This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Infinite_Dvorak_deck/Cards_101-200&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Anti-Numeration cards_101_200 thing Thing +NaN Corner-values are ignored while this card is in play. Xenomorph Corrupted Throne cards_101_200 thing Thing Players must ask your permission when playing Actions. You may discard two cards and say no to an Action. If you do so, it has no effect. Bucky Pass the Trash cards_101_200 action Action Each player draws 2 cards, and then passes 2 cards to the player on their right. Bucky Get Out of Jail Free cards_101_200 action Action If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game. Bucky Richard Dawkins cards_101_200 thing Thing Action: Destroy a Thing that describes a fictional or religious entity or phenomenon. Kevan Advance to Go cards_101_200 action Action Collect 2 Money Tokens. Bucky Creative Accounting cards_101_200 action Action Trade up to 10 of your Tokens for the same number of Tokens belonging to another Player. Bucky Quick Fingers cards_101_200 action Action Move one card per remaining player from the top of the discard pile to the top of the deck. You choose their order. Bucky Overdrawn at the Memory Bank cards_101_200 thing Thing 2M Hand size is 3. Zaratustra Club Sandwich cards_101_200 thing Thing 1S When you play this, place any number of cards under it. When this is destroyed, all those cards are played. Zaratustra Atomic Glue cards_101_200 action Action 3M Two cards in play are glued together by an edge. If one is destroyed, the other is as well. Zaratustra Get Out of Jail Free cards_101_200 action Action If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game. Bucky Reverse cards_101_200 action Action Reverse the turn order. Your turn ends and play starts with the player after you in the new turn order Bucky Draw Two cards_101_200 action Action D The next player who would take a turn draws 2 cards instead. Bucky Wikipedia Says It's True cards_101_200 action Action WP:OR Choose a card in play, and replace any one word on it with any other word. It reverts at the end of your turn. Nobody can win or lose the game this turn. Kevan Cult of Dvorak cards_101_200 action Action Pick a player; unless they can persuade a new player to join the game within the next three minutes, they must discard their hand. (When the new player joins, they draw five cards; you choose where they sit.) Kevan House of Cards cards_101_200 action Action Make a house of cards out of your Things. The last Thing you place on the house before it collapses should be destroyed. If your card house doesn't collapse, destroy the final Thing you placed. Darren Photocopier cards_101_200 thing Thing This Thing will behave as a duplicate of any one Thing in your possession. You must announce which Thing this card is duplicating, and that property may not change until this Thing passes out of play. Darren Colour Change cards_101_200 action Action You may convert any one Action in your hand into a Thing, whose effect will occur every turn once it is played. Darren Flash Memory Card cards_101_200 thing Thing 1V Thing:Play a card onto this card from your hand. Do this only if the cards played on this card contain fewer than 256 words. Action:Return a card from Flash Memory Card to your hand and immediately play it. Bucky Cram Session cards_101_200 thing Thing 7E Any Player who plays 10 different cards in the same turn wins the game. Bucky Rogue Armorer cards_101_200 thing Thing Whenever you are forced to discard a card from your hand by an opponent's Action, you may destroy an Armor Token you control instead. Action:Gain an Armor Token. Bucky Sledgehammer ice-cream cards_101_200 thing Thing 8O This card employs blunt damage as its flavour. Action: destroy an inanimate Thing that it would be physically possible to hit with a sledgehammer in real life. Depressi Hot Potato cards_101_200 action Action 6G When you play this card, play a song as well. When the song ends, the player whose turn to play currently is discards their hand. Zaratustra Amoeba cards_101_200 thing Thing 3U At the end of your turn, cut this card in half. All pieces of this card are considered copies of the original. Zaratustra Token Gun cards_101_200 thing Thing 2R Action: Spend five burnable Tokens. Destroy target Thing. Zaratustra Nuke cards_101_200 action Action 13? For every Thing in play, flip a coin; if Heads, destroy that thing. Each player flips a number of coins equal to the number of cards in their hand and randomly discards one card for each Tails. Bucky Power Plant cards_101_200 