Dvorak Export: Everything Vs. Everyone


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Everything_Vs._Everyone&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Front Lines	everything_vs_everyone	class	Class		TAP: Destroy an Ally of the same Level or lower. If the Ally is of the same Level, destroy this card as well.	"Try to Take Over The World!" -The Brain	
Support	everything_vs_everyone	class	Class		This card gains +1 * (Sentinels you control) Levels.		
Sentinel	everything_vs_everyone	class	Class		This card gains +1 HP token (Maximum HP is Level - 1). Sacrifice the HP token in place of this card if it is destroyed. Cards with 1 Level or less cannot be this class. If this card already uses HP tokens, increase his maximum by his Level - 1.		
Guard	everything_vs_everyone	class	Class		TAP: Destroy a Thief with the same Level as you or lower.		
Thief	everything_vs_everyone	class	Class		TAP: Unless he controls a Guard with a Level higher than you, steal an Artifact or Token that your opponent controls.		
The Siege of 2Fort	everything_vs_everyone	goal	Goal		Players must separate into two equal teams, known as RED and BLU. All Things on the "RED" team have the "RED" Prefix, and all Things on the BLU team have the "BLU" prefix. If one player on a team achieves a goal, all players on that team win. This effect does not apply if there is an odd number of players. Draw an additional goal card.		
The Same Thing We Do Every Night, Pinky.	everything_vs_everyone	goal	Goal		This goal is achieved when one player has 5 more Things on the field than their opponent.	"Try to Take Over The World!" -The Brain	
World Tournament	everything_vs_everyone	goal	Goal		The first player to destroy 10 of his opponent's Allies wins the game.		
The SCP Foundation	everything_vs_everyone	goal	Goal		The first player to have any 6 Artifacts in play at any one time wins.		
Murder Mystery	everything_vs_everyone	goal	Goal		Shuffle 5 "Clue" tokens into the deck. When a "Clue" token is drawn, reveal it to the other players. When all 5 "Clue" tokens are drawn, the player with the most "Clue" tokens wins.		
The Wheel of Fate Is Turning	everything_vs_everyone	goal	Goal		Any card that is destroyed is shuffled back into the deck. The first player to remove "The Black Beast" from the game wins.	Rebel 1! ACTION!	
End Of The World As We Know It	everything_vs_everyone	goal	Goal		Draw an extra failure card. If one player achieves a failure for any reason, only that player loses. When this happens, a new failure card is drawn.		
It's Over NIIIINEEE THOUSAAAAAAND!	everything_vs_everyone	goal	Goal		The first player whose allies have a combined Level of 30 or more wins the game.	"Over nine thousand?!" -Nappa	
Wacky Racing	everything_vs_everyone	goal	Goal		Each Player gets one "Racer" token. At the beginning of your turn, you may tap one Ally and gain a number of "Race Points" equal to the Level of the ally you just tapped. The first player to gain 50 Race Points wins the game.		
Quest for the Shiny MacGuffins	everything_vs_everyone	goal	Goal		Give one MacGuffin tolken to each player, and shuffle an additional one into the deck. The first player to collect all 3 MacGuffins wins.		
Exactly As Planned	everything_vs_everyone	failure	Failure		Draw a goal card. If any player acheives this goal, everyone loses.	"Ha, loser. A true tactician doesn't know WHAT the hell he's doing until he's halfway done with it." -Quint	
Tartarus	everything_vs_everyone	failure	Failure		After each player has taken their turn, add a Time counter to this card. Once there are 24 Time counters, everyone loses. This effect can be halted for one turn by sacrificing the highest Level Ally on the field.	"No one can escape time; it delivers us all to the same end. You can't plug your ears and cover your eyes." —Pharos	
Zombie Apocalypse	everything_vs_everyone	failure	Failure		When a Ally is destroyed, that Ally is sent to the "Zombie Pile" instead of the graveyard, and gains the prefix "Zombie". This supersedes all other effects except for The Nameless One's Immortality. A card that can destroy or remove Allys can be used on the Zombie Pile to remove Allys from play. Once the Zombie Pile has a total Power Level of 20, everybody loses.		
Canceled Mid-Season	everything_vs_everyone	failure	Failure		When the deck runs out of cards, everybody loses.		
Human Instrumentality Project	everything_vs_everyone	failure	Failure		If ADAM, any EVA unit, and The Lance Of Longius are on the field at the same time, everybody loses.		
Jumped The Shark	everything_vs_everyone	failure	Failure		Add 2 more Failure cards.		
UFO Defense	everything_vs_everyone	failure	Failure		Every other turn, add a UFO counter to the field. When the number of tokens is greater than the number of Allies on the field, each player must destroy one ally per turn untill balance is restored. If there are no more allies on the field, that player is eliminated.		
The King In Yellow	everything_vs_everyone	failure	Failure		All cards sent to the graveyard are instead removed from play. Once there are no more cards, everybody loses. If someone says "Hastur", the speaker must randomly discard a card from their hand. You cannot win the game by doing this on purpose.		
No You Fool! You'll Kill Us All!	everything_vs_everyone	failure	Failure		If there are 10 or more artifacts on the field, everyone loses.		
