Dvorak Export: Indie Card Story CCG card set


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Spelunker (4)/T/Attack (3 AP) Whip - 3 Damage %rBasic (5 AP) Bomb - At the start of the next turn, 2 Damage to all Characters.%r
skipcard Damsel (2)/T/Basic (1 AP) Kiss - +1 Damage to Target %r
skipcard Quote (5)/T/Attack (2 AP) Spur - 2 Damage %rAttack (5 AP) Charge - +1 Attack %rCounter (3 AP) Booster - -3 Damage %r
skipcard Sexy Hiker (2)/T/Attack (2 AP) Hammer Time - 6 Damage %rAttack (1 AP) Ball - 1d4 Damage %rBasic (1 AP) Bounce - +1d6-2 AP %r
skipcard Tim (3)/T/Attack (2 AP) Jump - 2 Damage %rBasic (3 AP) Warp - +1 AP to Target %rConditional (5 AP) When destroyed, return to player's hand.%r
skipcard Zeta (3)/T/Attack (3 AP) Jump - 3 Damage, +2 AP on kill%r
skipcard Zee Tee (1)/T/Attack (2 AP) Jump - 2 Damage %rBasic (3 AP) Evert - for all your other Chars, search deck for an Evil Character of same/lower level and put in play%r
skipcard Grinning Colossus (5)/T/Takes no Damage from attacks.%rAttack (2 AP) Fire Shower - 1 Damage %r
skipcard Calamity Annie (4)/T/Attack (3 AP) Shot - 2 Damage %rAttack (5 AP) Hat - 4 Damage, -1 AP to Target %rCounter (3 AP) Quick Draw - 2 Damage to attacker%r
skipcard Valentine (2)/T/Basic (1 AP) Medicine - +2 HP to Character with 2 HP or less.%rCounter (1 AP) Vanish - Return this to your hand.%r
skipcard Jill (2)/T/Whipping Girl - Gains +1 AP per Damage taken. AP does not reset.%rBasic (8 AP) Friends In High Places - Search deck for a Lv 5 Character and play it.%r
skipcard The Kid (1)/T/Can be played from graveyard like it was in your hand.%rAttack (2 AP) Gun - 1 Damage %r
skipcard Golden Knight (4)/T/Conditional Bonesaw - +3 Attack after 3 kills.%rAttack (2 AP) Punch - 2 Damage %rAttack (3 AP) Boomerang - 4 Damage %r
skipcard G.E.N.E.R.I.C Gun (+4)/T/Attack (1 AP) 2 Damage, ignores Defense %r
skipcard Sea Cake (+1)/T/Basic (2 AP) Recover 1 HP.%r
skipcard Karoshi/A/Destroy this Character. If you do, draw three cards.%r
skipcard The Queen (5)/T/Constraints - All actions use +1 AP.%rAttack (2 AP) Fire Heads - 2 Damage %rAttack (3 AP) Spikes - 2 Damage to all others%r
skipcard Xaos Runner (3)/T/Rubberband AI - MaxAP equals highest MaxAP of all Characters in play.%rAttack (2 AP) Jump - 2 Damage %rOneshot (5 AP) Outrun - Draw a card.%r
skipcard Lemeza (4)/T/Attack (3 AP) Whip - 3 Damage %rAttack (1 AP) Shuriken - 1 Damage %rOneshot (4 AP) Lamp of Time - +1 AP to All your Characters%r
skipcard Juni (1)/T/Attack Umbrella - Does not take Damage from attackers in front of this.%rBasic (3 AP) Detector - Look at top card of target player's deck.%r
skipcard Gish (3)/T/Attack (2 AP) Bop - 1 Damage %rBasic (2 AP) Heavyform - +1 Defense, -1 MaxAP %rBasic (2 AP) Spikeform - +1 Attack, -1 Defense %rBasic (2 AP) Flowform - +1 MaxAP, -1 Attack %r
skipcard Sir McStumbles (1)/T/When damaged, MaxAP =0.%rBasic (0 AP) Recover - MaxAP =5.%rAttack (3 AP) Gold Jump - 3 Damage, +2 AP on kill%r
skipcard Chzo (5)/T/Evil Characters have +3 Attack, +3 HP and +3 MaxAP.%r
skipcard Cabadath (5)/T/Attack (2 AP) Pike - 2 Damage %rAttack (4 AP) Heartbreaker - -2 Defense to Target, 4 Damage %rAttack (6 AP) it hurts - Kills%rBasic (3 AP) Approach - +1 MaxAP %r
