Dvorak Export: Infinite Dvorak deck/Cards 10001-10100


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Golden Card Trophy/T/Kevan wins the game.
skipcard Expansion-Pack Only/A/Search through all zones, then exile all cards made within the first 10,000 cards.
skipcard Sigil of the Creators/T/The first 10,000 card's creator's cards are blessed. (<i>This has no tangible effect</i>)
skipcard Not-As-Cheap Plastic Trophy/T/Kevan (still) wins the game. ("Now with 20% less microplastics!")
skipcard It's A Magical World (<font color=FFFFFF>__</font>)/T/When this card enters play, each player draws until they have 5 cards in hand.<BR>Action: Look at the top card of the deck. If it's a Thing, you may play it. Any player may use this Action ability. (""Let's go exploring!"")
skipcard Triumph Together (5T)/A/Each player draws 5 cards. Until your next turn, Things are gold instead of their other colors, and players have no maximum hand size and can't lose the game.<BR>You may play an extra Action this turn.
skipcard Brainstorming Session (0B)/A/Reveal the top 4 cards of the deck. For each creator among the revealed cards, put one of those cards by that creator into your hand. Discard the rest.
skipcard Renewed Vigor/A/Take another turn at the end of this one. Each opponent may draw an extra card at the beginning of their next turn.
skipcard Purposeful Stride/A/Play up to two Actions and draw a card.
skipcard Many Voices/A/For each creator among the Things they control, each player gains a [Creator]'s Voice token with "You may spend one of your Voice tokens to draw an extra card at the beginning of your turn. If you draw a card by [Creator] in this way, you may play it immediately without cost."
skipcard In the Code/T/If you control at least 18 other things with binary card numbers, you win the game.
skipcard Fatal Slip/A/Destroy target living thing.
skipcard Counter-Productive Dice Rigger/T/If a random event would occur, you may choose an opponent. If you do, that opponent decides the outcome of that event instead.
skipcard Third Eye/T/You may view the top card of the draw pile at any time.
skipcard Idea Factory/T/A player may draw a card when they play a Thing that is the only Thing in play by its creator. When an opponent draws a card in this way, you may do so as well.%rIf you draw a card by the same creator, you may play it immediately without cost.
skipcard I've Got My Best People On It/T/When you gain control of this, put the first living Thing in the draw pile into your control, then shuffle the draw pile.%rOnce per turn, you may draw a card when a living Thing you control uses an Action ability.
skipcard Communist Plot (3C)/A/Draw three cards.<BR>If this card is seen in your hand by an opponent, discard it immediately.
skipcard Security Guard (3S)/T/You can't play Things.<BR>At the end of your turn, pass Security Guard to the previous player. If there are only two players when this enters play, insert a hypothetical player into the turn order who only exists and whose turns only exist for the purposes of this card.
skipcard Scoot (5S)/A/Target Thing's controller passes control of it to the player preceding them in turn order.<BR>If you don't gain control of a Thing this way, you may return this card to your hand.
skipcard Oracle of the Tides/T/When this enters play, reate 3 copies of Ocean Wave (#10021). Those cards gain "Exile Ocean Wave." Shuffle them face-up into the top 20 cards of the deck. While you control Oracle of the Tides, you are unaffected by those cards. ("A mighty storm is coming..")
skipcard Ocean Wave/A/When you draw this card, play it immediately. Each player either sacrifices a thing, or discards a card. If it is your turn, you may play an additional action. ("Crashing, thrashing against our barricades, we can only hope that it may pass.")
skipcard Puzzle Piece 009/T/Whenever a player would draw a card, they may instead flip a coin. If they win the flip, they draw 2 cards instead. If they lose the flip, they instead draw no cards.
skipcard McCarthyism (1M)/T/When this enters play, create 3 copies of Communist Plot (#10017) and shuffle them into the deck.<BR>Opponents can't play Communist Plot. When you see a Communist Plot in an opponent's hand, they reveal it and lose the game.
skipcard Safe of Keeping (3S)/T/When you leave the game or the game ends, set aside Safe of Keeping holding any number of cards from your hand or other Things you control.<BR>If your playgroup plays another game after this one, draw up to 5 of the held cards as part of your opening hand instead of returning them to the deck.
