Dvorak Export: Infinite Dvorak deck/Cards 10501-10600


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Surveillance Drone/T/Action: Target opponent may reveal a Thing from their hand. During their next turn, they may only play a Thing revealed in this way.
skipcard Pickpocket/A/Take a random Thing from target opponent's hand.%rOR Play immediately in response when an opponent would play a Thing: they belatedly realize that you swapped it with a Thing from your hand while they were distracted.
skipcard Dance the Night Away/A/Rotate two animate Things in play up to 360˚ and exchange their positions. The controller of each may draw a card.
skipcard Seer of Rage ([[File:rage.png)/T/Each player's max hand size is reduced by 1.<BR>When an opponent would discard a random card or discard down to their max hand size, you look at their hand and choose which cards they discard instead. ("Through you, what the short-sighted miss can be seen.")
skipcard Prince of Light ([[File:light.png)/T/Players must ask your permission when playing Actions. If you say no to an Action, discard any number of cards to flip that many coins. If any are heads, the Action has no effect. ("You crush the agency of others.")
skipcard Life/Time: Vivid Encore ([[File:life.png)/A/Take an extra turn at the end of this one. When you play your second card on that turn, draw a card and discard a card. ("Persistence and progression.")
skipcard Deep Breathing Exercise/A/Take a deep breath and invite your opponents to do the same. Each participant discards their hand and draws five cards, plus one for each other participant. You may play a card you drew in this way.
skipcard Tow Truck/T/Action: Move target Thing you control into target opponent's control.
skipcard Envoy of Fate/T/Whenever the draw pile is shuffled, you may first set aside one of its top five cards, then shuffle it into the top five cards of the new draw pile.
skipcard Heir of Life ([[File:life.png)/T/At the end of your turn, before discarding down to your max hand size, roll 2d6. If there are at least that many Things in the discard pile, put the Nth Thing from the top of the discard pile into your hand, where N is the result. Otherwise, draw a card and discard a card. ("Through you, life-force pools and flows.")
skipcard Maid of Space ([[File:space.png)/T/Whenever you play a tangible nonliving Thing, draw a card. ("You amplify the substance of the universe.")
skipcard Heart/Breath: Respiratory Modulation ([[File:heart.png)/A/Target player reveals their hand, then swaps as many nontoken Things they control as possible with the same number of Things from their hand. They then discard their hand and draw as many cards as they discarded. ("Personality and whimsy.")
skipcard Hideout/T/At the end of your turn, you may move a living Thing you control to your hand.
skipcard You Haven't Seen the Last of Me!/A/Shuffle target Thing into the top ten cards of the draw pile. If it's an animate Thing, draw a card.
skipcard Self-Improver/T/If you play no cards and activate no abilities during your turn, the next time you would draw a card, you may draw two and discard one of them.
skipcard Page of Heart ([[File:heart.png)/T/Action: Reveal 5 cards from your hand that share a creator. If you do, you gain "The first time you play a card each turn, you may create a copy of that card and either play it or put it in your hand." if you don't have that text already. ("Through you, identities find realization.")
skipcard Mage of Blood ([[File:blood.png)/T/Your maximum hand size is reduced by the number of other nontoken Things you control. When you discard down to your maximum hand size, you may play an Action and a Thing discarded this way. ("You use the stability of the ties that bind you for leverage.")
skipcard Hope/Light: Horizon Fugue ([[File:hope.png)/A/When you roll a die or flip a coin this turn, you may redo that roll or flip and keep either result instead of playing a Thing.<BR>Roll a d6, then flip that many coins, then flip coins until you get a tails. Draw a card for each heads flipped. ("Unlimited potential, limited luck.")
skipcard Shimmering Orb (3)/T/When this card's cornervalue becomes 0, the orb grows dark and its cornervalue and ability disappear.%rAction: Gain a Mana token and look at a number of cards from the top of the draw pile equal to this card's cornervalue, then it decreases by 1.
skipcard Enervation/A/Target opponent discards a card. Roll a die with as many faces as there are cards in their hand and yours combined. If you have at least as many cards in hand as the result, on your next turn you may recover Enervation from the discard pile and replay it, targeting the same opponent.
