Dvorak Export: Halo 4 deck


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Halo_4_deck&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
The Composer	halo_4	superweapon	Superweapon		Play this card on 5 enemy units. They are instantly destroyed.	You must have the either the Didact or the Superindex to use this card.	
The Superindex	halo_4	action	Action		If you have this and The Composer in your hand, you may use The Composer weapon against enemies.		
The Silent Cartographer	halo_4	action	Action		Play this card. You may peek at any opponent's 3 cards, but may not take them. Once finished looking, destroy this card.		
Cryptum	halo_4	prison	Prison		Play this card. You may remove 3 random cards from an opponent's hand and place them under this card. Leave this card on the playing field. When you are ready, you may destroy this card and return the imprisoned cards to the original owner.		
Old Forerunner Armor	halo_4	action	Action		Play this card on one of your armies (if any). That army is invincible against Covenant and UNSC, not Prometheans, for 5 turns. When 5 turns are up, destroy this card. That army is not invincible anymore.		
Requiem	halo_4	micro_dyson_sphere	Micro Dyson Sphere		This card has no self-properties.		
Spartan 117	halo_4	hero	Hero		Play this card on any 1-3 armies, and flip a coin. If heads, all targeted armies are destroyed. If tails, Spartan 117 cannot be played for 3 turns.	Play this on an enemy vehicle and flip a coin. If heads, move the vehicle to your hand and place S-117 with the vehicle. You now control it until it is destroyed. Tails: You cannot play S-117 for 5 turns.	
Thomas Lasky	halo_4	command	Command		Play this card on one of your armies. This army is now invincible for 2 turns. When 2 turns are up, remove Lasky from the army and place him in your deck or hand. He cannot be played for 3 turns, unless played on the UNSC Infinity.	You must have this card to use the UNSC Infinity.	
UNSC Infinity	halo_4	flagship	Flagship		Play this card on an enemy ship, army, or building. That card is now destroyed, and you may not play this card for 1 turn. This can be destroyed by the Super Particle Cannon, The Ruthless Mercy, or The Composer.	You must have Thomas Lasky to play this card.	
UNSC Vulture	halo_4	supership	Supership		Play this card on an enemy ship, army, or building, and flip a coin. If heads, that card is destroyed. If tails, no effect to enemy. Place this card in your deck.	You must have Senior Pilot to use this card.	
Recruiter	halo_4	action	Action		Allows for the placement of armies.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
UNSC Marines	halo_4	unit	Unit		Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed.		
ODST Upgrade	halo_4	upgrade	Upgrade		Play this card. All armies you have played are now upgraded to ODST's, and are now invincible to enemy armies. If this card is destroyed, all upgraded units are now degraded to their original state.	This card can be destroyed by the Covenant Artifact.	
Disruption Bomb	halo_4	action	Action		Play this card on the Covenant Artifact, and flip a coin. If heads, the Covenant Artifact may not be used for 5 turns. If tails, this card is destroyed.	The Covenant Artifact must be in play to use this card.	
Spartan IV's	halo_4	action	Action		5 Spartan IV's, with hijack ability. Play this card on an enemy building or ship, and flip a coin. If heads, that card is now under your control. If tails, this card cannot be used for 5 turns.		
UNSC Elephant	halo_4	vehicle	Vehicle		Play this card on the field. You may now look through the discard pile every 2 turns and take back 3 army cards.		
UNSC Elephant	halo_4	vehicle	Vehicle		Play this card on the field. You may now look through the discard pile every 2 turns and take back 3 army cards.		
UNSC Mammoth	halo_4	vehicle	Vehicle		Play this card on an enemy building or unit, and flip a coin. If heads, that card is destroyed. If tails, you may not use this card for 2 turns.		
UNSC Pelican	halo_4	transport	Transport		Play this card on the field. You may now look through the discard pile and remove 2 armies of yours and place them on the field. You may not use this card for another 3 turns.		
UNSC Albatross	halo_4	ship	Ship		Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card.		
UNSC Albatross	halo_4	ship	Ship		Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card.		
UNSC Albatross	halo_4	ship	Ship		Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card.		
UNSC Albatross	halo_4	ship	Ship		Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card.		
UNSC Albatross	halo_4	ship	Ship		Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card.		
High Prophet	halo_4	hero	Hero		Has no attack or defensive ability.	Allows for the placement of vehicles, ships, and armies.	
The Unknown	halo_4	flagship	Flagship		Play this card on an enemy army, ship, or building. That card is instantly destroyed. You may not play this card for 3 turns. May be destroyed by the Super Particle Cannon or The Composer.		
The Removal	halo_4	supership	Supership		Play this card on any enemy card, and flip a coin. If heads, that card is destroyed. If tails, that card is returned to its owner's hand.		
The Great Answer	halo_4	teleship	Teleship		Play this card on Requiem. If the Didact is in his Cryptum, the Prophet is invincible. If the Didact is in play, you may not play this card.		
Elite Honor Guard	halo_4	superunit	Superunit		May only play this card if the Prophet is in play. When played, no UNSC squads may attack the Prophet.	This card may be destroyed by Spartans.	
Camo Elites	halo_4	action	Action		Play this card on Marines, ODSTs, or Promethean Crawlers. That card is destroyed.	This card can be destroyed by a Disruption Bomb or hijacked Ghost.	
Camo Elites	halo_4	action	Action		Play this card on Marines, ODSTs, or Promethean Crawlers. That card is destroyed.	This card can be destroyed by a Disruption Bomb or hijacked Ghost.	
	halo_4						

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