skipcard Narrative Control (4A)/A/Until the end of my next turn, I may choose whether any given effect can target me; and whenever any other players would draw any cards, I draw for them and give them that many cards from my hand. (""Anyone paying attention could have guessed by now who’s really playing this game."")
skipcard Photon Cannon/T/Action: Convert any number of your tokens or other non-token Things to Energy tokens. Action: Spend three Energy tokens to replace target token or non-token Thing with an Energy token.
skipcard Square (<sup>2</sup>)/A/Square a number on target Thing.
skipcard Bumper Cars/T/Once per turn, when you play a tangible Thing, you may have target opponent return one of their tangible Things to their hand.
skipcard Ebon Flow (1H)/T/At the start of your turn, change the color of one of your non-black Things to black if possible. If you changed the color of a non-token Thing, draw a card
skipcard Drain Text (2H)/A/Target card's rule text becomes blank for the rest of the game, unless its text contained "win" or "eliminate". Gain an Ink token for each sentence of text this removed.
skipcard Card Siphon (3H)/A/Steal a random card from target opponent's hand, then continue to steal random cards from it until you have more cards in hand than them.
skipcard Good Riddance/A/Each player may draw a card for each Thing destroyed during their previous turn.
skipcard Land Tax/T/When a player discards due to their hand size limit while they control more non-token Things than their hand size limit, they must also destroy one of their non-token Things.
skipcard Something Borrowed/T/Specify an opponent's Thing when you play this. During your turns, you control it as well.
skipcard Heaven (??)/T/Places you control are on Earth in addition to their other locations. ("I don't know what that's worth, Belinda")
skipcard Stake Raiser/T/As Stake Raiser enters play, each player exiles one of their cards in their hand face-down. That player may not look at the card exiled this way.</br> When Stake Raiser leaves play, each player is eliminated unless they can correctly recall their exiled card.
skipcard Jump cut in continuity/A/Each player discards their hand, then draws that many cards. Destroy 1/3rd of all things at random, then reveal cards from the top of the deck until an equivalent number of things are revealed, then for each of those things, randomly assign an owner. Shuffle the deck and the other revealed cards.
skipcard Rummy (5R)/T/At start of each player's turn, they draw an additional card and discard a card, then may reveal three cards from their hand. If the last two digits of those cards' numbers are consecutive (e.g. 39-40-41), they win the game. If those cards share a creator, the win can't be prevented.
skipcard Garbage Tidal Wave (6G)/A/Put the entire discard pile into your hand, then put all Things you control and this card into the discard pile. Discard a random third of your hand rounded up, then end your turn.
skipcard Cheap Plastic Nametag (9C)/T/When this enters play, name a person.<BR>Actions you play and cards in your hand or in your control are created by the chosen person in addition to their other creators. Your name is also the chosen name.
skipcard Untitled (1E)/T/If this is the only card in your hand during your turn, you may exchange it with target Thing and end your turn.
skipcard Edge Case 2 (2E)/T/If this is the only card in your hand during your turn, you may exchange it with the topmost Action in the discard pile and end your turn.
skipcard Untitled (3E)/T/If this is the only card in your hand during your turn, you may exchange it with a card of your choice in target opponent's hand and end your turn.
skipcard Blightning Bolt (B)/A/Infect. (<i>This keyword is meaningless</i>)</br> Blightning Bolt deals 3 damage to any target. ("What do you MEAN I can't just drag mechanics from another game into this one? Of course it'll work!")
skipcard King Midas/T/When you control more than one copy of this card, sacrifice all but one of them.</br> Whenever a thing comes into contact with King Midas, it loses all rulestext, then gains "This thing is made of gold."
skipcard Undestroy/A/Return target thing that was destroyed to the field under it's previous controller's control.
skipcard Curse of Hopelessness (4H)/T/Play this under an opponent's control.%r%rYou can't win the game. If this card prevents you from winning the game, destroy it after the turn ends.
skipcard Borrow the Future (5H)/A/Draw two cards. If either of them is an Action, you may play it as an extra Action this turn. Gain a Debt token with the text "When you draw a card, discard it and destroy this".
skipcard Steal the Future (6H)/A/Draw a card. Create a Debt token under an opponent's control with the text "When you draw a card, discard it and destroy this".
skipcard Bucket of Holding (5B)/T/When another non-token Thing enters play, put Bucket of Holding on top of it face-down. That card and this card count as a single card with the properties of only the top card.
