Dvorak Export: Dveck Builder deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Blue Shard (0)/Basic Material/Provides 1 Blue coin.
loadcard hr/Red Shard (0)/Basic Material/Provides 1 Red coin.
loadcard hb/Blue Bar (3)/Basic Material/Provides 2 Blue coins.
loadcard hr/Red Bar (3)/Basic Material/Provides 2 Red coins.
loadcard hb/Blue Slab (6)/Basic Material/Provides 3 Blue coins.
loadcard hr/Red Slab (6)/Basic Material/Provides 3 Red coins.
loadcard hr/Gold Shard (2)/Basic Material/Provides 1 Gold coin.<BR>Gold may be spent as though it were Red or Blue.
loadcard hr/Gold Bar (5)/Basic Material/Provides 2 Gold coins.<BR>Gold may be spent as though it were Red or Blue.
loadcard hr/Gold Slab (8)/Basic Material/Provides 3 Gold coins.<BR>Gold may be spent as though it were Red or Blue.
loadcard hw/Turn Structure/Reference/On your turn, you may </i>(in any order)'' play up to one Action, up to one Thing, and any number of Materials, and Buy up to one card of each type (Action, Thing, and Material).<BR>At the end of your turn (after card effects that occur at the end of a turn), discard all Materials you control, lose all your unspent coins, and then discard down to or draw up to your hand size (5 by default).
loadcard hw/Game Structure/Reference/Track the number of non-Basic cards each player acquires. Whenever a player cycles their deck, they gain 1 VP for every 4 non-Basic cards they have acquired (round down).<BR>Whenever there are fewer than 5 main deck cards or fewer than 3 booster deck cards in the Shop, add the top card of the appropriate deck to the Shop.<BR>The game ends either when a player reaches 50 VP, or when the main deck and booster deck are empty.
skipcard hb/<font color=263773>Twilight </font><font color=ed438a>S</font><font color=662d8a>p</font><font color=263773>arkle</font> (4)/<font color=263773>Thing - </font><font color=ed438a>P</font><font color=662d8a>o</font><font color=263773>ny</font>/Once during your turn, you may play an Action instead of a Thing.<BR>When you play your second Action card in a turn, draw a card for each Pony Thing you control, then discard a card if you drew more than two cards this way.
skipcard hr/Element of Magic (4)/Action/Gain 1 VP for each Pony you control beyond the first. Any player who controls Twilight Sparkle draws a card.
skipcard hb/<font color=ee4144>Ra</font><font color=f37033>in</font><font color=fdf6af>bo</font><font color=62bc4d>w </font><font color=1e98d3>Da</font><font color=672f89>sh</font> (5)/<font color=672f89>Th</font><font color=1e98d3>in</font><font color=62bc4d>g </font><font color=fdf6af>- </font><font color=f37033>Po</font><font color=ee4144>ny</font>/Rainbow Dash is all colors.<BR>Act, 1 Red, 1 Blue, 1 Gold: Discard the top 5 cards of your deck.<BR>Element of Loyalty can't target Things you control. (""Hey. I could clear this sky in ten seconds flat."")
skipcard hr/Element of Loyalty (6)/Action/Take control of target Thing. If you do, you may pay 3 Gold or Trash Element of Loyalty to gain ownership of it.
skipcard hb/<font color=5e4fa2>Rarity</font> (5)/<font color=5e4fa2>Thing - Pony</font>/When Rarity enters play, you may acquire a Bar of your choice, or you may search the Shop and Booster deck for Element of Generosity, acquire it, and shuffle the Booster deck if you searched it.<BR>When you acquire a Booster deck card, gain 1 VP.
skipcard hm/Element of Generosity (6)/Material/Provides 3 Blue Coins and 1 Gold Coin.<BR>When Element of Generosity enters play, each opponent gains 1 Blue Coin.
skipcard hr/<font color=fdf6af>Applejack</font> (6)/<font color=fdf6af>Thing - Pony</font>/Act, 1 Gold: Upgrade a Material you control.<BR>Thing: Pay the cost of a Thing card in your discard pile to put it into your hand.
skipcard hr/Element of Honesty (3)/Action/Each player puts a card from their hand on top of their deck, then reveals their hand and discards all Actions. Any player who controls Applejack or reveals Applejack from their hand draws two cards.
skipcard hr/<font color=f3b6cf>Fluttershy</font> (5)/<font color=f3b6cf>Thing - Pony</font>/When Fluttershy enters play, gain control of target living Thing.<BR>Whenever you gain VP, gain that many Forest Creature tokens.<BR>Whenever another living Thing you control is destroyed, target opponent discards a card.
