Dvorak Export: Infinite Dvorak deck/Cards 101-200


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Anti-Numeration +NaN
Thing
Corner-values are ignored while this card is in play.
Card : Xenomorph
Corrupted Throne
Thing
Players must ask your permission when playing Actions. You may discard two cards and say no to an Action. If you do so, it has no effect.
Card : Bucky
Pass the Trash
Action
Each player draws 2 cards, and then passes 2 cards to the player on their right.
Card : Bucky
Get Out of Jail Free
Action
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
Card : Bucky
Richard Dawkins
Thing
Action: Destroy a Thing that describes a fictional or religious entity or phenomenon.
Card : Kevan
Advance to Go
Action
Collect 2 Money Tokens.
Card : Bucky
Creative Accounting
Action
Trade up to 10 of your Tokens for the same number of Tokens belonging to another Player.
Card : Bucky
Quick Fingers
Action
Move one card per remaining player from the top of the discard pile to the top of the deck. You choose their order.
Card : Bucky
Overdrawn at the Memory Bank 2M
Thing
Hand size is 3.
Card : Zaratustra
Club Sandwich 1S
Thing
When you play this, place any number of cards under it. When this is destroyed, all those cards are played.
Card : Zaratustra
Atomic Glue 3M
Action
Two cards in play are glued together by an edge. If one is destroyed, the other is as well.
Card : Zaratustra
Get Out of Jail Free
Action
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
Card : Bucky
Reverse
Action
Reverse the turn order. Your turn ends and play starts with the player after you in the new turn order
Card : Bucky
Draw Two D
Action
The next player who would take a turn draws 2 cards instead.
Card : Bucky
Wikipedia Says It's True WP:OR
Action
Choose a card in play, and replace any one word on it with any other word. It reverts at the end of your turn. Nobody can win or lose the game this turn.
Card : Kevan
Cult of Dvorak
Action
Pick a player; unless they can persuade a new player to join the game within the next three minutes, they must discard their hand. (When the new player joins, they draw five cards; you choose where they sit.)
Card : Kevan
House of Cards
Action
Make a house of cards out of your Things. The last Thing you place on the house before it collapses should be destroyed. If your card house doesn't collapse, destroy the final Thing you placed.
Card : Darren
Photocopier
Thing
This Thing will behave as a duplicate of any one Thing in your possession. You must announce which Thing this card is duplicating, and that property may not change until this Thing passes out of play.
Card : Darren
Colour Change
Action
You may convert any one Action in your hand into a Thing, whose effect will occur every turn once it is played.
Card : Darren
Flash Memory Card 1V
Thing
Thing:Play a card onto this card from your hand. Do this only if the cards played on this card contain fewer than 256 words.
Action:Return a card from Flash Memory Card to your hand and immediately play it.
Card : Bucky
Cram Session 7E
Thing
Any Player who plays 10 different cards in the same turn wins the game.
Card : Bucky
Rogue Armorer
Thing
Whenever you are forced to discard a card from your hand by an opponent's Action, you may destroy an Armor Token you control instead. Action:Gain an Armor Token.
Card : Bucky
Sledgehammer ice-cream 8O
Thing
This card employs blunt damage as its flavour. Action: destroy an inanimate Thing that it would be physically possible to hit with a sledgehammer in real life.
Card : Depressi
Hot Potato 6G
Action
When you play this card, play a song as well. When the song ends, the player whose turn to play currently is discards their hand.
Card : Zaratustra
Amoeba 3U
Thing
At the end of your turn, cut this card in half. All pieces of this card are considered copies of the original.
Card : Zaratustra
Token Gun 2R
Thing
Action: Spend five burnable Tokens. Destroy target Thing.
Card : Zaratustra
Nuke 13?
Action
For every Thing in play, flip a coin; if Heads, destroy that thing. Each player flips a number of coins equal to the number of cards in their hand and randomly discards one card for each Tails.
Card : Bucky
Power Plant
Thing
Gain an Energy token at the start of each of your turns.
