To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard FENRIS nukes (H)/A/Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may also use this if you are Jiralhanae. loadcard HORNET mines (H)/A/When Direct Engagement is played, play this to destroy one random enemy ship, regardless of dice rolls. loadcard NOVA bomb (HU)/A/Play only when your Objective is destroyed. Enemy fleet that destroyed your objective is reduced to one. loadcard Slipspace tracking drone (CS)/A/Play only when your Objective is destroyed. After one turn, search the draw pile for a Sangheili Objective and play it immediately. loadcard Plasma Torpedoes (C)/A/Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may also use this if you are UNSC. loadcard Pack Leader Call To War (CJ)/A/Search the draw pile for a Covenant ship and move it into your hand. loadcard Pack Leader Call To War (CJ)/A/Search the draw pile for a Covenant ship and move it into your hand. loadcard Huragok Repair (CJ)/A/Search the discard pile for a Covenant Action and move it into your hand. loadcard Stockpile Theft (HI)/A/Search the discard pile for a Human Action and move it into your hand. loadcard Black Market (HI)/A/Search the discard pile for a Human ship and move it into your hand. loadcard Piracy (HI)/A/Play this when you destroy an enemy ship to gain control of it. If it is Covenant WSD, its shields remain dissipated. loadcard Transition to Slipspace/A/Move one of your ships from in play to your hand. loadcard Transition to Slipspace/A/Move one of your ships from in play to your hand. loadcard Transition to Slipspace/A/Move one of your ships from in play to your hand. loadcard Poor Tactical Positioning/A/Play when you destroy an enemy ship to destroy 3 additional enemy ships. loadcard Poor Tactical Positioning/A/Play when you destroy an enemy ship to destroy 3 additional enemy ships. loadcard Poor Tactical Positioning/A/Play when you destroy an enemy ship to destroy 3 additional enemy ships. loadcard Direct Engagement/A/All players place all their Ships into play. Each Ship you control is set one target. Subtract defenders' Ship Strength from attackers' Ship Strength. Any Ship whose Ship Strength is reduced to zero or less is destroyed. No other Actions may be played this turn. loadcard Direct Engagement/A/All players place all their Ships into play. Each Ship you control is set one target. Subtract defenders' Ship Strength from attackers' Ship Strength. Any Ship whose Ship Strength is reduced to zero or less is destroyed. No other Actions may be played this turn. loadcard Direct Engagement/A/All players place all their Ships into play. Each Ship you control is set one target. Subtract defenders' Ship Strength from attackers' Ship Strength. Any Ship whose Ship Strength is reduced to zero or less is destroyed. No other Actions may be played this turn. loadcard Install AI (HU)/A/Play with Spartan Team to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. loadcard Hunters (CS)/A/Play with Active Camo Elites to ignore the effects of the first dice roll. You may choose the effect performed. Play against enemy boarder type Actions to negate effects. loadcard Archer missile salvo (H)/A/Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. loadcard Archer missile salvo (H)/A/Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. loadcard Pulse laser turrets (C)/A/Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. loadcard Pulse laser turrets (C)/A/Choose an enemy ship. If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant WSA, dissipate target shields. loadcard Spartan Team (HU)/T/Play onto a ship to indefinitely negate the effects of enemy Boarders. Action: If you have a Human transport, discard Spartan Team and roll 2d6. If first roll is 6, gain control of target ship. If first roll is 1-5, destroy target ship. If second roll is 6, do not discard Spartan Team. If second roll is 1-5, discard Spartan Team as normal. loadcard Reach Orbital Defence Grid (HU)/T/Action: play this to immediately destroy an enemy ship if their fleet size is 5 or more. If Earth Orbital Defense Grid is in your hand or in play, discard this card and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. loadcard Earth Orbital Defence Grid (HU)/T/Action: play this to immediately destroy an enemy ship if their fleet size is 5 or more. If Reach Orbital Defense Grid is in your hand or in play, discard this card and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. loadcard Covenant Cruiser (40C)/T/Action: Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. Action: Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Phantoms: Enables Covenant boarder type Actions once for this card. loadcard Covenant Cruiser (40C)/T/Action: Glassing: When an enemy player plays an Objective, put Covenant Cruiser into play for three turns to destroy it. Action: Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Phantoms: Enables Covenant boarder type Actions once for this card. loadcard Reach, CASTLE BASE (CS)/T/Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Unyielding Hierophant is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. loadcard Unyielding Hierophant (CS)/T/Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Reach CASTLE BASE is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. loadcard Active Camo Elites (CS)/T/Play onto a ship to indefinitely negate the effects of enemy boarder type Actions. Action: If you have a Covenant transport, discard Active Camo Elites and roll 2d6. If first roll is 6, gain control of target ship. If first roll is 1-5, destroy target ship. If second roll is 6, do not discard Active Camo Elites. If second roll is 1-5, discard Active Camo Elites as normal. loadcard Human Cruiser (35H)/T/Action: MAC gun Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. loadcard Human Cruiser (35H)/T/Action: MAC gun Orbital Bombardment: When an enemy player plays an Objective, put Human Cruiser into play for three turns to destroy it. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Covenant boarder type Actions once for this card. loadcard Covenant Capital Ship (50C)/T/Action: Energy Projectors: Destroy one enemy ship. Action: Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Phantoms: Enables Covenant boarder type Actions once for this card. Action: Grav Lift: Use to negate boarder type Actions on Objectives. loadcard Human Flagship (45H)/T/Action: Super MAC gun: Destroy one enemy ship. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Use to negate boarder type Actions on Objectives. loadcard Human Carrier (40H)/T/Action: Launch Longswords: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives. loadcard Human Carrier(Ship) (40H)/T/Action: Launch Longswords: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives. loadcard Covenant Carrier (45H)/T/Action: Launch Seraphs: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. Action: Launch Phantoms: Enables Human boarder type Actions once for this card. Action: Grav Lift: Can use to negate boarder type Actions on Objectives. loadcard Covenant Carrier (45H)/T/Action: Launch Seraphs: When an enemy uses a boarder type Action against ANY of your ships, play this to subtract two from the second dice roll, and add one to the first. Action: Launch Phantoms: Enables Human boarder type Actions once for this card. Action: Grav Lift: Can use to negate boarder type Actions on Objectives. loadcard Human Prowler (30H)/T/Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives. loadcard UNSC Prowler (30H)/T/Action: Launch Pelicans: Enables Human boarder type Actions once for this card. Action: ODST HEV pods: Can use to negate boarder type Actions on Objectives. loadcard Eridanus II, Rebel Base (HI)/T/Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If The Rubble is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. loadcard The Rubble (HU)/T/Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Eridanus II is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. loadcard Harvest (CJ)/T/Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Centennial Orbital Elevator is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. loadcard Earth, Centennial Orbital Elevator (CJ)/T/Action: play this to immediately destroy an enemy ship if their fleet size is 4 or more. If Harvest is in your hand or in play, discard and draw another card. Objectives can be attacked with boarder type Actions in the same way as ships. loadcard Human Destroyer (40H)/T/Action: SHIVA missile: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. Action: MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. loadcard Human Destroyer (40H)/T/Action: SHIVA missile: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. Action: MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. loadcard Human Destroyer (40H)/T/Action: SHIVA missile: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Human Destroyer is the only card you have in play. Action: MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. loadcard Covenant Destroyer (40C)/T/Action: Plasma torpedo: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Covenant Destroyer is the only card you have in play. Action: Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. loadcard Covenant Destroyer (40C)/T/Action: Plasma torpedo: Up to three enemy ships in play are destroyed if Human or Covenant WSD. Shields on enemy ships are dissipated if Covenant WSA. You may only use this Action when Covenant Destroyer is the only card you have in play. Action: Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. loadcard Human Frigate (35H)/T/Action: MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. loadcard Human Frigate (35H)/T/Action: MAC gun: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. Action: Launch Longswords: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Pelicans: Enables Human boarder type Actions once for this card. loadcard Covenant Frigate (40C)/T/Action: Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. Action: Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Phantoms: Enables Covenant boarder type Actions once for this card. loadcard Covenant Frigate (40C)/T/Action: Plasma turrets: Choose an enemy ship. If target ship is Covenant WSA, dissipate target shields. If Human, or Covenant WSD, target ship is destroyed. Action: Launch Seraphs: When an enemy uses a boarder type Action, play this to subtract one from the second dice roll, and add one to the first. Action: Launch Phantoms: Enables Covenant boarder type Actions once for this card. @emit [name(%#)] pastes the Halo: Starside deck into the Dvorak Engine.