thing Thing Gain an Energy token at the start of each of your turns. Bucky Whine cards_101_200 action Action 0O Each player gives you a card from eir hand. Bucky Selfless Heroism cards_101_200 thing Thing Put a counter on this whenever you prevent the destruction of a Thing you don't control. If this has fifteen counters on it, you win the game. KillSmiley The Dreaded Legal Department cards_101_200 action Action Destroy any Thing or counter any Action which makes reference to a copyrighted work of fiction. KillSmiley Free-For-All cards_101_200 action Action For the next fifteen seconds, all players may play any number of Thing and Action cards. When a player has no cards in hand, that player may draw a card. KillSmiley Token Reduction Treaty cards_101_200 action Action All players besides you choose and destroy 6 tokens they control. You choose and destroy 2 tokens you control. Bucky Jamming Device cards_101_200 thing Thing Action cards may not be played. Action effects of Things may still be used. Bucky Brazen Buckyism cards_101_200 action Action Pick a Thing. Draw a card and take another Action; For the purposes of that Action, the chosen Thing's text is blank. Bucky In-jokes suck cards_101_200 thing Thing ZR All cards with the word "Dvorak" or "Bucky" as part of their title have no effect. Depressi The old guard cards_101_200 action Action 9V Eliminate a player or player subsitute that wasn't there at the start of the game. Depressi James Bond cards_101_200 thing Thing MI6 When James is destroyed, he is sent to your hand instead of the discard pile. Action: Look at another Player's hand, and show them a chosen card from your hand. Depressi Genetically Enhanced Robots cards_101_200 thing Thing 5Q This card may not be destroyed twice by an opponent in the same manner. Bucky Demonic Editor cards_101_200 thing Thing Action: Destroy a Thing with six or more lines of text in its text box. KillSmiley Last Will and Testament cards_101_200 thing Thing If you lose or must leave the game, you may give all your Things in play (other than this) and cards in hand to the player or players of your choice. KillSmiley Stack of Energy Tokens cards_101_200 thing Thing 10E This card counts as 10 Energy Tokens. The tokens must be handled as a group and may not be individually targeted or destroyed. Bucky Token Spectrum cards_101_200 action Action 2F If for each letter of the alphabet you control a Token with a name that starts with that letter, and you also control an untyped Token, you win. Bucky Public Storage cards_101_200 thing Thing 2P The maximum hand size for all players is increased by 1. Bucky The Gold Standard cards_101_200 thing Thing 3$ You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own. Zaratustra Hotel cards_101_200 thing Thing 4$ Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card. Zaratustra Port Town cards_101_200 thing Thing 3:1 You may exchange three Tokens of the same type for a Token of any type. Zaratustra Atlantic City cards_101_200 thing Thing Action:A random player must give you X things, where X is 1 times 2 for each Building you control, with a maximum of 16. Bucky Stun Ray cards_101_200 action Action Play in response to someone else playing an Action card. Prevent the Action, and they must discard the card, and may not play any further Actions this turn Bucky Triplicate cards_101_200 action Action 3X Choose a card whose name does not start with 'Tr'. Rephrase the title so it begins with 'Tr' and triplicate one of its effects. Zaratustra Correction! cards_101_200 action Action B- May be played out of your turn. Destroy or counter all cards whose color is wrong for their type, or are missing creator information, or have a grammar/typographical error. Zaratustra Lava Well cards_101_200 thing Thing 3R Action:Gain 2 Heat, Light or Energy Tokens. (both must be of the same type) Bucky Orchard cards_101_200 thing Thing 2F Action:Gain 2 Apple or Pear Tokens. (both must be of the same type) Bucky Elemental Well cards_101_200 thing Thing 4E Action:Gain 2 Air, Earth, Fire or Water Tokens. (both must be of the same type) Bucky Hyperspeed cards_101_200 action Action You may play any number of Things or Actions (or activated card actions) this turn. If you don't win the game by the end of your turn, you are eliminated. Kevan Fiat Uno cards_101_200 thing Thing Actions may only be played if the first letter of one of the words in their title matches the first letter of one of the words in the title of the top card of the discard pile. Kevan Loadstone cards_101_200 thing Thing Play into the control of any