To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Spelunker (4)/T/Attack (3 AP) Whip - 3 Damage %rBasic (5 AP) Bomb - At the start of the next turn, 2 Damage to all Characters.%rskipcard Damsel (2)/T/Basic (1 AP) Kiss - +1 Damage to Target %rskipcard Quote (5)/T/Attack (2 AP) Spur - 2 Damage %rAttack (5 AP) Charge - +1 Attack %rCounter (3 AP) Booster - -3 Damage %rskipcard Sexy Hiker (2)/T/Attack (2 AP) Hammer Time - 6 Damage %rAttack (1 AP) Ball - 1d4 Damage %rBasic (1 AP) Bounce - +1d6-2 AP %rskipcard Tim (3)/T/Attack (2 AP) Jump - 2 Damage %rBasic (3 AP) Warp - +1 AP to Target %rConditional (5 AP) When destroyed, return to player's hand.%rskipcard Zeta (3)/T/Attack (3 AP) Jump - 3 Damage, +2 AP on kill%rskipcard Zee Tee (1)/T/Attack (2 AP) Jump - 2 Damage %rBasic (3 AP) Evert - for all your other Chars, search deck for an Evil Character of same/lower level and put in play%rskipcard Grinning Colossus (5)/T/Takes no Damage from attacks.%rAttack (2 AP) Fire Shower - 1 Damage %rskipcard Calamity Annie (4)/T/Attack (3 AP) Shot - 2 Damage %rAttack (5 AP) Hat - 4 Damage, -1 AP to Target %rCounter (3 AP) Quick Draw - 2 Damage to attacker%rskipcard Valentine (2)/T/Basic (1 AP) Medicine - +2 HP to Character with 2 HP or less.%rCounter (1 AP) Vanish - Return this to your hand.%rskipcard Jill (2)/T/Whipping Girl - Gains +1 AP per Damage taken. AP does not reset.%rBasic (8 AP) Friends In High Places - Search deck for a Lv 5 Character and play it.%rskipcard The Kid (1)/T/Can be played from graveyard like it was in your hand.%rAttack (2 AP) Gun - 1 Damage %rskipcard Golden Knight (4)/T/Conditional Bonesaw - +3 Attack after 3 kills.%rAttack (2 AP) Punch - 2 Damage %rAttack (3 AP) Boomerang - 4 Damage %rskipcard G.E.N.E.R.I.C Gun (+4)/T/Attack (1 AP) 2 Damage, ignores Defense %rskipcard Sea Cake (+1)/T/Basic (2 AP) Recover 1 HP.%rskipcard Karoshi/A/Destroy this Character. If you do, draw three cards.%rskipcard The Queen (5)/T/Constraints - All actions use +1 AP.%rAttack (2 AP) Fire Heads - 2 Damage %rAttack (3 AP) Spikes - 2 Damage to all others%rskipcard Xaos Runner (3)/T/Rubberband AI - MaxAP equals highest MaxAP of all Characters in play.%rAttack (2 AP) Jump - 2 Damage %rOneshot (5 AP) Outrun - Draw a card.%rskipcard Lemeza (4)/T/Attack (3 AP) Whip - 3 Damage %rAttack (1 AP) Shuriken - 1 Damage %rOneshot (4 AP) Lamp of Time - +1 AP to All your Characters%rskipcard Juni (1)/T/Attack Umbrella - Does not take Damage from attackers in front of this.%rBasic (3 AP) Detector - Look at top card of target player's deck.%rskipcard Gish (3)/T/Attack (2 AP) Bop - 1 Damage %rBasic (2 AP) Heavyform - +1 Defense, -1 MaxAP %rBasic (2 AP) Spikeform - +1 Attack, -1 Defense %rBasic (2 AP) Flowform - +1 MaxAP, -1 Attack %rskipcard Sir McStumbles (1)/T/When damaged, MaxAP =0.%rBasic (0 AP) Recover - MaxAP =5.%rAttack (3 AP) Gold Jump - 3 Damage, +2 AP on kill%rskipcard Chzo (5)/T/Evil Characters have +3 Attack, +3 HP and +3 MaxAP.%rskipcard Cabadath (5)/T/Attack (2 AP) Pike - 2 Damage %rAttack (4 AP) Heartbreaker - -2 Defense to Target, 4 Damage %rAttack (6 AP) it hurts - Kills%rBasic (3 AP) Approach - +1 MaxAP %rskipcard Citizen Abel (4)/T/Attack (3 AP) Freon Spray - -1 MaxAP, -1 Defense %rAttack (2 AP) Ball-Peen Hammer - 3 Damage %rOneshot (3 AP) Camera - Look at target opponent's hand.