skipcard Yawning Maw/T/After each player's turn, the bottom­most tangible Thing in the discard pile falls into the maw and out of play. When this would leave play, shuffle the cards under it and deal one to each player and as many to the top of the draw pile as there are players, then shuffle the rest into the draw pile and Yawning Maw's text becomes "Whenever a Thing swallowed by the maw enters play, its controller gains a Void token."
skipcard Knight of Hope ([[File:hope.png)/T/Action: Reveal cards from the bottom of the deck until you reveal an Action. Shuffle the rest of the cards revealed this way into the deck, then play that Action. ("You defy expectation.")
skipcard Rogue of Void ([[File:void.png)/T/When Rogue of Void enters play, each player adds blank orange Things named Pumpkin to their hand until they have 5 cards in hand. <BR>Thing: Remove 3 cards with no ruletext in the discard pile from the game. If you do, move target Thing card you can see from any game zone to play under your control. ("Through you, absence is stolen away.")
skipcard Space/Blood: Roundabout Movement ([[File:space.png)/A/Choose a nontoken Thing belonging to each player, and choose Left or Right. Each player passes control of their chosen Thing to the player in the chosen direction. ("Repositioning and renegotiating.")
skipcard Plod Along/A/Reveal the top card of the draw pile and either discard it or discard another card to play it.
skipcard Trail of Destruction/T/Action: Destroy target Thing and put Trail of Destruction into its controller's hand.
skipcard Ship of Theseus/T/Rotate Ship of Theseus 90˚ clockwise when you lose control of a Thing if it is upright or upside down, and when you gain control of a Thing if it is sideways. When Ship of Theseus completes a clockwise rotation, you may exchange a Thing in your hand with a Thing in play.
skipcard Sylph of Doom ([[File:doom.png)/T/Turn: Draw three cards, then discard a Thing card or reveal a hand of non-Thing cards <i>(then discard down to your max hand size.)</i> ("Through you, the old is shed that the whole may be healed.")
skipcard Thief of Time ([[File:time.png)/T/Action: Return Thief of Time to your hand, then discard a card with Time in its title. If you do, the next time target player would take a turn, you take an extra turn instead. ("You borrow time, and you don't give it back if you can help it.")
skipcard Void/Doom: Muted Chime ([[File:void.png)/A/Destroy up to one target token, then return this card to your hand. ("Insignificant losses.")
skipcard Smear Campaign/T/When this enters play, impugn the good name of target creator. Action - Vilify: Discard a card by a defamed creator. If you do, destroy target Thing created by them.
skipcard Strike Up the Band/T/If each player controls a music-related Thing, destroy this and each player may draw two cards. Action: Reveal the draw pile's topmost music-related Thing, shuffling afterward, or recover one from the discard pile. Put it into the control of target player who has none besides this.
skipcard Shiv of Theseus/T/Once per turn, when a player both gains control of a Thing and loses control of a Thing in the same turn, you may destroy target Thing. ("Its handle has been replaced three times and its blade twice.")
skipcard Bard of Mind ([[File:mind.png)/T/At the beginning of each player's turn, after drawing a card, they must reveal their hand to the next player in turn order and play a card of the that player's choice. ("Through you, the facades that constrain our natures are broken.")
skipcard Witch of Breath ([[File:breath.png)/T/Whenever you draw your second card in a turn, discard a card and draw a card. Whenever an opponent draws their second card in a turn, they discard a card. ("You change the direction of winds and whims.")
skipcard Mind/Rage: Ostinato Pokerface ([[File:mind.png)/A/Reveal a card from your hand not already revealed this way. An opponent may have you repeat this process if possible. If they don't, discard your hand except the last revealed card, create that many copies of that card plus two, and put them into your hand. ("Bluffing and going all-in.")
skipcard Rotary Sprinkler/T/Action: Rotate the draw pile 360˚. Each player draws a card and gains a Water token. You may destroy target fire-based Thing.
skipcard Depletion Bolt/A/Target player with at most three cards in hand discards 1d4 cards. If they would discard more cards than they have, they draw a card instead of taking their next turn.
skipcard Updraft/A/Put the top card of the discard pile and a card from your hand onto the draw pile, then shuffle its top four cards. You may return a Thing you control to your hand. Draw a card, plus one more if you returned a Thing to your hand in this way.
