Dvorak Export: Dead Spaced Survivor Deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Plasma Cutter (1D)/T/The Plasma Cutter ("(Special - Starting weapon)")
loadcard Plasma Cutter (1D)/T/The Plasma Cutter ("(Special - Starting weapon)")
loadcard Plasma Cutter (1D)/T/The Plasma Cutter ("(Special - Starting weapon)")
loadcard Plasma Cutter (1D)/T/The Plasma Cutter ("(Special - Starting weapon)")
loadcard Plasma Cutter (1D)/T/The Plasma Cutter ("(Special - Starting weapon)")
loadcard Plasma Cutter (1D)/T/The Plasma Cutter ("(Special - Starting weapon)")
loadcard Line Gun (1D)/T/The Line Gun ("(Special - Deals double damage to Brutes)")
loadcard Flamethrower (1D)/T/The Flamethrower ("(Special - Instantly kills explosive necromorphs)")
loadcard Ripper (1D)/T/The Ripper ("(Special - Deals double damage to humanoid necromorphs)")
loadcard Pulse Rifle (1D)/T/The Pulse Rifle ("(Special - May attack 3 targets in 1 turn)")
loadcard Contact Beam (5D)/T/The Contact Beam ("(Special - Deals more damage) (May not use Basic or Adaptive Ammunition)")
loadcard Force Gun (0D)/T/The Force Gun ("(Special - Stuns attacked target for 1 turn)")
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Basic Ammunition (5S)/T/The basic ammuntion for any weapon
loadcard Adaptive Ammunition (10S)/T/An adaptive ammuntion for all weapons
loadcard Adaptive Ammunition (10S)/T/An adaptive ammuntion for all weapons
loadcard Adaptive Ammunition (10S)/T/An adaptive ammuntion for all weapons
loadcard Adaptive Ammunition (10S)/T/An adaptive ammuntion for all weapons
loadcard Adaptive Ammunition (10S)/T/An adaptive ammuntion for all weapons
loadcard Adaptive Ammunition (10S)/T/An adaptive ammuntion for all weapons
loadcard Large Ammo Crate (20S)/T/A large crate full of ammunition
loadcard Large Ammo Crate (20S)/T/A large crate full of ammunition
loadcard Plasma Cutter Ammo (10S,+1D)/T/Ammunition for the Plasma Cutter
loadcard Plasma Cutter Ammo (10S,+1D)/T/Ammunition for the Plasma Cutter
loadcard Line Gun Ammo (10S,+1D)/T/Ammunition for the Line Gun
loadcard Line Gun Ammo (10S,+1D)/T/Ammunition for the Line Gun
loadcard Flamethrower Fuel (10S,+1D)/T/Ammunition for the Flamethrower
loadcard Flamethrower Fuel (10S,+1D)/T/Ammunition for the Flamethrower
loadcard Pulse Rifle Ammo (10S,+1D)/T/Ammunition for the Pulse Rifle
loadcard Pulse Rifle Ammo (10S,+1D)/T/Ammunition for the Pulse Rifle
loadcard Ripper Ammo (10S,+1D)/T/Ammuntion for the Ripper
loadcard Ripper Ammo (10S,+1D)/T/Ammuntion for the Ripper
loadcard Contact Beam Ammo (2S)/T/Ammuntion for the Contact Beam
loadcard Contact Beam Ammo (2S)/T/Ammuntion for the Contact Beam
loadcard Level 1 Suit (1A)/A/The basic level 1 suit
loadcard Level 1 Suit (1A)/A/The basic level 1 suit
loadcard Level 1 Suit (1A)/A/The basic level 1 suit
loadcard Level 2 Suit (2A)/A/The basic level 2 suit
loadcard Level 2 Suit (2A)/A/The basic level 2 suit
loadcard Level 2 Suit (2A)/A/The basic level 2 suit
loadcard Level 3 Suit (3A)/A/The advanced level 3 suit
loadcard Level 3 Suit (3A)/A/The advanced level 3 suit
loadcard Level 4 Suit (4A)/A/The advanced level 4 suit
loadcard Level 5 Suit (5A)/A/The advanced level 5 suit
loadcard Level 6 Suit (6A)/A/The elite level 6 suit
loadcard Level 7 Suit (7A)/A/The elite level 7 suit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Small Medi Kit (+1W)/T/A small medical kit
loadcard Medium Medi Kit (+3W)/T/A medium medical kit
loadcard Medium Medi Kit (+3W)/T/A medium medical kit
loadcard Medium Medi Kit (+3W)/T/A medium medical kit
loadcard Medium Medi Kit (+3W)/T/A medium medical kit
loadcard Large Medi Kit (+5W)/T/A large medical kit
loadcard Large Medi Kit (+5W)/T/A large medical kit
loadcard Power Node (+1D,+1A)/T/ ("(Requires Work Bench)")
