Dvorak Export: Doctor Steel Deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Utopian Playland Strategy/A/You can only play this if Advanced Reality Engineering is in play. The game is ended and the Players are ranked from first to last by the number of Psi points they have.
loadcard World Domination Strategy/A/You can only play this if all Players' combined Military points are greater than 140. The game is ended and the Players are ranked from first to last by the number of Military points they have.
loadcard Commercial Control Strategy/A/You can only play this if all Players' combined Influence points are greater than 90. The game is ended and the Players are ranked from first to last by the number of Influence points they have.
loadcard Basic Psi Research (5)/T/When you play this, draw two cards.
loadcard Basic Psi Research (5)/T/When you play this, draw two cards.
loadcard Basic Psi Research (5)/T/When you play this, draw two cards.
loadcard Basic Psi Research (5)/T/When you play this, draw two cards.
loadcard Preliminary Psychic Experiments (10)/T/Unless you control Weird Kid, discard your hand when you play this card.
loadcard Preliminary Psychic Experiments (10)/T/Unless you control Weird Kid, discard your hand when you play this card.
loadcard Limited Clairvoyance (5)/T/Action: look at the top card of the Deck. AIC: 8
loadcard Telekinetic Experiments. (5)/T/Action: draw a card. AIC: 9
loadcard Psychic Theory (5)/T/At the end of each of their turns, the Player with most Psi points draws a card. AIC: 10
loadcard Psi Grid Busting (10)/T/The Alien Illuminati cannot put counters on any Psi Research card but this one while it's in play. AIC: 15
loadcard Psi Warrior Program (10)/T/All Toy Soldiers are worth twice as many Military points. AIC: 7
loadcard Psi Influence Training (10)/T/All Toy Soldiers are worth an Influence point each. AIC: 7
loadcard Basic Reality Engineering (15)/T/Discard a card at random when you play this card. AIC: 4
loadcard Basic Reality Engineering (15)/T/Discard a card at random when you play this card. AIC: 4
loadcard Advanced Reality Engineering (30)/T/Action: Draw until your hand is full.
loadcard Advanced Reality Engineering (30)/T/Action: Draw until your hand is full.
loadcard Junkyard owner (1)/T/Action: discard a card at random and replace it with a chosen Part from the discard pile.
loadcard Junkyard owner (1)/T/Action: discard a card at random and replace it with a chosen Part from the discard pile.
loadcard Minor Celebrity (1)/T/Minor Celebrity is worth five Infulence points.
loadcard Fangirls (7)/T/
loadcard Fangirls (7)/T/
loadcard Professor (1)/T/
loadcard Junkyard Owner (1)/T/Action: Discard two cards in order to search the discard pile for any Part (except Glue). If it's there, move it to your hand.
loadcard Animator (1)/T/Animators count as Techies and Artists.
loadcard Animator (1)/T/Animators count as Techies and Artists.
loadcard Animator (1)/T/Animators count as Techies and Artists.
loadcard Artist Fangroup (3)/T/Unsurprisingly, Artist Fangroup count as Artists.
loadcard Painter (1)/T/Painters count as Artists.
loadcard Painter (1)/T/Painters count as Artists.
loadcard Mac Programmer (1)/T/Mac Programmer counts as a Techie. You cannot play Mac Programmer if you control PC Programmer.
loadcard PC Programmer (1)/T/PC Programmer counts as a Techie. You cannot play PC Programmer if you control Mac Programmer.
loadcard Professor (1)/T/
loadcard Army Veteran (1)/T/Army Veteran is worth five Military points.
loadcard Army Veteran (1)/T/Army Veteran is worth five Military points.
loadcard Weird Kid (1)/T/Weird Kid is worth five Psi points.
loadcard AI Specialist (1)/T/Increase the cornervalues of all your Robots by 5 so long as this card is in play. AI specialist counts as a Techie.
loadcard College Students (4)/T/
loadcard College Students (4)/T/
loadcard Devoted Follower (1)/T/Devoted Follower can never leave your service for any reason. He's kind of worrying like that. (This, of course, excludes the Wrath of Doctor Steel, which trumps everything.
loadcard Dr Steel Tribute Band (3)/T/Action: place a token on this card. All tokens on this card are worth one Influence point. You cannot have more than ten tokens.
loadcard College Students (4)/T/
loadcard Toy Scout Group (3)/T/Action: Draw a card. If that card is a Toy Soldier then play it automatically (If you are allowed to); if not, discard it.
loadcard Nurse Group (3)/T/Action: Draw a card. If that card is a Toy Soldier then play it automatically (If you are allowed to); if not, discard it.
loadcard Cartoonist (1)/T/Cartoonists count as Artists.
loadcard Cartoonist (1)/T/Cartoonists count as Artists.
loadcard Rich Guy (1)/T/Action: Draw two cards.
loadcard Elitist Artists (2)/T/You can only play Elitist Artists if you are the player with the most Military Points. Elitist Artists count as Artists.
loadcard Geeks (4)/T/The Geeks count as Techies.
loadcard Geeks (3)/T/The Geeks count as Techies.
loadcard Geeks (2)/T/The Geeks count as Techies.
loadcard TV Producer (1)/T/
loadcard Doctor Steel Website (5)/T/You must control at least one Techie to play this card.
loadcard Doctor Steel Website (5)/T/You must control at least one Techie to play this card.
loadcard Doctor Steel Website (5)/T/You must control at least one Techie to play this card.
