Dvorak Export: Different Chess Deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Marshall/T/Queens now move as a standard Rook or Knight.
loadcard Cardinal/T/Queens now move as a standard Bishop or Knight.
loadcard Representative/T/Queens now have whatever moves are legal for Rooks and Bishops. They also have any special powers or abilities of Rooks or Bishops
loadcard NightRider/T/Knights may make multiple "Knight Jumps" in the same direction. They are blocked only on the squares where they would "land" from a Knight Jump
loadcard Camel/T/Knights now move by making a "Long L" move. They jump 3 in one direction and 1 in a perpendicular direction
loadcard Zebra/T/Knights now move by making a "Large L" move. They jump 3 in one direction and 2 in a perpendicular direction
loadcard Berolina Pawn/T/Pawns now move diagonally forward and capture straight forward.
loadcard Japanese Pawn/T/Pawns now move and capture straight forward and may promote to anything beside King or Queen on the last 3 ranks
loadcard Chinese Pawn/T/Pawns now move and capture straight forward. Upon reaching rank 5 they gain the power to move and capture sideways. Pawns may not promote on rank 8.
loadcard Draught Man/T/Pawns now move diagonally forward and capture by jumping an enemy and landing on the next square which must be vacant. They may capture more than once a turn and must capture if capturing is possible. You can move other pieces if there are captures possible but not pawns. Pawns promote to Kings on rank 8.
loadcard Draught King/T/Kings now move 1 square diagonally and capture by jumping an enemy and landing on the next square which must be vacant. They may capture more than once a turn and must capture if capturing is possible. You can move other pieces if there are captures possible but not kings.
loadcard Duke/T/Kings now move 1 square diagonally or jump exactly 2 squares up, down, or sideways
loadcard Baron/T/Kings now move 1 square up, down, or sideways or jump exactly 2 squares diagonally
loadcard Duchess/T/Queens now move as a bishop or jump exactly 2 squares up, down, or sideways in a row as many times as desired
loadcard Baroness/T/Queens now move as a rook or jump exactly 2 squares diagonally in a row as many times as desired
loadcard Esquire/T/Kings now move as a standard Knight.
loadcard Crook/T/When you play this card you may invert 1 Rook you control. Inverted rooks have the option of making a standard Knight's move in addition to their current powers. After the option is used the Rook must be un-inverted.
loadcard Immobilizer/T/When you play this card you may invert 1 Rook you control. Inverted rooks now move, but may not capture, as a standard Queen. All enemy pieces adjacent to an inverted rook cannot take any action except to "commit suicice" effectively capturing themselves.
loadcard Silver/A/Promote any pawn you control to a silver general. A silver general moves 1 square diagonally, or straight forward. Silver generals promote to gold generals on the last 3 ranks. Gold generals move 1 square forward, backward, sideways, or diagonally forward.
loadcard Gold/A/Promote any non-pawn piece you control on the last 3 ranks to a gold general. Gold generals move 1 square forward, backward, sideways, or diagonally forward.
loadcard Liberal Castling Manouvere/A/Move a King any number of squares sideways. Move a Rook on the same rank to any square on the opposite side of the king. All passed through squares must be empty and the king may not go out of, into, or through check.
loadcard Charge/A/Move all of your pieces 1 square forward. These moves can be made in any order and can capture. You cannot use this move to kill the last enemy king.
loadcard Cannon/T/Rooks now move, but do not capture, as in Chess. They now capture by jumping over exactly 1 piece along a Rook-Line and landing on the piece to be taken.
loadcard Carrier/T/Rooks now move, but do not capture, as in Chess. You may move a non rook piece onto a friendly rook's square and have the rook "carry" the piece. If the rook moves it takes what it's carrying with it, but if the other piece moves the rook stays put. If a carrying rook is captured or this card is discarded then both pieces are captured.
loadcard Prince/T/Play when a King of yours is captured. Promote any non-rook piece to a King.
loadcard Princess/T/Play when a Queen of yours is captured. Promote any non-rook piece to a Queen.
loadcard Revolution/A/All of your Kings, all of your Queens, and 2 of your Pawns are removed from the board. You can only lose if your opponent captures all of your remaining pieces or if you have no moves. (stalemate)
loadcard Out with a Bang/T/Play when a you capture a piece or have a piece captured. The capturing piece, the captured piece, and all pieces on adjacent squares are captured. You cannot play this card if it lets either player win the game.
loadcard Buddhism/T/Pieces move normally but cannot capture. If they are captured they are reincarnated on their starting square; of the same color as what it was on before if a Knight/Rook/Bishop, and on the same file if a pawn. If the starting square is occupied then the piece is captured normally.
loadcard Catholicism/T/Bishops now have whatever moves and powers are legal for Queens and Queens now have whatever moves are legal for Bishops and no powers (including capturing)
loadcard Hinduism/T/Pieces move normally. If they are captured they are reincarnated on square of opponents choice. Every time your piece is reincarnated it demotes according to King>Queen>Rook>Bishop>Knight>Pawn. Pawns do not get reincarnated or promote. If you only have 1 King it cannot get reincarnated.
loadcard Islam/T/All pieces except Queens and pawns may in addition to their current abilities make a "Long L" knight jump; 3 squares one way and 1 square perpendicular. Queens now move 1 square diagonally and pawns promote only to queens.
loadcard Atheism/A/Destroy all Buddhism, Catholicism, Hinduism, and Islam in play
loadcard Watchtower/T/You may invert a rook when you play this. Inverted Rooks now do not move. They cannot be captured and you can move friendly pieces on to them. The friendly pieces cannot be captured this card is destroyed, in which case the Rook and what it's carrying are captured.
loadcard Tank/T/You may invert a rook when you play this. Inverted Rooks now move as standard kings but do not capture. They can push any pieces that get in their way and if they push pieces off the board they are captured.
loadcard Wizard/T/Bishops now move 1 square diagonally or make a "Long L" jump; 3 squares one way and 1 square perpendicular
@emit [name(%#)] pastes the Different Chess Deck into the Dvorak Engine.

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