skipcard hr/Element of Kindness (4)/Action/Any number of target players, including at least one opponent, draw 3 cards. For opponent who drew cards this way, you may play an extra Action this turn.<BR>Any player who controls Fluttershy gains 1 VP.
skipcard hr/<font color=ed458b>Pinkie Pie</font> (4)/<font color=ed458b>Thing - Pony</font>/When Pinkie Pie or another Pony enters play, draw a card.<BR>At the beginning of your turn, gain 1 Red Coin.<BR>When you acquire a Pony, put it on top of your deck instead of your discard pile.
skipcard hr/Element of Laughter (3)/Action/Draw a card, discard a card, draw a card, discard a card, draw a card, and discard a card.<BR>If you discard Pinkie Pie this way, put her into play instead.
skipcard hb/Blue Spell (4)/Action/Draw three cards, then put two cards from your hand on top of your deck.<BR>OR put an Action card from your discard pile into your hand.<BR><BR>Instead of playing a Thing this turn, you may put target Thing on top of its owner's deck.
skipcard hb/Blue Wizard (5)/Thing/You may treat OR as AND when casting Blue Spell.<BR>You have +1 hand size. This is not cumulative with other Wizards.<BR>Act, 2 Coins: Look at the top 4 cards of your deck. You may put any of them on the top or bottom of your deck in any order.
skipcard hb/Blue Leyline (4)/Thing/When an opponent plays an Action card, as a Reaction you may discard a blue card from your hand with equal or greater cost to negate that Action.<BR>When you acquire Blue Spell or Blue Wizard, put it into your hand.
skipcard hg/Green Spell (4)/Action/Gain 2 Blue Coins.<BR>OR look at the top 5 cards of your deck. You may put a Thing from among them into play under your control. Shuffle your deck.<BR><BR>Instead of playing a Thing this turn, you may destroy target nonliving Thing.
skipcard hg/Green Wizard (6)/Thing/You may treat OR as AND when casting Green Spell.<BR>You have +1 hand size. This is not cumulative with other Wizards.<BR>Blue Basic Materials you play provide an additional Blue Coin. You may buy an additional Thing card each turn.
skipcard hg/Green Leyline (5)/Thing/You may play an additional Thing each turn.<BR>When you acquire Green Spell or Green Wizard, put it into your hand.
skipcard hw/White Spell (4)/Action/Put a Protection Token on target Thing. It can't be destroyed for as long as it has a Protection Token on it.<BR>OR destroy target Thing. Its owner draws a card.<BR><BR>Instead of playing a Thing this turn, you may gain 1 VP.
skipcard hw/White Wizard (5)/Thing/You may treat OR as AND when casting White Spell.<BR>You have +1 hand size. This is not cumulative with other Wizards.<BR>2 Red: Target opponent can't play Actions during their next turn.
skipcard hw/White Leyline (4)/Thing/Cycling your deck is worth 1 additional VP for each player with more VP than you.<BR>When you acquire White Spell or White Wizard, put it into your hand.
skipcard hx/Black Spell (3)/Action/Destroy target living Thing.<BR>OR look at target opponent's hand. They discard a card of your choice.<BR><BR>Instead of playing a Thing this turn, you may put a Thing card from your discard pile into your hand.
skipcard hx/Black Wizard (5)/Thing/You may treat OR as AND when casting Black Spell.<BR>You have +1 hand size. This is not cumulative with other Wizards.<BR>2 Gold: Search your deck for a non-material card and put it into your hand.
skipcard hx/Black Leyline (4)/Thing/At the beginning of your turn, Trash a card in your discard pile.<BR>When you acquire Black Spell or Black Wizard, put it into your hand.
skipcard hr/Red Spell (4)/Action/Discard your hand and draw that many cards.<BR>OR gain 1 Red Coin. The next time you acquire an Action card this turn, you may play it.<BR><BR>Instead of playing a Thing this turn, you may destroy target tangible Thing.
skipcard hr/Red Wizard (5)/Thing/You may treat OR as AND when casting Red Spell.<BR>You have +1 hand size. This is not cumulative with other Wizards.<BR>Action cards cost 1 fewer coin to buy for you. When you buy an Action card, you may play the top card of your deck.
skipcard hr/Red Leyline (4)/Thing/You may buy an additional Action card each turn.<BR>During your turn, you may play an additional Action card from your discard pile by paying its cost. Trash it afterwards.<BR>When you acquire Red Spell or Red Wizard, put it into your hand.
skipcard hr/The Reality Prism (20)/Epic Material/Provides 10 Gold Coins. You may only own 1 copy of this card at a time.
skipcard hr/Dual Shard (4)/Material/Provides 1 Blue coin and 1 Red coin.
skipcard hr/Ritual Riches (5)/Material/Sacrifice a thing you control: Gain 1 gold coin.
