Dvorak Export: Flame booster pack


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard Extinguisher (9V)/T/Enters play with 3 Foam tokens on it.%r%rAction:Remove a Foam token from this card and either destroy a Fire-related thing or give target player a Foam token.
skipcard Flamethrower (0V)/T/Enters play with 2 Fuel tokens on it.%rAt the start of your turn, destroy all Things with Flame tokens on them.%rAction:Remove a Fuel token from this card and put a Flame token on target Thing.
skipcard Pyromancy/A/Put a Flame Token on target Thing and return this card to your hand, OR destroy all things with Flame Tokens on them.
skipcard Firestorm/T/If one of each player's non-token Things is on fire, destroy every Thing. Action: Put a Flame token on a Thing.
skipcard Backdraft/A/Destroy a Thing that used to have a Flame token on it.
skipcard Pyromaniac/T/Draw a card whenever a Thing is destroyed by a fire-based effect. Action: Put a Flame token on a Thing. Action: Destroy a Thing with a Flame token on it.
skipcard Flame War (F0)/A/Destroy a number of your opponents' cards equal to the number of cards you have with Flame tokens on them. ("NO HE IS NOT THE AWESOMEST DVORAK PLAYER ALSO YOU SUCK.")
skipcard Fire Elemental (E1)/T/This card comes into play with 10 Flame tokens on it. It cannot be destroyed by fire-based effects. If it would be destroyed, instead destroy one of the flame tokens on it. If this card has no flame tokens on it, destroy it. Action: Create 1 Flame token and place it on a card.
skipcard Extinguish/A/Target any Thing. Remove all Flame tokens from that thing. ("Mmmmmmf mmmf mmMMmmf mmf mmf - Pyro")
skipcard Flame Port (F9)/T/Action: Remove all Flame tokens from your cards. Place them on an opponent's thing. ("Now that's flaming with Portal.")
skipcard Fire Golem/T/This Thing cannot be destroyed by Fire-based effects.<BR>Action: If there is a Flame Token on Fire Golem, destroy target Thing. ("A scientist wanted to know if it was possible to "Set fire on fire." He died horribly.")
skipcard Greater Pyromancy/A/Put a Flame Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place a Flame Token on another Target Thing.<BR>OR<BR>Destroy any number of Things with Flame Tokens on them.
skipcard Heat Flare/A/Place a Flame Token on target Thing, then destroy all Things with Flame Tokens on them.
skipcard Clinger/T/Action: Place a Cursed Flame token on Target thing. If that thing is targeted, destroy it.
skipcard Dragonstone/T/At the beginning of your turn, gain a Flame Token.<BR>Action: Put a Flame Token you control on target Thing.<BR>Action: Spend 3 Flame Tokens to draw a card and destroy target Thing. Gain control of it instead if it's a Dragon.
skipcard Fire-Breathing Dragon/T/At the beginning of your turn, destroy all other Things with Flame Tokens.<BR>Action: Gain a Flame Token, or put a Flame Token you control on target Thing.
@emit [name(%#)] pastes the Flame booster pack into the Dvorak Engine.

Back to the Flame booster pack