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Attack (3 AP) Whip - 3 Damage Basic (5 AP) Bomb - At the start of the next turn, 2 Damage to all Characters.
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Card : Zaratustra |
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Basic (1 AP) Kiss - +1 Damage to Target
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Card : Zaratustra |
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Attack (2 AP) Spur - 2 Damage Attack (5 AP) Charge - +1 Attack Counter (3 AP) Booster - -3 Damage
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Card : Zaratustra |
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Attack (2 AP) Hammer Time - 6 Damage Attack (1 AP) Ball - 1d4 Damage Basic (1 AP) Bounce - +1d6-2 AP
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Card : Zaratustra |
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Attack (2 AP) Jump - 2 Damage Basic (3 AP) Warp - +1 AP to Target Conditional (5 AP) When destroyed, return to player's hand.
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Card : Zaratustra |
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Attack (3 AP) Jump - 3 Damage, +2 AP on kill
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Card : Zaratustra |
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Attack (2 AP) Jump - 2 Damage Basic (3 AP) Evert - for all your other Chars, search deck for an Evil Character of same/lower level and put in play
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Card : Zaratustra |
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Takes no Damage from attacks. Attack (2 AP) Fire Shower - 1 Damage
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Card : Zaratustra |
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Attack (3 AP) Shot - 2 Damage Attack (5 AP) Hat - 4 Damage, -1 AP to Target Counter (3 AP) Quick Draw - 2 Damage to attacker
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Card : Zaratustra |
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Character - Support/Rogue |
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Basic (1 AP) Medicine - +2 HP to Character with 2 HP or less. Counter (1 AP) Vanish - Return this to your hand.
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Card : Zaratustra |
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Whipping Girl - Gains +1 AP per Damage taken. AP does not reset. Basic (8 AP) Friends In High Places - Search deck for a Lv 5 Character and play it.
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Card : Zaratustra |
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Can be played from graveyard like it was in your hand. Attack (2 AP) Gun - 1 Damage
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Card : Zaratustra |
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Conditional Bonesaw - +3 Attack after 3 kills. Attack (2 AP) Punch - 2 Damage Attack (3 AP) Boomerang - 4 Damage
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Card : Zaratustra |
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Attack (1 AP) 2 Damage, ignores Defense
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Card : Zaratustra |
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Basic (2 AP) Recover 1 HP.
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Card : Zaratustra |
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Destroy this Character. If you do, draw three cards.
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Card : Zaratustra |
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Constraints - All actions use +1 AP. Attack (2 AP) Fire Heads - 2 Damage Attack (3 AP) Spikes - 2 Damage to all others
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Card : Zaratustra |
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Rubberband AI - MaxAP equals highest MaxAP of all Characters in play. Attack (2 AP) Jump - 2 Damage Oneshot (5 AP) Outrun - Draw a card.
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Card : Zaratustra |
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Attack (3 AP) Whip - 3 Damage Attack (1 AP) Shuriken - 1 Damage Oneshot (4 AP) Lamp of Time - +1 AP to All your Characters
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Card : Zaratustra |
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Attack Umbrella - Does not take Damage from attackers in front of this. Basic (3 AP) Detector - Look at top card of target player's deck.
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Card : Zaratustra |
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Attack (2 AP) Bop - 1 Damage Basic (2 AP) Heavyform - +1 Defense, -1 MaxAP Basic (2 AP) Spikeform - +1 Attack, -1 Defense Basic (2 AP) Flowform - +1 MaxAP, -1 Attack
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Card : Zaratustra |
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When damaged, MaxAP =0. Basic (0 AP) Recover - MaxAP =5. Attack (3 AP) Gold Jump - 3 Damage, +2 AP on kill
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Card : Zaratustra |
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Evil Characters have +3 Attack, +3 HP and +3 MaxAP.
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Card : Zaratustra |
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Attack (2 AP) Pike - 2 Damage Attack (4 AP) Heartbreaker - -2 Defense to Target, 4 Damage Attack (6 AP) it hurts - Kills Basic (3 AP) Approach - +1 MaxAP
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Card : Zaratustra |
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Character - Science/Rogue |
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Attack (3 AP) Freon Spray - -1 MaxAP, -1 Defense Attack (2 AP) Ball-Peen Hammer - 3 Damage Oneshot (3 AP) Camera - Look at target opponent's hand.
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Card : Zaratustra |
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AP does not reset. Oneshot Burrow - +2 AP Attack (2 AP) Tremors - 4 Damage
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Card : Zaratustra |
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Attack (2 AP) Beagle Rescue - +1 HP to all Cute characters you control. Attack (1 AP) Owl - 1 Damage
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Card : Zaratustra |
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Basic (1 AP) Nanogun - Discard a card. This gains an Attack ability from that card. Attack (3 AP) Blast - 2 Damage
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Card : Zaratustra |
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Attack (4 AP) Big Honking Sword - 4 Damage. Target can't attack on their next turn.
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Card : Zaratustra |
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Destroy all your Characters in play. Search your deck for three Characters that share a type and put them into play.
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Card : Zaratustra |
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Poor Handling - This Character's non-Passive actions are always One-Shot. Oneshot Flying Knife - 3 Damage
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Card : Zaratustra |
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MaxAP equals the number of Xoldier cards still in your deck. Attack (1 AP) Gun - 1 Damage
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Card : Zaratustra |
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Character - Science/Rogue |
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Attack (3 AP) Grolly - 2 Damage, AP = 0 Counter (3 AP) Flit - +3 Defense Oneshot (5 AP) Art of Theft - Take any Equipment card in play and equip it on this
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Card : Zaratustra |
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Attack (1 AP) Machete - 1 Damage, kills Character with 0 AP.
