Dvorak Export: Hour of randomness


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Hour_of_randomness&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Large Rock	hour_of_randomness	defender_thing	Defender Thing	1		um. It's a rock. And it's big.	eskimoboy
Ant-Sized Harpoon	hour_of_randomness	action	Action		Deal 1 damage to a Defender thing or unprotected player.		eskimoboy
only i can see the moon's master plan	hour_of_randomness	thing	Thing		You may play the top card of the deck as though it was in your hand. Action: look at the top card of the deck.		eskimoboy
Nuclear Apocalypse	hour_of_randomness	action	Action		Deal 3 damage to a Defender thing or unprotected player.	it could be wor- DONT SAY IT!	eskimoboy
Large Rock	hour_of_randomness	defender_thing	Defender Thing	1		um. It's a rock. And it's big.	eskimoboy
Ant-Sized Harpoon	hour_of_randomness	action	Action		Deal 1 damage to a Defender Thing or unprotected player	How do I hold it?   Like an ant!   ...What?	eskimoboy
only i can see the moon's master plan	hour_of_randomness	thing	Thing		You may play the top card of the deck as though it was in your hand.  Action: look at the top card of the deck.		eskimoboy
Nuclear Apocalypse	hour_of_randomness	action	Action		Deal 5 damage to a Defender thing or unprotected player.	it could be wor- DONT SAY IT!	eskimoboy
Strength in Numbers	hour_of_randomness	action	Action		Draw a card for each person that you are.	we don't have multiple personalities. *twitch*	eskimoboy
The Pie Is Not All Mine	hour_of_randomness	action	Action		Draw four cards. Give one to an opponent, and keep the rest.		eskimoboy
Wall of Paper	hour_of_randomness	defender_thing	Defender Thing	6	Action+Thing: destroy Wall of Paper. Any player may use this ability.	So I said to myself, self, it looks like that thing could survive a Nuclear Apocalypse. Then I looked closer.	eskimoboy
Electric Barbed Wire Pit Trap With Poison Spikes	hour_of_randomness	defender_thing	Defender Thing	2	Whenever this card takes any amount of damage, you may have this card deal 1 damage to a Defender thing or unprotected player.	EBWPTWPS has a nice ring to it.	eskimoboy
Cannon	hour_of_randomness	defender_thing	Defender Thing	1	Action: deal 1 damage to a Defender thing or unprotected player.	A pirate's card for me.	eskimoboy
Piece of Glass	hour_of_randomness	defender_thing	Defender Thing	1			eskimoboy
Behold The God Who Is Not	hour_of_randomness	action	Action		Deal 1 damage to all Defender Things and unprotected players.	If he's a "god" who isn't, then why do we fear his wra-    *struck by falling objects*	eskimoboy
Corpse Recycler	hour_of_randomness	action	Action		Take a Defender Thing with HP 3 or less out of the discard pile and into play under your control.	We recycle!	eskimoboy
The Watchtower Is Watching	hour_of_randomness	thing	Thing		When anyone (even you! D:) plays a Defender Thing, flip a coin. On heads, the Defender Thing takes 1 damage.		eskimoboy
Meme	hour_of_randomness	defender_thing	Defender Thing	1	While Meme is in play, all Defender Things are counted as having 1 HP.	imma firin' mah  NINE THOUSAANND!	eskimoboy
Asylum	hour_of_randomness	defender_thing	Defender Thing	1	Play on a Thing or Defender Thing. Treat that Thing's text as blank.		eskimoboy
Mystery Bob's Mystery Lair	hour_of_randomness	thing	Thing		Action: regenerate 1 point of health on a Defender Thing you control, up to its original maximum. That Defender Thing cannot protect you this turn.	...of mystery.	eskimoboy
Water Is Splashy	hour_of_randomness	action	Action		Choose one: Deal 2 damage to a Defender Thing or unprotected player. OR Deal 1 damage to two separate Defender Things or unprotected players.		eskimoboy
Suddenly Mercenaries	hour_of_randomness	action	Action		Note the number of Things each player controls. Shuffle all Things in play together, and return a number of Things to each player equal to the number of Things that they started with.	...sounds better that Quickly Traitors.	eskimoboy
Unreliable Bodyguard	hour_of_randomness	defender_thing	Defender Thing	2	Whenever Unreliable Bodyguard would be dealt damage, flip a coin. On heads, you take 1 damage and Unreliable Bodyguard remains unharmed. On tails, Unreliable Bodyguard takes damage as normal.	For the last time, BAGELS ARE NO REASON TO ABANDON THE PRESIDENT!	eskimoboy
Pack of Zombies	hour_of_randomness	defender_thing	Defender Thing	X	This card comes into play with 3 zombie tokens on it. This card's HP is the number of zombie tokens on it. Action: move a zombie token onto a Thing. You control Things with zombie tokens on them. When this card leaves play, destroy all zombie tokens and return all taken Things to their owners.		eskimoboy
