Dvorak Export: Dvorak Poker


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Ace of Spades/T/Ace up your sleeve: Set this card aside. As an action, you may put any card in a Bank or River in the discard pile and replace it with this card.
loadcard 2 of Spades/T/Second Thoughts: Put a card in your Bank in the Discard pile to play its action text.
loadcard 3 of Spades/T/Draw 3 Again: Draw three cards.
loadcard 4 of Spades/T/Four Score: If you have four cards in your Bank, search the Draw Pile for a card that when put in your Bank will allow you to complete a hand requiring five cards. If you find such a card, put that card in your Bank. Shuffle the draw pile.
loadcard 5 of Spades/T/50/50: Put a card in your Bank in the Discard Pile. Put the top card of the Draw Pile in your Bank.
loadcard 6 of Spades/T/Crossing the River Six: Put the top card of the Draw Pile in the River. If the River has six cards, put one of them in the discard pile.
loadcard 7 of Spades/T/Lucky Seven: Reveal the top three cards of the Draw Pile. Put any matching cards in your Bank and put the remaining cards in the Discard Pile.
loadcard 8 of Spades/T/Crazy Eights: Search the Draw Pile for a card with the same value or suit as this card. Reveal that card and put it in your hand. Shuffle the Draw Pile.
loadcard 9 of Spades/T/Cloud Nine: Target player switches at least one of the cards in their Bank with the same number of cards in their Hand.
loadcard 10 of Spades/T/10 Kinds of People: Choose Black or Red. Target Player reveals their hand and puts all cards of the chosen color in the Discard Pile.
loadcard Jack of Spades/T/Jack: Look at target player's hand and choose a card from it. Put that card in your Hand.
loadcard Queen of Spades/T/Heads Will Roll: Target player reveals their Hand and puts the highest-value card in their Hand and the highest-value card in their Bank in the Discard Pile. (If two more more cards are tied for highest value, the target player chooses which of them to put in the Discard Pile.)
loadcard King of Spades/T/King Player: Choose either any one card or any two Queens in any Bank(s) and put them in your Bank.
loadcard Ace of Clubs/T/Ace up your sleeve: Set this card aside. As an action, you may put any card in a Bank or River in the discard pile and replace it with this card.
loadcard 2 of Clubs/T/Second Thoughts: Put a card in your Bank in the Discard Pile to play its action text.
loadcard 3 of Clubs/T/Draw 3 Again: Draw three cards.
loadcard 4 of Clubs/T/Four Score: If you have four cards in your Bank, search the Draw Pile for a card that when put in your Bank will allow you to complete a hand requiring five cards. If you find such a card, put that card in your Bank. Shuffle the draw pile.
loadcard 5 of Clubs/T/50/50: Put a card in your Bank in the Discard Pile. Put the top card of the Draw Pile in your Bank.
loadcard 6 of Clubs/T/Crossing the River Six: Put the top card of the Draw Pile in the River. If the River has six cards, put one of them in the discard pile.
loadcard 7 of Clubs/T/Lucky Seven: Reveal the top three cards of the Draw Pile. Put any matching cards in your Bank and put the remaining cards in the Discard Pile.
loadcard 8 of Clubs/T/Crazy Eights: Search the Draw Pile for a card with the same value or suit as this card. Reveal that card and put it in your hand. Shuffle the Draw Pile.
loadcard 9 of Clubs/T/Cloud Nine: Target player switches at least one of the cards in their Bank with the same number of cards in their Hand.
loadcard 10 of Clubs/T/10 Kinds of People: Choose Black or Red. Target Player reveals their hand and puts all cards of the chosen color in the Discard Pile.
loadcard Jack of Clubs/T/Jack: Look at target player's hand and choose a card from it. Put that card in your Hand.
loadcard Queen of Clubs/T/Heads Will Roll: Target player reveals their Hand and puts the highest-value card in their Hand and the highest-value card in their Bank in the Discard Pile. (If two more more cards are tied for highest value, the target player chooses which of them to put in the Discard Pile.)
loadcard King of Clubs/T/King Player: Choose either any one card or any two Queens in any Bank(s) and put them in your Bank.
loadcard Ace of Diamonds/T/Ace up your sleeve: Set this card aside. As an action, you may put any card in a Bank or River in the discard pile and replace it with this card.
loadcard 2 of Diamonds/T/Second Thoughts: Put a card in your Bank in the Discard Pile to play its action text.