skipcard hr/Warping Shard (2)/Material/1: Gain 1 coin of any color. Activate this only once per turn.
skipcard hr/Rivalry Shard (1)/Material/When this comes into play, choose a non-gold color.%r Provides 1 coin of the chosen color.
skipcard hr/Blood Crystal (2)/Material/Provides 2 Red coins. You may only spend these coins on actions that destroy things.
loadcard hx/Red Stone (2)/Material/Provides 1 Red coin. If you don't spend this coin, gain 1 energy token.
skipcard hb/Hardened Diamond (3)/Material/Provides 1 Blue coin. If you buy a thing with this coin, it gains Indestructible.
skipcard hb/Frozen Blue Bar (5)/Material - Ice/Provides 2 Blue coins. For each coin that you don't spend given by this, create a Melty Blue Shard with "Provides 1 Blue coin. If you spend this coin, sacrifice this material."
skipcard hx/Counterfeit Bar (2)/Material/Provides 2 coins.
skipcard hx/Distilling Block (5)/Material/1 VP: Gain 5 coins.
skipcard hx/Devoid Stone (3)/Material/Provides 1 coin. If you buy a thing with this coin, it gains "0: Gain 1 coin. You may not use any other abilities on this card." If you buy an action with this coin, it gains "Alternatively, Gain 1 coin."
skipcard hx/Frozen Bar (3)/Material - Ice/Provides 2 coins. For each coin that you don't spend given by this, create a Melty Shard with "Provides 1 coin. If you spend this coin, sacrifice this material."
skipcard hr/Whitewash (4)/Action/As an additional cost, pay 3 gold coins.%r Target material loses all card text and has "Provides 1 coin."
skipcard hr/Gilded Bar (3)/Material/As an additional cost, discard a card. %rProvides 2 Gold coins.
skipcard hr/Charity (1)/Action/Move a Basic Shard from a supply pile to target player's hand.
skipcard hr/Bleed Together (7)/Action/Choose 2 non-basic materials target player controls owned by the same player. Return them to the shop, and their controller creates a material card which has the cost, text, and name of both cards. Their owner gains ownership of it and their controller gains control over it.
skipcard hr/Apprentice Redditch (0)/Thing/Provides 1 red coin.
skipcard hb/Apprentice Bluwitch (0)/Thing/Provides 1 blue coin.
skipcard hr/Apprentice Guildditch (1)/Thing/Provides 1 gold coin.
loadcard hx/Untitled/Material/
skipcard hb/Skyline Lattice (4)/Material - Lattice/Each lattice has "Provides 1 Blue coin for each Lattice in play."
skipcard hr/Sunset Lattice (4)/Material - Lattice/Each lattice has "Provides 1 Red coin for each Lattice in play."
skipcard hb/Generator Lattice (3)/Thing - Lattice/Each lattice has "At the beginning of your turn, gain 1 energy token"
skipcard hb/Untouched Lattice (*)/Thing - Lattice/This card's cost to buy is equal to the number of Lattices that all players collectively own.
skipcard hb/Interconnected Structures (1)/Thing - Lattice/Each lattice has "Action: Swap ownership of this lattice with a lattice an opponent owns. Control over the lattices does not change."
skipcard hb/Height-Limit Scaffolding (6)/Thing - Lattice/Each Lattice is Tall. (They cannot be the target of effects except by other Tall things, or by players who control a Tall thing.)
skipcard hb/Fractal Fracture (3)/Thing - Lattice/Each lattice has "4: Destroy target thing." and "8: This lattice's controller sacrifices it. Any player may activate this ability, and it costs 1 less to activate for each lattice in play."
skipcard hr/Restructure Reality (3)/Action/Target thing becomes a Lattice in addition to its' other types.
skipcard hr/Structural Failing (3)/Action/Destroy target Lattice.
skipcard hb/Flooded Servers (3)/Material - Matrix/Provides 1 blue coin for each Matrix you control.
skipcard hr/Overheated Servers (3)/Material - Matrix/Provides 1 red coin for each Matrix you control.
skipcard hb/Mind Connection (2)/Thing - Matrix/Matrices you control have "Your handsize is i3ncreased by 1."
skipcard hb/Floating Point Numbers (4)/Thing - Matrix/Matrices you control have "Choose a coin source you control. While this is in play, that source provides twice the number of coins it would normally produce."
skipcard hb/Code Salvager (7)/Thing - Matrix/Whenever you cycle your deck, you may pay gold coins equal to the number of matrices you own. If you do, you gain 1 VP for each Matrix that was in your discard pile, then sacrifice Code Salvager.
skipcard hr/Plug In (4)/Action/Target thing becomes a Matrix in addition to its' other types.
skipcard hr/Forcibly Eject (3)/Action/Destroy target Matrix.
