Dvorak Export: Dveck Builder deck


Instructions

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Blue Shard 0
Basic Material
Provides 1 Blue coin.
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Red Shard 0
Basic Material
Provides 1 Red coin.
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Blue Bar 3
Basic Material
Provides 2 Blue coins.
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Red Bar 3
Basic Material
Provides 2 Red coins.
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Blue Slab 6
Basic Material
Provides 3 Blue coins.
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Red Slab 6
Basic Material
Provides 3 Red coins.
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Gold Shard 2
Basic Material
Provides 1 Gold coin.
Gold may be spent as though it were Red or Blue.
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Gold Bar 5
Basic Material
Provides 2 Gold coins.
Gold may be spent as though it were Red or Blue.
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Gold Slab 8
Basic Material
Provides 3 Gold coins.
Gold may be spent as though it were Red or Blue.
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Turn Structure
Reference
On your turn, you may (in any order)'' play up to one Action, up to one Thing, and any number of Materials, and Buy up to one card of each type (Action, Thing, and Material).
At the end of your turn (after card effects that occur at the end of a turn), discard all Materials you control, lose all your unspent coins, and then discard down to or draw up to your hand size (5 by default).
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Game Structure
Reference
Track the number of non-Basic cards each player acquires. Whenever a player cycles their deck, they gain 1 VP for every 4 non-Basic cards they have acquired (round down).
Whenever there are fewer than 5 main deck cards or fewer than 3 booster deck cards in the Shop, add the top card of the appropriate deck to the Shop.
The game ends either when a player reaches 50 VP, or when the main deck and booster deck are empty.
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Twilight Sparkle 4
Thing - Pony
Once during your turn, you may play an Action instead of a Thing.
When you play your second Action card in a turn, draw a card for each Pony Thing you control, then discard a card if you drew more than two cards this way.
Card : ChippyYYZ
Element of Magic 4
Action
Gain 1 VP for each Pony you control beyond the first. Any player who controls Twilight Sparkle draws a card.
Card : ChippyYYZ
Rainbow Dash 5
Thing - Pony
Rainbow Dash is all colors.
Act, 1 Red, 1 Blue, 1 Gold: Discard the top 5 cards of your deck.
Element of Loyalty can't target Things you control.

"Hey. I could clear this sky in ten seconds flat."
Card : ChippyYYZ
Element of Loyalty 6
Action
Take control of target Thing. If you do, you may pay 3 Gold or Trash Element of Loyalty to gain ownership of it.
Card : ChippyYYZ
Rarity 5
Thing - Pony
When Rarity enters play, you may acquire a Bar of your choice, or you may search the Shop and Booster deck for Element of Generosity, acquire it, and shuffle the Booster deck if you searched it.
When you acquire a Booster deck card, gain 1 VP.
Card : ChippyYYZ
Element of Generosity 6
Material
Provides 3 Blue Coins and 1 Gold Coin.
When Element of Generosity enters play, each opponent gains 1 Blue Coin.
Card : ChippyYYZ
Applejack 6
Thing - Pony
Act, 1 Gold: Upgrade a Material you control.
Thing: Pay the cost of a Thing card in your discard pile to put it into your hand.
Card : ChippyYYZ
Element of Honesty 3
Action
Each player puts a card from their hand on top of their deck, then reveals their hand and discards all Actions. Any player who controls Applejack or reveals Applejack from their hand draws two cards.
Card : ChippyYYZ
Fluttershy 5
Thing - Pony
When Fluttershy enters play, gain control of target living Thing.
Whenever you gain VP, gain that many Forest Creature tokens.
Whenever another living Thing you control is destroyed, target opponent discards a card.
Card : ChippyYYZ
Element of Kindness 4
Action
Any number of target players, including at least one opponent, draw 3 cards. For opponent who drew cards this way, you may play an extra Action this turn.
Any player who controls Fluttershy gains 1 VP.
Card : ChippyYYZ
Pinkie Pie 4
Thing - Pony
When Pinkie Pie or another Pony enters play, draw a card.
At the beginning of your turn, gain 1 Red Coin.
When you acquire a Pony, put it on top of your deck instead of your discard pile.
Card : ChippyYYZ
Element of Laughter 3
Action
Draw a card, discard a card, draw a card, discard a card, draw a card, and discard a card.
If you discard Pinkie Pie this way, put her into play instead.
Card : ChippyYYZ
Blue Spell 4
Action
Draw three cards, then put two cards from your hand on top of your deck.
OR put an Action card from your discard pile into your hand.