skipcard Muse of Rage ([[File:rage.png)/T/When Muse of Rage enters play, discard your hand.<BR>Each opponent's maximum hand size is reduced by the number of cards in your hand. When an opponent's max hand size is 0 or less, they lose the game. ("Through you, all possibilities converge on a single point.")
skipcard Lord of Hope ([[File:hope.png)/T/When Lord of Hope enters play, draw a card for each non-token Thing you control.<BR>Your maximum hand size is increased by the number of Things you control. If you begin a turn with 15 cards in hand, you win the game. ("You make all things possible.")
skipcard Esoteric Study (3E)/A/Gain a Mana token and an Energy token, then reveal cards from the top of the deck equal to the number of tokens you control plus the number of types of tokens you control. Put a card from among them into your hand. You may also put a card with a subtype from among them into your hand.
skipcard Fire Extinguisher/T/You may ignore fire-based effects on you and your Things. Action: Destroy target fire-based Thing or Thing that can cause fire-based Things to enter play.
skipcard Plot Hook/T/When this enters play, note the name of a Thing in the discard pile and you may play an Action without cost. When that Thing enters play, it replaces Plot Hook, each player may draw a card, and you and the player who caused it to enter play may draw another card. ("Rumor has it the burglar left his calling card in the Duke's study, in place of the priceless jade figurine...")
skipcard Karaoke World Champion/T/Whenever you draw a music-related card, you may reveal it and draw again.%rAction - Perform: Recover an Action that you have not played from the discard pile and play it.
skipcard Disorienting Flash (7D)/A/Target opponent discards a random card. If it's an Action, they may play it if they don't target you or a Thing you control.
skipcard Arise (5A)/A/Gain a Zombie token. Each player, starting with you, puts one of the top N cards of the discard pile into their hand, where N is the number of tokens that player controls.
skipcard Investment Portfolio (9I)/T/At the start of your turn, flip a coin. Tails: draw a card and discard a card. Heads: gain a Money token.<BR>When you flip a coin, you may spend a Money token to change the flip's result.<BR>Action: Move a visible copy of One in a Million (#227) to your hand, or create a copy if you can't see one.
skipcard Wallop (8)/A/Target opponent discards a card and reveals their hand to you.
skipcard Wine Cellar/T/At the end of your turn, you may put any number of your Wine tokens into casks in the cellar, out of play. Wine becomes Aged Wine when it has begun four of your turns in a cask. Thing: Gain a Wine token. Action: Target opponent exchanges two cards from their hand for one of your Aged Wines. Action (global): Consume an Aged Wine, draw two cards, and discard one of them.
skipcard Timing Is Everything/T/Once during an opponent's turn, if you have not played an Action since the beginning of your most recent turn, you may play an Action card. You may play it immediately in response to an opponent's Action to have it take effect first.
skipcard Glorious Return/A/Return target living thing from the discard pile to your control. It gains "If this thing would be destroyed, shuffle it into the deck." ("Impeccable timing as always, Jake.")
skipcard Gateway to Tommorrow/T/If one or more things would be destroyed, shuffle them into the deck instead.
skipcard Acoustic Chair/T/Action: Remove target thing from play until the beginning of your next turn. ("WARNING! Not an execution device.")
skipcard Ah Yes, I've Been Expecting You/T/Play immediately in response when an opponent plays a living Thing. Play a living Thing or activate an ability of a living Thing you control.
skipcard Location, Location, Location/A/Reveal cards from the draw pile until you reveal as many building, location, or terrain Things as there are players. Put one into each player's control.
skipcard Ill-Gotten Gains/A/Destroy any number of non-token Things originally played by an opponent of their current controller. For each Thing destroyed in this way, its controller discards a card.
skipcard Warm Welcome (1W)/A/Each player who had a Thing enter play since your last turn draws a card, then you draw that many cards.<BR>If your playgroup played another game of Dvorak before this one, each other player who wasn't in that game draws two cards, then you draw that many cards.
skipcard Land of 1000 Dances (6L)/T/You may play an additional music-related card during your turn. Whenever you play a music-related card, rotate target Thing 90° clockwise. ("Na Na-na-na-na Na-na-na-na Na-na-na Na-na-na Na-na-na-na")
skipcard Paradise City (2P)/T/Draw a card when Paradise City enters play.<BR>Your maximum hand size is increased by 1.<BR>Whenever you would gain any tokens, gain twice that many tokens instead. ("Rags and riches, or so they say...")