loadcard hx/Untitled/Thing - Matrix/
loadcard hx/Untitled/Thing - Lattice/
loadcard hx/Untitled/Action/
skipcard hy/Pirate King's Crown (1)/Thing - Victory Treasure/When you play an Action or Thing or use an Ability, put a Combo counter on this Crown until the end of the turn.%rWhen the Pirate King's Crown has 10 counters, trash it and gain 20 victory points.
skipcard hr/Arson (1)/Action - Piracy/Destroy target Boat OR target player discards a card at random.
skipcard hy/Mystic Purse (2)/Thing - Treasure/You may keep up to two Coins at the end of your turn.
skipcard hy/Compass of Desire (2)/Thing - Treasure/Action, 1 Red: Put a greed counter on an opponent's Thing. %rAction: Steal a Thing with at least as many greed counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins. ("Points to what you covet most")
skipcard hy/Twisted Hourglass (2)/Thing - Treasure/2 coins, Destroy this: Take an extra turn after this one, but you can't gain Coins during the extra turn.
skipcard hy/Psychic Spyglass (3)/Thing - Treasure/Once per turn, Free: Look at an opponent's hand. ("For peering into thoughts from a distance")
skipcard hr/Plunder (3)/Action - Piracy/Destroy a Thing. If it was a Boat or Treasure, gain a gold Coin.
skipcard hb/Shore Party (3)/Thing - Pirate Boat/You may take extra Actions each turn if you pay their cards' purchase costs.
skipcard hy/Coin Chest (3)/Thing - Treasure/At the start of your turn, put a counter on Coin Chest. %r%rDestroy Coin Chest: Gain a gold Coin for each counter on Coin chest.
skipcard hy/Magic Mirror (4)/Thing - Treasure/Once per turn, 1 Red: Pay the "Action:" or "Act:" part of another ability's cost, and/or allow its controller to use the "once per turn" ability a second time this turn.
skipcard hb/Customs Frigate (5)/Thing - Boat/You have +1 hand size%rYour opponents' Action cards cost an additional Coin or token to play. ("Bureaucracy. It's not the fees, it's the inconvenience.")
skipcard hb/Smuggler's Yacht (5)/Thing - Boat/+1 maximum hand size. %r Once per turn, 1 Gold, Discard a card: Draw a card.
skipcard hy/Altar of Greed (5)/Thing - Treasure/Once per turn, 1 coin: Discard any number of cards. Gain 2 Gold Coins each. ("Riches, but at what cost?")
skipcard hg/Jade Galleon (10)/Thing - Treasure Boat/You have +1 hand size. %rOnce per turn, Free: gain 3 Gold Coins.
loadcard hb/Untitled/Thing - Lattice/
loadcard hb/Untitled/Thing - Matrix/
skipcard hr/Brainfreeze (3)/Action/Each player reveals their hand, discards all non-Material cards revealed this way, and draws a card.
skipcard hr/Summon Rock Band (1)/Action/If you control fewer than 4 Musician Tokens, gain Musician Tokens equal to the difference.
skipcard hr/Mind Explosion (2)/Action/Choose one - Draw two cards, or each other player discards a card.
skipcard hb/Infinity Vortex (4)/Thing/At the end of each player's turn, they discard a card and put it face-down under Infinity Vortex. ''Don't'' mark ownership of that card. If Infinity Vortex leaves play or if it would lose this sentence, each player in turn order, starting with you, plays a random card from under it until there are no cards left (this changes ownership of those cards).
skipcard hb/Fatal Circuitry Flaw (3)/Thing/When a player activates a Thing's Ability, you may play this in reaction. When Fatal Circuitry Flaw enters play, attach it to a Thing.<BR>Add "Discard a random card. If it's not a Material, destroy this." to the end of the attached Thing's Abilities.
skipcard hb/Macron (1)/Thing/Any rules or effects that measure a number of Things count Things you control four times.
skipcard hb/Filch (5)/Thing/Once between your turns when an opponent plays an Action, you may put that card underneath Filch.<BR>Cards underneath Filch count for all purposes except ownership as though they were in your hand (''you may discard or play them, and they count toward your hand size. They go to their owner's discard pile instead of yours.'')
skipcard hb/Laser (2)/Thing/Once between your turns, at the beginning of an opponent's turn, you may have that player play a random card. It counts as one of their plays for the turn.
skipcard hr/Warlock Punch (3)/Action/Destroy target Thing. Its controller discards a random card.<BR>This can't be negated if it's the first card you play on your turn.
skipcard hb/The Finger (5)/Thing/Your hand size is reduced by 2.<BR>Action:  Give control of the Finger to a player other than its owner.<BR>Act, 2 Coins: Give control of the Finger to its owner.
