To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Jumpscare (9J)/A/Target opponent discards two cards, or each opponent discards a card.<BR>If this card is taken from or seen in your hand by an opponent, immediately play it targeting them. If it's revealed to all players, immediately play it targeting no one.skipcard Haunted Painting/T/Whenever another living Thing enters play, it is entranced by the painting and turns face down until its controller's next turn. Once during your turn, if none of your other living Things are face down, you may turn one face down until your next turn to view the hand of target opponent with a living Thing. If you do, the next time you would draw any cards, you draw one fewer.skipcard Rickety Floorboards/A/You must play this when able if it is the only Action in your hand. Each opponent may play a spooky Thing into their control or yours. Draw a card and play it if it is an Action or a spooky Thing. <i>(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree.)</i>skipcard Behind You!/A/You try to warn target opponent, but it's too late! The monster grabs them, causing a random card in their hand to fall into the discard pile. You manage to fight it off together, but in your haste to flee you leave some of your possessions behind: each player returns a Thing they control to their hand and must discard a card if they play it before the end of their next turn. Better to wait a bit before going back...skipcard Seer of Mind ([[File:mind.png)/T/Once during your turn while playing an Action, you may revert the gamestate to just before you played that Action, except that this effect has been used, and the deck can be reshuffled instead of deshuffled. You can't do this if multiple cards were shuffled into the deck. ("Through you, the consequences of choices are laid bare.")skipcard Prince of Breath ([[File:breath.png)/T/Action: Target player discards a card. Then, if they have 4 or more cards in hand, they discard a random card, and you may discard a card and draw a card. ("You weigh down freedom and frivolity with your whims.")skipcard Rage/Time: Staccato Tick ([[File:rage.png)/A/Until your next turn, whenever a player plays a card, their turn ends immediately afterward. ("Limited time only.")skipcard Recruit/A/Reveal a number of living Things in the draw pile equal to the number of players. You may gain control of one. Then, in turn order, each opponent may discard a card to gain control of one. Shuffle the draw pile.skipcard Ghost in the Shell/T/Things with electronic components are considered living.skipcard Entrance Music/T/Whenever you play a living Thing, you may draw a card and gain a token named for a musical genre or style.skipcard Heir of Rage ([[File:rage.png)/T/At the end of your turn, if you have fewer than 2 cards in hand, discard a card and draw three cards.<BR>While you have three or more cards in hand, you can't draw cards. ("Through you, the scope of possibility refocuses itself.")skipcard Maid of Light ([[File:light.png)/T/When an Action would cause you to draw cards, instead look at three plus that many cards from the top of the deck, shuffle three of them into the deck, and draw the rest. ("You amplify fortunate coincidences into jackpots.")skipcard Life/Breath: Pneumatic Scratch ([[File:life.png)/A/Discard your hand and draw 4 cards. ("Vigor and a new direction.")skipcard Tax Deduction/T/When you discard any number of cards, except in observation of your hand size limit, you may spend this to draw a card.skipcard Pledge Drive/A/An anonymous donor has agreed to match all contributions for this turn only! Each player may have you gain two Money tokens. Those who do will gain control of a copy of Tax Deduction (#10414). But that's not all. Reveal the top Thing in the draw pile: each donor receives a copy of it as an exclusive thank you gift! Then shuffle the draw pile.skipcard Charity Fraud/A/Each opponent loses a Money token if possible. Gain a Money token for each opponent. Each opponent gains control of a blank Thing named Tax Deduction.skipcard Page of Life ([[File:life.png)/T/At the beginning of your turn, gain an Energy token. Then, if you control at least 9 Energy tokens, you gain "You may play an extra Action and an extra Thing each turn." if you don't have that text already. ("Through you, many come alive.")skipcard Mage of Space ([[File:space.png)/T/Once during your turn, you may reveal the top card of the deck. If it's not a Thing, you may discard it. If it is a Thing, you may play that card from the top of the deck this turn. ("You perceive beyond physical boundaries.")skipcard Heart/Light: Brilliant Theme ([[File:heart.png)/A/Reveal cards from the deck, setting aside the first three cards by each creator, until there are two creators with three cards set aside. Choose a creator, then put all cards set aside by that creator into your hand. Shuffle the rest into the deck. ("The self and its crucial role.")skipcard Blaze It/T/When this enters play, shuffle copies of cards #8696-8699 and put them face down under it. When an Action from under this is played, its player passes it to an opponent who has not yet played it if possible. Action: Draw a card from under this. You may play it if it's an Action.skipcard Scavenge Through Scraps/A/Each player may scavenge by discarding a Thing. Reveal twice as many Things from the draw pile. In turn order starting with you, each scavenger returns one of them to the draw pile, shuffling afterward. Then, in turn order starting with you, each puts one into their hand.skipcard Call for Backup/A/Gain control of a copy of target animate Thing.skipcard Flame Armor (4L)/T/Play attached to another Thing.