Instead of playing a Thing this turn, you may put target Thing on top of its owner's deck.
Card : ChippyYYZ
Blue Wizard 5
Thing
You may treat OR as AND when casting Blue Spell.
You have +1 hand size. This is not cumulative with other Wizards.
Act, 2 Coins: Look at the top 4 cards of your deck. You may put any of them on the top or bottom of your deck in any order.
Card : ChippyYYZ
Blue Leyline 4
Thing
When an opponent plays an Action card, as a Reaction you may discard a blue card from your hand with equal or greater cost to negate that Action.
When you acquire Blue Spell or Blue Wizard, put it into your hand.
Card : ChippyYYZ
Green Spell 4
Action
Gain 2 Blue Coins.
OR look at the top 5 cards of your deck. You may put a Thing from among them into play under your control. Shuffle your deck.

Instead of playing a Thing this turn, you may destroy target nonliving Thing.
Card : ChippyYYZ
Green Wizard 6
Thing
You may treat OR as AND when casting Green Spell.
You have +1 hand size. This is not cumulative with other Wizards.
Blue Basic Materials you play provide an additional Blue Coin. You may buy an additional Thing card each turn.
Card : ChippyYYZ
Green Leyline 5
Thing
You may play an additional Thing each turn.
When you acquire Green Spell or Green Wizard, put it into your hand.
Card : ChippyYYZ
White Spell 4
Action
Put a Protection Token on target Thing. It can't be destroyed for as long as it has a Protection Token on it.
OR destroy target Thing. Its owner draws a card.

Instead of playing a Thing this turn, you may gain 1 VP.
Card : ChippyYYZ
White Wizard 5
Thing
You may treat OR as AND when casting White Spell.
You have +1 hand size. This is not cumulative with other Wizards.
2 Red: Target opponent can't play Actions during their next turn.
Card : ChippyYYZ
White Leyline 4
Thing
Cycling your deck is worth 1 additional VP for each player with more VP than you.
When you acquire White Spell or White Wizard, put it into your hand.
Card : ChippyYYZ
Black Spell 3
Action
Destroy target living Thing.
OR look at target opponent's hand. They discard a card of your choice.

Instead of playing a Thing this turn, you may put a Thing card from your discard pile into your hand.
Card : ChippyYYZ
Black Wizard 5
Thing
You may treat OR as AND when casting Black Spell.
You have +1 hand size. This is not cumulative with other Wizards.
2 Gold: Search your deck for a non-material card and put it into your hand.
Card : ChippyYYZ
Black Leyline 4
Thing
At the beginning of your turn, Trash a card in your discard pile.
When you acquire Black Spell or Black Wizard, put it into your hand.
Card : ChippyYYZ
Red Spell 4
Action
Discard your hand and draw that many cards.
OR gain 1 Red Coin. The next time you acquire an Action card this turn, you may play it.