skipcard hr/Lawyers, Guns, and Money (4)/Action/Discard your hand. If you discarded at least<BR>2 Things: Take control of target Thing.<BR>X Actions: Each opponent discards X cards.<BR>2 Materials: Acquire a main deck card from the Shop costing up to 4.
skipcard hb/The Great Flood (4)/Thing/Whenever there is another Thing in play, put it in its owner's discard pile.
skipcard hb/Do Not Panic (3)/Thing/You never have to discard cards from your hand or play cards or Abilities against your will.<BR>Your hand size is increased by one if you haven't played a Material this turn.
skipcard hb/Occam's Razor Blade (3)/Thing/Act, 1 Coin: Destroy target Thing with the most words in its rules text. ("Chuck Norris shaves with this.")
skipcard hr/Boarding Action (1)/Action/Give control of any number of your Things to target player. Destroy that many Things that player owns.
skipcard hr/Error 404 (4)/Action/Play as a reaction to a player buying a card. Trash that card. This does not cost that player any coins nor one of their buys for the turn.
skipcard hr/Thing Destruction (2)/Action/Destroy target Thing.
skipcard hb/Bottled Fart (2)/Thing/When Bottled Fart is destroyed, all players discard a random card.
skipcard hb/Message In A Bottle (1)/Thing/When Message In A Bottle is destroyed, look at the top five cards of your deck.
skipcard hb/Swiss Army Card (4)/Thing/This card has all Abilities of all Things in the Shop.
skipcard hb/Three Part Harmony (5)/Thing/When you play an Action card, you may pay its cost. If you do, that Action takes effect two additional times, without changing targets.
skipcard hr/Resurrection (4)/Action/Put all Things not acquired this turn from the top 10 cards of your discard pile into play under your control.
skipcard hb/Trespassers Will Be Shot (2)/Thing/Whenever a Thing you don't own enters your control, you may destroy it.
skipcard hb/Overenthusiasm (2)/Thing/Whenever an Ability of a Thing is played, repeat that Ability, then destroy that Thing.
skipcard hr/Atomize (2)/Action/Destroy target Thing. Its controller gains 3 Particle Tokens.
skipcard hr/Interference (4)/Action/Play as a Reaction to an Action or Ability. Roll a die. That Action or Ability's target... <BR>1-2: must be changed if possible.<BR>3-4: is chosen by you.<BR>5-6: is chosen randomly.
skipcard hb/Weapons Dealer (2)/Thing/Action:  Give control of a Thing you control to target player. Gain 1 Gold Coin and draw a card.
skipcard hb/Advanced Alchemy (1)/Thing/You may treat Tokens you control as Tokens of any type.
skipcard hr/Attack Of The Mutant Taste Buds (1)/Action/Destroy all things with flavortext.
skipcard hw/The Holy Hand Grenade Of Antioch (4)/Thing/Action: Trash this card and target Thing. This ability can't be negated. ("...And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy."")
skipcard hr/Soul Absorption (5)/Action/Shuffle your discard pile into your deck. Put target Thing into your discard pile.
skipcard hb/Prototype Isochron Scepter (3)/Thing/When this comes into play, attach an Action card from your hand to it.<BR>Action, and pay the attached Action card's cost: This ability has an identical effect to that Action.
skipcard hr/Proletariat Revolution (3)/Action/Any player who controls more Things than every other player combined discards cards equal to the number of players in the game.
skipcard hb/Order No. 227 (2)/Thing/If a Thing would leave play without being destroyed, destroy it instead. ("Ни шагу назад!")
skipcard hb/High-Frequency Shield (2)/Thing/When this enters play, attach it to a Thing you control. This card and the attached thing can't have their text altered or ignored and can't leave play except by being destroyed.
skipcard hb/Camo Suit (3)/Thing/When this enters play, attach it to a Thing you control.<BR>The attached Thing can't be affected by Actions that don't affect all Things in play.
skipcard hb/Warp Blade (5)/Thing/When this enters play, attach it to a Thing you control.<BR>When the attached Thing would destroy one or more Things, you may put Warp Blade in your discard pile to Trash one of those Things.
skipcard hb/Tokenmail (3)/Thing/When this enters play, attach it to a Thing you control.<BR>Whenever this or the equipped thing would be destroyed, you may destroy a token you control instead.
skipcard hr/The Fury of Jimi Hendrix (4)/Action/Destroy up to 5 target Things.<BR>Trash this card. ("Setting it on fire is optional, though encouraged.")
skipcard hr/Card Force (3)/Action/Put a card from your hand or a Thing you control on top of target player's deck.<BR>You may discard this card and a red Material to play it as a reaction to anything at all.
