To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeckskipcard Thunderstorm/A/Quick, get it ready! Draw three cards.skipcard Rotting Torso/T/skipcard Bolts/T/skipcard Broken Arm/T/skipcard Broken Leg/T/skipcard Bloody Head/T/This can only be put in play if you already control a Body and Bolts.skipcard Woodcutter's Head/T/skipcard Iron Bar/T/skipcard Lower Leg/T/This can only be played if you control an Iron Bar.skipcard Graverobber/T/Action: Choose a Body Part from the discard pile and put it into your hand.skipcard Lost on the Moors/A/Destroy a member of Staff.skipcard Saboteur/T/Action: Discard 2 cards to acquire a Body Part or piece of Equipment from an opponent.skipcard The Hound/T/Opponents may not steal Body Parts or Equipment from you. Action: Destroy the Hound to destroy a member of Staff.skipcard Mob With Torches/T/At the end of a Player's turn, if that Player has more than four cards in their hand, destroy all Staff and Body Parts they control, and destroy Mob With Torches.skipcard Lightning Strike/A/If you control a Head, a Body, two Arms and two Legs, you win the game.skipcard Lightning Strike/A/If you control a Head, a Body, two Arms and two Legs, you win the game.skipcard Twisted Arm/T/skipcard Bony Torso/T/skipcard Call the Police/A/Make an opponent discard cards until they have 3 or less.skipcard Dredging the River/A/Draw cards until you have drawn 3, or until a body part is drawn.skipcard Igor/T/Action: Draw a card; if it is not a Body Part or Equipment, discard it.skipcard Brainwashing/A/Gain control of a member of Staff.skipcard Skeletal Arm/T/skipcard Doberman Legs/T/This card counts as two legs. This card can only be played if the Hound is in play, and replaces it.skipcard Flock of Bats/T/Action: Discard a card to force an opponent to discard a card of their choice.skipcard Undertaker/T/Whenever a member of Staff goes to the discard pile from play, you may draw a card.skipcard Farewell to Arms/A/Destroy all Arms.skipcard Professor's Head/T/When Professor's Head comes into play, you may draw a card.skipcard Fragile Torso/T/Any Player may discard their hand to destroy Fragile Torso.skipcard Angry Mob through Secret Passage/A/Discard your hand, and destroy up to three body parts.skipcard Bright Sunshiney Day/A/Make a player discard 2 cards of their choice.skipcard Mind-swap Device/T/Action: Exchange a card of your choice from your hand, with a random card from an opponent's hand.skipcard Lovely Day/A/If any player has a Lightning Strike or Thunderstorm card in their hand, they must discard it.skipcard Mind-Draining Device/T/Players must discard down to four cards at the end of their turns.skipcard Necronomicon/T/During their draw phase, if a player has less than 2 cards, they draw up to 3 instead of the usual draw phase.skipcard Learn from Experience/A/Retrieve any Action from the discard pile.skipcard Lightning Conductor/T/Action: Draw a card; if it is not Lightning Strike, discard it.skipcard Leading the Mob/A/Discard one of your Staff to destroy up to two body parts of an opponent.skipcard Stolen Plans/A/Destroy one of your Staff. Look at the opponent's hand, and take a card of your choice from it.skipcard Maggot Infestation/A/Destroy a Body Part.skipcard Shallow Grave/A/Shuffle the discard pile into the draw pile.skipcard I Was Very Drunk/A/Destroy all Legs.skipcard Virulent Disease/T/At the end of each Player's turn, they must destroy a Staff member they control. If they have no Staff, destroy Virulent Disease.skipcard Inspiration/A/All players draw 2 cards.skipcard Transplant Doctor/T/Whenever a Body Part goes to the discard pile from play, you may draw a card.skipcard Malfunction/A/Destroy a piece of Equipment.skipcard Bubbling Potion/A/During this turn, you may play any number of cards from your hand (but may not use any actions from Things in play).skipcard Metal Arm/T/Metal Arm counts as Equipment rather than a Body Part.skipcard Metal Leg/T/Metal Leg counts as Equipment rather than a Body Part.@emit [name(%#)] pastes the Frankenstein deck into the Dvorak Engine.