loadcard Doctor Steel Song Remixes (5)/T/
loadcard Doctor Steel Fanart (5)/T/You must control at least one Artist to play this card.
loadcard Doctor Steel Fanart (5)/T/You must control at least one Artist to play this card.
loadcard Doctor Steel Fanart (5)/T/You must control at least one Artist to play this card.
loadcard Doctor Steel RPG (10)/T/You must control at least one group of Geeks to play this card. Action: move a group of Geeks from another Player's control to yours.
loadcard Doctor Steel Online Game (10)/T/You must control a Programmer or at least two Techies to play this card.
loadcard Doctor Steel Comic (10)/T/You must control a Cartoonist or at least two Artists to play this card.
loadcard Doctor Steel Music Videos (10)/T/You must control at least one Animator to play this card.
loadcard Doctor Steel PS2 game (25)/T/You must control Financial Backing to play this card.
loadcard Doctor Steel TV Show (50)/T/You must control TV Producer and Financial Backing to play this card.
loadcard Frankly Awesome Doctor Steel Card Game (5)/T/Needless vanity FTW!
loadcard Plastic parts/T/
loadcard Plastic parts/T/
loadcard Plastic parts/T/
loadcard Glue/T/
loadcard Glue/T/
loadcard Glue/T/
loadcard Laser/T/
loadcard Alien Device/T/While this is in play, all AICs are raised by 1.
loadcard Titanium Casing/T/
loadcard Toilet Plunger/T/
loadcard Basic Robot (25)/T/Required parts: Plastic Parts, Glue.
loadcard Basic Robot (25)/T/Required parts: Plastic Parts, Glue.
loadcard Basic Robot (25)/T/Required parts: Plastic Parts, Glue.
loadcard Basic Robot (25)/T/Required parts: Plastic Parts, Glue.
loadcard Maimbot 5000 (50)/T/Required parts: Titanium Casing, Laser.
loadcard Reconstructed UFO (55)/T/Required parts: Alien Device, Titanium Casing. This only counts if you have at least three Toy Soldiers to pilot it.
loadcard Automated Laser Pointer (45)/T/Required parts: Alien Device, Laser. An automated laser pointer probably doesn't seem very scary unless you know that the laser it points can, thanks to alien technology, obliterate more or less anything.
loadcard Replica Dalek (150)/T/Required parts: Alien Device, Laser, Titanium Casing, Toilet Plunger.
loadcard Build The Robots/T/Players may play up to three Things per turn, provided they only play Parts and Robots.
loadcard Back and Forth/T/Instead of playing an Action on their turn, Players may choose to play another Thing.
loadcard The Dr Steel Show/T/Players may play two Things per turn, provided they only play Toy Soldiers.
loadcard Space Boy/T/At the end of each of their turns, the Player with most Influence points draws a card.
loadcard Drop Da Bomb/T/At the end of each of their turns, the Player with most Military points draws a card.
loadcard Donkey Town/T/When this card is first played, everyone draws until their hand is full. At the end of each of their turns, if they have any cards in their hand, everyone must discard one.
loadcard Financial Backing/T/You can only play this card if you have at least 30 Influence Points. Action: Draw three cards.
loadcard Financial Backing/T/You can only play this card if you have at least 30 Influence Points. Action: Draw three cards.
loadcard Double-blind test./T/Play onto a Psi Research card. Flip a coin. If it lands heads, both this and it are destroyed. If it lands tails, this card is attatched to the Psi Research card and adds 10 to its AIC.
loadcard Double-blind test./T/Play onto a Psi Research card. Flip a coin. If it lands heads, both this and it are destroyed. If it lands tails, this card is attatched to the Psi Research card and adds 10 to its AIC.
loadcard Poor Reception/T/Play onto another Player's Media card. Deduct 5 from its cornervalue as long as this is in play.
loadcard Poor Reception/T/Play onto another Player's Media card. Deduct 5 from its cornervalue as long as this is in play.
loadcard Artist's Day/A/Everyone draws as many cards as they have Artists.
loadcard Got Bored/A/Send any Toy Soldier card to the discard pile.
loadcard Got Bored/A/Send any Toy Soldier card to the discard pile.
loadcard Got Bored/A/Send any Toy Soldier card to the discard pile.
loadcard Re-recruitment/A/Move a Toy Soldier from the discard pile to your hand.
loadcard Re-recruitment/A/Move a Toy Soldier from the discard pile to your hand.
loadcard Re-recruitment/A/Move a Toy Soldier from the discard pile to your hand.
loadcard Malfunction/A/Toss a coin. If it lands heads, you may destroy any non-Dalek Robot.
loadcard Rotational Assignments/A/Exchange an in-play Toy Soldier card with another Player's Toy Soldier card.
loadcard Doctor Steel Concert/A/Everyone draws until their hand is full.
loadcard Flaw in the Master Plan/A/Everyone discards their hand.
loadcard Entropy/A/Destroy a Part or Miscellaneous Thing.
loadcard Entropy/A/Destroy a Part or Miscellaneous Thing.
loadcard Entropy/A/Destroy a Part or Miscellaneous Thing.
loadcard The Wrath of Doctor Steel/A/Destroy any Thing, and discard your hand. After this card is played, it is removed from the game instead of sent to the discard pile.
@emit [name(%#)] pastes the Doctor Steel Deck into the Dvorak Engine.

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