skipcard hr/Remake (4)/Action/Trash a card in your hand. You may acquire a card from the shop with the same creator that costs up to 1 more.
skipcard hr/"Odd. That Wasn't Supposed To Happen." (3)/Action/Play this as a reaction to a player Cycling their deck. A card of your choice in their discard pile stays there instead of being shuffled into their deck.
skipcard hr/Back From The Grave (3)/Action/Create a zombie token and put a non-Material card from your discard pile into your hand if you didn't acquire it this turn.
skipcard hr/Back With A Vengeance (5)/Action/Put a Thing card you didn't acquire this turn from the discard pile into play under your control. That Thing gains "When this enters play, destroy target Thing" until end of turn.
skipcard hr/Back From The Future (2)/Action/Look at the top 5 cards of your deck and play one of them.
skipcard hr/Ricochet Laser (3)/Action/Spend any number of Red Coins. Destroy 2 randomly chosen Things, plus 1 more for every 2 coins spent this way.
skipcard hb/Shadowflame Knife (3)/Thing/Action: Place a shadowflame token on target thing. Destroy all shadowflame toekns along with aything under them at the end of your next turn.
skipcard hb/King Of Fire And Ice (2)/Thing/1 Blue, 1 Red: Spend a Flame Token to have target opponent discard a card, or spend an Ice Token to draw a card, or gain a Flame Token and an Ice Token.
skipcard hr/Mind Implosion (4)/Action/Return all Things you own to your hand. Draw a card for each card in your hand. End your turn without discarding down to your maximum hand size.
skipcard hb/General Specific (2)/Thing/Whenever a card refers to another card by name, General Specific may be treated as having that name, even if it's not in play.
skipcard hr/Countermelody (4)/Action/Whenever you play an action, you may discard an action card to add its text to the first action.
skipcard hr/Thunderbolt and Lightning (4)/Action/Very, very frightening.<BR>Destroy two target things.
skipcard hr/The Unspeakable Wrath Of Qzmrn'pcsjYx-gyh (8)/Action/Destroy all things target player controls. They discard their hand.
skipcard hy/The Secret Chamber Of Helga Hufflepuff (4)/Thing/Indestructible. When this card comes into play create a yellow Giant Badger token.<BR>Action: Destroy up to one target non-yellow Thing for each badger you control. If you have no badgers, you may return this card to your hand.
skipcard hb/The Sword of Ravenclaw (5)/Thing/Indestructible. Your hand size increases by 1.<BR>Action: Destroy target non-blue Thing, even if it is indestructible.
skipcard hb/Global Warming (3)/Thing/At the beginning of your turn, discard the top card of your deck.
skipcard hb/Let's Not Bring Color Into This (1)/Thing/The rulestext of cards that refer to cards of or not of a specific color or colors are treated as blank.
skipcard hb/Never-Ending Crowd (2)/Thing/At the beginning of each player's turn, they reveal the top card of their deck. If it's a Thing, they put it into play.<BR>Gain 1 Blue Coin whenever a Thing enters play under your control.
skipcard hb/Item Duplication Glitch (3)/Thing/Action: Discard a card to replace the text of target Thing with the text of another Thing in play. ("It's easy. Just put the item in the bank, save the game, then take it out of the bank and equip it, and...")
skipcard hb/Infinite Money Glitch (5)/Thing/At the beginning of your turn, gain 1 Gold Coin. ("It's not fast, but it's infinite.")
skipcard hb/Cheat Code of *Create Item* (4)/Thing/Thing: Search your deck for a Thing and put it into your hand.
skipcard hb/Infinite XP Glitch (4)/Thing/Action:  Destroy Infinite XP Glitch and gain 1 VP.
skipcard hr/Recurring Nightmare (4)/Action/Destroy target Thing. Return this card to your hand, then discard a random card. If you discard this card this way, discard your hand.
skipcard hr/Brainwave Overload (3)/Action/Discard a card. If you do, each opponent with more than four cards in their hand discards two cards.
skipcard hr/Fire and Flames (3)/Action/Target player discards two cards.
skipcard hb/Dual Wielding (4)/Thing/You can't play Things.<BR>You may play an additional Action each turn.<BR>Action: Return this card to your hand.
skipcard hr/Mindshatter (5)/Action/Put this card into target player's hand. They discard random cards until they discard Mindshatter. Put Mindshatter into your discard pile instead of theirs.
skipcard hg/Kryptonite (2)/Thing/When Kryptonite enters play, name a Thing.<BR>Things in play with the chosen name are blank.
skipcard hr/Red Shift (4)/Thing/Things you control are also Red.<BR>Once per turn when you play a Blue Basic Material, you may have it produce Red Coins instead of Blue.
