To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard 3 Food/T/Worth three food. Discard or destroy to feed cities. loadcard 3 Workers/T/Worth three workers. Discard or destroy to build something. loadcard 2 Food or 2 Workers/T/Worth two food, or two workers. Discard or destroy to feed cities or to build something. loadcard 2 Goods/A/Draw four cards, face up. Keep any Goods cards and discard the other. loadcard 1 Good/A/Draw two cards, face up. Keep any Goods cards and discard the other. loadcard Coins/T/Worth seven coins. loadcard Wood/T/ loadcard Stone/T/ loadcard Ceramic/T/ loadcard Fabric/T/ loadcard Spear head/T/ loadcard Leadership (2)/T/Costs 10.<br /><br />Action: Discard any number of cards, then draw that number of cards. loadcard Leadership (2)/T/Costs 10.<br /><br />Action: Discard any number of cards, then draw that number of cards. loadcard Irrigation (2)/T/Costs 10.<br /><br />Drought has no effect against you. loadcard Agriculture (3)/T/Costs 15.<br /><br />When you discard a Food card, it is worth one extra food. loadcard Quarrying (3)/T/Costs 15.<br /><br />Something to do with goods. loadcard Medicine (3)/T/Costs 15.<br /><br />Pestilence has no effect against you. loadcard Coinage (4)/T/Costs 20.<br /><br />When you discard a Coins card, it is worth twelve Coins instead of seven. loadcard Caravans (4)/T/Costs 20.<br /><br />You do not need to discard any Goods at the end of your turn. loadcard Religion (6)/T/Costs 20.<br /><br />Revolts affect opponents. loadcard Granaries (6)/T/Costs 30.<br /><br />You may discard Food cards as if they were Coins at the rate of four Coins for one Food. loadcard Masonry (6)/T/Costs 30.<br /><br />When you discard a Workers card, it is worth one extra Worker. loadcard Engineering (6)/T/Costs 40.<br /><br />Action: Discard a Stones card, then draw three cards, face up. Keep any Workers card and discard the other. loadcard Architecture (8)/T/Costs 50.<br /><br />When the game ends, this card is worth one extra point per Monument you control. loadcard Empire (11)/T/Costs 60.<br /><br />When the game ends, this card is worth one extra point per City you control. loadcard City/T/At the end of your turn, you may keep one extra card in hand. loadcard Step pyramid (1)/T/Costs three Workers. loadcard Stone circle (2)/T/Costs five Workers. loadcard Temple (4)/T/Costs seven Workers. loadcard Obelisk (6)/T/Costs nine Workers. loadcard Hanging gardens (8)/T/Costs eleven Workers. loadcard Great wall (10)/T/Costs thirteen Workers.<br /><br />Invasion has no effect against you. loadcard Great pyramid (12)/T/Costs fifteen Workers. @emit [name(%#)] pastes the Draw Through The Ages deck into the Dvorak Engine.