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Deal 20 damage to a player. |
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www.dvorakgame.co.uk |
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Loyalty to Fire. ''(Smokeling can't attack Fire Summons.)''
If Smokeling attacks a non-Fire Summon, Smokeling's Strength is doubled.
10/0 |
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www.dvorakgame.co.uk |
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Equipped Summon gets +10 Defense. |
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www.dvorakgame.co.uk |
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Upstart Soldier does not have to be primed.
10/10 |
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www.dvorakgame.co.uk |
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Bonds with Marauders. (For every Marauder in play, Fledgeling Marauder gets +10 Strength.)
20/10 |
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www.dvorakgame.co.uk |
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Cower. ''(Goblin Trooper can't attack or block any Summon with a higher Strength than Goblin Trooper.)
20/20 |
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www.dvorakgame.co.uk |
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Equipped Summon has Loyalty to Fire. ''(It can't attack Fire Summons.) |
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www.dvorakgame.co.uk |
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Bonds with Soldiers. (For every Soldier in play, Blaze Footsoldier gets +10 Strength.)
Hostile towards non-Fire. (When attacking a non-Fire Summon, Blaze Footsoldier gets +10 Strength until the end of the turn.)
15/15 |
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www.dvorakgame.co.uk |
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When you reveal this card, your opponent must discard a card from his or her hand.
20/15 |
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www.dvorakgame.co.uk |
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Bonds with Marauders. (For every Marauder in play, Night Marauder gets +10 Strength.)
Shroud. (Night Marauder can't be the target of a Gambit.)
25/15 |
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www.dvorakgame.co.uk |
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Charge 3. (You can prime this card for up to 3 turns.)
When this card is revealed, destroy a number of Summons in play equal to the amount of turns this card Charged for. |
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www.dvorakgame.co.uk |
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Instead of attacking with Desert Merchant, you can draw a card.
20/20 |
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www.dvorakgame.co.uk |
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All Summons have Loyalty to Fire (They can't attack Fire Summons) and are Hostile towards non-Fire. (When attacking a non-Fire Summon, they get +10 Strength until the end of the turn.)'' |
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www.dvorakgame.co.uk |
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When the equipped Summon attacks another Summon, its target's controller loses 10 Life. If the equipped Summon attacks a player, the player loses 10 Life before the remaining Damage is calculated. |
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www.dvorakgame.co.uk |
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Bonds with Soldiers. Hostile towards non-Fire.
Charge 3. (You can prime this card for up to 3 turns.)
When this card is revealed, it gets +10 Strength for each turn it was Charged for, until the end of the turn.
30/25 |
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www.dvorakgame.co.uk |
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When you reveal Courageous Soldier, gain 5 life.
10/10 |
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Card : ChippyYYZ |
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When this card is revealed, look at each opponent's hand. |
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Card : ChippyYYZ |
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Prevent the next 15 damage that would be dealt to a Summon of your choice, then gain 5 life. |
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Card : ChippyYYZ |
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Instead of attacking with Sentinel Orb, you may destroy it and gain 35 life.
0/35 |
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Card : ChippyYYZ |
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Whenever Paladin deals damage to a player, you gain that much life.
20/20 |
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Card : ChippyYYZ |
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If you have more than 200 life, Crusader does not have to be primed.
20/20 |
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Card : ChippyYYZ |
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All Summons lose Hostility. |
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Card : ChippyYYZ |
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Equipped Summon gets +5/+15 |
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Card : ChippyYYZ |
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Equipped Summon gets -50 Strength. |
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Card : ChippyYYZ |
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Loyalty to Light. Whenever Shining Knight attacks a player, a creature that player controls gains cower until the end of combat.
20/20 |
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Card : ChippyYYZ |
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Charge 4. When Monk's Chant is revealed, you gain 20 life for each turn it was charged, then draw a card. |
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Card : ChippyYYZ |
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Return a Summon from your discard pile to play. It is now a Light Summon. |
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Card : ChippyYYZ |
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Loyalty to Light. Whenever a card is put into a discard pile, you gain 5 life.
50/50 |
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Card : ChippyYYZ |
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Loyalty to Light. Opponent's Summons have Loyalty to Light.
40/40 |
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Card : ChippyYYZ |
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Loyalty to Light. When you control a non-Light card or play a non-Light Gambit, destroy Angel of Purity.
60/60 |
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Card : ChippyYYZ |
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