skipcard hb/Tangled Up In Blue (4)/Thing/Play into any player's control.<BR>Whenever you play a blue card, discard a card.<BR>3 Blue: Destroy this card.
skipcard hr/Vortex Gun (2)/Action/Return target thing to its owner's hand. That player discards a random card.
skipcard hr/Master Explosion (7)/Action/Destroy all Things you don't control. ("A decent exploder can blow up everything. A Master Exploder can blow up everything else.")
skipcard hx/Thrasher (6)/Thing/At the beginning of your turn, destroy another Thing chosen at random.<BR>Action: Destroy Thrasher and Trash two cards in your discard pile that each cost at least 5, or Trash Thrasher. Draw five cards, you may play an extra Action and Thing this turn, and you may buy any number of nonbasic cards this turn. (""Bow down to the thrasher!"<BR>Evile -Thrasher")
skipcard hb/Amped Battery (4)/Thing/You may play an additional Action or Thing card each turn.<BR>When you would discard a nonspecific card, discard a random card instead.
skipcard hw/Rorschach Attack (3)/Action/This card is also black.<BR>Play this card as a Reaction to an opponent drawing any cards as a result of an Action or Ability. They draw one fewer card, then discard a random card.
skipcard hy/Gold Coating (4)/Action/All Tokens in play become Money Tokens. All Coins in play become Gold Coins.
skipcard hb/Philanthropy (2)/Thing/Once during your turn, you may give control of another Thing you control to target player. If you do, you may buy an additional card this turn.
skipcard hr/All Hands On Deck! (2)/Action/Each player, starting with you, may play a Thing from their hand. Repeat this process until no one plays a Thing.
skipcard hb/Defibrillator (3)/Thing/Action: Pay the cost of a Thing card in your discard pile to put it into your hand.
skipcard hb/Mitosis (2)/Thing/At the beginning of your turn, you may choose a Token. Its controller gains another Token of that type. If it was on a card, the new Token is also on that card.
skipcard hb/Shoulder To The Plow (2)/Thing/Action Abilities and Thing Abilities are treated as Action And Thing Abilities.
skipcard hr/Rob (3)/Action/Gain control of all of target player's Tokens. You may distribute them amongst Things you control.
skipcard hr/Evaporate (2)/Action/Put target Thing on top of its owner's deck.
skipcard hr/Take Two (6)/Action/Gain control of two target Things.
skipcard hr/Rising Thunder Dragon Blade Combo (4)/Action/You may play two additional Actions this turn.<BR>The next time you cycle your deck this turn, destroy up to one target Thing and gain 1 VP. (""You must defeat my Dragon Punch to stand a chance."")
skipcard hb/Reincarnation (4)/Thing/Whenever another Thing you control is destroyed, draw a card.<BR>Trash Reincarnation: The next card you buy this turn may be bought from the Trash pile. You can't buy Reincarnation this way.
skipcard hx/The Void Flows Through Me (4)/Thing/Whenever a card is Trashed, you may draw a card.
skipcard hb/Inexorably Advancing Ice Wall (3)/Thing/Whenever you Cycle your deck, you may destroy target Thing. ("xkcd.com/86")
skipcard hx/Death Beckons (3)/Action/Put all living Things in their owners' discard piles. ("Who's that bell tolling for?")
skipcard hb/Energy Capacitor (3)/Thing/At the end of your turn, gain an Energy Token.<BR>Spend 2 Energy Tokens: Draw a card.<BR>Spend 3 Energy Tokens: You may play an extra Action this turn.<BR>Spend 5 Energy Tokens: Lose all Energy Tokens you control, then take an extra turn after this one.
skipcard hr/Ctrl-Alt-Del (5)/Action/Play this card as a Reaction to anything at all. Negate an Action or Ability, or blank target Thing's text and put it into its owner's discard pile.
skipcard hr/The Oldest Trick In The Book (3)/Action/Exchange control of two target Things. ("References<BR>^The Book, Vol. 1, pg. 5")
skipcard hr/Eye Of The Basilisk (4)/Action/Blank target Thing's text.<BR>When an opponent's card causes this card to be revealed from your hand, you may blank the text of target Thing that opponent controls.
skipcard hb/Bottled Zombie Gas (1)/Thing/When this is destroyed, put all living things into their owners' discard piles, replacing each one with a Zombie Token. ("And you thought Bottled Fart was gross.")
skipcard hr/Charity Ray (2)/Action/Spend any number of coins. Target opponent gives control of that many of their things to other players, distributed as they choose. If you have only one opponent, you must instead spend any number of coins and the same number of Gold Coins.
skipcard hb/Goalie (3)/Thing/If you would be targeted by an action, destroy Goalie and negate that action.
skipcard hb/Litterbug (2)/Thing/At any time, you may discard a card.
