Dvorak Export: Infinite Dvorak deck/Cards 1001-1100


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Solar Panel (S3)/T/At the beginning of a turn of yours where the light of the sun touches Solar Panel, gain 2 Energy tokens. Other players cannot block the sun's light.%rAction: Destroy X Energy tokens you control and play X Actions.
skipcard Post- (Pfx)/T/Play onto a Thing. That Thing adds "Post" to the beginning of the first word in its title. When the card with Post- on it is destroyed, put a copy of it into the draw pile.
skipcard -ism (Sfx)/T/Play onto a tangible Thing. That Thing adds "ism" to the end of the last word in its title and is now an abstract Thing and cannot be destroyed by tangible Things.
skipcard Multiplier (3x)/A/Make two copies of target card in your hand and put them in your hand. You may destroy 5 Things you control; if you do, add the text "You may take an extra Action the turn you play this" to the bottom of the copies.
skipcard Token Fun Pack/T/Action:Destroy this. You gain three Tokens of types of your choice and one token of a type of each opponent's choice.
skipcard 50% Off/T/All numbers referred to in digit form are considered to be halved.
skipcard Arson (P8)/A/Hold a lit match or lighter up to target Thing. Once it catches fire, wave it out. Any blackened or burnt-off parts are considered to not exist. ("Fire is my only friend.")
skipcard Shockwave (H2)/A/Put a coin on each corner of this card. Put Shockwave in the middle of the table. With your finger, flick each coin away from its corner. Any Things touched by a coin are destroyed.
skipcard Token Minority (F2)/T/The player who controls the fewest tokens draws 2 cards each turn. ("See? We got a black guy! We're not racists!")
skipcard Three's the Charm/A/Draw two cards and mark somewhere that this card has been played. Whoever plays this card for the third time wins the game. (""I shall succeed where you have failed!"")
skipcard Greatest Ploy Ever/A/Players must immediately reverse their hands so that the other players can see their cards but they cannot. When drawing cards, players may not see the card themselves. When playing a card, once they have seen the card's text, they must play the card if able. This condition can only be reverted if Greatest Ploy Ever is played again.
skipcard Coupon Cozen/T/This Thing counts as two Things for the purpose of cards that care about how many Things a player has/are in play. (""Cannot be used in conjunction with any other offers... well, I'll cut you a break this time."")
skipcard The Fantastic Four/T/Put 4 Member counters on this Thing. Whenever this card would be destroyed, remove a Member counter from it and erase one this Thing's Actions. Action: Flip 2 coins & destroy 1 Thing for each head. Action: Your Things can't be destroyed until the beginning of your next turn. Action: Use a Thing's Action ability. Action: Discard 1 card & destroy 1 Thing.
skipcard 'X'-treme Dvorak (XD)/T/Hand size is infinity for all players. On their turn, each player draws 4 cards. Each player may play 3 cards per turn, regardless of their type. (""Extreeeeeme!"")
skipcard Anti- (Pfx)/T/Play onto a Thing and 'Anti' to the beginning of its name. Invert all key words in its text. ('destroy' becomes 'return from the discard pile', etc.)
skipcard Game-balance Committee/T/Action: Ignore all of target Thing's text until the end of your next turn.
skipcard Decay/A/Remove target sentence from a card. ("Time is the ultimate equalizer.")
skipcard The Bucky Response/A/Remove all text from target Thing. Remove it from the game at the end of the turn. ("If a card's too broken, just refuse to play with it.")
skipcard Art Attack/A/Give each player X sticky notes, where X is the number of Things he/she controls. Each player has X8 seconds to create a relevant, legible image for each Thing they control and stick it onto the respective Thing. If a player is unable, he/she discards their hand and does not draw cards for X turns.
skipcard Rats/T/Put 5 Rat counters on this card. Whenever this card would be destroyed, remove a Rat counter from it instead. When this Thing has 0 Rat counters on it, it is destroyed. Whenever a Thing is destroyed, draw X-2 cards, where X is the number of Rat counters on this card.
skipcard -omatic (Sfx)/T/Play onto a Thing with an Action ability and add 'omatic' to the end of its title. That Thing is now mechanical. It uses its Action ability every turn of yours and does not cost an Action.
skipcard Wand of Polymorph/T/Action: Destroy a Thing, and replace it with a Thing from your hand.
