Dvorak Export: Dirks & Poniards deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Standard Dirk (6)/T/Special Ability: None Strength: 3	 Durability: 1
loadcard Standard Poniard (5)/T/Special Ability: None Strength: 1 Durability: 3
loadcard Standard Dagger (7)/T/Special Ability: None Strength: 2 Durability: 2
loadcard Standard Knife (6)/T/Special Ability: None Strength: 0 Durability: 4
loadcard Standard Stiletto (4)/T/Special Ability: None Strength: 3 Durability: 1
loadcard Damascus Dirk (8)/T/Special Ability: All Action cards that only affect Strength also give this card +1 to Durability Strength: 5 Durability: 2
loadcard Damascus Poniard (7)/T/Special Ability: All Action cards that only affect Strength also give this card +1 to Durability. Strength: 4 Durability: 3
loadcard Damascus Dagger (9)/T/Special Ability: All Action cards that only affect Strength also give this card +1 to Durability. Strength: 3 Durability: 4
loadcard Damascus Knife (8)/T/Special Ability: All Action cards that only affect Strength also give this card +1 to Durability. Strength: 2 Durability: 5
loadcard Damascus Stiletto (6)/T/Special Ability; All Action cards that only affect Strength also give this card +1 to Durability. Strength: 2 Durability: 2
loadcard Katana Styled Dirk (7)/T/Special Ability: Sacrifice this card to give another card +2 points that are able to go wherever you wish, i.e. LP, Strength, or Durability. Strength: 5 Durability: 1
loadcard Katana Styled Poniard (6)/T/Special Ability: Sacrifice this card to give another card +2 points that are able to go wherever you wish, i.e. LP, Strength, or Durability. Strength: 1 Durability: 5
loadcard Katana Styled Dagger (8)/T/Special Ability: Sacrifice this card to give another card +2 points that are able to go wherever you wish, i.e. LP, Strength, or Durability. Strength: 3 Durability: 3
loadcard Katana Styled Knife (6)/T/Special Ability: Sacrifice this card to give another card +2 points that are able to go wherever you wish, i.e. LP, Strength, or Durability. Strength: 4 Durability: 2
loadcard Katana Styled Stiletto (8)/T/Special Ability: Sacrifice this card to give another card +2 points that are able to go wherever you wish, i.e. LP, Strength, or Durability. Strength: 1 Durability: 3
loadcard Razor Dirk (6)/T/Special Ability: This card gets +1 to Strength for every other Dirk in play, regardless of type. Strength: 3 Durability: 2
loadcard Razor Poniard (7)/T/Special Ability: This card gets +1 to Strength for every other Poniard in play, regardless of type. Strength: 2 Durability: 3
loadcard Razor Dagger (5)/T/Special Ability: This card gets +1 to Strength for every other Dagger in play, regardless of type. Strength: 2 Durability: 4
loadcard Razor Knife (9)/T/Special Ability: This card gets +1 to Strength for every other Knife in play, regardless of type. Strength: 3 Durability: 1
loadcard Razor Stiletto (7)/T/Special Ability: This card gets +1 to Strength for every other Stiletto in play, regardless of type. Strength: 2 Durability: 4
loadcard Extra Weapon/A/Player may play 1 additional Weapon card OR draw two cards from the deck. If player chooses the latter and one of the cards is a Weapon card, it cannot be played until next turn, if player has another Extra Weapon card, or if player has not played a Weapon card yet.
loadcard Weaponsmith/A/Player chooses one of his/her Weapon cards and adds 1 to both Strength and Durability.
loadcard Keen Blade/A/Player chooses one of his/her Weapons and adds 1 to Strength.
loadcard Rusty Blade/A/Player chooses any Weapon in play to target. This card subtracts Strength of target Weapon by 1.
loadcard Cursed Blade/A/Player chooses one of his/her Weapons and adds 1 to Strength, but subtracts 1 from Durability (this, in effect, negates the Special Ability of Damascus Weapons ~ the Durability of a Damascus Weapon, if this is played on one, stays the same, but Strength is still changed).
loadcard Dancing Blades/A/Player may switch one of his/her Weapons in play with a Weapon card in his/her hand. This does NOT affect the limit of Weapons that can be played per turn ~ Player may still also play one other Weapon directly from his/her hand.
loadcard Heavenly Blades/A/Player chooses one of his/her Weapons and adds 1 to Durability, but subtracts 1 from Strength.
loadcard Blade Swarm/A/Player chooses one of his/her Weapons. Chosen Weapon may now attack twice in the same turn. This stays in play till negated from another card's ability or after 5 turns, whichever comes first.
loadcard Weapons Falling from the Sky/A/All players may play a max of 3 Weapons per turn instead of 1. This card stays in effect until another Special card is played.
loadcard Worn Out Blades/A/Subtract 1 from Durability from ALL Weapons. This card stays in effect until another Special card is played.
loadcard The Amethyst Gate/A/Players must now sacrifice one event card in their hand to play a Weapon. ALL Special Abilities of all weapons are nullified. To be rid of this card, player must play another Special card AND sacrifice one of their weapon cards in play. Only ONE Amethyst Gate allowed per deck.
loadcard Wooden Curse/A/All Weapon cards now have 1 strength and 1 durability. All Event cards in play are discarded. All Special Abilities are nullified.
loadcard Jack of All Blades/A/All Weapons without Event cards attached now have 10 LP, 9 Strength, and 10 Durability. All Weapons with Event cards attached now have 9 LP, 10 Strength, and 9 Durability and the Event cards are discarded. This does not affect the new stats given to them.
loadcard Assassin's Creed/A/All Weapons now have poison blades. Meaning that once they deal damage, another 2 points is added to the amount. This does not help in battles, just to the amount of damage inflicted to LP.
loadcard Magic Sweep/A/Players chose one weapon type - e.g. Standard, Razor, et cetera - and flip a coin. If heads, ALL weapons in play are turned into the selected type, and ALL Special cards in play are discarded. If tails, weapons stay as they are, but ALL Special cards in play are still discarded.
@emit [name(%#)] pastes the Dirks & Poniards deck into the Dvorak Engine.

Back to the Dirks & Poniards deck