Dvorak Export: Infinite Dvorak deck/Cards 10501-10600


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_10501-10600&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Surveillance Drone	cards_10501_10600	thing	Thing		Action: Target opponent may reveal a Thing from their hand. During their next turn, they may only play a Thing revealed in this way.		Binarius
Pickpocket	cards_10501_10600	action_reaction	Action/Reaction		Take a random Thing from target opponent's hand. OR Play immediately in response when an opponent would play a Thing: they belatedly realize that you swapped it with a Thing from your hand while they were distracted.		Binarius
Dance the Night Away	cards_10501_10600	action	Action		Rotate two animate Things in play up to 360˚ and exchange their positions. The controller of each may draw a card.		Binarius
Seer of Rage	cards_10501_10600	thing	Thing	[[File:rage.png	Each player's max hand size is reduced by 1. When an opponent would discard a random card or discard down to their max hand size, you look at their hand and choose which cards they discard instead.	Through you, what the short-sighted miss can be seen.	ChippyYYZ
Prince of Light	cards_10501_10600	thing	Thing	[[File:light.png	Players must ask your permission when playing Actions. If you say no to an Action, discard any number of cards to flip that many coins. If any are heads, the Action has no effect.	You crush the agency of others.	ChippyYYZ
Life/Time: Vivid Encore	cards_10501_10600	action_fraymotif	Action - Fraymotif	[[File:life.png	Take an extra turn at the end of this one. When you play your second card on that turn, draw a card and discard a card.	Persistence and progression.	ChippyYYZ
Deep Breathing Exercise	cards_10501_10600	action	Action		Take a deep breath and invite your opponents to do the same. Each participant discards their hand and draws five cards, plus one for each other participant. You may play a card you drew in this way.		Binarius
Tow Truck	cards_10501_10600	thing	Thing		Action: Move target Thing you control into target opponent's control.		Binarius
Envoy of Fate	cards_10501_10600	thing	Thing		Whenever the draw pile is shuffled, you may first set aside one of its top five cards, then shuffle it into the top five cards of the new draw pile.		Binarius
Heir of Life	cards_10501_10600	thing	Thing	[[File:life.png	At the end of your turn, before discarding down to your max hand size, roll 2d6. If there are at least that many Things in the discard pile, put the Nth Thing from the top of the discard pile into your hand, where N is the result. Otherwise, draw a card and discard a card.	Through you, life-force pools and flows.	ChippyYYZ
Maid of Space	cards_10501_10600	thing	Thing	[[File:space.png	Whenever you play a tangible nonliving Thing, draw a card.	You amplify the substance of the universe.	ChippyYYZ
Heart/Breath: Respiratory Modulation	cards_10501_10600	action_fraymotif	Action - Fraymotif	[[File:heart.png	Target player reveals their hand, then swaps as many nontoken Things they control as possible with the same number of Things from their hand. They then discard their hand and draw as many cards as they discarded.	Personality and whimsy.	ChippyYYZ
Hideout	cards_10501_10600	thing_location	Thing - Location		At the end of your turn, you may move a living Thing you control to your hand.		Binarius
You Haven't Seen the Last of Me!	cards_10501_10600	action	Action		Shuffle target Thing into the top ten cards of the draw pile. If it's an animate Thing, draw a card.		Binarius
Self-Improver	cards_10501_10600	thing_skill	Thing - Skill		If you play no cards and activate no abilities during your turn, the next time you would draw a card, you may draw two and discard one of them.		Binarius
Page of Heart	cards_10501_10600	thing	Thing	[[File:heart.png	Action: Reveal 5 cards from your hand that share a creator. If you do, you gain "The first time you play a card each turn, you may create a copy of that card and either play it or put it in your hand." if you don't have that text already.	Through you, identities find realization.	ChippyYYZ
Mage of Blood	cards_10501_10600	thing	Thing	[[File:blood.png	Your maximum hand size is reduced by the number of other nontoken Things you control. When you discard down to your maximum hand size, you may play an Action and a Thing discarded this way.	You use the stability of the ties that bind you for leverage.	ChippyYYZ