%rskipcard Death Worm (3)/T/AP does not reset.%rOneshot Burrow - +2 AP %rAttack (2 AP) Tremors - 4 Damage %rskipcard Nicole & Edwin (2)/T/Attack (2 AP) Beagle Rescue - +1 HP to all Cute characters you control.%rAttack (1 AP) Owl - 1 Damage %rskipcard Iji (5)/T/Basic (1 AP) Nanogun - Discard a card. This gains an Attack ability from that card. %rAttack (3 AP) Blast - 2 Damage %rskipcard Beethro (2)/T/Attack (4 AP) Big Honking Sword - 4 Damage. Target can't attack on their next turn.%rskipcard Pose like a team.../A/Destroy all your Characters in play. Search your deck for three Characters that share a type and put them into play.%rskipcard Bunny (3)/T/Poor Handling - This Character's non-Passive actions are always One-Shot.%rOneshot Flying Knife - 3 Damage %rskipcard Xoldier (1)/T/MaxAP equals the number of Xoldier cards still in your deck.%rAttack (1 AP) Gun - 1 Damage %rskipcard Trilby (4)/T/Attack (3 AP) Grolly - 2 Damage, AP = 0%rCounter (3 AP) Flit - +3 Defense %rOneshot (5 AP) Art of Theft - Take any Equipment card in play and equip it on this%rskipcard John DeFoe (3)/T/Attack (1 AP) Machete - 1 Damage, kills Character with 0 AP.%rskipcard The Queen's Tower (3)/T/All Actions and Abilities use +1 AP.%rskipcard VVVVVV Dimension (2)/T/Unflip all Characters when this enters or leaves play. Unflipped Characters can't attack flipped Characters. Characters may flip or unflip for 2 AP.%rskipcard Mountain Man (3)/T/Attack (2 AP) Hammer - 2 Damage %rAttack (5 AP) Boulder - 3 Damage. Hits three enemies at random. May hit the same target more than once.%rOneshot (3 AP) Destroys Location.%rskipcard Endless Forest (3)/T/Characters can't use Attack Actions.%rskipcard The Graveyard (3)/T/Every turn, each Character has a 1 in 6 chance of being destroyed.%rskipcard AaaAAaAAA!!!/A/Destroy the character(s) with the smallest MaxAP in play.%rskipcard ROM CHECK FAIL/A/Reveal cards from your deck until you find a Location and put it in play. All players may replace Characters they have in play with a Character of equal or lesser Level in their hands.%rskipcard Home (4)/T/AP does not reset at the start of the turn. All Characters gain 1 AP at the start of their controller's turn.%rskipcard Puppy Drome (2)/T/Instead of drawing at the start of your turn, take the top two cards of your deck without looking, put one in your hand and discard the other.%rskipcard Shotgun Ninja (3)/T/Attack (3 AP) Shotgun - 3 Damage %rAttack (3 AP) Grenade - 2 Damage to all enemies%rskipcard Xoda Rap (5)/T/Attack (1 AP) Rapid Punch - 1 Damage, +3 Damage if this is the third time this is used in this turn.%rAttack (4 AP) Spin Kick - 2 Damage to all enemies%rCounter (2 AP) Dodge Kick - -2 Damage, 2 Damage to atk%rskipcard Noitu Love (4)/T/Attack (1 AP) Rapid Punch - 1 Damage %rAttack (4 AP) Mindwave - Discard X cards. Deal X Damage to all enemies.%rCounter (2 AP) Monkey Dodge - -2 Damage %rskipcard Curly (5)/T/Attack (1 AP) Machine Gun - 1 Damage %rAttack (1 AP) Bubbler - +1 Attack till end of turn%rCounter (2 AP) Tow Rope - Switch targets for a single attack.%rskipcard Nemesis (+2)/T/Attack (3 AP) 1 Damage +1 Damage for each HP below the Character's maximum.