To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Marcus Fenix/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""Are you the Marcus Fenix? The one who fought at Aspho Fields?"")skipcard Dominic Santiago/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""That fairy-tale stuff always scares the crap outta' me..."")skipcard Minh Young Kim/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. ("A by-the-book officer who bleeds in the trenches with his men.")skipcard Private Carmine/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. ("Voted "Most Likely to Get shot" in the Academy.")skipcard Augustus Cole/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""The Cole Train is a smooth ride, baby!"")skipcard Damon Baird/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""I told you I'd fix it."")skipcard Victor Hoffman/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""...I want you to get in there, find those men, and deploy that resonator!"")skipcard Drone/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""I used to have nightmares about those things when I was a kid..."")skipcard Sniper/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. ("Trained from birth to destroy Coalition troops.")skipcard Grenadier/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""Boom!"")skipcard Grenadier Elite/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. ("Wants one thing: to tear Gears limb from limb.")skipcard Theron Guard/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""Uh...those aren't drones..."")skipcard Theron Sentinel/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""Ah, shit. Looks like they upgraded."")skipcard General Raam/T/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""For the Queen!"")skipcard Lancer (4)/T/Gives a +2 power bonus at Mid range. Action: Chainsaw bayonet. During a firefight, instead of attacking normally, roll a die. On a 1, 2, or 3, you automatically win the firefight. Otherwise, you lose. ("...the primary assault rifle of COG soldiers everywhere.")skipcard Gnasher (2)/T/Gives a +7 power bonus at Close range. Action: During a firefight, if an opponent with a Lancer chooses to use their Chainsaw Bayonet, and you have Gnasher in your hand or equipped, they lose the firefight regardless of the die result. ("...it's truly precious in confined spaces.")skipcard Hammerburst (4)/T/Gives a +3 power bonus at Mid range. ("...the primary Locust weapon.")skipcard Longshot (6)/T/Gives a +2 power bonus at Long range. If you play the maneuver "Headshot" during a firefight and Longshot is equipped, you automatically win the firefight. ("...devestating firepower, and an exceptional zoom.")skipcard Boomshot (6)/T/If you EQUIP a Boomshot DURING a firefight at Close range, the firefight instantly resolves. You lose 1 HP and your opponent loses 2. (""Boomer!"")skipcard Torquebow (7)/T/If you EQUIP a Torquebow DURING a firefight at close range, your power changes to 6 and your opponent's power is reduced by 2 BEFORE the die roll. ("...arguably the most unusual weapon...")skipcard Calling Anya/A/If your opponent is taking cover, it doesn't affect you anymore. (""Control, we have a Berserker in the vicinity, please advise!"")skipcard Active Reload/A/Roll a dice. On a 4, 5, or 6, gives a +3 power bonus during your next firefight. (""Nice!"")skipcard Headshot/A/Increase your power by 10. (""Right...today we'll be discussing the philosophy of putting a bullet in someone's head."")skipcard Execution/A/If your power is higher than (Someone who has thoroughly tested the game, please help with a number here), you automatically win a firefight. (""Back in your hole!"")skipcard I hear it humming.../A/If your opponent is using a Torquebow at Mid or Long range, reduce their power by 6. (""You hear that? What the hell was that sound?"")skipcard Chatterboxes/A/You gain 5 power. (""When's the last time the wind said 'Hostiles!' to you?"")skipcard Bumrush/A/If you've taken cover, remove that effect. Immediately change the range to Close, then re-roll the dice, then continue play. (""Well, we're not here to sell cookies..."")skipcard First Aid/A/Increase your power by 15. This must be the first maneuver you play. You may not play any more maneuvers this turn. (""Walk it off, pussy!"")skipcard Gun Jam/A/Your opponent loses 10 power. (""There's something wrong with this thing! It keeps jamming...see?"")skipcard Blind Fire/A/Your opponent loses 8 power, and you lose 4 power. (""Get down!"")skipcard Cover Slip/A/You gain 8 power, and your opponent gains 4 power. If your opponent plays "Headshot" directly after you play "Cover Slip" then you automatically lose the firefight. (""Yeah! Woo! Bring it on, sucker!"")skipcard Roll me! (1)/T/skipcard Roll me! (2)/T/skipcard Roll me! (3)/T/skipcard Roll me! (4)/T/skipcard Roll me! (5)/T/skipcard Roll me! (6)/T/@emit [name(%#)] pastes the Gears of War deck into the Dvorak Engine.