Hope/Light: Horizon Fugue	cards_10501_10600	action_fraymotif	Action - Fraymotif	[[File:hope.png	When you roll a die or flip a coin this turn, you may redo that roll or flip and keep either result instead of playing a Thing. Roll a d6, then flip that many coins, then flip coins until you get a tails. Draw a card for each heads flipped.	Unlimited potential, limited luck.	ChippyYYZ
Shimmering Orb	cards_10501_10600	thing	Thing	3	When this card's cornervalue becomes 0, the orb grows dark and its cornervalue and ability disappear. Action: Gain a Mana token and look at a number of cards from the top of the draw pile equal to this card's cornervalue, then it decreases by 1.		Binarius
Enervation	cards_10501_10600	action_spell	Action - Spell		Target opponent discards a card. Roll a die with as many faces as there are cards in their hand and yours combined. If you have at least as many cards in hand as the result, on your next turn you may recover Enervation from the discard pile and replay it, targeting the same opponent.		Binarius
Yawning Maw	cards_10501_10600	thing_void	Thing - Void		After each player's turn, the bottom­most tangible Thing in the discard pile falls into the maw and out of play. When this would leave play, shuffle the cards under it and deal one to each player and as many to the top of the draw pile as there are players, then shuffle the rest into the draw pile and Yawning Maw's text becomes "Whenever a Thing swallowed by the maw enters play, its controller gains a Void token."		Binarius
Knight of Hope	cards_10501_10600	thing	Thing	[[File:hope.png	Action: Reveal cards from the bottom of the deck until you reveal an Action. Shuffle the rest of the cards revealed this way into the deck, then play that Action.	You defy expectation.	ChippyYYZ
Rogue of Void	cards_10501_10600	thing	Thing	[[File:void.png	When Rogue of Void enters play, each player adds blank orange Things named Pumpkin to their hand until they have 5 cards in hand.  Thing: Remove 3 cards with no ruletext in the discard pile from the game. If you do, move target Thing card you can see from any game zone to play under your control.	Through you, absence is stolen away.	ChippyYYZ
Space/Blood: Roundabout Movement	cards_10501_10600	action_fraymotif	Action - Fraymotif	[[File:space.png	Choose a nontoken Thing belonging to each player, and choose Left or Right. Each player passes control of their chosen Thing to the player in the chosen direction.	Repositioning and renegotiating.	ChippyYYZ
Plod Along	cards_10501_10600	action	Action		Reveal the top card of the draw pile and either discard it or discard another card to play it.		Binarius
Trail of Destruction	cards_10501_10600	thing	Thing		Action: Destroy target Thing and put Trail of Destruction into its controller's hand.		Binarius
Ship of Theseus	cards_10501_10600	thing	Thing		Rotate Ship of Theseus 90˚ clockwise when you lose control of a Thing if it is upright or upside down, and when you gain control of a Thing if it is sideways. When Ship of Theseus completes a clockwise rotation, you may exchange a Thing in your hand with a Thing in play.		Binarius
Sylph of Doom	cards_10501_10600	thing	Thing	[[File:doom.png	Turn: Draw three cards, then discard a Thing card or reveal a hand of non-Thing cards (then discard down to your max hand size.)	Through you, the old is shed that the whole may be healed.	ChippyYYZ
Thief of Time	cards_10501_10600	thing	Thing	[[File:time.png	Action: Return Thief of Time to your hand, then discard a card with Time in its title. If you do, the next time target player would take a turn, you take an extra turn instead.	You borrow time, and you don't give it back if you can help it.	ChippyYYZ
Void/Doom: Muted Chime	cards_10501_10600	action_fraymotif	Action - Fraymotif	[[File:void.png	Destroy up to one target token, then return this card to your hand.	Insignificant losses.	ChippyYYZ
Smear Campaign	cards_10501_10600	thing	Thing		When this enters play, impugn the good name of target creator. Action - Vilify: Discard a card by a defamed creator. If you do, destroy target Thing created by them.		Binarius
Strike Up the Band	cards_10501_10600	thing	Thing		If each player controls a music-related Thing, destroy this and each player may draw two cards. Action: Reveal the draw pile's topmost music-related Thing, shuffling afterward, or recover one from the discard pile. Put it into the control of target player who has none besides this.		Binarius