%rskipcard Madotsuki (4)/T/Attack (3 AP) Knife - 2 Damage %rOneshot (4 AP) Dream - Draw a card.%rCounter (2 AP) Pinch - Destroy Location in play, return this to owner's hand%rskipcard Mimic Potion/A/Put in play a copy of target Character. Whenever that Character uses an ability, the copy will counter with the same ability. You may choose new targets for the copied ability.%rskipcard Don't Look Back/A/Return one card in the discard pile to your hand.%rskipcard Effing Hail (5)/T/Each turn, deal X Damage to a Character of your choice, where X is the number of turns this Location has been in play.%rskipcard Execution/A/Remove a Character from the game.%rskipcard Grace (2)/T/Oneshot (3 AP) Eyeroll - Target player discards a card.%rCounter (2 AP) "What?" - Ability does not target anything.%rskipcard Trip (2)/T/Basic (3 AP) Martinis! - +1 HP to all your Characters.%rOneshot (3 AP) We'll be Okay - If you have another Love Character, return target Character to owner's hand.%rskipcard Ginormo Sword (+2)/T/Attack (3 AP) Long and Thick My Ginormo - 5 Damage %rskipcard Gunlimb (2)/T/Conditional When this comes into play, reveal cards from your deck until you find two Equipments, then play them attached to this card.%rskipcard I Am Your Moon/A/Play a Character as if it were a Location. It counts both as a Location and as a Character under your control.%rskipcard Tower of Heaven (3)/T/When this comes into play, its owner chooses a number X. Abilities and Actions that cost X AP cannot be used.%rskipcard Tower of Greed (4)/T/When this leaves play, destroy all Characters and Equipment in play.%rskipcard Skysphere (3)/T/All Actions and Abilities use -1 AP.%rskipcard Verge (3)/T/Players draw from their discard piles and discard on to their draw piles.%rskipcard Trixie (1)/T/Has +1 AP for each other Support Character you control.%rAttack (2 AP) Bomb Throw - 2 Damage %rskipcard Troy (1)/T/Has +1 Defense for each other Support Character you control.%rAttack (2 AP) Brick Push - 2 Damage %rskipcard Princess (2)/T/Basic (1 AP) Ambiguous Aid - +2 Attack or -2 Attack to Target until end of turn. Can be used as a Counter.%rCounter Explode - 4 Damage to Target, destroy this.%rskipcard Reimu (5)/T/Attack (5 AP) Danmaku - 3 Damage to all enemies%rAttack (2 AP) Yin Yang Orb - 2 Damage %rOneshot Barrier - Target does not recover APs until your next turn.%rskipcard Marisa (4)/T/Attack (3 AP) Stream Laser - 4 Damage, Attack =0%rAttack (2 AP) Laser Charge - +1 Attack %rskipcard Subject K (3)/T/Takes no Damage. Loses 1 HP whenever a card is drawn.%rAttack (3 AP) Pathspace - Look at a card in target library. You may destroy it.%rskipcard Gomez (1)/T/Attack (1 AP) Bop - 1 Damage %rBasic (2 AP) 3D Flip - Rearrange the characters in play.%rskipcard RunMan (1)/T/Conditional Coming Through! - 1 Damage to all opponents when this comes into play.%rOneshot Away! - Return this to your hand.%rskipcard Ogmo (1)/T/skipcard Darwinian (1)/T/You can have any number of this in your deck and in play. Playing this does not count as your Character drop this turn.%rAttack (1 AP) Laser - 1 Damage %r@emit [name(%#)] pastes the Indie Card Story CCG card set into the Dvorak Engine.