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If no one controls any Defender Things, you win the game. |
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Card : eskimoboy |
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The Antithesis To Coherent Thought |
1 |
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Defender Thing |
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If The Antithesis To Coherent Thought is destroyed, you must discard a card at random, take 1 damage, and destroy a Thing you control. Action: put an insane counter on this card. if there are 3 insane counters on this card, you win.
So insane it just might work. |
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Card : eskimoboy |
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Your HP becomes 3. Play only if you have 1 HP or control no Defender Things.
Next time, you might not be so lucky. (well, for sure you won't, because there's only one Really Great Medic and no way to retrieve Action cards. So you won't be so lucky next time.) |
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Card : eskimoboy |
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Play Slow-Acting Poison onto a Defender Thing. At the end of each of that Defender Thing's controller's turns, the Defender Thing takes 1 damage.
The slow but sure version of Fast-Acting Poison. |
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Card : eskimoboy |
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Play Fast-Acting Poison onto a Defender Thing. At the end of the Defender Thing's controller's turn, the Defender Thing takes 3 damage and Fast-Acting poison is destroyed.
The fast version of Slow-Acting Poison. |
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Card : eskimoboy |
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Destroy a Thing, but not a Defender Thing.
ew. |
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Card : eskimoboy |
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Deal 1 damage to a player, even if they control a Defender Thing. The target may discard a card to take control of Hand Grenade Tennis and choose a new target to take damage. (Who also gets a chance to discard a card, continuing the sequence.) |
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Card : eskimoboy |
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Deal 3 damage to a Defender Thing. |
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Card : eskimoboy |
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Underestimate The Opposition |
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Action |
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Play only if you have less Things in play than your opponent(s). Target player destroys a Defender Thing they control or takes 1 damage.
Oh. So there are ten THOUSAND of them. |
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Card : eskimoboy |
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