Shiv of Theseus	cards_10501_10600	thing	Thing		Once per turn, when a player both gains control of a Thing and loses control of a Thing in the same turn, you may destroy target Thing.	Its handle has been replaced three times and its blade twice.	Binarius
Bard of Mind	cards_10501_10600	thing	Thing	[[File:mind.png	At the beginning of each player's turn, after drawing a card, they must reveal their hand to the next player in turn order and play a card of the that player's choice.	Through you, the facades that constrain our natures are broken.	ChippyYYZ
Witch of Breath	cards_10501_10600	thing	Thing	[[File:breath.png	Whenever you draw your second card in a turn, discard a card and draw a card. Whenever an opponent draws their second card in a turn, they discard a card.	You change the direction of winds and whims.	ChippyYYZ
Mind/Rage: Ostinato Pokerface	cards_10501_10600	action_fraymotif	Action - Fraymotif	[[File:mind.png	Reveal a card from your hand not already revealed this way. An opponent may have you repeat this process if possible. If they don't, discard your hand except the last revealed card, create that many copies of that card plus two, and put them into your hand.	Bluffing and going all-in.	ChippyYYZ
Rotary Sprinkler	cards_10501_10600	thing_water	Thing - Water		Action: Rotate the draw pile 360˚. Each player draws a card and gains a Water token. You may destroy target fire-based Thing.		Binarius
Depletion Bolt	cards_10501_10600	action_energy	Action - Energy		Target player with at most three cards in hand discards 1d4 cards. If they would discard more cards than they have, they draw a card instead of taking their next turn.		Binarius
Updraft	cards_10501_10600	action_air	Action - Air		Put the top card of the discard pile and a card from your hand onto the draw pile, then shuffle its top four cards. You may return a Thing you control to your hand. Draw a card, plus one more if you returned a Thing to your hand in this way.		Binarius
Muse of Rage	cards_10501_10600	thing	Thing	[[File:rage.png	When Muse of Rage enters play, discard your hand. Each opponent's maximum hand size is reduced by the number of cards in your hand. When an opponent's max hand size is 0 or less, they lose the game.	Through you, all possibilities converge on a single point.	ChippyYYZ
Lord of Hope	cards_10501_10600	thing	Thing	[[File:hope.png	When Lord of Hope enters play, draw a card for each non-token Thing you control. Your maximum hand size is increased by the number of Things you control. If you begin a turn with 15 cards in hand, you win the game.	You make all things possible.	ChippyYYZ
Esoteric Study	cards_10501_10600	action	Action	3E	Gain a Mana token and an Energy token, then reveal cards from the top of the deck equal to the number of tokens you control plus the number of types of tokens you control. Put a card from among them into your hand. You may also put a card with a subtype from among them into your hand.		ChippyYYZ
Fire Extinguisher	cards_10501_10600	thing	Thing		You may ignore fire-based effects on you and your Things. Action: Destroy target fire-based Thing or Thing that can cause fire-based Things to enter play.		Binarius
Plot Hook	cards_10501_10600	thing	Thing		When this enters play, note the name of a Thing in the discard pile and you may play an Action without cost. When that Thing enters play, it replaces Plot Hook, each player may draw a card, and you and the player who caused it to enter play may draw another card.	Rumor has it the burglar left his calling card in the Duke's study, in place of the priceless jade figurine...	Binarius
Karaoke World Champion	cards_10501_10600	thing	Thing		Whenever you draw a music-related card, you may reveal it and draw again. Action - Perform: Recover an Action that you have not played from the discard pile and play it.		Binarius
Disorienting Flash	cards_10501_10600	action	Action	7D	Target opponent discards a random card. If it's an Action, they may play it if they don't target you or a Thing you control.		ChippyYYZ
Arise	cards_10501_10600	action	Action	5A	Gain a Zombie token. Each player, starting with you, puts one of the top N cards of the discard pile into their hand, where N is the number of tokens that player controls.		ChippyYYZ
Investment Portfolio	cards_10501_10600	thing	Thing	9I	At the start of your turn, flip a coin. Tails: draw a card and discard a card. Heads: gain a Money token. When you flip a coin, you may spend a Money token to change the flip's result. Action: Move a visible copy of One in a Million (#227) to your hand, or create a copy if you can't see one.		ChippyYYZ
