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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"Are you the Marcus Fenix? The one who fought at Aspho Fields?" |
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Card : Brad Soup |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"That fairy-tale stuff always scares the crap outta' me..." |
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Card : Brad Soup |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
A by-the-book officer who bleeds in the trenches with his men. |
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Card : Brad Soup |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
Voted "Most Likely to Get shot" in the Academy. |
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Card : Brad Soup |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"The Cole Train is a smooth ride, baby!" |
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Card : Brad Soup |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"I told you I'd fix it." |
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Card : Brad Soup |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"...I want you to get in there, find those men, and deploy that resonator!" |
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Card : Brad Soup |
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Thing - Character - Locust |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"I used to have nightmares about those things when I was a kid..." |
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Card : Brad Soup |
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Thing - Character - Locust |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
Trained from birth to destroy Coalition troops. |
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Card : Brad Soup |
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Thing - Character - Locust |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"Boom!" |
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Card : Brad Soup |
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Thing - Character - Locust |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
Wants one thing: to tear Gears limb from limb. |
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Card : Brad Soup |
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Thing - Character - Locust |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"Uh...those aren't drones..." |
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Card : Brad Soup |
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Thing - Character - Locust |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"Ah, shit. Looks like they upgraded." |
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Card : Brad Soup |
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Thing - Character - Locust |
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Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5.
"For the Queen!" |
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Card : Brad Soup |
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Gives a +2 power bonus at Mid range. Action: Chainsaw bayonet. During a firefight, instead of attacking normally, roll a die. On a 1, 2, or 3, you automatically win the firefight. Otherwise, you lose.
...the primary assault rifle of COG soldiers everywhere. |
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Card : Brad Soup |
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Gives a +7 power bonus at Close range. Action: During a firefight, if an opponent with a Lancer chooses to use their Chainsaw Bayonet, and you have Gnasher in your hand or equipped, they lose the firefight regardless of the die result.
...it's truly precious in confined spaces. |
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Card : Brad Soup |
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Gives a +3 power bonus at Mid range.
...the primary Locust weapon. |
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Card : Brad Soup |
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Gives a +2 power bonus at Long range. If you play the maneuver "Headshot" during a firefight and Longshot is equipped, you automatically win the firefight.
...devestating firepower, and an exceptional zoom. |
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Card : Brad Soup |
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If you EQUIP a Boomshot DURING a firefight at Close range, the firefight instantly resolves. You lose 1 HP and your opponent loses 2.
"Boomer!" |
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Card : Brad Soup |
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If you EQUIP a Torquebow DURING a firefight at close range, your power changes to 6 and your opponent's power is reduced by 2 BEFORE the die roll.
...arguably the most unusual weapon... |
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Card : Brad Soup |
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If your opponent is taking cover, it doesn't affect you anymore.
"Control, we have a Berserker in the vicinity, please advise!" |
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Card : Brad Soup |
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Roll a dice. On a 4, 5, or 6, gives a +3 power bonus during your next firefight.
"Nice!" |
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Card : LifeInSepia |
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Increase your power by 10.
"Right...today we'll be discussing the philosophy of putting a bullet in someone's head." |
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Card : Brad Soup |
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If your power is higher than (Someone who has thoroughly tested the game, please help with a number here), you automatically win a firefight.
"Back in your hole!" |
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Card : Brad Soup |
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If your opponent is using a Torquebow at Mid or Long range, reduce their power by 6.
"You hear that? What the hell was that sound?" |
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Card : Brad Soup |
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You gain 5 power.
"When's the last time the wind said 'Hostiles!' to you?" |
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Card : Brad Soup |
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If you've taken cover, remove that effect. Immediately change the range to Close, then re-roll the dice, then continue play.
"Well, we're not here to sell cookies..." |
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Card : Brad Soup |
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Increase your power by 15. This must be the first maneuver you play. You may not play any more maneuvers this turn.
"Walk it off, pussy!" |
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Card : Brad Soup |
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Your opponent loses 10 power.
"There's something wrong with this thing! It keeps jamming...see?" |
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Card : Brad Soup |
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Your opponent loses 8 power, and you lose 4 power.
"Get down!" |
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Card : Brad Soup |
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You gain 8 power, and your opponent gains 4 power. If your opponent plays "Headshot" directly after you play "Cover Slip" then you automatically lose the firefight.
"Yeah! Woo! Bring it on, sucker!" |
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Card : Brad Soup |
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