%rWhen an opponent targets this Thing or what it's attached to, they discard half their hand (round up).skipcard Slick Combo (5L)/A/You may play up to five extra Actions or Things this turn. For the rest of the turn, cards you draw go to Up Your Sleeve.skipcard Service Entrance (6L)/T/When you draw for your turn, draw a second card to Up Your Sleeve. Opponents accessing this use your Sleeve rather than their own.%r Action - Access: Discard two cards from Up Your Sleeve to add a third to your hand.skipcard Ice Armor/T/Play attached to target Thing. When an opponent targets this or attached Thing, they may play at most one card next turn, and the next time they would draw cards before the end of their next turn, they draw one fewer.skipcard Watch and Learn/T/Play immediately in response to an opponent's Action card. That Action takes effect as if you played it. Then, having benefited from your gracious tutelage, that opponent may have it take effect normally.skipcard Scuttling Charge/T/If an opponent forces you to discard this, they discard their hand. Action: Destroy this and target Thing you control.skipcard Knight of Heart ([[File:Heart.png)/T/Your cards and abilities can't be negated, ignored, countered, redirected, stolen, retargeted, or lost control of. Cards can't make you unable to play other cards. ("You do what you would do.")skipcard Rogue of Blood ([[File:Blood.png)/T/At the beginning of your turn, choose two target opponents. One returns a Thing they control to their hand, and the other may play a Thing<BR>OR they each choose a non-token Thing they control and exchange control of them. ("Through you, allegiances are reconsidered.")skipcard Hope/Space: Black Hole Revelation ([[File:hope.png)/A/The next time you create a card this turn, if no players vote against it, add it to your hand. If another player does vote against it, look at the top 12 cards of the deck and put two of them into your hand, then shuffle the deck. ("Invention through imagination.")skipcard Safety Tether/T/Once during your turn, you may return this and target Thing you control to your hand instead of drawing at the beginning of your next turn.skipcard Curse of Irresolution/T/Play into any player's control.%rWhenever you play a Thing, rotate Curse of Irresolution 180˚ counterclockwise; it cannot otherwise be rotated. Once during your turn, when you would draw a card while this is upright, you instead draw a random other Thing you control if possible.skipcard Vaudeville Hook/T/Action: Move target living Thing that has been in play for the last five of its controller's turns to the discard pile.skipcard Sylph of Void ([[File:void.png)/T/At the beginning of your turn, you may return a card with no ruletext from the discard pile to your hand.<BR>Action: Target card or player loses any text that has been added to it. ("Through you, the conspicuous is wiped away, and the unimportant is restored.")skipcard Thief of Hope ([[File:hope.png)/T/When an opponent draws two or more cards, they give you one of those cards at random. ("You snatch ideas from others' imaginations.")skipcard Blood/Doom: Pact Up Pact In ([[File:blood.png)/A/Destroy each Thing you control. If you lost at least as many non-token Things as you have opponents, take control of target Thing belonging to each opponent. ("Pain and a new home.")skipcard Cardsharp (0C)/T/Whenever you play an Action card, it has a 25% chance to return to your hand instead of entering the discard pile.skipcard Skilled Armorer (1W)/T/Your hand size limit is increased by one, plus one for every three of your turns since this last entered your control.skipcard Their Own Peril (3B)/T/Whenever you are targeted, you may flip a coin: on heads, redirect the effect to a random opponent.skipcard Bard of Doom ([[File:doom.png)/T/When another Thing is put into the discard pile from play, put it on top of the deck.<BR>When Bard of Doom is put into the discard pile from play, destroy all Things. ("Through you, exhaustion is withheld, as by a dam.")skipcard Witch of Time ([[File:time.png)/T/Once during your turn <i>(after drawing)</i>, you may look at and rearrange the top 3 cards of the deck and/or swap the top and bottom cards of the discard pile. ("You redirect the flow of events as it suits you.")skipcard Void/Mind: Silent Harmony ([[File:void.png)/A/Put this card into target opponent's hand. They separate the cards in their hand into two groups. Look at those groups and put one of them into the discard pile. ("A two-tailed coin.")skipcard It Was Just a Dream/A/Return any number of Things to the control of the players who controlled them at the beginning of your last turn. ("...Or was it?")skipcard Cover Band/T/Action: Gain control of a copy of target music-related Thing controlled by an opponent.