Card : Bucky
Whine 0O
Action
Each player gives you a card from eir hand.
Card : Bucky
Selfless Heroism
Thing
Put a counter on this whenever you prevent the destruction of a Thing you don't control. If this has fifteen counters on it, you win the game.
Card : KillSmiley
The Dreaded Legal Department
Action
Destroy any Thing or counter any Action which makes reference to a copyrighted work of fiction.
Card : KillSmiley
Free-For-All
Action
For the next fifteen seconds, all players may play any number of Thing and Action cards. When a player has no cards in hand, that player may draw a card.
Card : KillSmiley
Token Reduction Treaty
Action
All players besides you choose and destroy 6 tokens they control. You choose and destroy 2 tokens you control.
Card : Bucky
Jamming Device
Thing
Action cards may not be played. Action effects of Things may still be used.
Card : Bucky
Brazen Buckyism
Action
Pick a Thing. Draw a card and take another Action; For the purposes of that Action, the chosen Thing's text is blank.
Card : Bucky
In-jokes suck ZR
Thing
All cards with the word "Dvorak" or "Bucky" as part of their title have no effect.
Card : Depressi
The old guard 9V
Action
Eliminate a player or player subsitute that wasn't there at the start of the game.
Card : Depressi
James Bond MI6
Thing
When James is destroyed, he is sent to your hand instead of the discard pile. Action: Look at another Player's hand, and show them a chosen card from your hand.
Card : Depressi
Genetically Enhanced Robots 5Q
Thing
This card may not be destroyed twice by an opponent in the same manner.
Card : Bucky
Demonic Editor
Thing
Action: Destroy a Thing with six or more lines of text in its text box.
Card : KillSmiley
Last Will and Testament
Thing
If you lose or must leave the game, you may give all your Things in play (other than this) and cards in hand to the player or players of your choice.
Card : KillSmiley
Stack of Energy Tokens 10E
Thing
This card counts as 10 Energy Tokens. The tokens must be handled as a group and may not be individually targeted or destroyed.
Card : Bucky
Token Spectrum 2F
Action
If for each letter of the alphabet you control a Token with a name that starts with that letter, and you also control an untyped Token, you win.
Card : Bucky
Public Storage 2P
Thing
The maximum hand size for all players is increased by 1.
Card : Bucky
The Gold Standard 3$
Thing
You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own.
Card : Zaratustra
Hotel 4$
Thing
Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card.
Card : Zaratustra
Port Town 3:1
Thing
You may exchange three Tokens of the same type for a Token of any type.
Card : Zaratustra
Atlantic City
Thing
Action:A random player must give you X things, where X is 1 times 2 for each Building you control, with a maximum of 16.
Card : Bucky
Stun Ray
Action
Play in response to someone else playing an Action card. Prevent the Action, and they must discard the card, and may not play any further Actions this turn
Card : Bucky
Triplicate 3X
Action
Choose a card whose name does not start with 'Tr'. Rephrase the title so it begins with 'Tr' and triplicate one of its effects.
Card : Zaratustra
Correction! B-
Action
May be played out of your turn. Destroy or counter all cards whose color is wrong for their type, or are missing creator information, or have a grammar/typographical error.
Card : Zaratustra
Lava Well 3R
Thing
Action:Gain 2 Heat, Light or Energy Tokens. (both must be of the same type)
Card : Bucky
Orchard 2F
Thing
Action:Gain 2 Apple or Pear Tokens. (both must be of the same type)
Card : Bucky
Elemental Well 4E
Thing
Action:Gain 2 Air, Earth, Fire or Water Tokens. (both must be of the same type)
Card : Bucky
Hyperspeed
Action
You may play any number of Things or Actions (or activated card actions) this turn. If you don't win the game by the end of your turn, you are eliminated.
Card : Kevan
Fiat Uno
Thing
Actions may only be played if the first letter of one of the words in their title matches the first letter of one of the words in the title of the top card of the discard pile.