skipcard Take Me Out to the Ballgame/T/This counts as a diamond and comes into play with copies of cards #2579, #3784, #4881, #4882, #7851, and #10303-10306 shuffled face down under it. Action: Draw a card from under this.
skipcard Sand Dunes/T/When this enters play, destroy any number of water-related Things. Water-related cards may not be played. Whenever a living Thing would enter play or use an ability, its controller must first discard a card. Whenever an Action card is played, its player gains a Sand token.
skipcard Just Scraping By/T/If discarding would cause a player's hand to become empty, they may instead discard down to one card.
skipcard Moderate Accident/A/Target thing gets 3 injury counters with "This thing has no text. At the beginning of your turn, remove up to one injury counter from it."
skipcard Hymner of Harmonies/T/At the beginning of your turn, put a Chorus counter on target intangible thing you control. When a thing you control with a Chorus conters leaves play, draw a card.
skipcard Hallelujah/T/At the beginning of your turn, draw 3 cards, then remove a Chorus counter on Hallelujah. </br> This thing enters play with 5 Chorus conters in it. If this thing has no Chrous conters on it, destroy it. </br> When Hallelujah leaves your control, discard your hand.
skipcard Ace of Spades (Remastered) (1A)/T/Action: Roll 2d6. On a 7 or 11, draw four cards. On a 2, 3, or 12, put four cards from your hand or your control into the discard pile and end your turn. ("Playing for the high one,<BR>dancing with the devil,<BR>going with the flow,<BR>It's all a game to me.")
skipcard Bumpin' Club (0B)/T/When you play a music-related card, destroy all other music-related cards except Bumpin' Club. Music-related cards you control except Bumpin' Club can't be destroyed by opponents. (""Turn it down? For what reason?"")
skipcard Lit Remix (8L)/A/Return target card from the discard pile to your hand and gain a Flame token. If it's music-related, draw a card for each Flame token you control.
skipcard Throw Your Hands in the Air/A/Each player reveals their hand, then sets a card aside face down. Shuffle those together and each player draws one. Anyone who draws their own may play it. (""Wave them in a manner suggesting disregard."")
skipcard Give Me Everything Tonight/A/Draw from target opponent's hand until you have five cards or their hand is empty. They draw until they have five cards. (""For all we know, we might not draw tomorrow; let's do it tonight."")
skipcard Around the World/A/Each player may play a location. Then, in turn order starting with you, each player passes a card to the next. Then do the same starting with each op­ponent in turn order. Each player may play a Thing they received in this way. ("Around the world%rAround the world%rAround the world%rAround the world")
skipcard Going Platinum/A/Create 3 money tokens. You may play an additional action this turn.
skipcard Frozen Tundra/T/You may play this under another player's control. </br> When this enters play, discard a card.
skipcard Bits of coin/T/Action: Target player gains control of Bits of coin, then you draw a card. (""I've told you, I already sent the cash to the address. Should be there in 3-5 business days." -Mike")
skipcard Heart of the Cards (5H)/T/Whenever you would draw a card while your hand is empty, instead look at the top 5 cards of the deck and draw one of them. Put the rest on the bottom of the deck in a random order.
skipcard Insufficient Supply (8I)/A/Choose target Thing with a digit in its cornervalue greater than the number of its controller's tokens. Gain control of it if you control at least as many tokens as that digit. Destroy it otherwise.
skipcard The Heart of Rock & Roll (9T)/T/Whenever a player plays a music-related card, draw a card.<BR>At the end of your turn, you may shuffle all music-related cards from the discard pile into the deck. ("It's still beating.")
skipcard Penetrating Gaze/T/Once per turn, when you draw a card, you may discard it and another card to draw again.
skipcard Traipse About/A/Once before your next turn, look at the draw pile's top card and you may put a copy of it into your hand. If you do, you may play it before your next turn.
skipcard Fertile Ground/T/At the end of a player's turn, they may gain control of the first Thing in the draw pile, shuffling afterward.%r%rOnce per turn, when a player draws a living Thing, they may play it immediately without cost. When you play a Thing in this way, draw a card.