skipcard hb/Mana Potion (2)/Action/Gain 5 Energy Tokens. ("LEGAL DISCLAIMER: Product does not contain mana.")
skipcard hr/Headshot (3)/Action/Destroy target Thing, ignoring any effects that would keep it from being destroyed. (""Dodge this."")
skipcard hb/Escape Pod (2)/Thing/Action: Trash this card and another card you control in play or have in your hand.
skipcard hb/Scroll of Fireball (2)/Thing/Act, 2 Red: Destroy Scroll of Fireball and target Thing.
skipcard hb/Scroll of Noxious Cloud (2)/Thing/Act, 2 Red: Destroy Scroll of Noxious Cloud. Each opponent discards a card.
skipcard hb/Scroll of Gale (3)/Thing/Act, 2 Red: Destroy Scroll of Gale. Return all Things target player controls to their owners' hands.
skipcard hb/Fundrazor (5)/Thing/3 Gold: Destroy target Thing.
skipcard hr/Phalanx (1)/Action/Switch any number of Things you own with that many Things from your hand.
skipcard hr/Dark Phalanx (3)/Action/Switch any number of Things you own with that many Things from your discard pile.
skipcard hr/I Am The King Of Tokens (4)/Action/Gain a token of any type. If no opponents control any tokens and you control at least 5, gain 1 VP
skipcard hb/Trap in Sapphire (3)/Thing/Attach to target thing.%r Attached thing loses all card text and types and becomes a Basic Material with "Provides 1 Blue coin."
skipcard hr/Trap in Ruby (3)/Thing/Attach to target thing.%r Attached thing loses all card text and types and becomes a Basic Material with "Provides 1 Red coin."
skipcard hr/Alchemy (2)/Action/If target material's coin hasn't been spent this turn, upgrade it. It's controller loses that coin and doesn't receive the coins for the upgraded material this turn.
skipcard hb/Shard Juicer (7)/Thing/Once per turn, you may trash a Basic Material from your hand. %rIf it was Red, play an extra Action this turn.%rIf it was Blue, play an extra Thing this turn.%rIf it was Gold, draw a card.
skipcard hr/Unclogging Fluid (2)/Action/Put up to three cards in the Shop on the bottom of their decks of origin. ("Shop clogged with cards nobody wants? No problem! Bucky's Patented Shop Unclogging Fluid will get those cards flowing again.")
skipcard hb/Cheap Imitation (2)/Thing/While Cheap Imitation is in play, treat it as a copy of the cheapest Thing card in the Shop. <i>(you break ties when they arise)</i>
skipcard hb/Change Magnet (7)/Thing/When you acquire Change Magnet, acquire a Blue Shard, a Red Shard, and a Gold Shard.<BR>The first time each opponent gains any coins during their turn, they give you one of those coins. ("A wizard's failed attempt at creating an "Automatic Swear Jar".")
skipcard hb/Power Through Fear (6)/Thing/Opponents' cards with cost 5 or less can't target you. Opponents' cards with cost 3 or less can't target this card.<BR>You have +2 hand size.<BR>Discard a card: You may Buy an additional nonbasic card this turn.
skipcard hb/Ice Machine (4)/Thing - Ice/2: Create a token named "Melty Shard" with the color of one of the coins spent to activate this ability. The token is a material and has "Provides 1 coin of the color that this material is. If you spend that coin, sacrifice this material."
skipcard hr/Great Escape (2)/Action/Gain control of a thing in your discard pile.
skipcard hr/Midas' Thumbprint (4)/Action/Trash target Thing. If it was a token, its owner gains a Gold token. If not, its owner acquires a Gold Bar.
skipcard hr/Ruin (1)/Action/Target thing loses all text until it's destroyed.
skipcard hr/Two for the Price of One (3)/Action/Play this only when you would buy a card from the shop.%r You may buy two cards as though they were one card, paying only the greater cost.
skipcard hx/Crystalline Witch (2XX)/Thing/<i>(X is a variable cost, and may be paid with any number of coins, or with no coins.)</i>%r Provides X coins. (""Entrapped in Crystal, one only needs to pay tribute to receive false hope."")
skipcard hr/Small Attack (1)/Action/Destroy target Thing with cost 2 or less OR destroy one or two target Tokens.
skipcard hr/Investment Portfolio (3X)/Action/<i>(X is a variable cost, and may be paid with any number of coins, or with no coins.)</i>%r Acquire a card from the shop with a value of X or less then decrease X by 1. If X is less than 0, shuffle Investment Portfolio into the Main Deck.
loadcard hb/Untitled/Thing/
loadcard hr/Untitled/Action/
@emit [name(%#)] pastes the Dveck Builder deck into the Dvorak Engine.

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