Card : Kevan
Loadstone
Thing
Play into the control of any player. They may not play Thing cards. Action: Discard your hand to destroy all Things you control.
Card : Kevan
Project Genesis
Thing
At the start of your turn, put the top card of the deck face down on Genesis. If there are more cards on Genesis than the number of tokens you control, destroy Genesis and all cards on it. Action: Discard your hand, then put all cards on Genesis into your hand.
Card : jtwe
Remote Manipulator Arm
Action
Choose one - perform an Action on any Thing in play as if you controlled it; or perform one Action on each Thing you control that has an Action.
Card : jtwe
Tokens of My Affection
Action
Each other player gains a token of any type (their choice). For each token gained in this way, you gain a token of the same type.
Card : jtwe
Fusion/Fission 8A
Action
If playing single-deck Dvorak, split the deck and discard pile so each player has one and change play to multiple-deck. If playing multiple-deck Dvorak, combine all decks and discard piles so there's one of each, and change play to single-deck.
Card : Zaratustra
Bank AT
Action / Thing
If played as an Action, gain five Money Bag tokens. If played as a Thing, gain two Money Bag tokens every turn.
Card : Zaratustra
Volcano 2F
Action / Thing
If played as an Action, gain five Lava tokens and destroy a Thing. If played as a Thing, gain two Lava or Smoke tokens every turn, and destroy this to destroy a Thing.
Card : Zaratustra
Token Mill
Thing
Gain an untyped Token at the start of each of your turns.
Card : Bucky
Buyout
Thing
Action:If you control at least 100 Money and Gold tokens, you win the game. If not, gain a Money Token.
Card : Bucky
Search and Destroy
Action
Destroy all Tokens of a type of your choice
Card : Bucky
Huh? WTF
Action
Draw a card for each card an opponent has drawn since you last discarded a card. Then, discard a card for each card an opponent has discarded since you last drew a card, independent of this card.
Card : KillSmiley
Kick 'Em When They're Down
Action
Play in response to an effect which destroys a Thing. Destroy another Thing controlled by that player.
Card : KillSmiley
Loan Shark
Thing
Counts as a Fish. For every counter on Loan Shark, you must destroy a Token you control at the start of each of your turns, or else you lose the game.
Action: Gain 10 Money Tokens and put a counter on Loan Shark.
Action: Spend 10 Money Tokens plus one for every counter on Loan Shark to remove a counter from Loan Shark.
Card : Bucky
Greek Gift
Action
Give any number of Tokens to an opponent. At the end of their next turn, that opponent must destroy twice as many Tokens as you gave him, or all his Tokens if he doesn't have enough.
Card : Bucky
Taste The Rainbow 7C
Action
If you have cards of five different colors in play (including this one), you win.
Card : Zaratustra
Day of the Dead
Action
Starting with you and going clockwise, each player chooses a living Thing from the discard pile (if there's one there) and puts it into play under their control.
Card : Kevan
Auction House
Thing
Action: Reveal the top card of the draw pile. Going once round the table starting on your left, each player bids an amount of their tokens for it. The highest bidder loses the number of tokens they bid, and takes the card; if it's a Thing card, they may put it straight into play. If the bid is tied, the card is discarded.
Card : Kevan
Cold Potato
Thing
If you control Cold Potato at the end of your turn, discard a card. Action: Give this Thing to any player.
Card : Kevan
Tempermental cloning machine ^v
Thing
Action:Create one card exactly the same as this one, but add a number 2 to the title if there is no number, or increase the number by one if there is. Then create a card named "Mutant" Including these two sentences but add an extra sentence or "limb" on the end; Shuffle the newly created cards into the deck.
Card : Ryan_1729
Catch 22 22
Thing
This card cannot be destroyed and/or discarded. This card must be played immediately after it is drawn. If a card or cards is going to be destroyed/discarded and this card is in play it must be this one.
Card : Ryan_1729
Irresistible force POW
Action
This card moves any and all card or cards of the players choice to the discard pile.