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Card : Zaratustra |
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All Actions and Abilities use +1 AP.
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Card : Zaratustra |
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Unflip all Characters when this enters or leaves play. Unflipped Characters can't attack flipped Characters. Characters may flip or unflip for 2 AP.
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Card : Zaratustra |
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Attack (2 AP) Hammer - 2 Damage Attack (5 AP) Boulder - 3 Damage. Hits three enemies at random. May hit the same target more than once. Oneshot (3 AP) Destroys Location.
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Card : Zaratustra |
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Characters can't use Attack Actions.
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Card : Zaratustra |
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Every turn, each Character has a 1 in 6 chance of being destroyed.
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Card : Zaratustra |
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Destroy the character(s) with the smallest MaxAP in play.
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Card : Zaratustra |
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Reveal cards from your deck until you find a Location and put it in play. All players may replace Characters they have in play with a Character of equal or lesser Level in their hands.
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Card : Zaratustra |
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AP does not reset at the start of the turn. All Characters gain 1 AP at the start of their controller's turn.
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Card : Zaratustra |
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Instead of drawing at the start of your turn, take the top two cards of your deck without looking, put one in your hand and discard the other.
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Card : Zaratustra |
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Attack (3 AP) Shotgun - 3 Damage Attack (3 AP) Grenade - 2 Damage to all enemies
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Card : Zaratustra |
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Attack (1 AP) Rapid Punch - 1 Damage, +3 Damage if this is the third time this is used in this turn. Attack (4 AP) Spin Kick - 2 Damage to all enemies Counter (2 AP) Dodge Kick - -2 Damage, 2 Damage to atk
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Card : Zaratustra |
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Attack (1 AP) Rapid Punch - 1 Damage Attack (4 AP) Mindwave - Discard X cards. Deal X Damage to all enemies. Counter (2 AP) Monkey Dodge - -2 Damage
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Card : Zaratustra |
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Character - Support/Science |
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Attack (1 AP) Machine Gun - 1 Damage Attack (1 AP) Bubbler - +1 Attack till end of turn Counter (2 AP) Tow Rope - Switch targets for a single attack.
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Card : Zaratustra |
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Attack (3 AP) 1 Damage +1 Damage for each HP below the Character's maximum.
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Card : Zaratustra |
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Attack (3 AP) Knife - 2 Damage Oneshot (4 AP) Dream - Draw a card. Counter (2 AP) Pinch - Destroy Location in play, return this to owner's hand
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Card : Zaratustra |
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Put in play a copy of target Character. Whenever that Character uses an ability, the copy will counter with the same ability. You may choose new targets for the copied ability.
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Card : Zaratustra |
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Return one card in the discard pile to your hand.
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Card : Zaratustra |
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Each turn, deal X Damage to a Character of your choice, where X is the number of turns this Location has been in play.
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Card : Zaratustra |
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Remove a Character from the game.
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Card : Zaratustra |
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Oneshot (3 AP) Eyeroll - Target player discards a card. Counter (2 AP) "What?" - Ability does not target anything.
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Card : Zaratustra |
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Basic (3 AP) Martinis! - +1 HP to all your Characters. Oneshot (3 AP) We'll be Okay - If you have another Love Character, return target Character to owner's hand.
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Card : Zaratustra |
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Attack (3 AP) Long and Thick My Ginormo - 5 Damage
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Card : Zaratustra |
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Conditional When this comes into play, reveal cards from your deck until you find two Equipments, then play them attached to this card.
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Card : Zaratustra |
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Play a Character as if it were a Location. It counts both as a Location and as a Character under your control.
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Card : Zaratustra |
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When this comes into play, its owner chooses a number X. Abilities and Actions that cost X AP cannot be used.
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Card : Zaratustra |
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When this leaves play, destroy all Characters and Equipment in play.
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Card : Zaratustra |
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All Actions and Abilities use -1 AP.
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Card : Zaratustra |
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Players draw from their discard piles and discard on to their draw piles.
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Card : Zaratustra |
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Has +1 AP for each other Support Character you control. Attack (2 AP) Bomb Throw - 2 Damage
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Card : Zaratustra |
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Has +1 Defense for each other Support Character you control. Attack (2 AP) Brick Push - 2 Damage
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Card : Zaratustra |
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Basic (1 AP) Ambiguous Aid - +2 Attack or -2 Attack to Target until end of turn. Can be used as a Counter. Counter Explode - 4 Damage to Target, destroy this.
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Card : Zaratustra |
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Attack (5 AP) Danmaku - 3 Damage to all enemies Attack (2 AP) Yin Yang Orb - 2 Damage Oneshot Barrier - Target does not recover APs until your next turn.
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Card : Zaratustra |
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Attack (3 AP) Stream Laser - 4 Damage, Attack =0 Attack (2 AP) Laser Charge - +1 Attack
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Card : Zaratustra |
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Takes no Damage. Loses 1 HP whenever a card is drawn. Attack (3 AP) Pathspace - Look at a card in target library. You may destroy it.
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Card : Zaratustra |
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Attack (1 AP) Bop - 1 Damage Basic (2 AP) 3D Flip - Rearrange the characters in play.
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Card : Zaratustra |
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Conditional Coming Through! - 1 Damage to all opponents when this comes into play. Oneshot Away! - Return this to your hand.
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Card : Zaratustra |
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You can have any number of this in your deck and in play. Playing this does not count as your Character drop this turn. Attack (1 AP) Laser - 1 Damage
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Card : Zaratustra |
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