Wallop	cards_10501_10600	action	Action	8	Target opponent discards a card and reveals their hand to you.		Binarius
Wine Cellar	cards_10501_10600	thing	Thing		At the end of your turn, you may put any number of your Wine tokens into casks in the cellar, out of play. Wine becomes Aged Wine when it has begun four of your turns in a cask. Thing: Gain a Wine token. Action: Target opponent exchanges two cards from their hand for one of your Aged Wines. Action (global): Consume an Aged Wine, draw two cards, and discard one of them.		Binarius
Timing Is Everything	cards_10501_10600	thing	Thing		Once during an opponent's turn, if you have not played an Action since the beginning of your most recent turn, you may play an Action card. You may play it immediately in response to an opponent's Action to have it take effect first.		Binarius
Glorious Return	cards_10501_10600	action	Action		Return target living thing from the discard pile to your control. It gains "If this thing would be destroyed, shuffle it into the deck."	Impeccable timing as always, Jake.	JakeTheWolfie
Gateway to Tommorrow	cards_10501_10600	thing	Thing		If one or more things would be destroyed, shuffle them into the deck instead.		JakeTheWolfie
Acoustic Chair	cards_10501_10600	thing	Thing		Action: Remove target thing from play until the beginning of your next turn.	WARNING! Not an execution device.	JakeTheWolfie
Ah Yes, I've Been Expecting You	cards_10501_10600	reaction	Reaction		Play immediately in response when an opponent plays a living Thing. Play a living Thing or activate an ability of a living Thing you control.		Binarius
Location, Location, Location	cards_10501_10600	action	Action		Reveal cards from the draw pile until you reveal as many building, location, or terrain Things as there are players. Put one into each player's control.		Binarius
Ill-Gotten Gains	cards_10501_10600	action	Action		Destroy any number of non-token Things originally played by an opponent of their current controller. For each Thing destroyed in this way, its controller discards a card.		Binarius
Warm Welcome	cards_10501_10600	action	Action	1W	Each player who had a Thing enter play since your last turn draws a card, then you draw that many cards. If your playgroup played another game of Dvorak before this one, each other player who wasn't in that game draws two cards, then you draw that many cards.		ChippyYYZ
Land of 1000 Dances	cards_10501_10600	thing_song_location	Thing - Song/Location	6L	You may play an additional music-related card during your turn. Whenever you play a music-related card, rotate target Thing 90° clockwise.	Na Na-na-na-na Na-na-na-na Na-na-na Na-na-na Na-na-na-na	ChippyYYZ
Paradise City	cards_10501_10600	thing_song_location	Thing - Song/Location	2P	Draw a card when Paradise City enters play. Your maximum hand size is increased by 1. Whenever you would gain any tokens, gain twice that many tokens instead.	Rags and riches, or so they say...	ChippyYYZ
Take Me Out to the Ballgame	cards_10501_10600	thing_song	Thing - Song		This counts as a diamond and comes into play with copies of cards #2579, #3784, #4881, #4882, #7851, and #10303-10306 shuffled face down under it. Action: Draw a card from under this.		Binarius
Sand Dunes	cards_10501_10600	thing_terrain	Thing - Terrain		When this enters play, destroy any number of water-related Things. Water-related cards may not be played. Whenever a living Thing would enter play or use an ability, its controller must first discard a card. Whenever an Action card is played, its player gains a Sand token.		Binarius
Just Scraping By	cards_10501_10600	thing	Thing		If discarding would cause a player's hand to become empty, they may instead discard down to one card.		Binarius
Moderate Accident	cards_10501_10600	action	Action		Target thing gets 3 injury counters with "This thing has no text. At the beginning of your turn, remove up to one injury counter from it."		JakeTheWolfie
Hymner of Harmonies	cards_10501_10600	thing	Thing		At the beginning of your turn, put a Chorus counter on target intangible thing you control. When a thing you control with a Chorus conters leaves play, draw a card.		JakeTheWolfie
Hallelujah	cards_10501_10600	thing_song	Thing - Song		At the beginning of your turn, draw 3 cards, then remove a Chorus counter on Hallelujah. 