%rAction: Gain a token with target other Thing's name if you don't already have one. ("Next up, we've got a little song called... "I Was Sent to Bring You Chaos and Destruction and Strawberry Candy".")skipcard Indulge in Nostalgia/A/Remove a number of the discard pile's bottommost Things equal to the number of players and give one to each.skipcard Muse of Heart ([[File:heart.png)/T/When Muse of Heart enters play, write a player's name on it whose name is not already on it. You control each player whose name is on this card during their next turn.<BR>Action (Global): Reveal 4 cards from your hand with the same creator. If you do, you lose the game. ("Through you and in you, all find themselves.")skipcard Lord of Mind ([[File:mind.png)/T/Action and Thing: Trade hands with target player.<BR>Action and Thing: For each other player, name each and only each card in their hand. If you do, and no other player has an empty hand, you win the game. They may reveal cards as needed to prove you wrong. ("You manipulate every move according to your designs.")skipcard The Pokérap (0T)/T/Action: This copies the Action ability of a random card from the Infinite Dvorak Deck Pokédex subset. If this is at least the fourth time The Pokérap has been activated since it entered play, it counts as an evolved Pokémon.skipcard Waiting Zone/T/When this enters play and at the beginning of your turn, attach the draw pile's topmost Thing with a cornervalue to this, face up and out of play, shuffling afterward. When a player draws a card, they may reveal it and draw a Thing in the Waiting Zone that shares a character in its cornervalue.skipcard Pilgrimage/A/Move up to three animate Things in play to target building, location, or terrain,%rOR Move a building, location, or terrain in play or in the discard pile to target animate Thing,%rOR Gain control of target animate Thing and target building, location, or terrain and draw two cards.skipcard Victory Over Death/T/Play attached to target living Thing. Indestructible.%rHear, o players, the ancient prophecies foretelling the return of attached Thing after its departure from this world, and behold: when attached Thing leaves play, return it to your hand.skipcard Touch of the Grave (5T)/A/Choose target Thing and roll a die. On a 6, destroy that Thing. On any other result, you and that Thing's controller each discard all but that many cards from your hand. ("The reaper's magic, mighty as it is, holds little allure for those without one foot in the grave already.")skipcard Rolling Bones (2R)/A/Roll two dice, or three dice if you spend three tokens or one Zombie token.<BR>Put the Nth card from the top of the discard pile into your hand, where N is one of the die results, then gain Zombie tokens equal to each other result.skipcard Rummage (7R)/A/Roll two dice. Choose a die that rolled 4-6 (if possible) and gain that many tokens of any type. Choose a die that rolled 1-3 (if possible) and draw cards until you have that many cards in hand. If you found nothing this way, return Rummage to your hand. ("Oh, trick-or-treaters! I'm sure I've got some candy in here somewhere...")skipcard Tarot Reading/A/Reveal a Thing from the draw pile for each player (minimum 5). Give one to each player. If they play it during their next turn, they may draw a card. Otherwise, they must discard another card in defiance of fate. Shuffle the draw pile with any extras. ("Hmm... The Robot Uprising, the Hummingbird, and the Time-Bending Sword of Sudden Death, inverted...")skipcard What We Need More of Is Science/A/Destroy all pseudoscientific and supernatural Things. Reveal five Things from the draw pile, excluding the above. Shuffle the draw pile, then shuffle the revealed Things and put them on top of it. Each player who controls a scientific or technological Thing or reveals one from their hand may draw a card.skipcard Table for Two/T/When this enters play, you may attach two animate Things in play or in your hand to it. It is indestructible while they remain in play. When one attached Thing leaves play, the other joins it.skipcard Several of Coins (4S)/T/At the start of your turn, if this card is not rotated, either gain a Money token<BR>OR you may redo dice you roll and coins you flip this turn by spending one token for each.<BR>While this card is inverted, you can't gain tokens.skipcard Some of Wands (1S)/T/At the start of your turn, if this card is not rotated, either gain a Mana token<BR>OR the next time you play an Action Ability this turn you may spend two tokens to copy that ability.