skipcard Citizen Abel (4)/T/Attack (3 AP) Freon Spray - -1 MaxAP, -1 Defense %rAttack (2 AP) Ball-Peen Hammer - 3 Damage %rOneshot (3 AP) Camera - Look at target opponent's hand.%r
skipcard Death Worm (3)/T/AP does not reset.%rOneshot Burrow - +2 AP %rAttack (2 AP) Tremors - 4 Damage %r
skipcard Nicole & Edwin (2)/T/Attack (2 AP) Beagle Rescue - +1 HP to all Cute characters you control.%rAttack (1 AP) Owl - 1 Damage %r
skipcard Iji (5)/T/Basic (1 AP) Nanogun - Discard a card. This gains an Attack ability from that card. %rAttack (3 AP) Blast - 2 Damage %r
skipcard Beethro (2)/T/Attack (4 AP) Big Honking Sword - 4 Damage. Target can't attack on their next turn.%r
skipcard Pose like a team.../A/Destroy all your Characters in play. Search your deck for three Characters that share a type and put them into play.%r
skipcard Bunny (3)/T/Poor Handling - This Character's non-Passive actions are always One-Shot.%rOneshot Flying Knife - 3 Damage %r
skipcard Xoldier (1)/T/MaxAP equals the number of Xoldier cards still in your deck.%rAttack (1 AP) Gun - 1 Damage %r
skipcard Trilby (4)/T/Attack (3 AP) Grolly - 2 Damage, AP = 0%rCounter (3 AP) Flit - +3 Defense %rOneshot (5 AP) Art of Theft - Take any Equipment card in play and equip it on this%r
skipcard John DeFoe (3)/T/Attack (1 AP) Machete - 1 Damage, kills Character with 0 AP.%r
skipcard The Queen's Tower (3)/T/All Actions and Abilities use +1 AP.%r
skipcard VVVVVV Dimension (2)/T/Unflip all Characters when this enters or leaves play. Unflipped Characters can't attack flipped Characters. Characters may flip or unflip for 2 AP.%r
skipcard Mountain Man (3)/T/Attack (2 AP) Hammer - 2 Damage %rAttack (5 AP) Boulder - 3 Damage. Hits three enemies at random. May hit the same target more than once.%rOneshot (3 AP) Destroys Location.%r
skipcard Endless Forest (3)/T/Characters can't use Attack Actions.%r
skipcard The Graveyard (3)/T/Every turn, each Character has a 1 in 6 chance of being destroyed.%r
skipcard AaaAAaAAA!!!/A/Destroy the character(s) with the smallest MaxAP in play.%r
skipcard ROM CHECK FAIL/A/Reveal cards from your deck until you find a Location and put it in play. All players may replace Characters they have in play with a Character of equal or lesser Level in their hands.%r
skipcard Home (4)/T/AP does not reset at the start of the turn. All Characters gain 1 AP at the start of their controller's turn.%r
skipcard Puppy Drome (2)/T/Instead of drawing at the start of your turn, take the top two cards of your deck without looking, put one in your hand and discard the other.%r
skipcard Shotgun Ninja (3)/T/Attack (3 AP) Shotgun - 3 Damage %rAttack (3 AP) Grenade - 2 Damage to all enemies%r
skipcard Xoda Rap (5)/T/Attack (1 AP) Rapid Punch - 1 Damage, +3 Damage if this is the third time this is used in this turn.%rAttack (4 AP) Spin Kick - 2 Damage to all enemies%rCounter (2 AP) Dodge Kick - -2 Damage, 2 Damage to atk%r
skipcard Noitu Love (4)/T/Attack (1 AP) Rapid Punch - 1 Damage %rAttack (4 AP) Mindwave - Discard X cards. Deal X Damage to all enemies.%rCounter (2 AP) Monkey Dodge - -2 Damage %r
skipcard Curly (5)/T/Attack (1 AP) Machine Gun - 1 Damage %rAttack (1 AP) Bubbler - +1 Attack till end of turn%rCounter (2 AP) Tow Rope - Switch targets for a single attack.%r
skipcard Nemesis (+2)/T/Attack (3 AP) 1 Damage +1 Damage for each HP below the Character's maximum.%r
