This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Homestuck_booster_pack&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Seer of Void homestuck_booster_pack thing Thing [[File:void.png Action: If you have no cards in hand, look at the top four cards of the deck and put them back in any order. Through you, the irrelevant makes itself seen. ChippyYYZ Prince of Time homestuck_booster_pack thing Thing [[File:time.png At the end of each opponent's turn, put a Time Counter on Prince of Time if that player didn't play an Action and a Thing. At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn. You use wasted seconds to lay waste to entire days. ChippyYYZ Heir of Hope homestuck_booster_pack thing Thing [[File:hope.png Action: Gain a Token. Its type is the name of target Action card in the discard pile. Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control. Through you, lost possibilities present themselves. ChippyYYZ Maid of Mind homestuck_booster_pack thing Thing [[File:mind.png When Maid of Mind enters play, draw two cards. Once during your turn, you may discard a card to play an additional Action this turn. You not only make choices, you create choices. ChippyYYZ Page of Blood homestuck_booster_pack thing Thing [[File:blood.png When you discard a card, you may put it under Page of Blood instead of into the discard pile. At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing." Through you, many bonds find a place to anchor themselves. ChippyYYZ Mage of Light homestuck_booster_pack thing Thing [[File:light.png When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it. You see the most essential path. ChippyYYZ Knight of Breath homestuck_booster_pack thing Thing [[File:breath.png When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand. Action: Return Knight of Breath to your hand. You move as freely as the wind, but with the force to lift anything in your wake. ChippyYYZ Rogue of Life homestuck_booster_pack thing Thing [[File:life.png Action: Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand. Through you, power redistributes itself. ChippyYYZ Sylph of Heart homestuck_booster_pack thing Thing [[File:heart.png At the beginning of your turn, choose one: If since your last turn you (a) discarded a card, draw a card. (b) had a Thing destroyed, return one of them to your hand. (c) lost control of a Thing, gain control of one of them. (d) skipped a turn, draw a card and play an extra card this turn. Through you, the innate soul finds restoration. ChippyYYZ Thief of Doom homestuck_booster_pack thing Thing [[File:doom.png When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead (but not both). You take for yourself the sacrifices of others. ChippyYYZ Bard of Space homestuck_booster_pack thing Thing [[File:space.png When this or another Thing enters play, that Thing's controller may target a player and have them discard a card. Once during your turn, you may discard a card to play an additional Thing this turn. Through you, creation tears itself apart. ChippyYYZ Witch of Rage homestuck_booster_pack thing Thing [[File:rage.png When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things. You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you. ChippyYYZ Doom/Time: Consumptive Cadence homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:doom.png If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn. Inexorable progression and sacrifice. ChippyYYZ Mind/Breath: Judgement Giocoso homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:mind.png Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order. Direction and decision. ChippyYYZ Rage/Light: Finality's Concerto homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:rage.png Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards. Closed-mindedness and essentiality. ChippyYYZ Life/Space: Energized Overture homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:life.png For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn. Power and creation. ChippyYYZ Heart/Blood: Heartbeat Chorus homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:heart.png Choose a creator. For each player, gain control of target Thing they control by that creator. Soul and unifying pacts. ChippyYYZ Hope/Void: Miraculous Caesura homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:hope.png Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it. Belief and obscurity ChippyYYZ Time/Hope: Clockwork Improvisation homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:time.png Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't. Decay and possibility. ChippyYYZ Breath/Doom: Gale-Wind Counterpoint homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:breath.png Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control. Detachment and consequences. ChippyYYZ Light/Mind: Melodic Gambit homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:light.png Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way. Agency and calculation. ChippyYYZ Space/Rage: Isolating Scherzo homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:space.png Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities. Position and restriction. ChippyYYZ Blood/Life: Chains of Crescendo homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:blood.png Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card. Bonds and energy. ChippyYYZ Void/Heart: Dissonant Selves homestuck_booster_pack action_fraymotif Action - Fraymotif [[File:void.png Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn. Submission and innate desire. ChippyYYZ