Instead of playing a Thing this turn, you may destroy target tangible Thing.
Card : ChippyYYZ
Red Wizard 5
Thing
You may treat OR as AND when casting Red Spell.
You have +1 hand size. This is not cumulative with other Wizards.
Action cards cost 1 fewer coin to buy for you. When you buy an Action card, you may play the top card of your deck.
Card : ChippyYYZ
Red Leyline 4
Thing
You may buy an additional Action card each turn.
During your turn, you may play an additional Action card from your discard pile by paying its cost. Trash it afterwards.
When you acquire Red Spell or Red Wizard, put it into your hand.
Card : ChippyYYZ
The Reality Prism 20
Epic Material
Provides 10 Gold Coins. You may only own 1 copy of this card at a time.
Card : JakeTheWolfie
Dual Shard 4
Material
Provides 1 Blue coin and 1 Red coin.
Card : JakeTheWolfie
Ritual Riches 5
Material
Sacrifice a thing you control: Gain 1 gold coin.
Card : JakeTheWolfie
Warping Shard 2
Material
1: Gain 1 coin of any color. Activate this only once per turn.
Card : JakeTheWolfie
Rivalry Shard 1
Material
When this comes into play, choose a non-gold color.
Provides 1 coin of the chosen color.
Card : JakeTheWolfie
Blood Crystal 2
Material
Provides 2 Red coins. You may only spend these coins on actions that destroy things.
Card : JakeTheWolfie
Red Stone 2
Material
Provides 1 Red coin. If you don't spend this coin, gain 1 energy token.
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Hardened Diamond 3
Material
Provides 1 Blue coin. If you buy a thing with this coin, it gains Indestructible.
Card : JakeTheWolfie
Frozen Blue Bar 5
Material - Ice
Provides 2 Blue coins. For each coin that you don't spend given by this, create a Melty Blue Shard with "Provides 1 Blue coin. If you spend this coin, sacrifice this material."
Card : JakeTheWolfie
Counterfeit Bar 2
Material
Provides 2 coins.
Card : JakeTheWolfie
Distilling Block 5
Material
1 VP: Gain 5 coins.
Card : JakeTheWolfie
Devoid Stone 3
Material
Provides 1 coin. If you buy a thing with this coin, it gains "0: Gain 1 coin. You may not use any other abilities on this card." If you buy an action with this coin, it gains "Alternatively, Gain 1 coin."
Card : JakeTheWolfie
Frozen Bar 3
Material - Ice
Provides 2 coins. For each coin that you don't spend given by this, create a Melty Shard with "Provides 1 coin. If you spend this coin, sacrifice this material."
Card : JakeTheWolfie
Whitewash 4
Action
As an additional cost, pay 3 gold coins.
Target material loses all card text and has "Provides 1 coin."
Card : JakeTheWolfie
Gilded Bar 3
Material
As an additional cost, discard a card.
Provides 2 Gold coins.
Card : Bucky
Charity 1
Action
Move a Basic Shard from a supply pile to target player's hand.
Card : Bucky
Bleed Together 7
Action
Choose 2 non-basic materials target player controls owned by the same player. Return them to the shop, and their controller creates a material card which has the cost, text, and name of both cards. Their owner gains ownership of it and their controller gains control over it.
Card : JakeTheWolfie
Apprentice Redditch 0
Thing
Provides 1 red coin.
Card : JakeTheWolfie
Apprentice Bluwitch 0
Thing
Provides 1 blue coin.
Card : JakeTheWolfie
Apprentice Guildditch 1
Thing
Provides 1 gold coin.
Card : JakeTheWolfie
Untitled
Material
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Skyline Lattice 4
Material - Lattice
Each lattice has "Provides 1 Blue coin for each Lattice in play."
Card : JakeTheWolfie
Sunset Lattice 4
Material - Lattice
Each lattice has "Provides 1 Red coin for each Lattice in play."
Card : JakeTheWolfie
Generator Lattice 3
Thing - Lattice
Each lattice has "At the beginning of your turn, gain 1 energy token"
Card : JakeTheWolfie
Untouched Lattice *
Thing - Lattice
This card's cost to buy is equal to the number of Lattices that all players collectively own.
Card : JakeTheWolfie
Interconnected Structures 1
Thing - Lattice
Each lattice has "Action: Swap ownership of this lattice with a lattice an opponent owns. Control over the lattices does not change."
Card : JakeTheWolfie
Height-Limit Scaffolding 6
Thing - Lattice
Each Lattice is Tall. (They cannot be the target of effects except by other Tall things, or by players who control a Tall thing.)
Card : JakeTheWolfie
Fractal Fracture 3
Thing - Lattice
Each lattice has "4: Destroy target thing." and "8: This lattice's controller sacrifices it. Any player may activate this ability, and it costs 1 less to activate for each lattice in play."
Card : JakeTheWolfie
Restructure Reality 3
Action
Target thing becomes a Lattice in addition to its' other types.
Card : JakeTheWolfie
Structural Failing 3
Action
Destroy target Lattice.
Card : JakeTheWolfie
Flooded Servers 3
Material - Matrix
Provides 1 blue coin for each Matrix you control.
Card : JakeTheWolfie
Overheated Servers 3
Material - Matrix
Provides 1 red coin for each Matrix you control.
Card : JakeTheWolfie
Mind Connection 2
Thing - Matrix
Matrices you control have "Your handsize is i3ncreased by 1."
Card : JakeTheWolfie
Floating Point Numbers 4
Thing - Matrix
Matrices you control have "Choose a coin source you control. While this is in play, that source provides twice the number of coins it would normally produce."
Card : JakeTheWolfie
Code Salvager 7
Thing - Matrix
Whenever you cycle your deck, you may pay gold coins equal to the number of matrices you own. If you do, you gain 1 VP for each Matrix that was in your discard pile, then sacrifice Code Salvager.
Card : JakeTheWolfie
Plug In 4
Action
Target thing becomes a Matrix in addition to its' other types.
Card : JakeTheWolfie
Forcibly Eject 3
Action
Destroy target Matrix.
Card : JakeTheWolfie
Untitled
Thing - Matrix
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Untitled
Thing - Lattice
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Untitled
Action
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Pirate King's Crown 1
Thing - Victory Treasure
When you play an Action or Thing or use an Ability, put a Combo counter on this Crown until the end of the turn.
When the Pirate King's Crown has 10 counters, trash it and gain 20 victory points.
Card : Bucky
Arson 1
Action - Piracy
Destroy target Boat OR target player discards a card at random.
Card : Bucky
Mystic Purse 2
Thing - Treasure
You may keep up to two Coins at the end of your turn.
Card : Bucky
Compass of Desire 2
Thing - Treasure
Action, 1 Red: Put a greed counter on an opponent's Thing.
Action: Steal a Thing with at least as many greed counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins.

