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If the Flood control the Truth and Reconcilliation, you win. |
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www.dvorakgame.co.uk |
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If the Covenant control the Control Room and have a human prisoner and the Index there, you win.
Turns out they were right all along. |
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www.dvorakgame.co.uk |
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If a flood has been in play, Humanity controls the Control Room, and the Index and Guilty Spark are there, you win. |
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www.dvorakgame.co.uk |
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If The Master Chief and a Warthog are in The Pillar of Autumn, you win. |
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www.dvorakgame.co.uk |
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The Truth and Reconcilliation |
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Thing - Location |
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Comes into play with 15 points of Covenant. Covenant vehicles may always be played here. |
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www.dvorakgame.co.uk |
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Human vehicles may always be played here. |
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www.dvorakgame.co.uk |
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Transport Action: Search the deck for a location and play it. |
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www.dvorakgame.co.uk |
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Comes into play with 15 points of Sentinels. |
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www.dvorakgame.co.uk |
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Comes into play with 15 points of Humanity. |
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www.dvorakgame.co.uk |
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The first time troops occupy this location, add 15 points of Flood. |
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www.dvorakgame.co.uk |
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Action: Search the deck for a location and put it into your hand. |
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www.dvorakgame.co.uk |
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Add 2 points of Covenant to a location. |
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www.dvorakgame.co.uk |
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Add 7 points of Covenant to a location. |
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www.dvorakgame.co.uk |
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Play at any time. Add 5 points of Covenant to a location. |
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www.dvorakgame.co.uk |
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Add 7 points of Sentinels to a location. |
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www.dvorakgame.co.uk |
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Add 10 points of Flood to a location. |
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www.dvorakgame.co.uk |
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Add 4 points of Humanity to a location. |
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www.dvorakgame.co.uk |
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Add 6 points of Humanity to a location. |
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www.dvorakgame.co.uk |
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Worth 4 points, takes 3 points to destroy. Cannot be assimilated by the Flood. Can be taken prisoner if alone. |
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www.dvorakgame.co.uk |
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Worth 10 points, takes 3 points to destroy. If The Chief would be destroyed, Flip two coins. If either is heads, he cannot be destroyed this round. |
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www.dvorakgame.co.uk |
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Worth 6 points, takes 3 points to destroy. |
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www.dvorakgame.co.uk |
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Worth 9 points, takes 4 points to destroy. |
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www.dvorakgame.co.uk |
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Worth 9 points, takes 7 points to destroy. 6 point bonus every other round. |
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www.dvorakgame.co.uk |
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Takes 7 points to destroy. 10 point bonus every other round. |
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www.dvorakgame.co.uk |
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Transport, Auto-Pilot When this is played, If any of the top 5 cards of the deck are a human vehicle, play one of them with this. You may play a human vehicle from your hand instead. Takes 3 points to destroy. |
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www.dvorakgame.co.uk |
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Transport, Auto-Pilot When this is played, If any of the top 5 cards of the deck are a Covenant vehicle, play one of them with this. You may play a Covenant vehicle from your hand instead. Worth 2 points, takes 3 points to destroy. |
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www.dvorakgame.co.uk |
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May transport, but only The Master Chief. Worth 4 points, takes 3 points to destroy. 3 point bonus every other round. |
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www.dvorakgame.co.uk |
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Playable only on the Library. |
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www.dvorakgame.co.uk |
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