skipcard Wand of Taming/T/Action: Gain control of a living Thing.
skipcard Wand of Create Monster/T/Action: A chosen opponent must play a Thing from their hand, or reveal their hand to show no Thing cards.
skipcard Double Standard (2S)/T/You cannot play Things and your opponents cannot play Actions.
skipcard Cheers! (C)/A/All players increase their hand size by 3.
skipcard Pity (N2)/T/Whenever a Thing would be destroyed by a targeting Thing or Action, its owner may weep to negate the destruction. ("Have a heart.")
skipcard Hatchery/T/Action: Destroy a token, then reveal and discard cards from the deck until you reveal a Thing - put that Thing into play in place of the token.
skipcard Petrifying Gaze/A/Destroy a Thing and replace it with a Statue token.
skipcard Overlord/T/Action: Put a Minion token into play. Action: If you control more Minion tokens than the number of non-Token Things in play, destroy a Thing.
skipcard Stockpiles/T/All your tokens gain the text "Action: Destroy this and draw a card."
skipcard Proxy (5B)/T/Action: Discard an Action. This ability has the same effect as that Action.
skipcard Sea Cucumber (C2)/T/When this Thing is destroyed, put 2 copies of it into play under your control.
skipcard Autographed Jersey/T/Play this card onto a Thing. When the Thing with this card would be destroyed by a Thing, you may prevent its destruction by attaching this card to the enemy Thing. (""Of course it's real!"")
skipcard Meteor Shower/A/Take 15 poker chips or similarly-sized flat objects and throw them onto the table. Destroy any Thing it touches. If any chips touch the discard pile, remove that many cards from the game, beginning from the top. If any touch the draw pile, put that many cards into the discard pile, beginning at the bottom.
skipcard Invisible Hand/A/If your hand is empty after playing this card, draw five cards.
skipcard The Lord of the Xerox/T/Whenever a player duplicates a card, they must put a card from their hand into yours. When this card would be destroyed, flip a coin and prevent the destruction if it comes up tails. ("You do NOT copy reports without my permission.")
skipcard Toxic Cloud of Venomous Death-Poison/A/Destroy all organisms in play. ("There is no limit to how many redundant adjectives you can have. Seriously.")
skipcard Couch/T/Action: Put a Thing with an Action ability on this card.%rAction: Remove a Thing from this card.%r For every turn a Thing spends on this turn, put a Rest counter on it. A Thing can remove X Rest counters from it and use its Action ability X times. While a Thing is on Couch, it cannot use its Action ability.
skipcard 52 Card Pickup/A/Every player discards their hand.
skipcard Rummage/T/Whenever you draw a card, you may give it to an opponent to draw another card instead.
skipcard Tower of Hubris/T/If Tower of Hubris is in play at the start of your turn, you win the game. If the Tower leaves play or leaves your control, you lose the game.
skipcard Schroedinger's Cat (S3)/T/The next time a player plays a card or uses a Thing's Action ability, destroy Schroedinger's Cat and eliminate that player. ("C'mon, aren't you tempted a little bit?")
skipcard Blind (O3)/A/Randomly pick a player; that player must play with his/her eyes shut until the beginning of your next turn. ("Blaan-ded by the light!")
skipcard Defibrillator/T/Action: Put the top card in the discard pile in your hand if it was in the discard pile for fewer than 3 turns.
skipcard Bubble Shield/T/Opponents may not play Actions that would affect your hand or your Things, and you may not play Actions except for Bubble Shield's Action. Action: Return Bubble Shield to your hand.
skipcard Prize Conveyor Belt/A/Draw and reveal cards until you decide to stop, or until you have revealed ten. Take the last card you revealed and put it into your hand; discard the rest.
skipcard Carousel Room/T/Players may not play cards normally. As an Action, they may reveal a card at random from their hand, and play it.
skipcard Magnetic Wall (3D)/T/All metal Things are under your control they and all have erased text.
skipcard Aggressive Swear Jar (4L)/T/Whenever a player cusses (vote if unsure), destroy a random Thing under his/her control. (""You could just as easily say 'darn', you know."")
skipcard Closest to Mao as We Can Get With One Card/T/When a player's hand is empty (but not on the turn this card is played), they win. When a player asks a question, all other players must say "Nice question, thank you for asking". Players can't talk unless one first says 'point of order', then all players put down their hands and cease play. When players are done talking, one must say 'end point of order'.
