Dvorak Export: Dungeon Brawl Deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hr/Elf/Race/You gain +1 when wielding ranged weapons. You need only roll above 4 to escape from a monster.
loadcard hr/Uruk-Hai/Race/You gain a +2 bonus in combat if you are wielding melee weapons. If the monster you are facing is enhanced, ie. the monster you are facing is angry, ancient or intelligent, you gain +1 against it for every enhancer. You must roll a 6 to escape from combat.
loadcard hr/Dwarf/Race/You may carry any number of big items. Your maximum hand size is 6.
loadcard hr/Halfling/Race/You may have any number of sidekicks. You get +3 bonus to combat when fighting any baby monster.
loadcard hr/Warrior/Class/Beserk: You may discard up to 3 cards in combat, each card giving you a +1 bonus. You win ties.
loadcard hr/Cleric/Class/Heal Spell: You may discard 3 cards to remove any curse from any player. Undead Slayer Bonus: You gain a +2 bonus in combat if you are facing an undead. You may discard up to two more cards from your hand, each card conferring an additional +1 bonus against undead.
loadcard hr/Wizard/Class/Flight Spell: You may discard up to three cards while running away, each one giving a +1 bonus to flee. Charm Spell:You may discard your whole hand to charm a single monster instead of fighting it. You gain the tresure from the monster but not the levels. If there are any other monsters in combat face them normally.
loadcard hr/Rogue/Class/Pilfer: You may discard one card and roll a die. If you roll 4 and above, you may steal one card from any fellow adventurer. Backstab: You may discard up to three cards during ANY combat. For each card, a chosen adventurer or monster gets -1 to conbat.
loadcard hb/Goblin (L2/T1)/Monster/+3 Against Uruk-Hai due to an ancient grudge. ("Bad Stuff: You lose 1 levels.")
loadcard hb/Giant Bat (L3/T1)/Monster/ ("Bad Stuff: You lose 1 level.")
loadcard hb/Floating Eye (L2/T1)/Monster/Freeze: Roll a die. If you roll 1 or 2 you are frozen and cannot gain treasure from the floating eye even if you win. ("Bad Stuff: You lose 2 levels.")
loadcard hb/200 Orcs (L10/T3)/Monster/+5 against dwarves due to an ancient grudge. ("Bad Stuff:Roll a die. For a roll of 1 or 2 you get lynched to death and lose two levels. Otherwise, just lose 2 levels.")
loadcard hg/Teleportation Serum/Potion/Teleport: Destroy this Scroll, and all Monsters you face. Redraw a card from the dungeon pile and repeat the 'open a door' phase. ("Cost:600")
loadcard hg/Fire Cannister/Potion/Discard 1 card and this postion to reduce a monster's level by 2. ("Cost:600")
loadcard hg/Draft of Taming/Potion/Discard 3 cards and this postion to to gain control of a Monster.You count as having defeated the monster.You get its treasure but not the levels. ("Cost:600")
loadcard hg/Melange/Potion/Discard this potion and look at the first 3 cards of the dungeon deck. Arrange them as you wish and replace them on the deck. ("Cost:600")
loadcard hg/+1 Cap of Intelligence/Helmet/ ("Cost:600")
loadcard hg/+1 Sponge Plates/Armour/This armour can be imbued with extra protection by pouring potions into it. You can increase the bonus by +1 for every potion up to two potions which have to be placed in front of the 'Sponge Plates' cards in play. If the potions are used the bonuses are removed. ("Cost:900")
loadcard hg/+3 Plate Mail/Armour/ ("Cost:1000")
loadcard hg/+5 Titan Mail/Armour/This armour is so heavy that you have to discard it in order to run away. ("Cost:1100")
loadcard hg/+2 Magic Mirror Mail/Armour/Discard 4 Cards in order to negate the effects of a curse and place it on another player. ("Cost:900")
