Dvorak Export: Draw Through The Ages deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

3 Food
Resource - Food
Worth three food. Discard or destroy to feed cities.
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3 Workers
Resource - Workers
Worth three workers. Discard or destroy to build something.
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2 Food or 2 Workers
Resource - Food or Workers
Worth two food, or two workers. Discard or destroy to feed cities or to build something.
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2 Goods
Action
Draw four cards, face up. Keep any Goods cards and discard the other.
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1 Good
Action
Draw two cards, face up. Keep any Goods cards and discard the other.
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Coins
Resource - Coins
Worth seven coins.
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Wood
Thing - Goods
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Stone
Thing - Goods
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Ceramic
Thing - Goods
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Fabric
Thing - Goods
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Spear head
Thing - Goods
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Leadership 2
Thing - Development
Costs 10.

Action: Discard any number of cards, then draw that number of cards.
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Leadership 2
Thing - Development
Costs 10.

Action: Discard any number of cards, then draw that number of cards.
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Irrigation 2
Thing - Development
Costs 10.

Drought has no effect against you.
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Agriculture 3
Thing - Development
Costs 15.

When you discard a Food card, it is worth one extra food.
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Quarrying 3
Thing - Development
Costs 15.

Something to do with goods.
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Medicine 3
Thing - Development
Costs 15.

Pestilence has no effect against you.
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Coinage 4
Thing - Development
Costs 20.

When you discard a Coins card, it is worth twelve Coins instead of seven.
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Caravans 4
Thing - Development
Costs 20.

You do not need to discard any Goods at the end of your turn.
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Religion 6
Thing - Development
Costs 20.

Revolts affect opponents.
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Granaries 6
Thing - Development
Costs 30.

You may discard Food cards as if they were Coins at the rate of four Coins for one Food.
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Masonry 6
Thing - Development
Costs 30.

When you discard a Workers card, it is worth one extra Worker.
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Engineering 6
Thing - Development
Costs 40.

Action: Discard a Stones card, then draw three cards, face up. Keep any Workers card and discard the other.
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Architecture 8
Thing - Development
Costs 50.

When the game ends, this card is worth one extra point per Monument you control.
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Empire 11
Thing - Development
Costs 60.

When the game ends, this card is worth one extra point per City you control.
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City
Thing
At the end of your turn, you may keep one extra card in hand.
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Step pyramid 1
Thing - Monument
Costs three Workers.
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Stone circle 2
Thing - Monument
Costs five Workers.
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Temple 4
Thing - Monument
Costs seven Workers.
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Obelisk 6
Thing - Monument
Costs nine Workers.
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Hanging gardens 8
Thing - Monument
Costs eleven Workers.
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Great wall 10
Thing - Monument
Costs thirteen Workers.

Invasion has no effect against you.
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Great pyramid 12
Thing - Monument
Costs fifteen Workers.
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