This thing enters play with 5 Chorus conters in it. If this thing has no Chrous conters on it, destroy it.
When Hallelujah leaves your control, discard your hand. JakeTheWolfie Ace of Spades (Remastered) cards_10501_10600 thing_song Thing - Song 1A Action: Roll 2d6. On a 7 or 11, draw four cards. On a 2, 3, or 12, put four cards from your hand or your control into the discard pile and end your turn. Playing for the high one, dancing with the devil, going with the flow, It's all a game to me. ChippyYYZ Bumpin' Club cards_10501_10600 thing Thing 0B When you play a music-related card, destroy all other music-related cards except Bumpin' Club. Music-related cards you control except Bumpin' Club can't be destroyed by opponents. "Turn it down? For what reason?" ChippyYYZ Lit Remix cards_10501_10600 action_fire Action - Fire 8L Return target card from the discard pile to your hand and gain a Flame token. If it's music-related, draw a card for each Flame token you control. ChippyYYZ Throw Your Hands in the Air cards_10501_10600 action Action Each player reveals their hand, then sets a card aside face down. Shuffle those together and each player draws one. Anyone who draws their own may play it. "Wave them in a manner suggesting disregard." Binarius Give Me Everything Tonight cards_10501_10600 action Action Draw from target opponent's hand until you have five cards or their hand is empty. They draw until they have five cards. "For all we know, we might not draw tomorrow; let's do it tonight." Binarius Around the World cards_10501_10600 action Action Each player may play a location. Then, in turn order starting with you, each player passes a card to the next. Then do the same starting with each op­ponent in turn order. Each player may play a Thing they received in this way. Around the world Around the world Around the world Around the world Binarius Going Platinum cards_10501_10600 action Action Create 3 money tokens. You may play an additional action this turn. JakeTheWolfie Frozen Tundra cards_10501_10600 thing_desert Thing - Desert You may play this under another player's control.
When this enters play, discard a card. JakeTheWolfie Bits of coin cards_10501_10600 thing_electronic_money Thing - Electronic Money Action: Target player gains control of Bits of coin, then you draw a card. "I've told you, I already sent the cash to the address. Should be there in 3-5 business days." -Mike JakeTheWolfie Heart of the Cards cards_10501_10600 thing Thing 5H Whenever you would draw a card while your hand is empty, instead look at the top 5 cards of the deck and draw one of them. Put the rest on the bottom of the deck in a random order. ChippyYYZ Insufficient Supply cards_10501_10600 action Action 8I Choose target Thing with a digit in its cornervalue greater than the number of its controller's tokens. Gain control of it if you control at least as many tokens as that digit. Destroy it otherwise. ChippyYYZ The Heart of Rock & Roll cards_10501_10600 thing_song Thing - Song 9T Whenever a player plays a music-related card, draw a card. At the end of your turn, you may shuffle all music-related cards from the discard pile into the deck. It's still beating. ChippyYYZ Penetrating Gaze cards_10501_10600 thing Thing Once per turn, when you draw a card, you may discard it and another card to draw again. Binarius Traipse About cards_10501_10600 action Action Once before your next turn, look at the draw pile's top card and you may put a copy of it into your hand. If you do, you may play it before your next turn. Binarius Fertile Ground cards_10501_10600 thing_terrain Thing - Terrain At the end of a player's turn, they may gain control of the first Thing in the draw pile, shuffling afterward. Once per turn, when a player draws a living Thing, they may play it immediately without cost. When you play a Thing in this way, draw a card. Binarius Volatility cards_10501_10600 thing_incarnation Thing - Incarnation R If a player would draw cards, they roll 1d6 and subtract 3 from the result. That player draws that many times the cards instead. If the result is negative, they discard that many times the cards instead. The only consistency is inconsistency JakeTheWolfie Safety cards_10501_10600 thing_incarnation Thing - Incarnation W If you would discard cards, you may choose to not discard those cards instead. (You still need to discard cards to pay costs.) An idyllic swirl of security and protection. JakeTheWolfie Betrayal cards_10501_10600 thing_incarnation Thing - Incarnation B Thing: Gain control of target thing. Use this ability only once per turn and only on your turn. Senseless beings, they know not of loyalty