Card : Ryan_1729
Shotgun
Thing
When Shotgun comes into play, put two Shell tokens into play. Action: Destroy a Shell token you control, to destroy a Thing.
Card : Kevan
Tarot Reading
Action
Draw a card for each player; reveal it and put it into their hand. Each player must play or get rid of their card before the end of their next turn - if a player still has the card in their hand at the end of their next turn, they lose the game.
Card : Kevan
Longest Road
Thing
If you have fewer Things in play than any other player (not counting tokens, or this card), then you must give this Thing to (one of) them.
Card : Kevan
Lightning Reflexes
Thing
Anytime anyone plays an action, you may also play an action. At the beginning of your turn, before you draw, discard a card or destroy Lightning Reflexes.
Card : MagiMaster
Space Time Object Replacement Device AT
Thing
Action: Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card.
Card : MagiMaster
GIR AT
Thing
Action: Flip a coin. If it's heads, destroy target thing. If it's tails, destroy this card.
Card : MagiMaster
Power Level Scouter 9000+
Thing
If you have more than 9000 Things in play, you win the game.
Card : Zaratustra
Rules Misunderstanding TT
Thing
Things no longer count as Tokens if they did, and vice-versa. Tokens no longer count as Things if they did, and vice-versa.
Card : Zaratustra
There are 10 kinds of people in the world... 10
action
Until another card says otherwise all numbers shall be written and pronounced in Binary. I.E. 3 becomes 11 and is pronounced One-one.
Card : Ryan_1729
Dexterity tung
action
Play this card immediately. You may not use your hands for the rest of your turn. Failure to do so results in the player receiving two poisoned tokens to be placed on the next Thing they play. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down.
Card : Ryan_1729
Halved 1/2
Action
Each time this card is played fold it in half. The seventh person to play this card wins.
Card : Ryan_1729
Gimmicky Crossover MVDC
Action
Add all cards of another Dvorak game to the deck (adding each of that deck's special rules is optional - you may add all, none or any number of them). Shuffle the deck afterwards.
Card : BiggerJ
BZAAAAARG QQQ
Action
Choose a player. On their next turn, they must play one random Thing followed by one random Action, if possible. All decisions required by them shall be made randomly.
Card : BiggerJ
E E E E E E
Thing
As long as this card is in play, whenever any player says a word with the letter E in it (no matter how many times the letter E appears in that word), all other players may each draw one card (but may choose not to or simply not notice the opportunity).
Card : BiggerJ
Annoyance Argg
Action
As soon as this card is drawn place it face down under the top card of the deck. The person who drew the card may decide whether or not to draw another.
Card : Ryan_1729
Timelaser Zap
Action
The person who draws this card immediately picks the top five cards off the deck and destroys one of them. They then put them back in any order they wish.
Card : Ryan_1729
Crowded room 1,2,3...
Thing/Things
This card counts as an infinite number of things once played. This card cannot be removed from play unless the card used to destroy specifies that it is able to remove ALL or an infinite amount of Things. The player is said to control an infinite amount of things.
Card : Ryan_1729
Production Overload
Action
Pick a positive, finite integer N. Look at the top N cards of the deck. If they are all Things, play them all; otherwise, discard them all and end your turn.
Card : Bucky
Let's do it again!
Action
Destroy all Things. All players discard their hands. Shuffle the discard pile into the deck. Everyone draws 5 cards.
Card : Bucky
Shield 1S
Thing
Play onto a Thing. That Thing cannot be destroyed while this is in play.
Card : Bucky
Alphabet Coup
Thing
If, while this card is in play, a player has cards in his/her control and/or in his/her hand that, between them, have all the letters of the alphabet represented in their corner values (at least once for each letter of the alphabet), that player wins the game.
Card : BiggerJ
X-ray Vision
Action
Shuffle the discard pile into the deck and place the deck face-up.
Card : Ryan_1729
G-Bomb GB
Action
All Things in play now have 3 Poisoned Tokens placed on them. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down.
Card : Ryan_1729

Back to the Infinite Dvorak deck/Cards 101-200