To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard sam temple (8)/T/deals 5 damage each turn. will not attack astrid loadcard the giaphage (10)/T/take control of one thing per turn, it stays in your control until destroyed loadcard caine soren (8)/T/deals level 5 damage each turn, will not attack diana loadcard little pete (10)/T/destroys 4 random things each turn (could destroy little pete) loadcard diana (3)/T/if you have both diana and caine, summon gia from anywhere loadcard gia (15)/T/destroys 4 enimie things each turn loadcard Quin/T/heals one thing for 3 levels each turn loadcard Penny/T/cannot be attacked by a lower level thing loadcard Drake Merwin/T/can only attack once every 2 turns. If destroyed it goes back to the owners hand. Is destroyed if destroyed by sam temple. Must attack diana or astrid if possible loadcard Lana/T/heals one thing fully each turn. Will not heal things that start at level 5 or under things loadcard Brianna/T/deals 4 damage each turn. Can only be attacked by a level 5 or over thing loadcard Dekka/T/deals 2 damage each turn. When dekka attacks a thing that thing cannot attack on its turn loadcard coyote attack/A/three random things take 5 damge (this wont affect people helping the giaphage or brianna) loadcard gone/A/three random things take 5 damge (this wont affect people helping the giaphage or brianna) loadcard hunger/A/all enimie things loose 2 levels (to a minimum of 1) loadcard lies/A/all things whoose charecter doesnt have a mutation gains 2 levels loadcard plauge/A/every thing has a 1 in 3 chance of bieng destroyed loadcard fear/A/all enimie things loose 5 levels (to a minimum of 1) loadcard light/A/all allie things loose 2 levels. Destroy all enimie things loadcard insect attack/A/three random enimie things take 5 damage (this wont affect people helping the giaphage or caine loadcard sammy suns/A/all allie things gain 3 levels loadcard orc/T/orcs attacks have a 1 in 4 chance of attacking an allie loadcard truth teller toto/A/see all enimies hands loadcard hunter/T/heal one allie 3 levels each turn. Hunters attacks have a 1 in 4 chance of attacking an allie loadcard poof'/A/all level 4 or under things are destroyed loadcard barrier/A/your things cant be attacked this turn loadcard zekes/A/any thing summoned this turn take 6 damage loadcard Mother Marie/T/any thing under level 3 gains 1 level loadcard eldilio/T/all human things without mutations gain 2 levels loadcard Albert/T/you can discard any number of cards. Albert gains one level for each card discarded to a maxamum of 8 loadcard Astrid/T/all enimie mutants loose 2 levels. If astrid is on the field sam gains 2 levels @emit [name(%#)] pastes the Gone deck into the Dvorak Engine.