and trust, submitting their souls to authority alone. JakeTheWolfie The Devil Is Dead cards_10501_10600 action Action Each player may draw until they have five cards. Return all living Things in the discard pile to play under no one's control. Destroy all Things related to politics, weaponry, and warfare. Binarius Damnatio Memoriae cards_10501_10600 thing Thing When this enters play, remove target card from the game along with every card that makes reference to a card with the same name. Any player who speaks that name must discard their hand. Binarius A Lot to Keep Track Of cards_10501_10600 action Action Each player may play a Thing. Each player who already controlled ten may play any number of Things. Binarius House Rules: Unit Actions cards_10501_10600 thing Thing 2H During a player's turn, they may play up to one Thing, up to one Action that's not an ability of a tangible Thing, and, for each tangible Thing they control, up to one Action that's an ability of that Thing. ChippyYYZ Bust A Move cards_10501_10600 action_song Action - Song 9B New card in town, I'll give you the lowdown put a Thing from your hand into your control, now its Action Ability you may use. If you do, draw two and bust a move. ChippyYYZ Magma Pool cards_10501_10600 thing_fire_terrain Thing - Fire Terrain 9M As long as you control at least as many Flame tokens as there are players, Magma Pool has "At the beginning of each opponent's turn, they may sacrifice a Thing to the Magma Pool to be destroyed. If they don't, you lose a Flame token, then draw a card for each Flame token you have." Action: Gain a Flame token. ChippyYYZ Infamy cards_10501_10600 thing_incarnation Thing - Incarnation BR You can't lose the game and your opponents can't win the game if it would put you in last place. The opposite is true if it would put you in first place. No force of nature is quite as determined as the prospect of being remembered for eternity. JakeTheWolfie Freedom cards_10501_10600 thing_incarnation Thing - Incarnation WG You can't be prevented from playing at least one thing per turn. The same is true for playing an action and drawing a card. And I say, rejoice! Rejoice! Your lives may be in vain, but you have the choice of how to live it. JakeTheWolfie Finesse cards_10501_10600 thing_incarnation Thing - Incarnation U If you would draw one or more cards, draw twice that many cards, then shuffle that many cards from your hand into the deck. A curious entity, its' existance is often caught in what it doesn't do. JakeTheWolfie Into the Volcano cards_10501_10600 action Action Destroy target Thing or any number of your Things. Gain a Sulfur token, a Magma token, and a Flame token for each. You may spend three Magma tokens to destroy target tangible Thing. Binarius Stained Legacy cards_10501_10600 action Action Destroy all of your Things by target creator. Each opponent returns a Thing they control by that creator to their hand if possible, then discards a card by them if possible. Binarius House Rules: Deuces Wild cards_10501_10600 thing Thing Action or Thing (global): Play a card containing the digit 2. Binarius Libel cards_10501_10600 thing_incarnation Thing - Incarnation UB Put an action counter on Libel: Target thing loses all of its' text until the beginning of your turn. Activate only if Libel doesn't have an action counter on it.
At the beginning of your turn, remove all action counters from Libel. Not everything written in stone holds power over us. What holds power are those that control the writing. JakeTheWolfie Slumber cards_10501_10600 thing_incarnation Thing - Incarnation U Put an action counter on Slumber: Target player loses an action play on their next turn. You may not choose the same player on concecutive turns. Activate only if Slumber has no action counters.
At the beginning of your turn, remove all action counters from Slumber. Rest now, dearest child. Dream deep, dream long, and dream well. JakeTheWolfie Justice cards_10501_10600 thing_incarnation Thing - Incarnation W You may play Justice in response to one of your things being destroyed.
Whenever a thing you control is destroyed by an opponent, you may destroy target thing that player controls. A force as unstoppable as it is unmeasured. JakeTheWolfie Order of the Golden Card cards_10501_10600 thing Thing This certificate is presented to
JakeTheWolfie
for meritorious service to the game of Dvorak in recognition of the outstanding achieve­ment of contributing 1,000 cards to the Infinite Dvorak deck. Each player's hand size limit is increased by 2 for each card by JakeTheWolfie they control. Binarius

Back to the Infinite Dvorak deck/Cards 10501-10600