Points to what you covet most
Card : Bucky
Twisted Hourglass 2
Thing - Treasure
2 coins, Destroy this: Take an extra turn after this one, but you can't gain Coins during the extra turn.
Card : Bucky
Psychic Spyglass 3
Thing - Treasure
Once per turn, Free: Look at an opponent's hand.

For peering into thoughts from a distance
Card : Bucky
Plunder 3
Action - Piracy
Destroy a Thing. If it was a Boat or Treasure, gain a gold Coin.
Card : Bucky
Shore Party 3
Thing - Pirate Boat
You may take extra Actions each turn if you pay their cards' purchase costs.
Card : Bucky
Coin Chest 3
Thing - Treasure
At the start of your turn, put a counter on Coin Chest.

Destroy Coin Chest: Gain a gold Coin for each counter on Coin chest.
Card : Bucky
Magic Mirror 4
Thing - Treasure
Once per turn, 1 Red: Pay the "Action:" or "Act:" part of another ability's cost, and/or allow its controller to use the "once per turn" ability a second time this turn.
Card : Bucky
Customs Frigate 5
Thing - Boat
You have +1 hand size
Your opponents' Action cards cost an additional Coin or token to play.

Bureaucracy. It's not the fees, it's the inconvenience.
Card : Bucky
Smuggler's Yacht 5
Thing - Boat
+1 maximum hand size.
Once per turn, 1 Gold, Discard a card: Draw a card.
Card : Bucky
Altar of Greed 5
Thing - Treasure
Once per turn, 1 coin: Discard any number of cards. Gain 2 Gold Coins each.

Riches, but at what cost?
Card : Bucky
Jade Galleon 10
Thing - Treasure Boat
You have +1 hand size.
Once per turn, Free: gain 3 Gold Coins.
Card : Bucky
Untitled
Thing - Lattice
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Untitled
Thing - Matrix
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Brainfreeze 3
Action
Each player reveals their hand, discards all non-Material cards revealed this way, and draws a card.
Card : ChippyYYZ
Summon Rock Band 1
Action
If you control fewer than 4 Musician Tokens, gain Musician Tokens equal to the difference.
Card : ChippyYYZ
Mind Explosion 2
Action
Choose one - Draw two cards, or each other player discards a card.
Card : ChippyYYZ
Infinity Vortex 4
Thing
At the end of each player's turn, they discard a card and put it face-down under Infinity Vortex. ''Don't'' mark ownership of that card. If Infinity Vortex leaves play or if it would lose this sentence, each player in turn order, starting with you, plays a random card from under it until there are no cards left (this changes ownership of those cards).
Card : ChippyYYZ
Fatal Circuitry Flaw 3
Thing
When a player activates a Thing's Ability, you may play this in reaction. When Fatal Circuitry Flaw enters play, attach it to a Thing.
Add "Discard a random card. If it's not a Material, destroy this." to the end of the attached Thing's Abilities.
Card : ChippyYYZ
Macron 1
Thing
Any rules or effects that measure a number of Things count Things you control four times.
Card : ChippyYYZ
Filch 5
Thing
Once between your turns when an opponent plays an Action, you may put that card underneath Filch.
Cards underneath Filch count for all purposes except ownership as though they were in your hand (''you may discard or play them, and they count toward your hand size. They go to their owner's discard pile instead of yours.'')
Card : ChippyYYZ
Laser 2
Thing
Once between your turns, at the beginning of an opponent's turn, you may have that player play a random card. It counts as one of their plays for the turn.
Card : ChippyYYZ
Warlock Punch 3
Action
Destroy target Thing. Its controller discards a random card.
This can't be negated if it's the first card you play on your turn.
Card : ChippyYYZ
The Finger 5
Thing
Your hand size is reduced by 2.
Action: Give control of the Finger to a player other than its owner.
Act, 2 Coins: Give control of the Finger to its owner.
Card : ChippyYYZ
Lawyers, Guns, and Money 4
Action
Discard your hand. If you discarded at least
2 Things: Take control of target Thing.
X Actions: Each opponent discards X cards.
2 Materials: Acquire a main deck card from the Shop costing up to 4.
Card : ChippyYYZ
The Great Flood 4
Thing
Whenever there is another Thing in play, put it in its owner's discard pile.
Card : ChippyYYZ
Do Not Panic 3
Thing
You never have to discard cards from your hand or play cards or Abilities against your will.
Your hand size is increased by one if you haven't played a Material this turn.
Card : ChippyYYZ
Occam's Razor Blade 3
Thing
Act, 1 Coin: Destroy target Thing with the most words in its rules text.