The Dark Hour	everything_vs_everyone	artifact	Artifact		Add Tartarus to the field if it is not already out. The player controlling this card can take an extra turn when there is an odd numbered of Time Counters on Tartarus.		
Excalibur	everything_vs_everyone	artifact	Artifact		Equip this card to any Ally. An Ally equipping this card can only move every other round, but has his effective Level tripled.	"My legend begins in the 12th century..." -Excalibur	
Excalipur	everything_vs_everyone	artifact	Artifact		Equip this card to any Ally. An Ally equipping this card has a Level of 1, and any numerical values in the card's effect also become 1.	"Huh!?  What the!?  Isn't it the strongest sword!?" -Gilgamesh	
The TARDIS	everything_vs_everyone	artifact	Artifact		Once per turn, you may return 1 card that has been removed from play to your hand, or remove one card in the graveyard from play.	"The assembled hordes of Genghis Khan couldn't get through those doors. And believe me, they've tried." -9th Doctor	
The H-Bomb Button	everything_vs_everyone	artifact	Artifact		TAP: Destroy all of the cards in your zone, plus your entire hand. Only an idiot would ever use this card on purpose.	"Oh no! I just pressed the H-Bomb button!"  "Wait, why do we have an H-Bomb-",  *BOOM*	
The King In Yellow	everything_vs_everyone	artifact	Artifact		Add the Failure card "The King In Yellow" to the field if it is not already out. While this card is out, any effect that involves saying "Hastur" is doubled.	Along the shore the cloud waves break,  The twin suns sink beneath the lake,  The shadows lengthen  In Carcosa.	
Law Card	everything_vs_everyone	artifact	Artifact		When played, you may ban one action (such as tapping, playing, etc.) by any card (or type of card) that you can name. If any player (including yourself) violates the ban, that player must destroy one of his own cards on the field.		
Death Note	everything_vs_everyone	artifact	Artifact		TAP: Discard a card from your hand to write the name of any card (even cards that have not been played yet and a condition of some sort on a piece of paper that only the owner is allowed to read. When that condition happens, the card mentioned is destroyed.		
SCP-682	everything_vs_everyone	artifact	Artifact		If you draw SCP-682, you must play him on that turn. This card cannot be destroyed, removed from play, or sent back into the deck by any means.		
Lance of Longius	everything_vs_everyone	artifact	Artifact		Reduce the Level of all Evil Allies by 1.		
The Black Beast	everything_vs_everyone	ally_chaotic_evil_dark_	Ally (Chaotic Evil, Dark)	Lv.10	Destroy all allies on the field, including your own. Unless a goal says otherwise, nobody can win the game as long as this card is on the field.	"Never mistake the Level of the Azure Grimoire as your own." -Rachel Alucard	
Axe Cop	everything_vs_everyone	ally_lawful_good_human_	Ally (Lawful Good, Human)	Lv.1	Axe Cop gets +1 Level for every Evil character the opponent controls.	One day at the scene of a fire, the cop found the perfect fireman axe. That was the day he became Axe Cop.	
Hero Prinny	everything_vs_everyone	ally_true_neutral_demon_superhero_	Ally (True Neutral, Demon, Superhero)	Lv.0	This card counts as having +3 Level when being sacrificed for any effect.	Every life is precious. Except his.	
RED Scout	everything_vs_everyone	ally_chaotic_neutral_human_	Ally (Chaotic Neutral, Human)	Lv.1	The first time this card is played, shuffle a "BLU Scout" token into the deck. The "BLU Scout" has the same stats and ability as the "RED Scout".   This card can be tapped twice in the same turn.	"Is someone gonna push da freakin' cart?"	
RED Soldier	everything_vs_everyone	ally_lawful_neutral_human_	Ally (Lawful Neutral, Human)	Lv.2	The first time this card is played, shuffle a "BLU Soldier" token into the deck. The "BLU Soldier" has the same stats and ability as the "RED Soldier".   TAP: Destroy a card of the same Power Level or lower.	"Last one alive, lock the door!"	
RED Engineer	everything_vs_everyone	ally_true_neutral_human_	Ally (True Neutral, Human)	Lv.0	The first time this card is played, shuffle a "BLU Engineer" token into the deck. The "BLU Engineer" has the same stats and ability as the "RED Engineer".   This card can create 1 Sentry Token (Max. 1) per turn, which gives +1 Level and can be sacrificed in leu of other cards.	"Teleporter, goin' up!"	
RED Heavy	everything_vs_everyone	ally_true_neutral_human_	Ally (True Neutral, Human)	Lv.3	The first time this card is played, shuffle a "BLU Heavy" token into the deck. The "BLU Heavy" has the same stats and ability as the "RED Heavy".    This card starts with 1 Hit Point token, which can be sacrificed to negate it's own destruction.	"What sick man sends babies to fight me?"	
RED Medic	everything_vs_everyone	ally_true_neutral_human_	Ally (True Neutral, Human)	Lv.0	The first time this card is played, shuffle a "BLU Medic" token into the deck. The "BLU Medic" has the same stats and ability as the "RED Medic".    TAP: This card can add 1 HP token to any card that uses HP tokens.	"My skill is VASTED on zis team!"	
