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deals 5 damage each turn. will not attack astrid |
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take control of one thing per turn, it stays in your control until destroyed |
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deals level 5 damage each turn, will not attack diana |
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destroys 4 random things each turn (could destroy little pete) |
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if you have both diana and caine, summon gia from anywhere |
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destroys 4 enimie things each turn |
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heals one thing for 3 levels each turn |
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cannot be attacked by a lower level thing |
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can only attack once every 2 turns. If destroyed it goes back to the owners hand. Is destroyed if destroyed by sam temple. Must attack diana or astrid if possible |
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heals one thing fully each turn. Will not heal things that start at level 5 or under things |
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deals 4 damage each turn. Can only be attacked by a level 5 or over thing |
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deals 2 damage each turn. When dekka attacks a thing that thing cannot attack on its turn |
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three random things take 5 damge (this wont affect people helping the giaphage or brianna) |
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three random things take 5 damge (this wont affect people helping the giaphage or brianna) |
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all enimie things loose 2 levels (to a minimum of 1) |
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all things whoose charecter doesnt have a mutation gains 2 levels |
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every thing has a 1 in 3 chance of bieng destroyed |
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all enimie things loose 5 levels (to a minimum of 1) |
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all allie things loose 2 levels. Destroy all enimie things |
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three random enimie things take 5 damage (this wont affect people helping the giaphage or caine |
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all allie things gain 3 levels |
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orcs attacks have a 1 in 4 chance of attacking an allie |
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heal one allie 3 levels each turn. Hunters attacks have a 1 in 4 chance of attacking an allie |
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all level 4 or under things are destroyed |
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your things cant be attacked this turn |
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any thing summoned this turn take 6 damage |
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any thing under level 3 gains 1 level |
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all human things without mutations gain 2 levels |
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you can discard any number of cards. Albert gains one level for each card discarded to a maxamum of 8 |
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all enimie mutants loose 2 levels. If astrid is on the field sam gains 2 levels |
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