Dvorak Export: Game of Thrones Deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

The Wall
Thing, Location
North of The North
If an army goes on The Wall, his owner lose 1 Victory Point for assaulting the Night's Watch.
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The North
Thing, Location
South of The Wall / North of The Riverlands / East of The Iron Islands / West of The Vale
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The Iron Islands
Thing, Location
North of The Westerlands / West of The North
You cannot go on or leave The Iron Islands without ships.
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The Vale
Thing, Location
North of The Crownlands / East of The North
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The Westerlands
Thing, Location
South of The Iron Islands / West of The Riverlands
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The Riverlands
Thing, Location
South of The North / North of The Reach / East of The Westerlands / West of The Crownlands
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The Crownlands
Thing, Location
South of The Vale / North of The Stormlands / East of The Riverlands
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The Reach
Thing, Location
South of The Riverlands / North of Dorne / West of The Stormlands
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The Stormlands
Thing, Location
South of The Crownlands / West of The Reach
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Dorne
Thing, Location
South of The Reach
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White Walkers' Sighting
Event
Remove this card from the deck, and shuffle Wights attack the Night's Watch in the draw pile.
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Wights attack the Night's Watch
Event
Shuffle Mance Rayder marches South and 1 Defend the Realm to win the Throne in the draw pile. Armies can now go on The Wall without their owner losing a Victory Point.
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Mance Rayder marches South
Event
Shuffle Mance Rayder attacks the Wall and 1 Defend the Realm to win the Throne in the draw pile.
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Mance Rayder attacks the Wall
Event
If no player's army are on The Wall when this Event resolves, put a Wildings' army on The Wall.

???

If a player's army is on The Wall, the player with his army on The Wall gain 1 Victory Point for saving the Night's Watch instead. Shuffle White Walkers attack the Wildlings in the draw pile.
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White Walkers attack the Wildlings
Event
Shuffle White Walkers attack the Wall in the draw pile.
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White Walkers attack the Wall
Event
The White Walkers's army attacks The Wall. If there is no army on The Wall, put a White Walkers' army on it. If there is an army on The Wall, battle ensues.
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Defend the Realm to win the Throne
Action
Put one of your armies on The Wall.
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