<BR>While this card is inverted, you can't use Action Abilities.skipcard Reversal of Fortune (7R)/A/Rotate target Thing 180° counterclockwise. Its controller draws a card for each card they discarded from their hand during their last turn, then discards a card for each they drew during their last turn.skipcard Neptune's Glaive (20)/T/Return this to your hand if you control no living Things. You, Neptune's Glaive, and your living Things are immune to injury from fire and heat. Action - Spray Guard: Gain a Water token. Once before your next turn, you may spend a Water token to negate an opponent's Action's effects on you. Action - Tidal Strike: Destroy target Thing. Replace it with one of your Water tokens. ("An heirloom from beyond the Gem Sea.")skipcard Dragontooth Shiv (12)/T/Action - Swift Slice: Flip a coin for you or target opponent to choose: you/they return one of their Things to their hand, they discard a card, or their hand size limit is decreased by 2 until your next turn. Action - Furious Flurry: Turn one of your living Things face down until your next turn. If you do, destroy target Thing, return Dragontooth Shiv to your hand, and draw a card. ("The blade was forged from a magical tooth.")skipcard The Slammer (7)/T/Thing and Action: Return target Thing to its controller's hand and flip a coin. On heads, they may not play it during their next turn. On tails, they discard a random card. ("An extremely heavy gavel that'll send foes flying.")skipcard All-You-Can-Draw Restaurant (3A)/A/Draw two cards and gain a Food token. For the rest of the turn, you may play any number of Action cards from your hand that will directly cause you to draw any cards. When you play such an Action, gain a Food token. ("And when they give you the Bill? You can eat that too!")skipcard Double Tosses (2D)/A/Flip two coins. For each tails, draw a card. For each heads, draw two cards.<BR>You may play a card with 2 in its cornervalue. If you don't, discard a card.skipcard A Good Night's Rest (5A)/A/Draw a card, rotate each Thing you control counterclockwise to standard position, and end your turn.<BR>During your next turn, whenever you would draw any cards, draw that many cards plus one instead.skipcard Zombie Swarm/T/When this card enters play and at the beginning of your turn, each player gains a Zombie token.skipcard Legacy Run/T/At any time, you may discard a card containing a win condition.%rIf your playgroup plays another game of Dvorak after this one, your hand size limit is increased by 1 for each card you discarded in this way.skipcard Counterhex/T/When you discard any number of cards, except in observation of your hand size limit, each opponent discards the same number. Then move this to the discard pile.skipcard SKELETON/T/skipcard Leftover Halloween Candy/T/Once during their turn, a player may take a Candy token with "Action: Consume this and reveal the top card of the draw pile. You may play it if it is an Action. Otherwise, discard it." On your turn, you may take two. ("How am I going to get rid of all this?")skipcard Counterblessing/T/Play into any player's control.%r%rWhen you draw any number of cards, except at the beginning of your turn, each opponent draws the same number. Then move this to the discard pile.skipcard Hivemind/T/Players' hands are combined into one shared by all, with no hand size limit. Destroy this if the hand becomes empty. Living Things are otherwise indestructible. When this leaves play, discard the hand, the current player's turn ends, and each player draws a card. ("We are one.")skipcard Zombie Breach (2Z)/A/Target player gains 3 Zombie tokens. Destroy up to one target building, location, or terrain. (""DON'T DEAD, OPEN INSIDE?" What's that supposed to mean?"")skipcard Mausoleum of Camus (6M)/T/Whenever you play a Thing from your hand, gain a Zombie token.<BR>Action and Thing: Spend Zombie tokens equal to a digit in the cornervalue of target Thing card in the discard pile. If you do, return that Thing to play under your control. (""There, through the mist and the barren fig trees, stood a stranger tomb than any I'd seen before."")skipcard Risky Scavenge (3R)/A/Draw a card or put the top card of the discard pile into your hand. Target opponent gains a Zombie token.<BR>Instead of playing a Thing this turn, you may draw two cards and have each opponent gain a Zombie token.skipcard Zombie Captain/T/Whenever an opponent plays an Action, they gain a Zombie token. Action: Destroy three of a player's Zombies to replace target living Thing they control with a Zombie token.skipcard Undead Legion/T/When this enters play, each player may return a living Thing they control to their hand. Then create ten Zombie tokens, plus two for each player who returned a Thing to their hand in this way, and distribute them as you see fit.skipcard Abandoned Armory/T/Action: Set your hand aside. Look at the top five cards of the draw pile. If any of them could destroy a Thing, you may draw it. If you do, you may also draw any number of the others by discarding twice as many cards from your original hand. Shuffle the draw pile. ("Come on, there's got to be something useful in here...")skipcard Double Topple (2D)/A/Choose up to 3 target Things with the same controller. Rotate one of them 90° clockwise and rotate another one of them 90° counterclockwise. If you do, destroy the third Thing. Destroy any buildings made horizontal this way.skipcard Scout Ahead (0S)/A/The next player in turn order reveals their hand unless they reveal a building, location, or terrain from their hand. You may put a card revealed this way. If you don't, repeat this process with the next player in turn order, or, if you have scouted each other player this way, reveal the top three cards of the deck and put one of them into your hand, then shuffle the deck.skipcard Rolling Stones (3R)/T/Whenever a Thing completes a clockwise or counterclockwise rotation, control of it passes to the player to the right or left, respectively.