skipcard Madotsuki (4)/T/Attack (3 AP) Knife - 2 Damage %rOneshot (4 AP) Dream - Draw a card.%rCounter (2 AP) Pinch - Destroy Location in play, return this to owner's hand%r
skipcard Mimic Potion/A/Put in play a copy of target Character. Whenever that Character uses an ability, the copy will counter with the same ability. You may choose new targets for the copied ability.%r
skipcard Don't Look Back/A/Return one card in the discard pile to your hand.%r
skipcard Effing Hail (5)/T/Each turn, deal X Damage to a Character of your choice, where X is the number of turns this Location has been in play.%r
skipcard Execution/A/Remove a Character from the game.%r
skipcard Grace (2)/T/Oneshot (3 AP) Eyeroll - Target player discards a card.%rCounter (2 AP) "What?" - Ability does not target anything.%r
skipcard Trip (2)/T/Basic (3 AP) Martinis! - +1 HP to all your Characters.%rOneshot (3 AP) We'll be Okay - If you have another Love Character, return target Character to owner's hand.%r
skipcard Ginormo Sword (+2)/T/Attack (3 AP) Long and Thick My Ginormo - 5 Damage %r
skipcard Gunlimb (2)/T/Conditional When this comes into play, reveal cards from your deck until you find two Equipments, then play them attached to this card.%r
skipcard I Am Your Moon/A/Play a Character as if it were a Location. It counts both as a Location and as a Character under your control.%r
skipcard Tower of Heaven (3)/T/When this comes into play, its owner chooses a number X. Abilities and Actions that cost X AP cannot be used.%r
skipcard Tower of Greed (4)/T/When this leaves play, destroy all Characters and Equipment in play.%r
skipcard Skysphere (3)/T/All Actions and Abilities use -1 AP.%r
skipcard Verge (3)/T/Players draw from their discard piles and discard on to their draw piles.%r
skipcard Trixie (1)/T/Has +1 AP for each other Support Character you control.%rAttack (2 AP) Bomb Throw - 2 Damage %r
skipcard Troy (1)/T/Has +1 Defense for each other Support Character you control.%rAttack (2 AP) Brick Push - 2 Damage %r
skipcard Princess (2)/T/Basic (1 AP) Ambiguous Aid - +2 Attack or -2 Attack to Target until end of turn. Can be used as a Counter.%rCounter Explode - 4 Damage to Target, destroy this.%r
skipcard Reimu (5)/T/Attack (5 AP) Danmaku - 3 Damage to all enemies%rAttack (2 AP) Yin Yang Orb - 2 Damage %rOneshot Barrier - Target does not recover APs until your next turn.%r
skipcard Marisa (4)/T/Attack (3 AP) Stream Laser - 4 Damage, Attack =0%rAttack (2 AP) Laser Charge - +1 Attack %r
skipcard Subject K (3)/T/Takes no Damage. Loses 1 HP whenever a card is drawn.%rAttack (3 AP) Pathspace - Look at a card in target library. You may destroy it.%r
skipcard Gomez (1)/T/Attack (1 AP) Bop - 1 Damage %rBasic (2 AP) 3D Flip - Rearrange the characters in play.%r
skipcard RunMan (1)/T/Conditional Coming Through! - 1 Damage to all opponents when this comes into play.%rOneshot Away! - Return this to your hand.%r
skipcard Ogmo (1)/T/
skipcard Darwinian (1)/T/You can have any number of this in your deck and in play. Playing this does not count as your Character drop this turn.%rAttack (1 AP) Laser - 1 Damage %r
@emit [name(%#)] pastes the Indie Card Story CCG card set into the Dvorak Engine.

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