Dvorak Export: Epic Showdown Deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hg/"I Never Quit!"/Action - Speech, Good/Play only in response to being hit while down. Your Epic Level increases by one, you get back up, and you draw a card. Remove this card from the game.
loadcard hg/"I Am Not Left-Handed!"/Action - Speech/Play only if your last two attacks failed. Your Epic Level increases by one.
loadcard hg/"<i>Killed</i> your father?<BR>I <i>Am</i> Your Father!"/Action - Speech, Evil/Your opponent discards two random cards. Increase both players' Epic Levels by one. Remove this card from the game.
loadcard hg/"It Is Finished." (5)/Action - Speech, Good/Play this only when you are defeated. You win.
loadcard hg/"I told you once, you son of a gun..." (5)/Action - Speech, Good/Play only when your opponent plays a finisher. It succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game. ("I'm the best there's ever been!")
loadcard hg/"It's over. You've already lost." (5)/Action - Speech/If your opponent has no cards in his hand, search the deck for any card and put it into your hand. Remove this card from the game.
loadcard hg/"aaaaaaaaaaAAAAAAA<BR>AAAAAAAAAHHHHHHH"/Action - Speech/Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.
loadcard hg/"aaaaaaaaaaAAAAAAA<BR>AAAAAAAAAHHHHHHH"/Action - Speech/Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.
loadcard hg/"It's Not Too Late For You..." (4)/Action - Speech, Good/If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.<BR>Remove this card from the game and shuffle the deck.
loadcard hg/"Join Me, And Together We Shall Rule The Galaxy!" (4)/Action - Speech, Evil/If your opponent has an evil card and no good cards in play or in his hand, and none of the top 3 cards of the deck are good, You Win.<BR>Remove this card from the game and shuffle the deck.
loadcard hg/"Oh Yeah?"/Action - Speech/Play only in response to an enemy's Epic Level increasing. Your Epic Level increases by 1.
loadcard hg/"I Have The Advantage.<BR>It Is Hopeless."/Action - Speech, Evil/If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 2 or 7 (double knockdown). Remove this card from the game.
loadcard hr/Flurry Of Punches (1)/Action - Attack/Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
loadcard hr/Flurry Of Punches (1)/Action - Attack/Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
loadcard hr/Flurry Of Punches (1)/Action - Attack/Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
loadcard hr/Flurry Of Punches (1)/Action - Attack/Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
loadcard hr/Flurry Of Punches (1)/Action - Attack/Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
loadcard hr/Flurry Of Punches (1)/Action - Attack/Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
loadcard hr/Flurry Of Punches (1)/Action - Attack/Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
loadcard hr/Flurry Of Punches (1)/Action - Attack/Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
loadcard hr/Expelliarmus (2)/Action - Attack, Good/Roll a die: On a three or four, destroy a thing. On a five or six, take control of it instead.
loadcard hr/Energy Blast (2)/Action - Attack/Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
loadcard hr/Energy Blast (2)/Action - Attack/Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
loadcard hr/Energy Blast (2)/Action - Attack/Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
loadcard hr/Energy Blast (2)/Action - Attack/Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
loadcard hr/Low Blow (2)/Action - Attack, Evil/Roll a die: On a three or higher, the enemy is knocked down.
loadcard hr/Wrath of Bucky (3)/Action - Attack, Good/Roll a die: On a four or higher, your opponent is knocked down. Regardless of the roll, your opponent discards a card. Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.
loadcard hr/Drain (3)/Action - Attack/Roll a die: On a four or higher, take control of a thing, and the enemy is knocked down.
loadcard hb/Summon Velociraptor (3)/Thing - Evil/Action - Attack, Evil, Lv 3: Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card. <BR><BR>[something]
loadcard hr/Breach (3)/Action - Attack/Roll a die: on a three or higher, destroy a thing. On a five or higher, the enemy is knocked down.
loadcard hr/Mind Blast (3)/Action - Attack/Roll a die: On a three or higher, the enemy discards a random card. On a five or higher, the enemy discards another random card.
loadcard hr/Special Beam Cannon (3)/Action - Attack/Roll a die: On a 4 or higher, the enemy is knocked down and discards a card.