skipcard Simon Says/T/At the end of each player's turn, they may say 'Simon says play a Thing' or 'Simon says play an Action'. If the next player does not play a card of that type by the end of their own turn, they are eliminated.
skipcard Malfunction/A/Play in response to a Thing using its Action ability. Destroy that Thing, and its Action ability has no effect.
skipcard Heist/A/Gain control of a Thing belonging to an opponent. That opponent may then play any number of cards from their hand.
skipcard Andy Warhol (A4)/T/Action: Create a copy of one of your Things, except the copy's colour cannot be the same as the original card's colour. If you copy the same card more than once, each copy must be a different colour. (""I call it 'Red Shot Tollbooth'."")
skipcard Artistic Pressure/T/Each player, after drawing a card, must create a new card that the majority approves of. The same card may not be created more than once, and no cards can be copies of pre-existing cards.
skipcard Evil Snowman (B2)/T/When this Thing is destroyed, gain 3 Water tokens. Each Water token has 'Action: Destroy this and play a Thing from your hand.'%rAction: Roll a six-sided die and destroy target Thing on a roll of 4 or lower.
skipcard Permanency (SPFPSDW)/A/Target Player's next Action becomes a Thing: every turn after it's played, it will be replayed with the same targets and effects.
skipcard Surrender (PP)/A/Forfeit the game. Do not perform this gesture accidentally.
skipcard Poverty Riot/A/If you control no Things, destroy 5 Things.%rIf you control the fewest Things of any player, destroy 2 Things.
skipcard Chameleon Bigot/T/Once per turn (including those of your opponents), you may change this card's colour. This doesn't cost an Action.%rAction: Destroy a Thing whose colour is different from Chameleon Bigot's colour.
skipcard Beehive/T/This Thing comes into play with 20 Bee counters on it. When this Thing has 0 Bee counters on it, destroy it. When Beehive would normally be destroyed, destroy 2 Bee counters instead. Action: Create a Honey token if you have 2 or more Bee counters. Action: Destroy a Honey token and put a Bee counter on this Thing.
skipcard Insurance Policy/T/If a Thing you control is destroyed or leaves your control, put it back into play under your control at the end of the turn. At the start of each of your turns, you must discard a card or destroy Insurance Policy.
skipcard Mafia/A/Destroy a Thing and return this card to your hand. If you discard this card on an opponent's turn, or if an opponent views your hand with this card in it, you lose the game.
skipcard Golden Goose/A/Either draw four cards and give this card to an opponent, or draw a single card.
skipcard Impermanency/T/Things are played as Actions. Any 'Action:' clauses on Things are enacted upon being played.
skipcard A Subtle Commentary/A/Destroy a non-Thing.
skipcard A Blunt Commentary/A/Play only if target opponent controls a card with 'Destroy a Thing' in the rules text. That opponent has to <i>eat</i> it.
skipcard Train Roof Shootout/T/At the start of each player's turn, return all Things they control to their hand.
skipcard My Turn Now/A/Play in response to an opponent using the Action ability of a Thing. Gain control of that Thing.
skipcard Charity Drive/A/Each player must give a Thing they control to another player.
skipcard Survivor Elimination/A/Each player writes down the name of another player on a slip of paper. All players then reveal their slips of paper simultaneously. Eliminate the player whose name appears on the most slips.
skipcard Urgency/T/On all cards other than this one, replace the word 'may' with 'must'.
skipcard Achilles' Heels/T/Each player writes down the name of a Thing they control (keeping it a secret). When a Thing whose name was written down is destroyed, its controller is eliminated.
skipcard Tit for Tat/T/Whenever any player plays an Action, any other player may play an Action for free, immediately afterwards.
skipcard Everyone Loves Einstein/A/Say X of Albert Einstein's famous sayings and draw X cards. You cannot use the same one multiple times. If a player proves that any of the sayings were not by Einstein, you discard 3 cards.
skipcard King of the Beggars/T/While this card is in play, all other players have a hand size of 1 and you have a hand size of 2. (""He's a wealthy man. He has a baseball cap and a toque."")
skipcard Black Cat (13)/T/Whenever a card effect involving chance (including random selection) is used, it always comes out in the worst possible way for the player using the effect or controlling the card.
