This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:
http://dvorakgame.co.uk/export.php?deck=Elemental_TCG_card_set&lackeyimg=image&d=/d
For further information, read this page.Name Set ImageFile Type CornerValue Text FlavorText Creator Flash elemental_tcg_card_set fire_gambit Fire Gambit 0 Deal 20 damage to a player. Smokeling elemental_tcg_card_set fire_summon_creature Fire Summon - Creature 0 Loyalty to Fire. ''(Smokeling can't attack Fire Summons.)'' If Smokeling attacks a non-Fire Summon, Smokeling's Strength is doubled. 10/0 Sunhat elemental_tcg_card_set fire_equipment Fire Equipment 0 Equipped Summon gets +10 Defense. Upstart Soldier elemental_tcg_card_set fire_summon_soldier Fire Summon - Soldier 0 Upstart Soldier does not have to be primed. 10/10 Fledgeling Marauder elemental_tcg_card_set fire_summon_marauder Fire Summon - Marauder 1 Bonds with Marauders. (For every Marauder in play, Fledgeling Marauder gets +10 Strength.) 20/10 Goblin Trooper elemental_tcg_card_set fire_summon_goblin Fire Summon - Goblin 1 Cower. ''(Goblin Trooper can't attack or block any Summon with a higher Strength than Goblin Trooper.) 20/20 Supply Bomb elemental_tcg_card_set fire_gambit Fire Gambit 1 Destroy 1 card in play. Token of Allegiance elemental_tcg_card_set fire_equipment Fire Equipment 1 Equipped Summon has Loyalty to Fire. ''(It can't attack Fire Summons.) Blaze Footsoldier elemental_tcg_card_set fire_summon_soldier Fire Summon - Soldier 2 Bonds with Soldiers. (For every Soldier in play, Blaze Footsoldier gets +10 Strength.) Hostile towards non-Fire. (When attacking a non-Fire Summon, Blaze Footsoldier gets +10 Strength until the end of the turn.) 15/15 Goblin Bandit elemental_tcg_card_set fire_summon_goblin Fire Summon - Goblin 2 When you reveal this card, your opponent must discard a card from his or her hand. 20/15 Night Marauder elemental_tcg_card_set fire_summon_marauder Fire Summon - Marauder 2 Bonds with Marauders. (For every Marauder in play, Night Marauder gets +10 Strength.) Shroud. (Night Marauder can't be the target of a Gambit.) 25/15 Brushfire elemental_tcg_card_set fire_gambit Fire Gambit 3 Charge 3. (You can prime this card for up to 3 turns.) When this card is revealed, destroy a number of Summons in play equal to the amount of turns this card Charged for. Desert Merchant elemental_tcg_card_set fire_summon_merchant Fire Summon - Merchant 3 Instead of attacking with Desert Merchant, you can draw a card. 20/20 Flame Banner elemental_tcg_card_set fire_plane Fire Plane 3 All Summons have Loyalty to Fire (They can't attack Fire Summons) and are Hostile towards non-Fire. (When attacking a non-Fire Summon, they get +10 Strength until the end of the turn.)'' Hot Gauntlets elemental_tcg_card_set fire_equipment Fire Equipment 3 When the equipped Summon attacks another Summon, its target's controller loses 10 Life. If the equipped Summon attacks a player, the player loses 10 Life before the remaining Damage is calculated. Blaze Berserker elemental_tcg_card_set fire_summon_soldier Fire Summon - Soldier 4 Bonds with Soldiers. Hostile towards non-Fire. Charge 3. (You can prime this card for up to 3 turns.) When this card is revealed, it gets +10 Strength for each turn it was Charged for, until the end of the turn. 30/25 Courageous Soldier elemental_tcg_card_set light_summon_soldier Light Summon - Soldier 0 When you reveal Courageous Soldier, gain 5 life. 10/10 ChippyYYZ Reveal elemental_tcg_card_set light_gambit Light Gambit 0 When this card is revealed, look at each opponent's hand. ChippyYYZ Ray of Light elemental_tcg_card_set light_gambit Light Gambit 1 Prevent the next 15 damage that would be dealt to a Summon of your choice, then gain 5 life. ChippyYYZ Sentinel Orb elemental_tcg_card_set light_summon_elemental Light Summon - Elemental 1 Instead of attacking with Sentinel Orb, you may destroy it and gain 35 life. 0/35 ChippyYYZ Paladin elemental_tcg_card_set light_summon_soldier Light Summon - Soldier 2 Whenever Paladin deals damage to a player, you gain that much life. 20/20 ChippyYYZ Crusader elemental_tcg_card_set light_summon_knight Light Summon - Knight 2 If you have more than 200 life, Crusader does not have to be primed. 20/20 ChippyYYZ Truce elemental_tcg_card_set light_plane Light Plane 2 All Summons lose Hostility. ChippyYYZ Heroes' Mantle elemental_tcg_card_set light_equipment Light Equipment 2 Equipped Summon gets +5/+15 ChippyYYZ Blindness elemental_tcg_card_set light_equipment Light Equipment 3 Equipped Summon gets -50 Strength. ChippyYYZ Shining Knight elemental_tcg_card_set light_summon_knight Light Summon - Knight 3 Loyalty to Light. Whenever Shining Knight attacks a player, a creature that player controls gains cower until the end of combat. 20/20 ChippyYYZ Monk's Chant elemental_tcg_card_set light_gambit Light Gambit 3 Charge 4. When Monk's Chant is revealed, you gain 20 life for each turn it was charged, then draw a card. ChippyYYZ Glorious Rebirth elemental_tcg_card_set light_gambit Light Gambit 4 Return a Summon from your discard pile to play. It is now a Light Summon. ChippyYYZ Angel of Vengeance elemental_tcg_card_set light_summon_angel Light Summon - Angel 5 Loyalty to Light. Whenever a card is put into a discard pile, you gain 5 life. 50/50 ChippyYYZ Angel of Justice elemental_tcg_card_set light_summon_angel Light Summon - Angel 5 Loyalty to Light. Opponent's Summons have Loyalty to Light. 40/40 ChippyYYZ Angel of Purity elemental_tcg_card_set light_summon_angel Light Summon - Angel 5 Loyalty to Light. When you control a non-Light card or play a non-Light Gambit, destroy Angel of Purity. 60/60 ChippyYYZ