Dvorak Export: Homestuck booster pack


Instructions

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When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

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Seer of Void
Thing
Action: If you have no cards in hand, look at the top four cards of the deck and put them back in any order.

Through you, the irrelevant makes itself seen.
Card : ChippyYYZ
Prince of Time
Thing
At the end of each opponent's turn, put a Time Counter on Prince of Time if that player did not play an Action and a Thing.
At the end of your turn, you may remove as many Time Counters from Prince of Time as you have opponents plus one. If you do, target opponent skips his or her next turn.

You use wasted seconds to lay waste to entire days.
Card : ChippyYYZ
Heir of Hope
Thing
Action: Gain a Token. Its type is the name of target Action card in the discard pile.
Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.

Through you, lost possibilities present themselves.
Card : ChippyYYZ
Maid of Mind
Thing
When Maid of Mind enters play, draw two cards.
Once during your turn, you may discard a card to play an additional Action this turn.

You not only make choices, you create choices.
Card : ChippyYYZ
Page of Blood
Thing
When you discard a card, you may put it under Page of Blood instead of into the discard pile.
At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing."

Through you, many bonds find a place to anchor themselves.
Card : ChippyYYZ
Mage of Light
Thing
When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.

You see the most essential path.
Card : ChippyYYZ
Knight of Breath
Thing
When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.
Action: Return Knight of Breath to your hand.

You move as freely as the wind, but with the force to lift anything in your wake.
Card : ChippyYYZ
Rogue of Life
Thing
Action: Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.

Through you, power redistributes itself.
Card : ChippyYYZ
Sylph of Heart
Thing
At the beginning of your turn, choose one: If since your last turn you
(a) discarded a card, draw a card.
(b) had a Thing destroyed, return one of them to your hand.
(c) lost control of a Thing, gain control of one of them.
(d) skipped a turn, draw a card and play an extra card this turn.

Through you, the innate soul finds restoration.
Card : ChippyYYZ
Thief of Doom
Thing
When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead (but not both).

You take for yourself the sacrifices of others.
Card : ChippyYYZ
Bard of Space
Thing
When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.
Once during your turn, you may discard a card to play an additional Thing this turn.

Through you, creation tears itself apart.
Card : ChippyYYZ
Witch of Rage
Thing
When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.

You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.
Card : ChippyYYZ
Doom/Time: Consumptive Cadence
Action - Fraymotif
If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.

Inexorable progression and sacrifice.
Card : ChippyYYZ
Mind/Breath: Judgement Giocoso
Action - Fraymotif
Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.

Direction and decision.
Card : ChippyYYZ
Rage/Light: Finality's Concerto
Action - Fraymotif
Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.

Closed-mindedness and essentiality.
Card : ChippyYYZ
Life/Space: Energized Overture
Action - Fraymotif
For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.

Power and creation.
Card : ChippyYYZ
Heart/Blood: Heartbeat Chorus
Action - Fraymotif
Choose a creator. For each player, gain control of target Thing they control by that creator.

Soul and unifying pacts.
Card : ChippyYYZ
Hope/Void: Miraculous Caesura
Action - Fraymotif
Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.

Belief and obscurity
Card : ChippyYYZ
Time/Hope: Clockwork Improvisation
Action - Fraymotif
Each opponent may choose a Thing they control to be destroyed. Draw three cards, minus one for each Thing destroyed this way.

Decay and possibility.
Card : ChippyYYZ
Breath/Doom: Gale-Wind Counterpoint
Action - Fraymotif
Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.

Detachment and consequences.
Card : ChippyYYZ
Light/Mind: Melodic Gambit
Action - Fraymotif
Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.

Agency and calculation.
Card : ChippyYYZ
Space/Rage: Isolating Scherzo
Action - Fraymotif
Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.

Position and restriction.
Card : ChippyYYZ
Blood/Life: Chains of Crescendo
Action - Fraymotif
Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.

Bonds and energy.
Card : ChippyYYZ
Void/Heart: Dissonant Selves
Action - Fraymotif
Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn.

Submission and innate desire.
Card : ChippyYYZ

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