To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Miner/T/ loadcard Carpenter/T/ loadcard Trapper/T/ loadcard Fisherdwarf/T/ loadcard Farmer/T/ loadcard Craftsdwarf/T/ loadcard Metalsmith/T/ loadcard Child/T/Action: Destroy Child. Search your deck for a Dwarf card and put it in play. loadcard Bedroom/T/1 Miner, 1 Carpenter. loadcard Farmlands/T/1 Miner, 1 Farmer. Upkeep: 1 Farmer. Produces 3 Food. loadcard River Tunnel/T/1 Miner, 1 Fisherdwarf. Upkeep: 1 Fisherdwarf. Produces 3 Food. loadcard Animal Trap/T/1 Carpenter, 1 Trapper. Feeds all dwarves this turn. loadcard Barrel/T/1 Carpenter. Keeps 1 unused Food for next turn. loadcard Wagon/T/Starts in play, goes away after 3 turns. Produces 5 Food. loadcard Crafts Shop/T/1 Craftsdwarf. loadcard Ore Mine/T/2 Miners. Produces 1 Ore. loadcard Iron Mine/T/3 Miners. Produces 1 Iron. loadcard Semi-Precious Gem Mine/T/2 Miners, 1 Craftsdwarf. Produces 1 Gold. loadcard Precious Gem Mine/T/3 Miners, 1 Craftsdwarf. Produces 2 Gold. loadcard Adamantine Mine/T/4 Miners. Produces 3 of Iron, Ore or Gold, as desired. loadcard Bronze Weapon/T/1 Metalsmith, 1 Ore. Deals 1 damage. loadcard Iron Weapon/T/1 Metalsmith, 1 Iron. Deals 2 damage. loadcard Steel Weapon/T/2 Metalsmiths, 1 Ore, 1 Iron. Deals 3 damage. loadcard Hunting Dog/T/2 Trappers. Upkeep: 1 Trapper. Produces 3 Food. @emit [name(%#)] pastes the Dwarf Fortress deck into the Dvorak Engine.