Dvorak Export: Halo deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Halo_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
The Flood Escape	halo	action	Action		If the Flood control the Truth and Reconcilliation, you win.		
The Great Journey	halo	action	Action		If the Covenant control the Control Room and have a human prisoner and the Index there, you win.	Turns out they were right all along.	
Contain the Outbreak	halo	action	Action		If a flood has been in play, Humanity controls the Control Room, and the Index and Guilty Spark are there, you win.		
Light Fuse, Run Away	halo	action	Action		If The Master Chief and a Warthog are in The Pillar of Autumn, you win.		
The Truth and Reconcilliation	halo	thing_location	Thing - Location		Comes into play with 15 points of Covenant. Covenant vehicles may always be played here.		
The Pillar of Autumn	halo	thing_location	Thing - Location		Human vehicles may always be played here.		
The Control Room	halo	thing_location	Thing - Location				
343 Guilty Spark	halo	thing	Thing		Transport Action:  Search the deck for a location and play it.		
The Library	halo	thing_location	Thing - Location		Comes into play with 15 points of Sentinels.		
Human Ops Base	halo	thing_location	Thing - Location		Comes into play with 15 points of Humanity.		
The Swamp	halo	thing_location	Thing - Location		The first time troops occupy this location, add 15 points of Flood.		
The Silent Cartographer	halo	thing_location	Thing - Location		Action:  Search the deck for a location and put it into your hand.		
Grunts	halo	action_reinforcement	Action - Reinforcement		Add 2 points of Covenant to a location.		
Elites	halo	action_reinforcement	Action - Reinforcement		Add 7 points of Covenant to a location.		
Camo Elites	halo	action_reinforcement	Action - Reinforcement		Play at any time.  Add 5 points of Covenant to a location.		
Sentinels	halo	action_reinforcement	Action - Reinforcement		Add 7 points of Sentinels to a location.		
Flood	halo	action_reinforcement	Action - Reinforcement		Add 10 points of Flood to a location.		
Marines	halo	action_reinforcement	Action - Reinforcement		Add 4 points of Humanity to a location.		
ODSTs	halo	action_reinforcement	Action - Reinforcement		Add 6 points of Humanity to a location.		
Seargant Johnson	halo	thing	Thing		Worth 4 points, takes 3 points to destroy.  Cannot be assimilated by the Flood.  Can be taken prisoner if alone.		
The Master Chief	halo	thing	Thing		Worth 10 points, takes 3 points to destroy. If The Chief would be destroyed, Flip two coins.  If either is heads, he cannot be destroyed this round.		
Ghost	halo	thing_vehicle	Thing - Vehicle		Worth 6 points, takes 3 points to destroy.		
Warthog	halo	thing_vehicle	Thing - Vehicle		Worth 9 points, takes 4 points to destroy.		
Scorpion	halo	thing_vehicle	Thing - Vehicle		Worth 9 points, takes 7 points to destroy. 6 point bonus every other round.		
Wraith	halo	thing_vehicle	Thing - Vehicle		Takes 7 points to destroy. 10 point bonus every other round.		
Pelican	halo	thing_vehicle	Thing - Vehicle		Transport, Auto-Pilot When this is played, If any of the top 5 cards of the deck are a human vehicle, play one of them with this.  You may play a human vehicle from your hand instead. Takes 3 points to destroy.		
Covenant Dropship	halo	thing_vehicle	Thing - Vehicle		Transport, Auto-Pilot When this is played, If any of the top 5 cards of the deck are a Covenant vehicle, play one of them with this.  You may play a Covenant vehicle from your hand instead. Worth 2 points, takes 3 points to destroy.		
Banshee	halo	thing_vehicle	Thing - Vehicle		May transport, but only The Master Chief. Worth 4 points, takes 3 points to destroy. 3 point bonus every other round.		
The Index	halo	thing	Thing		Playable only on the Library.		

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