Chuck Norris shaves with this.
Card : ChippyYYZ
Boarding Action 1
Action
Give control of any number of your Things to target player. Destroy that many Things that player owns.
Card : ChippyYYZ
Error 404 4
Action
Play as a reaction to a player buying a card. Trash that card. This does not cost that player any coins nor one of their buys for the turn.
Card : ChippyYYZ
Thing Destruction 2
Action
Destroy target Thing.
Card : ChippyYYZ
Bottled Fart 2
Thing
When Bottled Fart is destroyed, all players discard a random card.
Card : ChippyYYZ
Message In A Bottle 1
Thing
When Message In A Bottle is destroyed, look at the top five cards of your deck.
Card : ChippyYYZ
Swiss Army Card 4
Thing
This card has all Abilities of all Things in the Shop.
Card : ChippyYYZ
Three Part Harmony 5
Thing
When you play an Action card, you may pay its cost. If you do, that Action takes effect two additional times, without changing targets.
Card : ChippyYYZ
Resurrection 4
Action
Put all Things not acquired this turn from the top 10 cards of your discard pile into play under your control.
Card : ChippyYYZ
Trespassers Will Be Shot 2
Thing
Whenever a Thing you don't own enters your control, you may destroy it.
Card : ChippyYYZ
Overenthusiasm 2
Thing
Whenever an Ability of a Thing is played, repeat that Ability, then destroy that Thing.
Card : ChippyYYZ
Atomize 2
Action
Destroy target Thing. Its controller gains 3 Particle Tokens.
Card : ChippyYYZ
Interference 4
Action
Play as a Reaction to an Action or Ability. Roll a die. That Action or Ability's target...
1-2: must be changed if possible.
3-4: is chosen by you.
5-6: is chosen randomly.
Card : ChippyYYZ
Weapons Dealer 2
Thing
Action: Give control of a Thing you control to target player. Gain 1 Gold Coin and draw a card.
Card : ChippyYYZ
Advanced Alchemy 1
Thing
You may treat Tokens you control as Tokens of any type.
Card : ChippyYYZ
Attack Of The Mutant Taste Buds 1
Action
Destroy all things with flavortext.
Card : ChippyYYZ
The Holy Hand Grenade Of Antioch 4
Thing
Action: Trash this card and target Thing. This ability can't be negated.

...And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy."
Card : ChippyYYZ
Soul Absorption 5
Action
Shuffle your discard pile into your deck. Put target Thing into your discard pile.
Card : ChippyYYZ
Prototype Isochron Scepter 3
Thing
When this comes into play, attach an Action card from your hand to it.
'''Action, and pay the attached Action card's cost:''' This ability has an identical effect to that Action.
Card : ChippyYYZ
Proletariat Revolution 3
Action
Any player who controls more Things than every other player combined discards cards equal to the number of players in the game.
Card : ChippyYYZ
Order No. 227 2
Thing
If a Thing would leave play without being destroyed, destroy it instead.

Ни шагу назад!
Card : ChippyYYZ
High-Frequency Shield 2
Thing
When this enters play, attach it to a Thing you control. This card and the attached thing can't have their text altered or ignored and can't leave play except by being destroyed.
Card : ChippyYYZ
Camo Suit 3
Thing
When this enters play, attach it to a Thing you control.
The attached Thing can't be affected by Actions that don't affect all Things in play.
Card : ChippyYYZ
Warp Blade 5
Thing
When this enters play, attach it to a Thing you control.
When the attached Thing would destroy one or more Things, you may put Warp Blade in your discard pile to Trash one of those Things.
Card : ChippyYYZ
Tokenmail 3
Thing
When this enters play, attach it to a Thing you control.
Whenever this or the equipped thing would be destroyed, you may destroy a token you control instead.
Card : ChippyYYZ
The Fury of Jimi Hendrix 4
Action
Destroy up to 5 target Things.
Trash this card.