player. They may not play Thing cards. Action: Discard your hand to destroy all Things you control. Kevan Project Genesis cards_101_200 thing Thing At the start of your turn, put the top card of the deck face down on Genesis. If there are more cards on Genesis than the number of tokens you control, destroy Genesis and all cards on it. Action: Discard your hand, then put all cards on Genesis into your hand. jtwe Remote Manipulator Arm cards_101_200 action Action Choose one - perform an Action on any Thing in play as if you controlled it; or perform one Action on each Thing you control that has an Action. jtwe Tokens of My Affection cards_101_200 action Action Each other player gains a token of any type (their choice). For each token gained in this way, you gain a token of the same type. jtwe Fusion/Fission cards_101_200 action Action 8A If playing single-deck Dvorak, split the deck and discard pile so each player has one and change play to multiple-deck. If playing multiple-deck Dvorak, combine all decks and discard piles so there's one of each, and change play to single-deck. Zaratustra Bank cards_101_200 action_thing Action / Thing AT If played as an Action, gain five Money Bag tokens. If played as a Thing, gain two Money Bag tokens every turn. Zaratustra Volcano cards_101_200 action_thing Action / Thing 2F If played as an Action, gain five Lava tokens and destroy a Thing. If played as a Thing, gain two Lava or Smoke tokens every turn, and destroy this to destroy a Thing. Zaratustra Token Mill cards_101_200 thing Thing Gain an untyped Token at the start of each of your turns. Bucky Buyout cards_101_200 thing Thing Action:If you control at least 100 Money and Gold tokens, you win the game. If not, gain a Money Token. Bucky Search and Destroy cards_101_200 action Action Destroy all Tokens of a type of your choice Bucky Huh? cards_101_200 action Action WTF Draw a card for each card an opponent has drawn since you last discarded a card. Then, discard a card for each card an opponent has discarded since you last drew a card, independent of this card. KillSmiley Kick 'Em When They're Down cards_101_200 action Action Play in response to an effect which destroys a Thing. Destroy another Thing controlled by that player. KillSmiley Loan Shark cards_101_200 thing Thing Counts as a Fish. For every counter on Loan Shark, you must destroy a Token you control at the start of each of your turns, or else you lose the game. Action: Gain 10 Money Tokens and put a counter on Loan Shark. Action: Spend 10 Money Tokens plus one for every counter on Loan Shark to remove a counter from Loan Shark. Bucky Greek Gift cards_101_200 action Action Give any number of Tokens to an opponent. At the end of their next turn, that opponent must destroy twice as many Tokens as you gave him, or all his Tokens if he doesn't have enough. Bucky Taste The Rainbow cards_101_200 action Action 7C If you have cards of five different colors in play (including this one), you win. Zaratustra Day of the Dead cards_101_200 action Action Starting with you and going clockwise, each player chooses a living Thing from the discard pile (if there's one there) and puts it into play under their control. Kevan Auction House cards_101_200 thing Thing Action: Reveal the top card of the draw pile. Going once round the table starting on your left, each player bids an amount of their tokens for it. The highest bidder loses the number of tokens they bid, and takes the card; if it's a Thing card, they may put it straight into play. If the bid is tied, the card is discarded. Kevan Cold Potato cards_101_200 thing Thing If you control Cold Potato at the end of your turn, discard a card. Action: Give this Thing to any player. Kevan Tempermental cloning machine cards_101_200 thing Thing ^v Action:Create one card exactly the same as this one, but add a number 2 to the title if there is no number, or increase the number by one if there is. Then create a card named "Mutant" Including these two sentences but add an extra sentence or "limb" on the end; Shuffle the newly created cards into the deck. Ryan_1729 Catch 22 cards_101_200 thing Thing 22 This card cannot be destroyed and/or discarded. This card must be played immediately after it is drawn. If a card or cards is going to be destroyed/discarded and this card is in play it must be this one. Ryan_1729 Irresistible force cards_101_200 action Action POW This card moves any and all card or cards of the players choice to the discard pile. Ryan_1729 Shotgun cards_101_200 thing Thing When Shotgun comes into play, put two Shell tokens into play. Action: