To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Flash (0)/T/Deal 20 damage to a player. loadcard Smokeling (0)/T/Loyalty to Fire. ''(Smokeling can't attack Fire Summons.)''%r%r If Smokeling attacks a non-Fire Summon, Smokeling's Strength is doubled. %r%r 10/0 loadcard Sunhat (0)/T/Equipped Summon gets +10 Defense. loadcard Upstart Soldier (0)/T/Upstart Soldier does not have to be primed. %r%r10/10 loadcard Fledgeling Marauder (1)/T/Bonds with Marauders. <i>(For every Marauder in play, Fledgeling Marauder gets +10 Strength.)</i> %r%r20/10 loadcard Goblin Trooper (1)/T/Cower. ''(Goblin Trooper can't attack or block any Summon with a higher Strength than Goblin Trooper.)<i>%r%r 20/20 loadcard Supply Bomb (1)/T/Destroy 1 card in play.</i> loadcard Token of Allegiance (1)/T/Equipped Summon has Loyalty to Fire. ''(It can't attack Fire Summons.)<i> loadcard Blaze Footsoldier (2)/T/Bonds with Soldiers. </i>(For every Soldier in play, Blaze Footsoldier gets +10 Strength.)<i> %r%rHostile towards non-Fire. </i>(When attacking a non-Fire Summon, Blaze Footsoldier gets +10 Strength until the end of the turn.)<i>%r%r15/15 loadcard Goblin Bandit (2)/T/When you reveal this card, your opponent must discard a card from his or her hand.%r%r 20/15 loadcard Night Marauder (2)/T/Bonds with Marauders. </i>(For every Marauder in play, Night Marauder gets +10 Strength.)<i> %r%rShroud. </i>(Night Marauder can't be the target of a Gambit.)<i>%r%r25/15 loadcard Brushfire (3)/T/Charge 3. (You can prime this card for up to 3 turns.) %r%rWhen this card is revealed, destroy a number of Summons in play equal to the amount of turns this card Charged for. loadcard Desert Merchant (3)/T/Instead of attacking with Desert Merchant, you can draw a card.%r%r20/20 loadcard Flame Banner (3)/T/All Summons have Loyalty to Fire </i>(They can't attack Fire Summons)<i> and are Hostile towards non-Fire. </i>(When attacking a non-Fire Summon, they get +10 Strength until the end of the turn.)'' loadcard Hot Gauntlets (3)/T/When the equipped Summon attacks another Summon, its target's controller loses 10 Life. If the equipped Summon attacks a player, the player loses 10 Life before the remaining Damage is calculated. loadcard Blaze Berserker (4)/T/Bonds with Soldiers. Hostile towards non-Fire.%r%rCharge 3. <i>(You can prime this card for up to 3 turns.)</i> %r%rWhen this card is revealed, it gets +10 Strength for each turn it was Charged for, until the end of the turn.%r%r30/25skipcard Courageous Soldier (0)/T/When you reveal Courageous Soldier, gain 5 life. %r%r10/10skipcard Reveal (0)/T/When this card is revealed, look at each opponent's hand.skipcard Ray of Light (1)/T/Prevent the next 15 damage that would be dealt to a Summon of your choice, then gain 5 life.skipcard Sentinel Orb (1)/T/Instead of attacking with Sentinel Orb, you may destroy it and gain 35 life.<BR><BR>0/35skipcard Paladin (2)/T/Whenever Paladin deals damage to a player, you gain that much life.<BR><BR>20/20skipcard Crusader (2)/T/If you have more than 200 life, Crusader does not have to be primed.<BR><BR>20/20skipcard Truce (2)/T/All Summons lose Hostility.skipcard Heroes' Mantle (2)/T/Equipped Summon gets +5/+15skipcard Blindness (3)/T/Equipped Summon gets -50 Strength.skipcard Shining Knight (3)/T/Loyalty to Light. Whenever Shining Knight attacks a player, a creature that player controls gains cower until the end of combat.<BR><BR>20/20skipcard Monk's Chant (3)/T/Charge 4. When Monk's Chant is revealed, you gain 20 life for each turn it was charged, then draw a card.skipcard Glorious Rebirth (4)/T/Return a Summon from your discard pile to play. It is now a Light Summon.skipcard Angel of Vengeance (5)/T/Loyalty to Light. Whenever a card is put into a discard pile, you gain 5 life.<BR><BR>50/50skipcard Angel of Justice (5)/T/Loyalty to Light. Opponent's Summons have Loyalty to Light.<BR><BR>40/40skipcard Angel of Purity (5)/T/Loyalty to Light. When you control a non-Light card or play a non-Light Gambit, destroy Angel of Purity.<BR><BR>60/60@emit [name(%#)] pastes the Elemental TCG card set into the Dvorak Engine.