Dvorak Export: Gone deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard sam temple (8)/T/deals 5 damage each turn. will not attack astrid
loadcard the giaphage (10)/T/take control of one thing per turn, it stays in your control until destroyed
loadcard caine soren (8)/T/deals level 5 damage each turn, will not attack diana
loadcard little pete (10)/T/destroys 4 random things each turn (could destroy little pete)
loadcard diana (3)/T/if you have both diana and caine, summon gia from anywhere
loadcard gia (15)/T/destroys 4 enimie things each turn
loadcard Quin/T/heals one thing for 3 levels each turn
loadcard Penny/T/cannot be attacked by a lower level thing
loadcard Drake Merwin/T/can only attack once every 2 turns. If destroyed it goes back to the owners hand. Is destroyed if destroyed by sam temple. Must attack diana or astrid if possible
loadcard Lana/T/heals one thing fully each turn. Will not heal things that start at level 5 or under things
loadcard Brianna/T/deals 4 damage each turn. Can only be attacked by a level 5 or over thing
loadcard Dekka/T/deals 2 damage each turn. When dekka attacks a thing that thing cannot attack on its turn
loadcard coyote attack/A/three random things take 5 damge (this wont affect people helping the giaphage or brianna)
loadcard gone/A/three random things take 5 damge (this wont affect people helping the giaphage or brianna)
loadcard hunger/A/all enimie things loose 2 levels (to a minimum of 1)
loadcard lies/A/all things whoose charecter doesnt have a mutation gains 2 levels
loadcard plauge/A/every thing has a 1 in 3 chance of bieng destroyed
loadcard fear/A/all enimie things loose 5 levels (to a minimum of 1)
loadcard light/A/all allie things loose 2 levels. Destroy all enimie things
loadcard insect attack/A/three random enimie things take 5 damage (this wont affect people helping the giaphage or caine
loadcard sammy suns/A/all allie things gain 3 levels
loadcard orc/T/orcs attacks have a 1 in 4 chance of attacking an allie
loadcard truth teller toto/A/see all enimies hands
loadcard hunter/T/heal one allie 3 levels each turn. Hunters attacks have a 1 in 4 chance of attacking an allie
loadcard poof'/A/all level 4 or under things are destroyed
loadcard barrier/A/your things cant be attacked this turn
loadcard zekes/A/any thing summoned this turn take 6 damage
loadcard Mother Marie/T/any thing under level 3 gains 1 level
loadcard eldilio/T/all human things without mutations gain 2 levels
loadcard Albert/T/you can discard any number of cards. Albert gains one level for each card discarded to a maxamum of 8
loadcard Astrid/T/all enimie mutants loose 2 levels. If astrid is on the field sam gains 2 levels
@emit [name(%#)] pastes the Gone deck into the Dvorak Engine.

Back to the Gone deck