This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Halo_deck&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator The Flood Escape halo action Action If the Flood control the Truth and Reconcilliation, you win. The Great Journey halo action Action If the Covenant control the Control Room and have a human prisoner and the Index there, you win. Turns out they were right all along. Contain the Outbreak halo action Action If a flood has been in play, Humanity controls the Control Room, and the Index and Guilty Spark are there, you win. Light Fuse, Run Away halo action Action If The Master Chief and a Warthog are in The Pillar of Autumn, you win. The Truth and Reconcilliation halo thing_location Thing - Location Comes into play with 15 points of Covenant. Covenant vehicles may always be played here. The Pillar of Autumn halo thing_location Thing - Location Human vehicles may always be played here. The Control Room halo thing_location Thing - Location 343 Guilty Spark halo thing Thing Transport Action: Search the deck for a location and play it. The Library halo thing_location Thing - Location Comes into play with 15 points of Sentinels. Human Ops Base halo thing_location Thing - Location Comes into play with 15 points of Humanity. The Swamp halo thing_location Thing - Location The first time troops occupy this location, add 15 points of Flood. The Silent Cartographer halo thing_location Thing - Location Action: Search the deck for a location and put it into your hand. Grunts halo action_reinforcement Action - Reinforcement Add 2 points of Covenant to a location. Elites halo action_reinforcement Action - Reinforcement Add 7 points of Covenant to a location. Camo Elites halo action_reinforcement Action - Reinforcement Play at any time. Add 5 points of Covenant to a location. Sentinels halo action_reinforcement Action - Reinforcement Add 7 points of Sentinels to a location. Flood halo action_reinforcement Action - Reinforcement Add 10 points of Flood to a location. Marines halo action_reinforcement Action - Reinforcement Add 4 points of Humanity to a location. ODSTs halo action_reinforcement Action - Reinforcement Add 6 points of Humanity to a location. Seargant Johnson halo thing Thing Worth 4 points, takes 3 points to destroy. Cannot be assimilated by the Flood. Can be taken prisoner if alone. The Master Chief halo thing Thing Worth 10 points, takes 3 points to destroy. If The Chief would be destroyed, Flip two coins. If either is heads, he cannot be destroyed this round. Ghost halo thing_vehicle Thing - Vehicle Worth 6 points, takes 3 points to destroy. Warthog halo thing_vehicle Thing - Vehicle Worth 9 points, takes 4 points to destroy. Scorpion halo thing_vehicle Thing - Vehicle Worth 9 points, takes 7 points to destroy. 6 point bonus every other round. Wraith halo thing_vehicle Thing - Vehicle Takes 7 points to destroy. 10 point bonus every other round. Pelican halo thing_vehicle Thing - Vehicle Transport, Auto-Pilot When this is played, If any of the top 5 cards of the deck are a human vehicle, play one of them with this. You may play a human vehicle from your hand instead. Takes 3 points to destroy. Covenant Dropship halo thing_vehicle Thing - Vehicle Transport, Auto-Pilot When this is played, If any of the top 5 cards of the deck are a Covenant vehicle, play one of them with this. You may play a Covenant vehicle from your hand instead. Worth 2 points, takes 3 points to destroy. Banshee halo thing_vehicle Thing - Vehicle May transport, but only The Master Chief. Worth 4 points, takes 3 points to destroy. 3 point bonus every other round. The Index halo thing Thing Playable only on the Library.