loadcard Power Node (+1D,+1A)/T/ ("(Requires Work Bench)")
loadcard Power Node (+1D,+1A)/T/ ("(Requires Work Bench)")
loadcard Power Node (+1D,+1A)/T/ ("(Requires Work Bench)")
loadcard Power Node (+1D,+1A)/T/ ("(Requires Work Bench)")
loadcard Power Node (+1D,+1A)/T/ ("(Requires Work Bench)")
loadcard Work Bench/T/A Work bench is required to use Power nodes. ("(If any player has a workbench everyone can use it)")
loadcard Dodge/A/Dodges an incoming attack ("(Must be played after an attack has been made)")
loadcard Dodge/A/Dodges an incoming attack ("(Must be played after an attack has been made)")
loadcard Dodge/A/Dodges an incoming attack ("(Must be played after an attack has been made)")
loadcard Trigger Finger/A/Pull off an extra shot with a weapon ("(Can't be used with the Contact Beam)")
loadcard Trigger Finger/A/Pull off an extra shot with a weapon ("(Can't be used with the Contact Beam)")
loadcard Trigger Finger/A/Pull off an extra shot with a weapon ("(Can't be used with the Contact Beam)")
loadcard Counter/A/Avoid an incoming attack and kill the necromorph ("(Must be played after an attack has been made)")
loadcard Counter/A/Avoid an incoming attack and kill the necromorph ("(Must be played after an attack has been made)")
loadcard Scavenge/T/Draw an additional resource card
loadcard Scavenge/T/Draw an additional resource card
loadcard Scavenge/T/Draw an additional resource card
loadcard Scavenge/T/Draw an additional resource card
loadcard Pirate/T/Draw an additonal 2 resource cards
loadcard Pirate/T/Draw an additonal 2 resource cards
loadcard Ammo Hog/A/Keep drawing resource cards and place them at the bottom of the resource pile until you come across an Ammuntion type, then take that card.
loadcard Medic!/A/Draw 2 Small Medi kits from the Resource pile
loadcard Donation/A/Trade any resource you like with another player
loadcard Donation/A/Trade any resource you like with another player
loadcard Donation/A/Trade any resource you like with another player
loadcard Donation/A/Trade any resource you like with another player
loadcard Donation/A/Trade any resource you like with another player
loadcard Donation/A/Trade any resource you like with another player
loadcard Blind/T/You can't pick up a resource this turn
loadcard Blind/T/You can't pick up a resource this turn
loadcard Blind/T/You can't pick up a resource this turn
loadcard Blind/T/You can't pick up a resource this turn
loadcard Stumble/T/Drop a Resource (Discard it)
loadcard Stumble/T/Drop a Resource (Discard it)
loadcard Stumble/T/Drop a Resource (Discard it)
loadcard Faint/T/Discard all action cards in your hand
loadcard Faint/T/Discard all action cards in your hand
loadcard Bleedout/T/If you are attacked this turn you suffer double the damage
loadcard Bleedout/T/If you are attacked this turn you suffer double the damage
loadcard Bleedout/T/If you are attacked this turn you suffer double the damage
loadcard Survivor (5W)/T/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard Survivor (5W)/T/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard Survivor (5W)/T/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard Survivor (5W)/T/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard Survivor (5W)/T/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard Survivor (5W)/T/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard Vessel/T/A Vessel of escape ("Requires A "Power Core" and "Navigation Card"")
loadcard Power Core/T/
loadcard Power Core/T/
loadcard Navigation Card/T/
loadcard Navigation Card/T/
loadcard Navigation Card/T/
@emit [name(%#)] pastes the Dead Spaced Survivor Deck into the Dvorak Engine.

Back to the Dead Spaced Survivor Deck