skipcard Sweet Spot/T/As long as you control more Things than each opponent, draw an extra card at the beginning of your turn.<BR>When you have more cards in hand than your maximum hand size, destroy this card.
skipcard Decimation/A/Choose a digit. Destroy every Thing with a card number ending in that digit.
skipcard Quick Attack/A/Destroy target Thing. Its controller may discard a card to have another of their Things destroyed instead.
skipcard Embrace the Future/A/Discard your hand and draw five cards. Gain a Debt token with "When you draw a card, discard it and destroy one of your Debt tokens."
skipcard Postpone the Future/A/Players may not draw cards until your next turn.
skipcard Uni-Splitter/T/As Uni-Splitter enters play, for each thing, that thing's controller chooses left or right.</br> Whenever a card is played or enters play, it's controller chooses left or right.</br> Left cards cannot interact with Right cards, and vice versa.
skipcard Time Dash/A/Take 2 extra turns after this one, then skip your next turn.
skipcard Spirit of Valentine/T/At the end of each player's turn, if they would discard due to their hand size, for each card they would discard, they instead give an opponent of their choice that card.
skipcard Send To the Future (7H)/A/Target Thing goes Up its owner's Sleeve. They replay it at the start of their next turn instead of drawing for the turn.
skipcard Prophet of Doom (8H)/T/At the start of your turn, destroy all Things unless you used this Thing's Action ability during your previous turn. Action: Look at the top card of the deck.
skipcard Curse Cannon (9H)/T/Thing: Discard a card and play a copy of the card Curse of Hopelessness(#10047) or Curse of the Wizard's Labyrinth(#8656) into an opponent's control.%r%rAction: Eliminate a thrice-cursed opponent.
skipcard Descent Into Madness/T/A player's hand size limit is reduced by the number of Insanity tokens they control.%rAt the beginning of your turn, attach an Insanity token to a living Thing in play that has none.
skipcard Mournful Dirge/A/During their next turn, opponents either draw no cards or play no Actions. Target opponent does neither.
skipcard Flee to the Future/A/Shuffle your hand and your non-token Things separately, then put them on top of the draw pile in either order. Skip up to two turns. You are untargetable until the start of your next turn. Then draw five cards and for each skipped turn, you may play a Thing you previously controlled and gain a Debt token with "When you draw a card, discard it and destroy one of your Debt tokens."
skipcard Concede (B)/A/You lose the game.
skipcard Mind Transfer Machine/T/Action: Exchange the text fields of two target sentient things. You must control at least one of them.
skipcard Lattice Stitchling/T/Put a Lattice counter on this: Target thing gains the Lattice subtype. Activate only if this has less than a fourth of lattice counters than Lattices in play.</br> Sacrifice 5 Lattices: Search the deck, discard, or exile for a Lattice Thing, then play it under your control. Shuffle the deck if it was searched this way.
skipcard The Pieces Are In Place (9T)/A/You may play an additional Action this turn.<BR>If you control two Things that share a symbol in their cornervalues, then the next time this turn you would lose the game, you win the game instead.
skipcard Data Harvest (1D)/A/Look at each other player's hand. Draw a card for every 3 cards you see in their hands.
skipcard Sorting Algorithm (6S)/A/Note the amount of numbered Things each player controls ''(tokens and face-down cards, for instance, don't have numbers)''. Arrange all numbered Things in play by card number. Starting with the player of your choice, deal each player as many Things as they had, in numerical order. ("Your old filing technique is unnecessary.")
skipcard Department of Tautological Trivia, Action Division/A/When you play this card, it goes in the discard pile.
skipcard Mind Palace/T/Only cards in your hand at the beginning of your turn count toward your hand size limit. Once per turn, you may reveal a card from your hand and attach it to Mind Palace, out of play, if there is none. Attached card is considered to be in your hand but does not count toward your hand size limit.
skipcard Annoying Pop-Up/T/You must play this immediately when it enters your hand, but it does not count toward your per-turn limit. You may not play Actions or Action abilities other than the following.%rAction - Dismiss: Destroy this. ("Ugh. These should be illegal.")
skipcard Ashnod's Dvorak Reference/T/Whenever you would spend an action to activate an ability, you may instead Sacrifice a Living Thing. (""Banned in most Dvorak formats!"")
skipcard Frozen Act/A/Create a token that says "Sacrifice this token: You may play an extra action this turn."
