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When you reveal this card, your opponent must discard a card from his or her hand.
20/15 |
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www.dvorakgame.co.uk |
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Bonds with Marauders. (For every Marauder in play, Night Marauder gets +10 Strength.)
Shroud. (Night Marauder can't be the target of a Gambit.)
25/15 |
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www.dvorakgame.co.uk |
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Charge 3. (You can prime this card for up to 3 turns.)
When this card is revealed, destroy a number of Summons in play equal to the amount of turns this card Charged for. |
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www.dvorakgame.co.uk |
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Instead of attacking with Desert Merchant, you can draw a card.
20/20 |
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www.dvorakgame.co.uk |
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All Summons have Loyalty to Fire (They can't attack Fire Summons) and are Hostile towards non-Fire. (When attacking a non-Fire Summon, they get +10 Strength until the end of the turn.)'' |
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www.dvorakgame.co.uk |
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When the equipped Summon attacks another Summon, its target's controller loses 10 Life. If the equipped Summon attacks a player, the player loses 10 Life before the remaining Damage is calculated. |
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www.dvorakgame.co.uk |
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Bonds with Soldiers. Hostile towards non-Fire.
Charge 3. (You can prime this card for up to 3 turns.)
When this card is revealed, it gets +10 Strength for each turn it was Charged for, until the end of the turn.
30/25 |
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www.dvorakgame.co.uk |
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When you reveal Courageous Soldier, gain 5 life.
10/10 |
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Card : ChippyYYZ |
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When this card is revealed, look at each opponent's hand. |
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Card : ChippyYYZ |
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