<BR>Whenever a player draws a card, they rotate a Thing they control 90° counterclockwise.skipcard Close the Gap/A/If you have fewer cards than target opponent, draw half the difference, rounded up. Otherwise, discard half the difference, rounded up.skipcard Short Rest/A/End your turn. Draw two cards and discard a card. Each opponent may do the same, discarding down to their hand size limit afterward, instead of drawing at the beginning of their next turn.skipcard Why Wait?/A/Trigger the consequent effects of all conditionals ("if", "when", "whenever", etc.) on Things in play if possible, in the order of your choice.skipcard Unpaid Intern (2U)/T/Money tokens can't be created under your control.<BR><i>Other Duties As Assigned -</i> Whenever a Thing you control with an Action/Thing Ability leaves play, you may attach it to this card. Unpaid Intern may use Action/Thing Abilities of cards attached to it.skipcard Diligent Embalmer (6D)/T/Zombie tokens can't be created under your control.<BR><i>Last Rites -</i> Once during your turn, you may shuffle any number of Thing cards from the discard pile into the deck. You may do this during an opponent's turn in response to an Action by shuffling Diligent Embalmer into the deck as well.skipcard Whirlwind (9W)/A/Choose target Thing and roll a die. Rotate that Thing clockwise by 90° times the result. Then, if it's facing left or right, put it in the hand of the player to the left or right (respectively) of its controller. If it's upside-down, put it in its controller's hand. If it moves to a player's hand this way, they discard a random card.skipcard If I Say It Like That/A/You may play another Action this turn. At the end of your turn, return every other Action card you play this turn to your hand.skipcard <font color=005bc4>P</font><font color=0090e6>r</font><font color=63ddfd>i</font><font color=77fcfd>s</font><font color=62e9b5>m</font><font color=bfeda7>a</font><font color=fee97a>t</font><font color=ffb712>i</font><font color=fe9300>c</font> <font color=ec6000>S</font><font color=ea2200>h</font><font color=e14ba4>a</font><font color=ba3187>r</font><font color=90228e>d</font>/T/When Prismatic Shard enters play, Action: gain control of target living Thing.%rAction: Shuffle Prismatic Shard into the draw pile and target inanimate tangible Thing gains "Indestructible." ("A very rare and powerful substance with unknown origins.")skipcard Life Is Uncertain;%rEat Dessert First/A/Draw two cards and you may gain control of target edible Thing or draw an additional card for each of your edible Things. You may play an additional Action, and you have no maximum hand size this turn. You may not play Actions next turn.skipcard Doors to Tomorrow (5D)/T/Play with the top two cards of the deck revealed. Whenever a player draws a card from the top of the deck, they instead draw one of the top three cards of the deck.skipcard Reverse Entropy (4R)/A/Shuffle your hand and the discard pile into the deck, then draw three cards and gain three Energy tokens.<BR>Remove this card from the game.skipcard Energy Lance (1E)/A/Gain an Energy token. Instead of playing a Thing this turn, you may gain another Energy token.<BR>Target player reveals a card from their hand for each Energy token you control. They discard one revealed card of your choice, or two if you spend 3 Energy tokens.skipcard Packing Peanuts/T/When Packing Peanuts enters your hand, draw and reveal the first Thing in the draw pile, then shuffle the draw pile. You may not play or discard Packing Peanuts while that Thing remains in your hand.skipcard Department of Tautological Trivia, Destruction Committee/T/When this is destroyed, it goes into a face-up discard pile.skipcard Touch of Oblivion/A/Replace a random Thing in play with a Void token and return Touch of Oblivion to your hand,%rOR if you have not previously played Touch of Oblivion, replace target Thing in play with a Void token.skipcard Overclocking (2O)/T/At the start of your turn, rotate up to two of your Things 90° clockwise. When a Thing you control completes a clockwise rotation, gain an Energy token. The values of digits in the cornervalues of Things you control are increased by the number of Energy tokens you control. At the start of your turn, win the game if the sum of digits in your Things' cornervalues is greater than 45.skipcard Summon The Dead (3S)/T/Whenever a card is played from the discard pile or moves from the discard pile to play or to a player's hand, you gain a Zombie token. When you would draw 2 or more cards, you may draw the bottom card of the discard pile instead of two of those cards.<BR>Action and Thing: Win the game if you spend 6 Zombies for each player.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 10401-10500 into the Dvorak Engine.