skipcard Mobility Tax/T/If an opponent can take more than one action per turn, abilities on things they control cost an additional action to activate.
skipcard Thrift Store (1T)/T/When you play Thrift Store or another building, gain two Money tokens.<BR>Action: Spend three tokens or one Money token to reveal the top three cards of the deck. The next opponent in turn order picks one of those cards for you to draw. Discard the rest.
skipcard Hitchhike (9H)/A/Look at the top card of the deck. If it's a Thing, you may play it. If you don't, repeat this process with the next card of the deck. If you look at 5 cards this way without playing one, return Hitchhike to your hand and end your turn.
skipcard Stall For Time (2S)/A/Return target Thing to its controller's hand. Draw a card.
skipcard I'm Really Feeling It!/T/This card returns to your hand at the beginning of your turn. Draw a card at the beginning of each opponent's turn.
skipcard Batch Manager/T/Play into any player's control.%r%rWhenever you draw a card, it goes Up Your Sleeve instead of into your hand. When your hand becomes empty or this leaves play, put all cards that are Up Your Sleeve into your hand.
skipcard Street Sweeper/A/Each player returns a Thing they control to their hand. Destroy any number of unsanitary Things.
skipcard Bargain Hunting (1I)/T/When you draw your first card of the turn, look at the top two cards of the deck, choose which to draw, and put the other on the bottom of the deck.%r%rAnything that would cost you four or more tokens costs one token less.
skipcard Laser Focus (2I)/A/Choose an Action ability of one of your Things. You may use it five extra times this turn as extra Actions, but can't play any other Actions after Laser Focus this turn.
skipcard Lucky Break (3I)/T/Play in response to a random event other than shuffling. Instead of randomizing the outcome, you choose any outcome that could have randomly occurred.
skipcard Cryptic Inscription/T/When all three sections of the inscription have been de­ciphered, this card's flavortext becomes its ruletext. Action - Decipher: This card gains the flavortext of target Thing with flavortext not previously deciphered. Draw the top card with flavortext in the draw pile, then shuffle the draw pile.
skipcard Take Your Pick/A/Gain control of target Thing if you reveal your hand, containing at least one Thing, to its controller. They may take a Thing revealed in this way.
skipcard Advantage/T/Play immediately in response when any dice will be rolled. They are rolled twice and the roller decides which outcome takes effect.
skipcard Rebase/T/All cards numbers are in the smallest base possible for that number.
skipcard Factorize/A/Destroy target thing if it does not have a prime card number
skipcard Digit Error/T/Once on each of your turns, you may swap two numbers on things controlled by the same player until the beginning of your next turn.
skipcard Shelter From the Storm/T/Play immediately in response when any of your non-token Things would be destroyed. Return up to two of them to your hand instead. Your hand size limit is decreased by one through the end of your next turn. Discard down to your hand size limit now, if in excess. ("It's a little cramped, but it's safe.")
skipcard Poorly Concealed Trap Door/T/If you would draw this face up, you may instead carefully discard a card to shuffle the draw pile. If you draw this face up, discard it and destroy one of your living Things, if any, or else tangible Things.%rAction - Set: Put this card on top of the draw pile face up.
skipcard Disadvantage/T/Play immediately in response when any dice will be rolled. They are rolled twice and the roller's opponents decide which outcome takes effect.
skipcard Wrest (5W)/A/Put target Thing that doesn't have a digit higher than 5 in its cornervalue into your hand.
skipcard Oust (4O)/A/Destroy target Thing that doesn't have a digit higher than 4 in its cornervalue.
skipcard Necessary Precautions (0N)/T/Whenever you would draw any cards, first look at those cards. You may draw any of those cards and leave the rest on top of the deck in any order. (""The ever-present threat of traps, curses, and the like can be mitigated by simply avoiding such things." -Survival Manual")
skipcard Advantage/T/When you would roll any dice, you roll twice and decide which outcome takes effect.
skipcard Disadvantage/T/Play into any player's control.%r%rWhen you would roll any dice, you roll twice and your opponents decide which outcome takes effect.
skipcard Blow on the Dice/T/Play immediately in response when any dice will be rolled. They are rolled twice and you choose which outcome takes effect.%r%rYou may return this card to your hand by forgoing the second roll or discarding a card.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 10001-10100 into the Dvorak Engine.

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