Dvorak Export: Fun deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Immunity Necklace (3)/T/You can't lose the game and your opponents can't win the game.
loadcard The Annihilator (0)/T/You can't win the game. Pay all of your coins, Action: ("Destroy another target Thing then discard your hand.")
loadcard Moneybags (5)/A/You win the game if you have the most coins among all players at this moment.
loadcard The Latest Gadget (5)/T/You always pay 1 less coin than required. Action: ("Draw a card.")
loadcard Clairvoyance (0)/A/ ("Name a card, then flip over the top two cards of the deck, if one of these is the card you named you win the game, otherwise, put these cards into the trash.")
loadcard Miner (1)/T/Action: ("Take up to 2 coins from the pot, each other player draws a card.")
loadcard Stock Exchange (2)/T/Pay 1, Action: ("Each player keeps one card then passes the rest of their hand clockwise.")
loadcard Zombie (3)/T/Action: ("Select a Thing from the trash and put it into your hand.")
loadcard Meteorite (4)/A/ ("Drop this card from above your head while standing so that it flips over at least once completely, if it lands face up destroy all Things.")
loadcard Sniper (3)/A/ ("Target player pays 1 to the pot or they lose the game.")
loadcard Tax Collector (1)/T/At the end of each players turn that player must either sacrifice a Thing OR Pay 1 to the pot. If they don't they lose the game.
loadcard Force Field (0)/T/Your Things cannot be the target of Actions.  At the end of each of your turns pay 1 or sacrifice Force Field.
loadcard Market Value (4)/A/ ("Gain control of target Thing an opponent controls, that player wins the pot.")
loadcard Spell Book (2)/T/Action cards go back to your hand after you play them instead of to the trash.
loadcard Mendicant (0)/T/You win the game if this is the only Thing you control and you have no cards in hand. Mendicant cannot be the target of Actions.
loadcard NO (0)/T/CANCEL TARGET ACTION
loadcard NO (0)/T/CANCEL TARGET ACTION
loadcard Do or Die (1)/A/ ("Flip a coin: If you win the flip, destroy target Thing. If you lose the flip, you lose the game.")
loadcard Texas Showdown (1)/A/ ("Start bidding a number of coins and/or cards from your hand then continue clockwise until the highest bet stands, Roshambo a tie. That player pays that much to the pot and/or discards that many cards then searches the deck for a card, puts it into their hand then shuffles the deck.")
loadcard Crystal Ball (1)/T/Pay 1, Action: ("Choose 1 - Look at target players hand. OR Look at the deck then shuffle it.")
loadcard Run the Gauntlet (2)/A/ ("Roshambo once with each opponent. You win the game if you do not lose or tie with anyone.")
loadcard Flux Capacitor (3)/T/Pay 3, Action: ("Target player puts their hand into the trash then draws that many cards.")
loadcard Bounty (2)/A/ ("Flip a coin: If you win the flip, take the pot.")
loadcard Bring order to the Galaxy (5)/A/ ("If Each player has an even number of Things, you win the game.")
loadcard Robin Hood (1)/A/ ("Throw this card at target player, if it hits them without being swatted away, swap your coin pool with that player.")
loadcard Ooze (4)/T/Whenever an opponent plays a Thing you may put a coin on Ooze, If Ooze has 3 coins on it, you win the game. If Ooze leaves play, any coins on it go to the pot.
loadcard Dragon (8)/T/Money that would go to the pot is instead given to you.
loadcard Treasure Chest (1)/T/If you control Things whose corner costs sum together to give an exact total of 10, you win the game.
@emit [name(%#)] pastes the Fun deck into the Dvorak Engine.

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