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Allows play of A, B, D, E, and G cards.
A plain, boring green lawn. |
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Card : NARF |
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Allows play of A, B, C, D, E, F and G cards.
A not so boring green lawn now that it has a patio! |
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Card : NARF |
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HP:5 MP:5 Attacks: Nibble - 2 HP damage, costs 2 MP, auto kills plants.
A bunny. Not to be confused with a Bunneh. |
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Card : NARF |
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HP:7 MP:3 Attacks: Nibble - 2 HP damage, costs 2 MP, auto kills plants.
A Bunneh. Not to be confused with a bunny. |
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Card : NARF |
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HP:5 MP:5 Attacks: Nibble - 2 HP damage, costs 2 MP, auto kills plants. NINJA FLIP OUT - 5 HP damage, costs 5 MP.
"Ever seen Monty Python and the Holy Grail?" |
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Card : NARF |
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HP:10 MP:2 Attacks: Heal - Costs 1 MP. Heal one card on Carrots side for 3 HP. Carrot Regenerates MP at 1 MP per 2 turns.
Food for a Bunny. |
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Card : NARF |
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HP:3 MP:10 Attacks: Spawn - Costs 3 MP, Create another grass with half as much HP as the original on your side. Whipper - Costs 2 MP, deal 1 HP damage to on target. Grass regenerates MP at 2 MP per 1 turns.
Grows just about everywhere, and in nowhere too. |
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Card : NARF |
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Only playable if you have at least 2 Grass in play. HP:7 MP:17 Attacks - Poison Dart - Hits only animals. Costs 3 MP, Deals 1 HP damage and poisons enemy. Overgrow - Only hits vegetables that are not grass or bamboo. Costs 3 MP. Flip a coin. if it is heads, deal instant death. If tails, half Bamboo's HP.
Take some grass and supersize it. |
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Card : NARF |
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Costs 2 PMP. Destroy any cards on the field (Both fields) that are Bamboo or Grass.
Prepare to die, mister Grass... |
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Card : NARF |
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