Setting it on fire is optional, though encouraged.
Card : ChippyYYZ
Card Force 3
Action
Put a card from your hand or a Thing you control on top of target player's deck.
You may discard this card and a red Material to play it as a reaction to anything at all.
Card : ChippyYYZ
Remake 4
Action
Trash a card in your hand. You may acquire a card from the shop with the same creator that costs up to 1 more.
Card : ChippyYYZ
"Odd. That Wasn't Supposed To Happen." 3
Action
Play this as a reaction to a player Cycling their deck. A card of your choice in their discard pile stays there instead of being shuffled into their deck.
Card : ChippyYYZ
Back From The Grave 3
Action
Create a zombie token and put a non-Material card from your discard pile into your hand if you didn't acquire it this turn.
Card : ChippyYYZ
Back With A Vengeance 5
Action
Put a Thing card you didn't acquire this turn from the discard pile into play under your control. That Thing gains "When this enters play, destroy target Thing" until end of turn.
Card : ChippyYYZ
Back From The Future 2
Action
Look at the top 5 cards of your deck and play one of them.
Card : ChippyYYZ
Ricochet Laser 3
Action
Spend any number of Red Coins. Destroy 2 randomly chosen Things, plus 1 more for every 2 coins spent this way.
Card : ChippyYYZ
Shadowflame Knife 3
Thing
Action: Place a shadowflame token on target thing. Destroy all shadowflame toekns along with aything under them at the end of your next turn.
Card : JakeTheWolfie
King Of Fire And Ice 2
Thing
1 Blue, 1 Red: Spend a Flame Token to have target opponent discard a card, or spend an Ice Token to draw a card, or gain a Flame Token and an Ice Token.
Card : ChippyYYZ
Mind Implosion 4
Action
Return all Things you own to your hand. Draw a card for each card in your hand. End your turn without discarding down to your maximum hand size.
Card : ChippyYYZ
General Specific 2
Thing
Whenever a card refers to another card by name, General Specific may be treated as having that name, even if it's not in play.
Card : ChippyYYZ
Countermelody 4
Action
Whenever you play an action, you may discard an action card to add its text to the first action.
Card : ChippyYYZ
Thunderbolt and Lightning 4
Action
Very, very frightening.
Destroy two target things.
Card : ChippyYYZ
The Unspeakable Wrath Of Qzmrn'pcsjYx-gyh 8
Action
Destroy all things target player controls. They discard their hand.
Card : ChippyYYZ
The Secret Chamber Of Helga Hufflepuff 4
Thing
Indestructible. When this card comes into play create a yellow Giant Badger token.
Action: Destroy up to one target non-yellow Thing for each badger you control. If you have no badgers, you may return this card to your hand.
Card : ChippyYYZ
The Sword of Ravenclaw 5
Thing
Indestructible. Your hand size increases by 1.
Action: Destroy target non-blue Thing, even if it is indestructible.
Card : ChippyYYZ
Global Warming 3
Thing
At the beginning of your turn, discard the top card of your deck.
Card : ChippyYYZ
Let's Not Bring Color Into This 1
Thing
The rulestext of cards that refer to cards of or not of a specific color or colors are treated as blank.
Card : ChippyYYZ
Never-Ending Crowd 2
Thing
At the beginning of each player's turn, they reveal the top card of their deck. If it's a Thing, they put it into play.
Gain 1 Blue Coin whenever a Thing enters play under your control.
Card : ChippyYYZ
Item Duplication Glitch 3
Thing
Action: Discard a card to replace the text of target Thing with the text of another Thing in play.

It's easy. Just put the item in the bank, save the game, then take it out of the bank and equip it, and...
Card : ChippyYYZ
Infinite Money Glitch 5
Thing
At the beginning of your turn, gain 1 Gold Coin.

It's not fast, but it's infinite.
Card : ChippyYYZ
Cheat Code of *Create Item* 4
Thing
Thing: Search your deck for a Thing and put it into your hand.
Card : ChippyYYZ
Infinite XP Glitch 4
Thing
Action: Destroy Infinite XP Glitch and gain 1 VP.
Card : ChippyYYZ
Recurring Nightmare 4
Action
Destroy target Thing. Return this card to your hand, then discard a random card. If you discard this card this way, discard your hand.
Card : ChippyYYZ
Brainwave Overload 3
Action
Discard a card. If you do, each opponent with more than four cards in their hand discards two cards.
Card : ChippyYYZ
Fire and Flames 3
Action
Target player discards two cards.
Card : ChippyYYZ
Dual Wielding 4
Thing
You can't play Things.
You may play an additional Action each turn.
Action: Return this card to your hand.
Card : ChippyYYZ
Mindshatter 5
Action
Put this card into target player's hand. They discard random cards until they discard Mindshatter. Put Mindshatter into your discard pile instead of theirs.
Card : ChippyYYZ
Kryptonite 2
Thing
When Kryptonite enters play, name a Thing.
Things in play with the chosen name are blank.
Card : ChippyYYZ
Red Shift 4
Thing
Things you control are also Red.
Once per turn when you play a Blue Basic Material, you may have it produce Red Coins instead of Blue.
Card : ChippyYYZ
Tangled Up In Blue 4
Thing
Play into any player's control.
Whenever you play a blue card, discard a card.
3 Blue: Destroy this card.
Card : ChippyYYZ
Vortex Gun 2
Action
Return target thing to its owner's hand. That player discards a random card.
Card : ChippyYYZ
Master Explosion 7
Action
Destroy all Things you don't control.

