This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Halo_4_deck&lackeyimg=image&d=/d
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Name Set ImageFile Type CornerValue Text FlavorText Creator The Composer halo_4 superweapon Superweapon Play this card on 5 enemy units. They are instantly destroyed. You must have the either the Didact or the Superindex to use this card. The Superindex halo_4 action Action If you have this and The Composer in your hand, you may use The Composer weapon against enemies. The Silent Cartographer halo_4 action Action Play this card. You may peek at any opponent's 3 cards, but may not take them. Once finished looking, destroy this card. Cryptum halo_4 prison Prison Play this card. You may remove 3 random cards from an opponent's hand and place them under this card. Leave this card on the playing field. When you are ready, you may destroy this card and return the imprisoned cards to the original owner. Old Forerunner Armor halo_4 action Action Play this card on one of your armies (if any). That army is invincible against Covenant and UNSC, not Prometheans, for 5 turns. When 5 turns are up, destroy this card. That army is not invincible anymore. Requiem halo_4 micro_dyson_sphere Micro Dyson Sphere This card has no self-properties. Spartan 117 halo_4 hero Hero Play this card on any 1-3 armies, and flip a coin. If heads, all targeted armies are destroyed. If tails, Spartan 117 cannot be played for 3 turns. Play this on an enemy vehicle and flip a coin. If heads, move the vehicle to your hand and place S-117 with the vehicle. You now control it until it is destroyed. Tails: You cannot play S-117 for 5 turns. Thomas Lasky halo_4 command Command Play this card on one of your armies. This army is now invincible for 2 turns. When 2 turns are up, remove Lasky from the army and place him in your deck or hand. He cannot be played for 3 turns, unless played on the UNSC Infinity. You must have this card to use the UNSC Infinity. UNSC Infinity halo_4 flagship Flagship Play this card on an enemy ship, army, or building. That card is now destroyed, and you may not play this card for 1 turn. This can be destroyed by the Super Particle Cannon, The Ruthless Mercy, or The Composer. You must have Thomas Lasky to play this card. UNSC Vulture halo_4 supership Supership Play this card on an enemy ship, army, or building, and flip a coin. If heads, that card is destroyed. If tails, no effect to enemy. Place this card in your deck. You must have Senior Pilot to use this card. Recruiter halo_4 action Action Allows for the placement of armies. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. UNSC Marines halo_4 unit Unit Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. ODST Upgrade halo_4 upgrade Upgrade Play this card. All armies you have played are now upgraded to ODST's, and are now invincible to enemy armies. If this card is destroyed, all upgraded units are now degraded to their original state. This card can be destroyed by the Covenant Artifact. Disruption Bomb halo_4 action Action Play this card on the Covenant Artifact, and flip a coin. If heads, the Covenant Artifact may not be used for 5 turns. If tails, this card is destroyed. The Covenant Artifact must be in play to use this card. Spartan IV's halo_4 action Action 5 Spartan IV's, with hijack ability. Play this card on an enemy building or ship, and flip a coin. If heads, that card is now under your control. If tails, this card cannot be used for 5 turns. UNSC Elephant halo_4 vehicle Vehicle Play this card on the field. You may now look through the discard pile every 2 turns and take back 3 army cards. UNSC Elephant halo_4 vehicle Vehicle Play this card on the field. You may now look through the discard pile every 2 turns and take back 3 army cards. UNSC Mammoth halo_4 vehicle Vehicle Play this card on an enemy building or unit, and flip a coin. If heads, that card is destroyed. If tails, you may not use this card for 2 turns. UNSC Pelican halo_4 transport Transport Play this card on the field. You may now look through the discard pile and remove 2 armies of yours and place them on the field. You may not use this card for another 3 turns. UNSC Albatross halo_4 ship Ship Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. UNSC Albatross halo_4 ship Ship Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. UNSC Albatross halo_4 ship Ship Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. UNSC Albatross halo_4 ship Ship Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. UNSC Albatross halo_4 ship Ship Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. High Prophet halo_4 hero Hero Has no attack or defensive ability. Allows for the placement of vehicles, ships, and armies. The Unknown halo_4 flagship Flagship Play this card on an enemy army, ship, or building. That card is instantly destroyed. You may not play this card for 3 turns. May be destroyed by the Super Particle Cannon or The Composer. The Removal halo_4 supership Supership Play this card on any enemy card, and flip a coin. If heads, that card is destroyed. If tails, that card is returned to its owner's hand. The Great Answer halo_4 teleship Teleship Play this card on Requiem. If the Didact is in his Cryptum, the Prophet is invincible. If the Didact is in play, you may not play this card. Elite Honor Guard halo_4 superunit Superunit May only play this card if the Prophet is in play. When played, no UNSC squads may attack the Prophet. This card may be destroyed by Spartans. Camo Elites halo_4 action Action Play this card on Marines, ODSTs, or Promethean Crawlers. That card is destroyed. This card can be destroyed by a Disruption Bomb or hijacked Ghost. Camo Elites halo_4 action Action Play this card on Marines, ODSTs, or Promethean Crawlers. That card is destroyed. This card can be destroyed by a Disruption Bomb or hijacked Ghost. halo_4