_10601_10700 action Action Each player draws Things from the draw pile until they have a Thing for each opponent, then puts one into the control of each opponent under a copy of Wrapping Paper (#10684). Shuffle the draw pile. Binarius Useless Superpower cards_10601_10700 thing Thing Whenever you would draw a card, you may first look at the top card of the draw pile. Binarius Comfortable Place cards_10601_10700 thing Thing 6C At the end of your turn, if you played no cards or Action Abilities this turn besides this card, draw a card and don't discard down to your maximum hand size. Destroy this card when another Thing you control is destroyed. ChippyYYZ Lookout Perch cards_10601_10700 thing Thing 2L At the end of your turn, look at two random cards in target player's hand. ChippyYYZ Cat's Pounce cards_10601_10700 action Action 0C Choose target Thing and roll a d6. Destroy that Thing unless a digit in its cornervalue is higher than the die result. OR return this card to your hand. Until the end of your next turn, whenever you roll any dice, roll twice as many dice instead. ChippyYYZ Out of Order cards_10601_10700 thing Thing Play attached to target mechanical Thing. Attached Thing is considered blank. Action and Thing - Repair: Destroy Out of Order. Binarius Take Credit cards_10601_10700 action Action Your colleague's idea holds great promise for the company. Now to convince your boss that you came up with it... Take a Thing from target opponent's hand. Until it leaves play, it has "[That opponent] is considered to have joint control of this during their turns." You may play it. Binarius Inspiration Album cards_10601_10700 thing Thing When your hand is empty, move all cards Up Your Sleeve to your hand. Action: Draw a card and either discard it or discard another card to put it Up Your Sleeve. Binarius Clockwork Horse cards_10601_10700 thing_pony Thing - Pony 4C If Clockwork Horse is wound up, it has "Action: Play an additional Thing this turn, then roll a d6. On a 2 or less, Clockwork Horse winds down." Action: Wind up Clockwork Horse. ChippyYYZ Clockwork Library cards_10601_10700 action_building Action - Building Draw a card and roll a d6. On a 3 or higher, return Clockwork Library to your hand. ChippyYYZ Clock Tower cards_10601_10700 thing Thing Whenever you play an Action card, rotate Clock Tower 90˚ clockwise. Whenever Clock Tower completes a clockwise rotation, you may play a free Action card from your hand. When you do, return that Action to your hand. ChippyYYZ Be Nice or Go Home cards_10601_10700 thing Thing A player who destroys an opponent's non-token Thing or forces an opponent to discard is eliminated. Binarius Jet Pack Demonstration cards_10601_10700 action Action Other animate Things lose their abilities while they watch target living Thing you control leave play until the beginning of your turn, then roll a d6: 1. it is destroyed, 2. it ditches in your hand, or it lands safely in 3. your control or 4-6. target player's control. Gain Money tokens equal to the die roll. Binarius Pedestrian Zone cards_10601_10700 thing Thing Vehicles are considered blank. Once per turn, when a player plays an animate Thing, they may either draw a card or activate one of its Action abilities without cost. That ability may not be activated more than once during that turn. Binarius Rebuke cards_10601_10700 action Action 6R Destroy target Thing if an Action Ability of that Thing was used on its controller's last turn. ChippyYYZ Zero Punctuation cards_10601_10700 action Action 5Z Reveal up to three cards from your hand. You may play those cards this turn. ChippyYYZ

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