skipcard Capture the Flag/T/Put a Flag token into play under an opponent's control, and end your turn. If you gain control of an opponent's Flag token, you win the game. If an opponent gains control of this card, you lose the game.
skipcard King of the Hill/T/Whenever this comes into play or changes owner, put five Tick tokens into play, then destroy any Tick tokens in excess of five. At the start of your turn, destroy a Tick token. When there are no Tick tokens in play, you win the game.
skipcard Sudden Death/T/Whenever an Action targets a Thing, destroy that Thing.
skipcard Summon/A/Play a Thing from your hand.
skipcard Patience Test/A/When you play this card, do not reveal that you have played it until <i>after</i> the following occurs: Repeatedly poke target player on the arm (slowly, and no gouging) until they tell you to stop or you have poked them 15 times. You draw 15-X cards, where X is the number of times you poked the player. That player then draws X cards.
skipcard Dot Com Bubble/T/Play this card in the middle of the table; it is neutral. When this card is played, each player puts X Things they control on it. When Dot Com Bubble is destroyed, all the Things on it are destroyed too. If, after 5 turns, Dot Com Bubble isn't destroyed, each player draws 2X cards and Dot Com Bubble is destroyed, but the Things on it are returned to their controllers.
skipcard Aperture Science Handheld Portal Device/T/Action: Destroy all Portal tokens, then put a Portal token into play under any player's control. Action: Give control of a Thing you control to a player who controls a Portal token. Destroy a Thing that they control.
skipcard Weighted Companion Cube/T/Play into the control of an opponent. At the end of each of their turns, they must reveal their hand; if they had a card that could have been played to destroy the Cube, they lose the game.
skipcard Ditto/T/You may consider this cards creator to be the same as the creator of a chosen card on the table.
skipcard Attachment/T/You may play this on an opponent.%rWhenever your hand is not touching your hand, hand a card from your hand to your hand. I mean opponent.
skipcard Knight of Autumn/T/Action: Roll a 6-sided die and destroy target Thing if it is not red, yellow or orange on a roll of 5 or lower.
skipcard December's Guardian/T/Action: Roll a 6-sided die and destroy target Thing if it is not blue, purple or black on a roll of 5 or lower.
skipcard Corduroy Warrior/T/Only a player wearing an article of clothing with corduroy on it can control this card.%rAction: Destroy a Thing controlled by a player not wearing an article of clothing with corduroy on it. (""Remember the Seventies!"")
skipcard sudo rm -rf //A/One opponent of your choice must think of a reasonably common English word. If you can guess this word within three tries, all Things are destroyed, all hands are discarded, and everyone draws a new hand. ("I told you password was a bad password!")
skipcard Card That Seems Useless But Could Rock in the Right Situation/T/On all cards other than this one, replace 'destroy a Thing' with 'destroy a Thing controlled by an opponent'. ("It seems arbitrary, I know, but it could devastate your opponents in a combo. That's what these kinds of cards are for.")
skipcard "Butler!"/A/Look at the top X cards in the draw pile, where X is the number of players. Give each player a card for their hand, with you deciding which one for each player. ("I could have made it a Thing, but I feel like I should add more Actions.")
skipcard Nathan Explosion/T/While you control this card, you must speak in a deep, gravelly and menacing voice. If you don't, destroy Nathan Explosion. Whenever one of your organisms is destroyed, draw a card. Your hand size is 5+X, where X is the number of black Things you control.%rAction: Destroy target non-black organism.
skipcard Booby Trap/A/Play in response to a Thing being destroyed, if you played that Thing during your last turn. It stays in play, and you may destroy up to four Things instead.
skipcard There Can Be Only One/T/If two or more copies of this Thing are ever in play, all players with a copy of this thing lose.
skipcard Zombie With a Chainsaw/T/Each turn, flip a coin. If it comes up heads, destroy a random living Thing (this Thing is not living). If it comes up tails, destroy Zombie With a Chainsaw. These do not count as Actions.
skipcard Orange Juice (C3)/T/Action: Destroy Orange Juice and look through the draw pile until you find a card with the letter C in its cornervalue or you have looked through 30 cards. If you find a card with a C in its cornervalue, put it in your hand.
skipcard Myphenitic Energies/T/You may destroy this card at any time in order to add 1 to any number (in words or figures) on any card in play for the rest of the turn. That includes Actions.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 1001-1100 into the Dvorak Engine.

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