loadcard 3 of Diamonds/T/Draw 3 Again: Draw three cards.
loadcard 4 of Diamonds/T/Four Score: If you have four cards in your bank, Search the Draw Pile for a card that when put in your Bank will allow you to complete a hand requiring five cards. If you find such a card, put that card in your Bank. Shuffle the draw pile.
loadcard 5 of Diamonds/T/50/50: Put a card in your Bank in the Discard Pile. Put the top card of the Draw Pile in your Bank.
loadcard 6 of Diamonds/T/Crossing the River Six: Put the top card of the Draw Pile in the River. If the River has six cards, put one of them in the discard pile.
loadcard 7 of Diamonds/T/Lucky Seven: Reveal the top three cards of the Draw Pile. Put any matching cards in your Bank and put the remaining cards in the Discard Pile.
loadcard 8 of Diamonds/T/Crazy Eights: Search the Draw Pile for a card with the same value or suit as this card. Reveal that card and put it in your hand. Shuffle the Draw Pile.
loadcard 9 of Diamonds/T/Cloud Nine: Target player switches at least one of the cards in their Bank with the same number of cards in their Hand.
loadcard 10 of Diamonds/T/10 Kinds of People: Choose Black or Red. Target Player reveals their hand and puts all cards of the chosen color in the Discard Pile.
loadcard Jack of Diamonds/T/Jack: Look at target player's hand and choose a card from it. Put that card in your Hand.
loadcard Queen of Diamonds/T/Heads Will Roll: Target player reveals their Hand and puts the highest-value card in their Hand and the highest-value card in their Bank in the Discard Pile. (If two more more cards are tied for highest value, the target player chooses which of them to put in the Discard Pile.)
loadcard King of Diamonds/T/King Player: Choose either any one card or any two Queens in any Bank(s) and put them in your Bank.
loadcard Ace of Hearts/T/Ace up your sleeve: Set this card aside. As an action, you may put any card in a Bank or River in the discard pile and replace it with this card.
loadcard 2 of Hearts/T/Second Thoughts: Put a card in your Bank in the Discard Pile to play its action text.
loadcard 3 of Hearts/T/Draw 3 Again: Draw three cards.
loadcard 4 of Hearts/T/Four Score: If you have four cards in your Bank, search the Draw Pile for a card that when put in your Bank will allow you to complete a hand requiring five cards. If you find such a card, put that card in your Bank. Shuffle the draw pile.
loadcard 5 of Hearts/T/50/50: Put a card in your Bank in the Discard Pile. Put the top card of the Draw Pile in your Bank.
loadcard 6 of Hearts/T/Crossing the River Six: Put the top card of the Draw Pile in the River. If the River has six cards, put one of them in the discard pile.
loadcard 7 of Hearts/T/Lucky Seven: Reveal the top three cards of the Draw Pile. Put any matching cards in your Bank and put the remaining cards in the Discard Pile.
loadcard 8 of Hearts/T/Crazy Eights: Search the Draw Pile for a card with the same value or suit as this card. Reveal that card and put it in your hand. Shuffle the Draw Pile.
loadcard 9 of Hearts/T/Cloud Nine: Target player switches at least one of the cards in their Bank with the same number of cards in their Hand.
loadcard 10 of Hearts/T/10 Kinds of People: Choose Black or Red. Target Player reveals their hand and puts all cards of the chosen color in the Discard Pile.
loadcard Jack of Hearts/T/Jack: Look at target player's hand and choose a card from it. Put that card in your Hand.
loadcard Queen of Hearts/T/Heads Will Roll: Target player reveals their Hand and puts the highest-value card in their Hand and the highest-value card in their Bank in the Discard Pile. (If two more more cards are tied for highest value, the target player chooses which of them to put in the Discard Pile.)
loadcard King of Hearts/T/King Player: Choose either any one card or any two Queens in any Bank(s) and put them in your Bank.
loadcard Black Joker/T/The Black Joker is wild while in your Bank. Wild Card: Search the Draw Pile for a card and reveal it. Play its action as if you had played that card as an Action. Shuffle that card back into the Draw Pile.
loadcard Red Joker/T/The Red Joker is wild while in your Bank. Wild Card: Search the Draw Pile for a card and reveal it. Play its action as if you had played that card as an Action. Shuffle that card back into the Draw Pile.
@emit [name(%#)] pastes the Dvorak Poker into the Dvorak Engine.

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