skipcard Volatility (R)/T/If a player would draw cards, they roll 1d6 and subtract 3 from the result. That player draws that many times the cards instead. If the result is negative, they discard that many times the cards instead. ("The only consistency is inconsistency")
skipcard Safety (W)/T/If you would discard cards, you may choose to not discard those cards instead. <i>(You still need to discard cards to pay costs.)</i> ("An idyllic swirl of security and protection.")
skipcard Betrayal (B)/T/Thing: Gain control of target thing. Use this ability only once per turn and only on your turn. ("Senseless beings, they know not of loyalty and trust, submitting their souls to authority alone.")
skipcard The Devil Is Dead/A/Each player may draw until they have five cards. Return all living Things in the discard pile to play under no one's control. Destroy all Things related to politics, weaponry, and warfare.
skipcard Damnatio Memoriae/T/When this enters play, remove target card from the game along with every card that makes reference to a card with the same name. Any player who speaks that name must discard their hand.
skipcard A Lot to Keep Track Of/A/Each player may play a Thing. Each player who already controlled ten may play any number of Things.
skipcard House Rules: Unit Actions (2H)/T/During a player's turn, they may play up to one Thing, up to one Action that's not an ability of a tangible Thing, and, for each tangible Thing they control, up to one Action that's an ability of that Thing.
skipcard Bust A Move (9B)/A/New card in town, I'll give you the lowdown<BR> put a Thing from your hand into your control, now<BR> its Action Ability you may use.<BR> If you do, draw two and<BR> bust a move.
skipcard Magma Pool (9M)/T/As long as you control at least as many Flame tokens as there are players, Magma Pool has "At the beginning of each opponent's turn, they may sacrifice a Thing to the Magma Pool to be destroyed. If they don't, you lose a Flame token, then draw a card for each Flame token you have."<BR>Action: Gain a Flame token.
skipcard Infamy (BR)/T/You can't lose the game and your opponents can't win the game if it would put you in last place. The opposite is true if it would put you in first place. ("No force of nature is quite as determined as the prospect of being remembered for eternity.")
skipcard Freedom (WG)/T/You can't be prevented from playing at least one thing per turn. The same is true for playing an action and drawing a card. ("And I say, rejoice! Rejoice! Your lives may be in vain, but you have the choice of how to live it.")
skipcard Finesse (U)/T/If you would draw one or more cards, draw twice that many cards, then shuffle that many cards from your hand into the deck. ("A curious entity, its' existance is often caught in what it doesn't do.")
skipcard Into the Volcano/A/Destroy target Thing or any number of your Things. Gain a Sulfur token, a Magma token, and a Flame token for each. You may spend three Magma tokens to destroy target tangible Thing.
skipcard Stained Legacy/A/Destroy all of your Things by target creator. Each opponent returns a Thing they control by that creator to their hand if possible, then discards a card by them if possible.
skipcard House Rules: Deuces Wild/T/Action or Thing (global): Play a card containing the digit 2.
skipcard Libel (UB)/T/Put an action counter on Libel: Target thing loses all of its' text until the beginning of your turn. Activate only if Libel doesn't have an action counter on it.</br> At the beginning of your turn, remove all action counters from Libel. ("Not everything written in stone holds power over us. What holds power are those that control the writing.")
skipcard Slumber (U)/T/Put an action counter on Slumber: Target player loses an action play on their next turn. You may not choose the same player on concecutive turns. Activate only if Slumber has no action counters.</br> At the beginning of your turn, remove all action counters from Slumber. ("Rest now, dearest child. Dream deep, dream long, and dream well.")
skipcard Justice (W)/T/You may play Justice in response to one of your things being destroyed.</br> Whenever a thing you control is destroyed by an opponent, you may destroy target thing that player controls. ("A force as unstoppable as it is unmeasured.")
skipcard Order of the Golden Card/T/This certificate is presented to <div style="text-align: center; font: bold larger cursive;">JakeTheWolfie</div>for meritorious service to the game of Dvorak in recognition of the outstanding achieve­ment of contributing 1,000 cards to the Infinite Dvorak deck.<BR>Each player's hand size limit is increased by 2 for each card by JakeTheWolfie they control.
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