Destroy a Shell token you control, to destroy a Thing. Kevan Tarot Reading cards_101_200 action Action Draw a card for each player; reveal it and put it into their hand. Each player must play or get rid of their card before the end of their next turn - if a player still has the card in their hand at the end of their next turn, they lose the game. Kevan Longest Road cards_101_200 thing Thing If you have fewer Things in play than any other player (not counting tokens, or this card), then you must give this Thing to (one of) them. Kevan Lightning Reflexes cards_101_200 thing Thing Anytime anyone plays an action, you may also play an action. At the beginning of your turn, before you draw, discard a card or destroy Lightning Reflexes. MagiMaster Space Time Object Replacement Device cards_101_200 thing Thing AT Action: Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card. MagiMaster GIR cards_101_200 thing Thing AT Action: Flip a coin. If it's heads, destroy target thing. If it's tails, destroy this card. MagiMaster Power Level Scouter cards_101_200 thing Thing 9000+ If you have more than 9000 Things in play, you win the game. Zaratustra Rules Misunderstanding cards_101_200 thing Thing TT Things no longer count as Tokens if they did, and vice-versa. Tokens no longer count as Things if they did, and vice-versa. Zaratustra There are 10 kinds of people in the world... cards_101_200 action action 10 Until another card says otherwise all numbers shall be written and pronounced in Binary. I.E. 3 becomes 11 and is pronounced One-one. Ryan_1729 Dexterity cards_101_200 action action tung Play this card immediately. You may not use your hands for the rest of your turn. Failure to do so results in the player receiving two poisoned tokens to be placed on the next Thing they play. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down. Ryan_1729 Halved cards_101_200 action Action 1/2 Each time this card is played fold it in half. The seventh person to play this card wins. Ryan_1729 Gimmicky Crossover cards_101_200 action Action MVDC Add all cards of another Dvorak game to the deck (adding each of that deck's special rules is optional - you may add all, none or any number of them). Shuffle the deck afterwards. BiggerJ BZAAAAARG cards_101_200 action Action QQQ Choose a player. On their next turn, they must play one random Thing followed by one random Action, if possible. All decisions required by them shall be made randomly. BiggerJ E E E E E cards_101_200 thing Thing E As long as this card is in play, whenever any player says a word with the letter E in it (no matter how many times the letter E appears in that word), all other players may each draw one card (but may choose not to or simply not notice the opportunity). BiggerJ Annoyance cards_101_200 action Action Argg As soon as this card is drawn place it face down under the top card of the deck. The person who drew the card may decide whether or not to draw another. Ryan_1729 Timelaser cards_101_200 action Action Zap The person who draws this card immediately picks the top five cards off the deck and destroys one of them. They then put them back in any order they wish. Ryan_1729 Crowded room cards_101_200 thing_things Thing/Things 1,2,3... This card counts as an infinite number of things once played. This card cannot be removed from play unless the card used to destroy specifies that it is able to remove ALL or an infinite amount of Things. The player is said to control an infinite amount of things. Ryan_1729 Production Overload cards_101_200 action Action Pick a positive, finite integer N. Look at the top N cards of the deck. If they are all Things, play them all; otherwise, discard them all and end your turn. Bucky Let's do it again! cards_101_200 action Action Destroy all Things. All players discard their hands. Shuffle the discard pile into the deck. Everyone draws 5 cards. Bucky Shield cards_101_200 thing Thing 1S Play onto a Thing. That Thing cannot be destroyed while this is in play. Bucky Alphabet Coup cards_101_200 thing Thing If, while this card is in play, a player has cards in his/her control and/or in his/her hand that, between them, have all the letters of the alphabet represented in their corner values (at least once for each letter of the alphabet), that player wins the game. BiggerJ X-ray Vision cards_101_200 action Action Shuffle the discard pile into the deck and place the deck face-up. Ryan_1729 G-Bomb cards_101_200 action Action GB All Things in play now have 3 Poisoned Tokens placed on them. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down. Ryan_1729