loadcard hg/+2 Junk Mail/Armour/If you are discarding this card pass it to the player to the right of you instead of discarding it. During his turn he may choose to play the card from his hand. ("Cost:700")
loadcard hg/+1 Dagger/Weapon(Sword)/ ("Cost:400")
loadcard hg/+1 Axe/Weapon/ ("Cost:400")
loadcard hg/+2 PoleArm/Weapon/ ("Cost:600")
loadcard hg/+2 MechBow/Weapon(Ranged)/This item cannot be discarded. ("Cost:800")
loadcard hg/+3 Scimitar/Weapon(Sword)/ ("Cost:900")
loadcard hg/+4 BroadSword/Weapon(Two-Handed Sword)/ ("Cost:1000")
loadcard hg/+5 StormBringer/Weapon(Two-Handed Sword)/Discard your hand in order to make another player discard his hand. ("Cost:1500")
loadcard hg/+4 Artemis' Bow/Weapon(Ranged)/ ("Cost:900")
loadcard hg/+1 Bow/Weapon(Ranged)/ ("Cost:400")
loadcard hg/+3 Ballistia/Weapon(Ranged)/Destroy this card in order to kill a monster instantly. You get the treasure and levels. ("Cost:1000")
loadcard hg/+0 Golden Boots/Footwear/Your maximum hand size is increased by 1. ("Cost:900")
loadcard hg/+1 Swiftsoles/Footwear/You need only roll 4 or above to run away. ("Cost:800")
loadcard hg/+1 Oilskin Boots/Footwear/These boots cannot be removed by monsters if you suffer bad stuff. ("Cost:800")
loadcard hg/+2 Kicking Boots/Footwear/ ("Cost:800")
loadcard hb/+4 Cockatrice (L8/T2)/Monster/Two-Handed Sword/Can only be killed by a Player with a Weapon. Once it is killed, it may be used as a +4 Two-Handed Sword. ("Bad Stuff:Roll a die. For a roll of 4 and above you get petrified and lose 3 turns and two levels as a curse. Otherwise lose two levels. Cost:900")
loadcard hb/Mr. Bones (L3/T1)/Monster(Undead)/ ("Bad Stuff:Lose 2 levels.")
loadcard hb/Bonedragon (L12/T3)/Monster(Undead)/+4 against halflings who are all very afraid of flying, undead, firebreathing monsters. ("Gain 2 levels if you kill this monster.Bad Stuff:Lose 3 levels.")
loadcard hb/Magitechmech (L15/T4)/Monster(Machine)/-3 against anything wearing armour. ("Gain 2 levels if you kill this monster.Bad Stuff:Lose all the cards in your hand and 2 levels.")
loadcard hb/Amazon (L8/T2)/Monster(Machine)/Does not attack females or gender changed males. They gain +1 treasure and count as having defeated the amazon. ("Bad Stuff: Lose your dignity, lose your class(es).")
loadcard hb/Colossus (L17/T4)/Monster(Machine)/Does not chase after anyone below level 5. Rusts with contact with magic: -3 to its level for every potion used against it. ("Bad Stuff:Lose 5 cards. Lose 1 level.")
loadcard hr/Angry!!!/Action/You may add +3 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 2.
loadcard hr/Intelligent!!!/Action/You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
loadcard hr/Ancient!!!/Action/You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
loadcard hr/Gigantic!!!/Action/You may add +2 to the level of a single Monster card, during any combat.Treasure gained for a kill is increased by 1.
loadcard hr/A cute baby monster/Action/You may subtract 2 from the level of a single Monster card, during any combat.Treasure gained for a kill is decreased by 1.
loadcard hr/A cute baby monster/Action/You may subtract 2 from the level of a single Monster card, during any combat.Treasure gained for a kill is decreased by 1.
loadcard hr/Trapdoor/Action(curse)/Lose either your whole hand or 2 levels.
loadcard hr/The Trappings of Charity/Action(Curse)/Give one card of your choise from your hand to any player.
loadcard hr/Nothing Happens/Action(Curse)/Destroy a miscellaneous item.
@emit [name(%#)] pastes the Dungeon Brawl Deck into the Dvorak Engine.

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