A decent exploder can blow up everything. A Master Exploder can blow up everything else.
Card : ChippyYYZ
Thrasher 6
Thing
At the beginning of your turn, destroy another Thing chosen at random.
Action: Destroy Thrasher and Trash two cards in your discard pile that each cost at least 5, or Trash Thrasher. Draw five cards, you may play an extra Action and Thing this turn, and you may buy any number of nonbasic cards this turn.

"Bow down to the thrasher!"
Evile -Thrasher
Card : ChippyYYZ
Amped Battery 4
Thing
You may play an additional Action or Thing card each turn.
When you would discard a nonspecific card, discard a random card instead.
Card : ChippyYYZ
Rorschach Attack 3
Action
This card is also black.
Play this card as a Reaction to an opponent drawing any cards as a result of an Action or Ability. They draw one fewer card, then discard a random card.
Card : ChippyYYZ
Gold Coating 4
Action
All Tokens in play become Money Tokens. All Coins in play become Gold Coins.
Card : ChippyYYZ
Philanthropy 2
Thing
Once during your turn, you may give control of another Thing you control to target player. If you do, you may buy an additional card this turn.
Card : ChippyYYZ
All Hands On Deck! 2
Action
Each player, starting with you, may play a Thing from their hand. Repeat this process until no one plays a Thing.
Card : ChippyYYZ
Defibrillator 3
Thing
Action: Pay the cost of a Thing card in your discard pile to put it into your hand.
Card : ChippyYYZ
Mitosis 2
Thing
At the beginning of your turn, you may choose a Token. Its controller gains another Token of that type. If it was on a card, the new Token is also on that card.
Card : ChippyYYZ
Shoulder To The Plow 2
Thing
Action Abilities and Thing Abilities are treated as Action And Thing Abilities.
Card : ChippyYYZ
Rob 3
Action
Gain control of all of target player's Tokens. You may distribute them amongst Things you control.
Card : ChippyYYZ
Evaporate 2
Action
Put target Thing on top of its owner's deck.
Card : ChippyYYZ
Take Two 6
Action
Gain control of two target Things.
Card : ChippyYYZ
Rising Thunder Dragon Blade Combo 4
Action
You may play two additional Actions this turn.
The next time you cycle your deck this turn, destroy up to one target Thing and gain 1 VP.

"You must defeat my Dragon Punch to stand a chance."
Card : ChippyYYZ
Reincarnation 4
Thing
Whenever another Thing you control is destroyed, draw a card.
Trash Reincarnation: The next card you buy this turn may be bought from the Trash pile. You can't buy Reincarnation this way.
Card : ChippyYYZ
The Void Flows Through Me 4
Thing
Whenever a card is Trashed, you may draw a card.
Card : ChippyYYZ
Inexorably Advancing Ice Wall 3
Thing
Whenever you Cycle your deck, you may destroy target Thing.

xkcd.com/86
Card : ChippyYYZ
Death Beckons 3
Action
Put all living Things in their owners' discard piles.

Who's that bell tolling for?
Card : ChippyYYZ
Energy Capacitor 3
Thing
At the end of your turn, gain an Energy Token.
Spend 2 Energy Tokens: Draw a card.
Spend 3 Energy Tokens: You may play an extra Action this turn.
Spend 5 Energy Tokens: Lose all Energy Tokens you control, then take an extra turn after this one.
Card : ChippyYYZ
Ctrl-Alt-Del 5
Action
Play this card as a Reaction to anything at all. Negate an Action or Ability, or blank target Thing's text and put it into its owner's discard pile.
Card : ChippyYYZ
The Oldest Trick In The Book 3
Action
Exchange control of two target Things.

References
^The Book, Vol. 1, pg. 5
Card : ChippyYYZ
Eye Of The Basilisk 4
Action
Blank target Thing's text.
When an opponent's card causes this card to be revealed from your hand, you may blank the text of target Thing that opponent controls.
Card : ChippyYYZ
Bottled Zombie Gas 1
Thing
When this is destroyed, put all living things into their owners' discard piles, replacing each one with a Zombie Token.

And you thought Bottled Fart was gross.
Card : ChippyYYZ
Charity Ray 2
Action
Spend any number of coins. Target opponent gives control of that many of their things to other players, distributed as they choose. If you have only one opponent, you must instead spend any number of coins and the same number of Gold Coins.
Card : ChippyYYZ
Goalie 3
Thing
If you would be targeted by an action, destroy Goalie and negate that action.
Card : ChippyYYZ
Litterbug 2
Thing
At any time, you may discard a card.
Card : ChippyYYZ
Mana Potion 2
Action
Gain 5 Energy Tokens.

