Dvorak Export: Dungeon Brawl Deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Elf
Race
You gain +1 when wielding ranged weapons. You need only roll above 4 to escape from a monster.
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Uruk-Hai
Race
You gain a +2 bonus in combat if you are wielding melee weapons. If the monster you are facing is enhanced, ie. the monster you are facing is angry, ancient or intelligent, you gain +1 against it for every enhancer. You must roll a 6 to escape from combat.
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Dwarf
Race
You may carry any number of big items. Your maximum hand size is 6.
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Halfling
Race
You may have any number of sidekicks. You get +3 bonus to combat when fighting any baby monster.
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Warrior
Class
Beserk: You may discard up to 3 cards in combat, each card giving you a +1 bonus. You win ties.
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Cleric
Class
Heal Spell: You may discard 3 cards to remove any curse from any player. Undead Slayer Bonus: You gain a +2 bonus in combat if you are facing an undead. You may discard up to two more cards from your hand, each card conferring an additional +1 bonus against undead.
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Wizard
Class
Flight Spell: You may discard up to three cards while running away, each one giving a +1 bonus to flee. Charm Spell:You may discard your whole hand to charm a single monster instead of fighting it. You gain the tresure from the monster but not the levels. If there are any other monsters in combat face them normally.
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Rogue
Class
Pilfer: You may discard one card and roll a die. If you roll 4 and above, you may steal one card from any fellow adventurer. Backstab: You may discard up to three cards during ANY combat. For each card, a chosen adventurer or monster gets -1 to conbat.
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Goblin L2/T1
Monster
+3 Against Uruk-Hai due to an ancient grudge.

Bad Stuff: You lose 1 levels.
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Giant Bat L3/T1
Monster


Bad Stuff: You lose 1 level.
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Floating Eye L2/T1
Monster
Freeze: Roll a die. If you roll 1 or 2 you are frozen and cannot gain treasure from the floating eye even if you win.

Bad Stuff: You lose 2 levels.
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200 Orcs L10/T3
Monster
+5 against dwarves due to an ancient grudge.

Bad Stuff:Roll a die. For a roll of 1 or 2 you get lynched to death and lose two levels. Otherwise, just lose 2 levels.
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Teleportation Serum
Potion
Teleport: Destroy this Scroll, and all Monsters you face. Redraw a card from the dungeon pile and repeat the 'open a door' phase.

Cost:600
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Fire Cannister
Potion
Discard 1 card and this postion to reduce a monster's level by 2.

Cost:600
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Draft of Taming
Potion
Discard 3 cards and this postion to to gain control of a Monster.You count as having defeated the monster.You get its treasure but not the levels.

Cost:600
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Melange
Potion
Discard this potion and look at the first 3 cards of the dungeon deck. Arrange them as you wish and replace them on the deck.

Cost:600
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+1 Cap of Intelligence
Helmet


Cost:600
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+1 Sponge Plates
Armour
This armour can be imbued with extra protection by pouring potions into it. You can increase the bonus by +1 for every potion up to two potions which have to be placed in front of the 'Sponge Plates' cards in play. If the potions are used the bonuses are removed.

Cost:900
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+3 Plate Mail
Armour


Cost:1000
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+5 Titan Mail
Armour
This armour is so heavy that you have to discard it in order to run away.

Cost:1100
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+2 Magic Mirror Mail
Armour
Discard 4 Cards in order to negate the effects of a curse and place it on another player.

Cost:900
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+2 Junk Mail
Armour
If you are discarding this card pass it to the player to the right of you instead of discarding it. During his turn he may choose to play the card from his hand.

Cost:700
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+1 Dagger
Weapon(Sword)


Cost:400
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+1 Axe
Weapon


Cost:400
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+2 PoleArm
Weapon


Cost:600
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+2 MechBow
Weapon(Ranged)
This item cannot be discarded.

Cost:800
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+3 Scimitar
Weapon(Sword)


Cost:900
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+4 BroadSword
Weapon(Two-Handed Sword)


Cost:1000
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+5 StormBringer
Weapon(Two-Handed Sword)
Discard your hand in order to make another player discard his hand.

Cost:1500
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+4 Artemis' Bow
Weapon(Ranged)


Cost:900
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+1 Bow
Weapon(Ranged)


Cost:400
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+3 Ballistia
Weapon(Ranged)
Destroy this card in order to kill a monster instantly. You get the treasure and levels.

Cost:1000
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+0 Golden Boots
Footwear
Your maximum hand size is increased by 1.

Cost:900
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+1 Swiftsoles
Footwear
You need only roll 4 or above to run away.

Cost:800
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+1 Oilskin Boots
Footwear
These boots cannot be removed by monsters if you suffer bad stuff.

Cost:800
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+2 Kicking Boots
Footwear


Cost:800
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+4 Cockatrice L8/T2
Monster/Two-Handed Sword
Can only be killed by a Player with a Weapon. Once it is killed, it may be used as a +4 Two-Handed Sword.

Bad Stuff:Roll a die. For a roll of 4 and above you get petrified and lose 3 turns and two levels as a curse. Otherwise lose two levels. Cost:900
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Mr. Bones L3/T1
Monster(Undead)


Bad Stuff:Lose 2 levels.
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Bonedragon L12/T3
Monster(Undead)
+4 against halflings who are all very afraid of flying, undead, firebreathing monsters.

Gain 2 levels if you kill this monster.Bad Stuff:Lose 3 levels.
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Magitechmech L15/T4
Monster(Machine)
-3 against anything wearing armour.

Gain 2 levels if you kill this monster.Bad Stuff:Lose all the cards in your hand and 2 levels.
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Amazon L8/T2
Monster(Machine)
Does not attack females or gender changed males. They gain +1 treasure and count as having defeated the amazon.

Bad Stuff: Lose your dignity, lose your class(es).
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Colossus L17/T4
Monster(Machine)
Does not chase after anyone below level 5. Rusts with contact with magic: -3 to its level for every potion used against it.

Bad Stuff:Lose 5 cards. Lose 1 level.
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Angry!!!
Action
You may add +3 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 2.
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Intelligent!!!
Action
You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
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Ancient!!!
Action
You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
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Gigantic!!!
Action
You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
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A cute baby monster
Action
You may subtract 2 from the level of a single Monster card, during any combat.Treasure gained for a kill is decreased by 1.
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A cute baby monster
Action
You may subtract 2 from the level of a single Monster card, during any combat.Treasure gained for a kill is decreased by 1.
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Trapdoor
Action(curse)
Lose either your whole hand or 2 levels.
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The Trappings of Charity
Action(Curse)
Give one card of your choise from your hand to any player.
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Nothing Happens
Action(Curse)
Destroy a miscellaneous item.
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