Shoot It	hour_of_randomness	action	Action		Deal 2 damage to a Defender Thing or unprotected player.		eskimoboy
5-Foot Thick Depleted Uranium Walls	hour_of_randomness	defender_thing	Defender Thing	3		Well, it looks very sturdy, but how do you breathe in there? Are there air holes or something? Wouldn't that defeat the purpose if you had to keep opening the door to get air? And what do you do about the radiation? Shut up.	eskimoboy
We Need More Bombs	hour_of_randomness	action	Action		Do 1 damage to a Defender Thing or unprotected player, then flip a coin. On heads, do 1 more damage to a Defender thing or unprotected player. Repeat this process until tails comes up.		eskimoboy
The Carpet Has Betrayed Us	hour_of_randomness	action	Action		Do 1 damage to a Defender Thing or unprotected player.		eskimoboy
Low Self Esteem	hour_of_randomness	action	Action		Reduce the HP of target Defender Thing to 1.	It won't kill 'em, but it helps.	eskimoboy
Invis-o-Bill	hour_of_randomness	action	Action		Deal 1 damage to a player, even if they control a Defender Thing.		eskimoboy
Super Sniper Rifle	hour_of_randomness	action	Action		Deal 1 damage to a player, even if they control a Defender Thing.	It shoots super bullets at super long range with super accuracy for super effectiveness against infantry, unless the rifle is fulfilling a super anti-materiel role, in which case it disables the target with super efficiency.	eskimoboy
Untrained Defensive Troops	hour_of_randomness	defender_thing	Defender Thing	2	If Untrained Defensive Troops is dealt damage but not destroyed, return it to your hand.	They're shootin' at us! RUN!	eskimoboy
Swiss Bank	hour_of_randomness	defender_thing	Defender Thing	4	You may place one card face down under Swiss Bank. Action+Discard a card: Put the face down card under Swiss Bank into play under your control. If Swiss Bank is destroyed, the opponent may put the face down card under it into their hand.		eskimoboy
...With Necromancy Action!	hour_of_randomness	action	Action		Return a Thing from the discard pile to play under your control. If it is a Defender Thing, it has 1 HP		eskimoboy
The Only Duplicates	hour_of_randomness	defender_thing	Defender Thing	1	If this card is in play when The Only Duplicates comes into play, put a health counter on each one.	I'm feeling uncreative.	eskimoboy
The Only Duplicates	hour_of_randomness	defender_thing	Defender Thing	1	If this card is in play when The Only Duplicates comes into play, put a health counter on each one.	I'm feeling uncreative.	eskimoboy
Nobody Has To Die Today	hour_of_randomness	action	Action		If no one controls any Defender Things, you win the game.		eskimoboy
The Antithesis To Coherent Thought	hour_of_randomness	defender_thing	Defender Thing	1	If The Antithesis To Coherent Thought is destroyed, you must discard a card at random, take 1 damage, and destroy a Thing you control. Action: put an insane counter on this card. if there are 3 insane counters on this card, you win.	So insane it just might work.	eskimoboy
Really Great Medic	hour_of_randomness	action	Action		Your HP becomes 3. Play only if you have 1 HP or control no Defender Things.	Next time, you might not be so lucky. (well, for sure you won't, because there's only one Really Great Medic and no way to retrieve Action cards. So you won't be so lucky next time.)	eskimoboy
Slow-Acting Poison	hour_of_randomness	thing	Thing		Play Slow-Acting Poison onto a Defender Thing. At the end of each of that Defender Thing's controller's turns, the Defender Thing takes 1 damage.	The slow but sure version of Fast-Acting Poison.	eskimoboy
Fast-Acting Poison	hour_of_randomness	thing	Thing		Play Fast-Acting Poison onto a Defender Thing. At the end of the Defender Thing's controller's turn, the Defender Thing takes 3 damage and Fast-Acting poison is destroyed.	The fast version of Slow-Acting Poison.	eskimoboy
A Messy Death	hour_of_randomness	action	Action		Destroy a Thing, but not a Defender Thing.	ew.	eskimoboy
Hand Grenade Tennis	hour_of_randomness	action	Action		Deal 1 damage to a player, even if they control a Defender Thing. The target may discard a card to take control of Hand Grenade Tennis and choose a new target to take damage. (Who also gets a chance to discard a card, continuing the sequence.)		eskimoboy
Minefield	hour_of_randomness	action	Action		Deal 3 damage to a Defender Thing.		eskimoboy
Underestimate The Opposition	hour_of_randomness	action	Action		Play only if you have less Things in play than your opponent(s). Target player destroys a Defender Thing they control or takes 1 damage.	Oh. So there are ten THOUSAND of them.	eskimoboy
look how existing i am	hour_of_randomness	action	Action		Regain any health lost in the previous turn.	you sure are.	eskimoboy

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