loadcard hb/The Master Sword (4)/Thing - Good/Action - Attack, Good, Lv 4: Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card.<BR>
loadcard hr/Doom Bolt (4)/Action - Attack, Evil/Roll a die: On a 3 or higher, the enemy is knocked down. On a 5 or higher, they discard their hand.
loadcard hr/Dragon Fire (4)/Action - Attack/Roll a die: On a 3 or more, the enemy is knocked down. On a 5 or more, they also discard a random card and destroy a thing they control.
loadcard hr/Mind Drain (4)/Action - Attack/Roll a die: On a 3 or more, Take a random card from the enemy's hand. On a four or more, the enemy is knocked down. On a five or more, take an extra card.
loadcard hr/Omnislash! (5)/Action - Attack, Good/Finisher<BR>Roll a die: on a 2 or more, The enemy is defeated.
loadcard hr/Avada Kedavra! (5)/Action - Attack, Evil/Finisher<BR>Roll a die: on a 2 or more, The enemy is defeated.
loadcard hr/Spirit Bomb! (5)/Action - Attack/Finisher<BR>May be played at Epic Level 4.<BR>Your turn ends. This attack doesn't hit until your next turn. Negate this if you are hit by an attack. Roll a die: on a 2 or more, The enemy is defeated.
loadcard hr/Fire Two! (?)/Action - Attack/This is a copy of the last attack you used.
loadcard hr/Rise From The Ashes (Not 5)/Action/Play only to negate being defeated. Your Epic Level becomes 5. Draw three cards.
loadcard hr/The Dust Cloud Clears... (2)/Action/Yet you are unscathed.<BR><BR>Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
loadcard hr/Backfire/Action/Play only when an enemy's attack fails. They are hit with that attack's full effects.
loadcard hr/Relentless Assault/Action/If the last three cards you played were attacks, Your Epic Level increases by one if you play another attack of your new Epic Level immediately.
loadcard hr/Inspiration/Action/Reveal cards from the top of the deck until a speech is drawn. Put it into your hand and shuffle the deck.
loadcard hr/Honorable Tactics/Action/Take another action this turn. You must use it to play a good card. ("Just because you're evil doesn't mean you have to fight dirty all the time.")
loadcard hr/Collateral Damage (2)/Action/A mountain has broken your fall, and vice versa.<BR><BR>Play only when a player is knocked down. They discard a random card.
loadcard hr/Fiendish Trick/Action/Take another action this turn. You must use it to play an evil card. ("You'll feel bad about it in the morning, but it seemed like a good idea.")
loadcard hr/Realization/Action/Look at an opponent's hand and draw two cards.
loadcard hr/Unlock Power/Action/Play only if your Epic Level is less than 3. Your Epic Level is increased by 1.
loadcard hb/Iron Will/Thing/If you would discard a random card, instead discard a card of your choice.
loadcard hb/Superior Armor/Thing/Die rolls of opponent's attacks (not while clashing) are subtracted by one.
loadcard hb/Superior Fighting Talent/Thing/Your opponent only reveals 3 cards when you play Flurry of Punches.
loadcard hb/Ukemi/Thing/If you get knocked down, roll a die: On a 4 or more, you get back up immediately.
loadcard hb/Energy Shield/Thing/When hit by an attack, roll a die: If it is at least 4 and higher than the attack's epic level, you are unaffected.
loadcard hb/The Elder Wand/Thing/When your attack hits, the die roll is automatically 6.
loadcard hb/Superior Reflexes/Thing/When clashing, your attack's success range is increased by 1, skipping 7.
loadcard hx/Weak Spot/Other/Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).
loadcard hx/Invulerability/Other - Evil/Cannot be played. If your Epic Level is 5 and you are evil, you cannot be defeated while this card is in your hand.
loadcard hx/Get On With It!/Other/Cannot be played. If discarded, each player's Epic Level are increased by 1.
@emit [name(%#)] pastes the Epic Showdown Deck into the Dvorak Engine.

Back to the Epic Showdown Deck