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You gain +1 when wielding ranged weapons. You need only roll above 4 to escape from a monster. |
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You gain a +2 bonus in combat if you are wielding melee weapons. If the monster you are facing is enhanced, ie. the monster you are facing is angry, ancient or intelligent, you gain +1 against it for every enhancer. You must roll a 6 to escape from combat. |
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You may carry any number of big items. Your maximum hand size is 6. |
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You may have any number of sidekicks. You get +3 bonus to combat when fighting any baby monster. |
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Beserk: You may discard up to 3 cards in combat, each card giving you a +1 bonus. You win ties. |
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Heal Spell: You may discard 3 cards to remove any curse from any player. Undead Slayer Bonus: You gain a +2 bonus in combat if you are facing an undead. You may discard up to two more cards from your hand, each card conferring an additional +1 bonus against undead. |
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Flight Spell: You may discard up to three cards while running away, each one giving a +1 bonus to flee. Charm Spell:You may discard your whole hand to charm a single monster instead of fighting it. You gain the tresure from the monster but not the levels. If there are any other monsters in combat face them normally. |
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Pilfer: You may discard one card and roll a die. If you roll 4 and above, you may steal one card from any fellow adventurer. Backstab: You may discard up to three cards during ANY combat. For each card, a chosen adventurer or monster gets -1 to conbat. |
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+3 Against Uruk-Hai due to an ancient grudge.
Bad Stuff: You lose 1 levels. |
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Bad Stuff: You lose 1 level. |
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Freeze: Roll a die. If you roll 1 or 2 you are frozen and cannot gain treasure from the floating eye even if you win.
Bad Stuff: You lose 2 levels. |
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+5 against dwarves due to an ancient grudge.
Bad Stuff:Roll a die. For a roll of 1 or 2 you get lynched to death and lose two levels. Otherwise, just lose 2 levels. |
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Teleport: Destroy this Scroll, and all Monsters you face. Redraw a card from the dungeon pile and repeat the 'open a door' phase.
Cost:600 |
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Discard 1 card and this postion to reduce a monster's level by 2.
Cost:600 |
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Discard 3 cards and this postion to to gain control of a Monster.You count as having defeated the monster.You get its treasure but not the levels.
Cost:600 |
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Discard this potion and look at the first 3 cards of the dungeon deck. Arrange them as you wish and replace them on the deck.
Cost:600 |
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This armour can be imbued with extra protection by pouring potions into it. You can increase the bonus by +1 for every potion up to two potions which have to be placed in front of the 'Sponge Plates' cards in play. If the potions are used the bonuses are removed.
Cost:900 |
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This armour is so heavy that you have to discard it in order to run away.
Cost:1100 |
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Discard 4 Cards in order to negate the effects of a curse and place it on another player.
Cost:900 |
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If you are discarding this card pass it to the player to the right of you instead of discarding it. During his turn he may choose to play the card from his hand.
Cost:700 |
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This item cannot be discarded.
Cost:800 |
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Discard your hand in order to make another player discard his hand.
Cost:1500 |
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Destroy this card in order to kill a monster instantly. You get the treasure and levels.
Cost:1000 |
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Your maximum hand size is increased by 1.
Cost:900 |
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You need only roll 4 or above to run away.
Cost:800 |
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These boots cannot be removed by monsters if you suffer bad stuff.
Cost:800 |
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Can only be killed by a Player with a Weapon. Once it is killed, it may be used as a +4 Two-Handed Sword.
Bad Stuff:Roll a die. For a roll of 4 and above you get petrified and lose 3 turns and two levels as a curse. Otherwise lose two levels. Cost:900 |
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+4 against halflings who are all very afraid of flying, undead, firebreathing monsters.
Gain 2 levels if you kill this monster.Bad Stuff:Lose 3 levels. |
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-3 against anything wearing armour.
Gain 2 levels if you kill this monster.Bad Stuff:Lose all the cards in your hand and 2 levels. |
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Does not attack females or gender changed males. They gain +1 treasure and count as having defeated the amazon.
Bad Stuff: Lose your dignity, lose your class(es). |
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Does not chase after anyone below level 5. Rusts with contact with magic: -3 to its level for every potion used against it.
Bad Stuff:Lose 5 cards. Lose 1 level. |
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You may add +3 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 2. |
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You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1. |
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You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1. |
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You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1. |
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You may subtract 2 from the level of a single Monster card, during any combat.Treasure gained for a kill is decreased by 1. |
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You may subtract 2 from the level of a single Monster card, during any combat.Treasure gained for a kill is decreased by 1. |
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Lose either your whole hand or 2 levels. |
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Give one card of your choise from your hand to any player. |
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Destroy a miscellaneous item. |
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