RED Spy	everything_vs_everyone	ally_true_neutral_human_	Ally (True Neutral, Human)	Lv.1	The first time this card is played, shuffle a "BLU Spy" token into the deck. The "BLU Spy" has the same stats and ability as the "RED Spy".   This card counts as having any name at any time, but cannot change it's prefix.	"I was never really on your side..."	
RED Demoman	everything_vs_everyone	ally_true_neutral_human_	Ally (True Neutral, Human)	Lv.2	TAP: Discard a card from your hand, and force your opponent to discard 2 cards from his hand.	"I had me good eye on ye the whole time!"	
RED Sniper	everything_vs_everyone	ally_true_neutral_human_	Ally (True Neutral, Human)	Lv.1	TAP: Name a Power Level. If you opponent must discard an Ally of that Power Level from his hand, if he has one.	"I was never really on your side either."	
The Amazing Spider-Man	everything_vs_everyone	ally_chaotic_good_mutant_superhero_	Ally (Chaotic Good, Mutant, Superhero)	Lv.3	TAP: Web up 1 of you opponent's Artifacts or Allies, preventing them from being used this turn.		
Dr. Insano	everything_vs_everyone	ally_chaotic_evil_human_supervillan_	Ally (Chaotic Evil, Human, Supervillan)	Lv.?	At the start of your turn, think of a number between 1 and 10, and have your opponent guess it. If your opponent guesses right, destroy this card. If your opponent guesses wrong, the Level of this card becomes the difference between the guess and the actual number.	"There is no canon. There is only Insano." -The Spoony One	
Dr. Doom	everything_vs_everyone	ally_lawful_evil_human_supervillan_	Ally (Lawful Evil, Human, Supervillan)	Lv.4	When this card is destroyed, the owner must shout "CURSE YOU, RICHAAAAAAAARRRRRDS!!!"	"CURSE YOU, RICHAAAAAAAARRRRRDS!!!"	
Dr. McNinja	everything_vs_everyone	ally_chaotic_good_human_superhero_	Ally (Chaotic Good, Human, Superhero)	Lv.?	Dr. McNinja's Level is equal to the number of doctors + the number of ninjas on the field. RED Medics, BLU Medics, and The Doctor do count, and Dr. McNinja only counts himself once. -1 if Batman is on the field.	"You're not a dark and troubled soul. You're a doctor who wants to be Batman."	
The King In Yellow	everything_vs_everyone	ally_unaligned_	Ally (Unaligned)	Lv.6	This card cannot be played unless another card called "The King In Yellow" is in play, or unless your opponent says "Hastur".	Cassilda: Indeed, it's time. We have all laid aside disguise but you.  Stranger: I wear no mask.	
Ryu	everything_vs_everyone	ally_true_neutral_	Ally (True Neutral)	Lv.2	This card gets +1 for every Street Fighter character (other than himself) on the field.	"You must defeat Shen Long to stand a chance."	
Ken	everything_vs_everyone	ally_true_neutral_	Ally (True Neutral)	Lv.2	This card gets +1 for every Street Fighter character (other than himself) on the field.	"Attack me if you dare I will crush you!"	
M. Bison	everything_vs_everyone	ally_lawful_evil_	Ally (Lawful Evil)	Lv.0	M. Bison gets +1 Level for every Lawful, non-Good character on his side of the field.	"OF COURSE!"	
The Nameless One	everything_vs_everyone	ally_	Ally (???)	Lv.1	If The Nameless One is destroyed or removed from play for any reason, shuffle him back into the deck. Choose The Nameless One's alignment each time he is summoned.	What can change the nature of a man?	
Captain Falcon	everything_vs_everyone	ally_neutral_good_	Ally (Neutral Good)	Lv.0	TAP: Captain Falcon gains +4 Level until the end of this turn. You cannot win the game this way.	FALCON PUNCH!	
Souji Seto	everything_vs_everyone	ally_lawful_good_	Ally (Lawful Good)	Lv.1	TAP: Look through the deck untill you find an Ally card. Put that card on the field untapped, and discard it at the end of your turn.		
EVA-01	everything_vs_everyone	ally_lawful_neutral_	Ally (Lawful Neutral)	Lv.0	At the beginning of your turn, flip a coin untill you get Tails. The number of times you get Heads becomes EVA-01's Power Level.		
Shinji Ikari	everything_vs_everyone	ally_lawful_neutral_	Ally (Lawful Neutral)	Lv.-1	Equip to EVA-01 to boost it's Level by +2.	"I mustn't run away, I mustn't run away, I mustn't run away..."	
The Nostalgia Critic	everything_vs_everyone	ally_true_neutral_	Ally (True Neutral)	Lv.?	The Nostalga Critic's Level is equal to the number of Allies invented before the 90's.	"Hello, I'm the Nostalgia Critic. I remember it so you don't have to."	
ADAM	everything_vs_everyone	ally_true_neutral_	Ally (True Neutral)	Lv.-1	TAP: Increase an EVA unit's Level by 1.		

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