Dvorak Export: Discard deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Hyperdrive/A/Discard one card from your hand, and place one card from your discard pile into your hand.
loadcard Defense Shield/T/The creature equipped with this card cannot be destroyed until this card is destroyed.
loadcard Spy (0/0)/T/If this card is on the field at the end of your opponent's turn, discard two cards from the deck to your discard pile.
loadcard Soldier1 (0/2)/T/Action: Destroy any Creature in play.
loadcard Soldier2 (3/1)/T/
loadcard Soldier3 (4/3)/T/When this Creature is played, move two cards from your discard pile to your opponent's discard pile.
loadcard Black Hole/A/Destroy all cards in play.
loadcard SpyGear/T/When equipped to "Spy" or "Robot Spy", double the amount of cards discarded by the effect of Spy. Note: Can stack multiples.
loadcard Magnet/T/The opponent can only attack the creature with the Magnet equipped to it.
loadcard Icy Hands/A/Destroy all equipment in play.
loadcard Restart Button/A/Place all cards from each player's discard pile, including this card, in the deck and shuffle the deck.
loadcard Switcheroo/A/Both players exchange hands.
loadcard Multiplier/A/Each player discards, from the top of the deck, the amount of cards in his/her hand.
loadcard Rogue (1/1)/T/When attacking, bypass all equipment.
loadcard Peacefulness/A/Neither player can attack for two turns
loadcard Extra Summon/A/The player of this card can play two Things this turn.
loadcard Time Stop/A/This card stays in play until neither player has any cards in his/her hand. While this card is in play, neither player can draw from the deck.
loadcard Undead (2/1)/T/When this Creature is destroyed, place it in the player's hand instead of his/her discard pile.
loadcard Detonator/T/This card can only be equipped to an opponent's creature. If an opponent's creature already has an equipment card equipped, you may send that equipment to the opponent's discard pile to equip this. At the end of the opponent's next turn, after any end-of-turn effects, destroy the creature and send it and this to the discard pile of the player who played this card.
loadcard Sword/T/The Creature equipped with this card gets +2/+0 to its cornervalue
loadcard Robot Fighter 001 (0/1)/T/When this card is put in play, search the deck for any card with "Robot" in its name and add it to your hand.
loadcard Robot Fighter 002 (1/0)/T/When this card is put in play, it gets +1/+1 for every Creature in the player's possesion.
loadcard Robo-Hunter (1/1)/T/When this card is put in play, all cards with "Robot" in their names get sent to the discard pile of the player of this card.
loadcard Robot Spy (0/0)/T/If this card is in play at the end of your opponent's turn, send two cards from the top of the deck to your discard pile.
loadcard Gamebreaker/A/Switch Discard Piles with your opponent.
loadcard Robot Pirate (2/1)/T/When this card is put in play, take one card randomly from your opponent's hand and discard it into your discard pile.
loadcard Blunt Object/T/When a Creature equipped with this card destroys an opponent's creature, discard two cards from the deck to your graveyard.
loadcard Copycat/A/Play when your opponent uses an action. That action applies to both players.
loadcard Nullify/A/Play when your opponent uses an action. That action is sent to the discard pile without its effect activating.
loadcard Pilfer/A/Play when your opponent draws a card. After your opponent sees it, take that card and add it to your hand.
loadcard Robo-Sniper (2/1)/T/This card gains +1/+1 for every card with "Robot" in its name in play.
loadcard Doppelganger (?/?)/T/When this card is put in play, choose a creature on the field. This card obtains the same cornervalues and abilities as that card. If that card has a put-in-play effect, apply that effect. This card can not be played when the field is empty.
loadcard Ghost Fighter 01 (2/1)/T/This card can only be attacked by Creatures with "Ghost" in their names.
@emit [name(%#)] pastes the Discard deck into the Dvorak Engine.

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