LEGAL DISCLAIMER: Product does not contain mana.
Card : ChippyYYZ
Headshot 3
Action
Destroy target Thing, ignoring any effects that would keep it from being destroyed.

"Dodge this."
Card : ChippyYYZ
Escape Pod 2
Thing
Action: Trash this card and another card you control in play or have in your hand.
Card : ChippyYYZ
Scroll of Fireball 2
Thing
Act, 2 Red: Destroy Scroll of Fireball and target Thing.
Card : ChippyYYZ
Scroll of Noxious Cloud 2
Thing
Act, 2 Red: Destroy Scroll of Noxious Cloud. Each opponent discards a card.
Card : ChippyYYZ
Scroll of Gale 3
Thing
Act, 2 Red: Destroy Scroll of Gale. Return all Things target player controls to their owners' hands.
Card : ChippyYYZ
Fundrazor 5
Thing
3 Gold: Destroy target Thing.
Card : ChippyYYZ
Phalanx 1
Action
Switch any number of Things you own with that many Things from your hand.
Card : ChippyYYZ
Dark Phalanx 3
Action
Switch any number of Things you own with that many Things from your discard pile.
Card : ChippyYYZ
I Am The King Of Tokens 4
Action
Gain a token of any type. If no opponents control any tokens and you control at least 5, gain 1 VP
Card : ChippyYYZ
Trap in Sapphire 3
Thing
Attach to target thing.
Attached thing loses all card text and types and becomes a Basic Material with "Provides 1 Blue coin."
Card : JakeTheWolfie
Trap in Ruby 3
Thing
Attach to target thing.
Attached thing loses all card text and types and becomes a Basic Material with "Provides 1 Red coin."
Card : JakeTheWolfie
Alchemy 2
Action
If target material's coin hasn't been spent this turn, upgrade it. It's controller loses that coin and doesn't receive the coins for the upgraded material this turn.
Card : JakeTheWolfie
Shard Juicer 7
Thing
Once per turn, you may trash a Basic Material from your hand.
If it was Red, play an extra Action this turn.
If it was Blue, play an extra Thing this turn.
If it was Gold, draw a card.
Card : Bucky
Unclogging Fluid 2
Action
Put up to three cards in the Shop on the bottom of their decks of origin.

Shop clogged with cards nobody wants? No problem! Bucky's Patented Shop Unclogging Fluid will get those cards flowing again.
Card : Bucky
Cheap Imitation 2
Thing
While Cheap Imitation is in play, treat it as a copy of the cheapest Thing card in the Shop. (you break ties when they arise)
Card : ChippyYYZ
Change Magnet 7
Thing
When you acquire Change Magnet, acquire a Blue Shard, a Red Shard, and a Gold Shard.
The first time each opponent gains any coins during their turn, they give you one of those coins.

A wizard's failed attempt at creating an "Automatic Swear Jar".
Card : ChippyYYZ
Power Through Fear 6
Thing
Opponents' cards with cost 5 or less can't target you. Opponents' cards with cost 3 or less can't target this card.
You have +2 hand size.
Discard a card: You may Buy an additional nonbasic card this turn.
Card : ChippyYYZ
Ice Machine 4
Thing - Ice
2: Create a token named "Melty Shard" with the color of one of the coins spent to activate this ability. The token is a material and has "Provides 1 coin of the color that this material is. If you spend that coin, sacrifice this material."
Card : JakeTheWolfie
Great Escape 2
Action
Gain control of a thing in your discard pile.
Card : JakeTheWolfie
Midas' Thumbprint 4
Action
Trash target Thing. If it was a token, its owner gains a Gold token. If not, its owner acquires a Gold Bar.
Card : Bucky
Ruin 1
Action
Target thing loses all text until it's destroyed.
Card : JakeTheWolfie
Two for the Price of One 3
Action
Play this only when you would buy a card from the shop.
You may buy two cards as though they were one card, paying only the greater cost.
Card : JakeTheWolfie
Crystalline Witch 2XX
Thing
(X is a variable cost, and may be paid with any number of coins, or with no coins.)
Provides X coins.

"Entrapped in Crystal, one only needs to pay tribute to receive false hope."
Card : JakeTheWolfie
Small Attack 1
Action
Destroy target Thing with cost 2 or less OR destroy one or two target Tokens.
Card : Bucky
Investment Portfolio 3X
Action
(X is a variable cost, and may be paid with any number of coins, or with no coins.)
Acquire a card from the shop with a value of X or less then decrease X by 1. If X is less than 0, shuffle Investment Portfolio into the Main Deck.
Card : JakeTheWolfie
Untitled
Thing
www.dvorakgame.co.uk
Untitled
Action
www.dvorakgame.co.uk

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