Dvorak Export: Guessing Deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Bomb Ballot/T/Destroys EVERY card in play. ("WARNING: May explode if detonated.")
loadcard Fitness Ballot/T/Destroys all things if you have under three. Otherwise, it destroys the card with the highest point value. ("WARNING: May explode if detonated.")
loadcard Bunny Ballot/T/Only destroys White, Black, and Brown things. Adds one point for every thing you destroy. ("THEY'RE STARTING A REBELLION!")
loadcard Rigged Ballot/T/Each person picks one card that half of their cards to destroy. The person to their left then picks half of those (if it's odd, the higher one), and replaces it with one of theirs. ("Okay, now that the vote is over let's take turns stuffing the ballot box.")
loadcard Picky Ballot/T/Only destroys even-valued cards. ("Eenie Meenie Miinie Moe, Catch a Calvin by the toe")
loadcard Sea Ballot/T/Destroy any cards that are shades of blue. ("80 Degrees F. in spring? To the beach!")
loadcard Alpha-Ballot/T/Destroys any things with vowels (and y), or the letters s and t in them. Ones with s or t get +1 point added, and ones with y get +3. ("A is for Atomic, B is for Bomb, you don't even WANT to know what C is for, D is for...")
loadcard Cyber Ballot/T/Grey things and things with numbers on them are destroyed. ("Beep-boo-boo-bee-beep")
loadcard /T/
loadcard Practice Dummy (1)/T/Made of straw ("Great, now do a vertical! Horizontal! Vertical! Horizontal! Lunge!")
loadcard Wireframe (2)/T/One of those blue wireframe things tha come on creepy computer rendering programs. ("...")
loadcard Large Monument (2)/T/Lasts three rounds if undestroyed for the first two, lasts two rounds if destroyed on one of the first two. ("Deticated to a detonator.")
loadcard Small Monument (4)/T/Cannot be destoryed according to color. ("Deticated to a bomb.")
loadcard Large Target (1)/T/Destroyed by every ballot. ("Any idiot can hit a ship with a bottle.")
loadcard Dvorak (1)/T/If destroyed, the game skips a round. ("Don't destroy the game.")
loadcard Yellow (2)/T/If this is blown up, no other yellow cards can be blown up. ("And you want to blow up a color... uh hm.... I see...")
loadcard Staple (1)/T/If not destroyed, automatically goes to your hand next round ("CAN'T... BEND... METAL...")
loadcard Royal Rainbow (2)/T/Always destroyed if the ballot specifies a color. ("cc7 = ROY G BIV")
loadcard Moving Target (3)/T/At the end of the round, flip a coin. If heads, this is destroyed. ("Mees... mees... HEEEET!")
loadcard Hobbes (4)/T/Only destroyed if Calvin is in play. ("Snow sharks?")
loadcard Calvin (4)/T/Only destroyed if Hobbes is in play. ("That guy's a goner.")
loadcard Simple Instructions (2)/T/If this is destroyed, everybody draws two cards per turn next turn. ("Now connect the Burgandy VSG-Cable to the SMK27-Hole in the SMJ27-Drive, and put the VVD-Cord in the FNA-Slot on the SMS-Drive. Now put the SMJ27 in the SMS, and...")
loadcard Silent Protagonist (7)/T/For every thing that can talk in play (not just on user's side), this card's value loses 1 point. ("Oh come on Mario, don't give me the silent treatment! She's at Bowser's castle, isn't she?")
loadcard Kinklink (7)/T/While in play, opponent's things can attack it. It loses 1 point for every time it's attacked. ("Oh no! It's a chain reaction!!")
loadcard Why? (0)/T/WWWHHHYYY!!! ("See above, only ten times longer.")
loadcard 48 65 78 20 42 61 73 65 64 20 43 61 72 64 0d 0a (2)/T/54 68 69 73 20 63 61 72 64 20 69 73 20 69 6e 20 48 65 78 20 76 61 6c 75 65 73 2e 20 4f 68 20 6a 6f 79 2c 20 6f 68 20 72 61 70 74 75 72 65 2e 20 49 66 20 79 6f 75 20 68 61 76 65 6e 27 74 20 6e 6f 74 69 63 65 64 2c 20 74 68 69 73 20 69 73 20 70 72 65 74 74 79 20 6d 75 63 68 20 69 6e 20 65 78 69 73 74 65 6e 63 65 20 74 6f 20 70 6c 65 61 73 65 20 74 68 65 20 43 79 62 65 72 2d 42 61 6c 6c 6f 74 2e
@emit [name(%#)] pastes the Guessing Deck into the Dvorak Engine.

Back to the Guessing Deck