Dvorak Export: Dead Spaced Necromorph Deck Add-on


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Rabid
Mutation
Mutate the selected necromorph

(causes double damage)
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Rabid
Mutation
Mutate the selected necromorph

(causes double damage)
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Rabid
Mutation
Mutate the selected necromorph

(causes double damage)
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Rabid
Mutation
Mutate the selected necromorph

(causes double damage)
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Talons +2D
Mutation
Mutate the selected necromorph
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Talons +2D
Mutation
Mutate the selected necromorph
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Talons +2D
Mutation
Mutate the selected necromorph
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Toxins +3D
Mutation
Mutate the selected necromorph

Requires "Hive Node"
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Toxins +3D
Mutation
Mutate the selected necromorph

Requires "Hive Node"
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Toxins +3D
Mutation
Mutate the selected necromorph

Requires "Hive Node"
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Iron Hide +2W
Mutation
Mutate the selected necromorph
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Iron Hide +2W
Mutation
Mutate the selected necromorph
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Iron Hide +2W
Mutation
Mutate the selected necromorph
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Iron Hide +2W
Mutation
Mutate the selected necromorph
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Steel Hide +3W
Mutation
Mutate the selected necromorph

Requires "Hive Node"
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Steel Hide +3W
Mutation
Mutate the selected necromorph

Requires "Hive Node"
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Steel Hide +3W
Mutation
Mutate the selected necromorph

Requires "Hive Node"
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Impenetrable Hide +4W
Mutation
Mutate the selected necromorph

Requires "Hive Node"
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Berzerk
Mutation
Mutate the selected necromorph

Requires "Hive Node"(causes 3x damage but kills the necromorph after it attacks)
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Berzerk
Mutation
Mutate the selected necromorph

Requires "Hive Node"(causes 3x damage but kills the necromorph after it attacks)
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Plasma Immune
Mutation
Mutate the selected necromorph

(Plasma Cutter causes no damage)
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Fireproof
Mutation
Mutate the selected necromorph

(Flamethrower/Reaver causes no damage)
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Indestructable
Mutation
Mutate the selected necromorph

Requires "Hive Node"(Contact Beam causes no damage)
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Grim Ripper
Mutation
Mutate the selected necromorph

(Ripper causes no damage)
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Pregnant 3W,2D
Necromorph
Best to make it a quick, clean kill.
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Pregnant 3W,2D
Necromorph
Best to make it a quick, clean kill.
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Pregnant 3W,2D
Necromorph
Best to make it a quick, clean kill.
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Splitting Pregnant 2W,1D
Necromorph
Best to make it a quick, clean kill.

(Special, bursts creating 2 "Swarms")
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Splitting Pregnant 2W,1D
Necromorph
Best to make it a quick, clean kill.

(Special, bursts creating 2 "Swarms")
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Splitting Pregnant 2W,1D
Necromorph
Best to make it a quick, clean kill.

(Special, bursts creating 2 "Swarms")
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Splitting Pregnant 2W,1D
Necromorph
Best to make it a quick, clean kill.

(Special, bursts creating 2 "Swarms")
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Swarm 3W,?D
Necromorph


(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)
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Swarm 3W,?D
Necromorph


(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)
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Swarm 3W,?D
Necromorph


(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)
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Swarm 3W,?D
Necromorph


(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)
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Swarm 3W,?D
Necromorph


(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)
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Swarm 3W,?D
Necromorph


(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)
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Swarm 3W,?D
Necromorph


(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)
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Lurker 2W,1D
Necromorph
Often found in the medical wing.

(Special, attach to player causing 1 damage per turn until killed.)
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Lurker 2W,1D
Necromorph
Often found in the medical wing.

(Special, attach to player causing 1 damage per turn until killed.)
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Lurker 2W,1D
Necromorph
Often found in the medical wing.

(Special, attach to player causing 1 damage per turn until killed.)
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Lurker 2W,1D
Necromorph
Often found in the medical wing.

(Special, attach to player causing 1 damage per turn until killed.)
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Lurker 2W,1D
Necromorph
Often found in the medical wing.

(Special, attach to player causing 1 damage per turn until killed.)
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Lurker 2W,1D
Necromorph
Often found in the medical wing.

(Special, attach to player causing 1 damage per turn until killed.)
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Divider 5W,2D
Necromorph
Strong and agile.

(Special, when killed put 2 "Appendages" into play)
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Divider 5W,2D
Necromorph
Strong and agile.

(Special, when killed put 2 "Appendages" into play)
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Appendage 1W,1D
Necromorph
Weak and slow, but strong in numbers

(Special if 3 "Appendages" are in play they merge creating a "Divider")
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Appendage 1W,1D
Necromorph
Weak and slow, but strong in numbers

(Special if 3 "Appendages" are in play they merge creating a "Divider")
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Appendage 1W,1D
Necromorph
Weak and slow, but strong in numbers

(Special if 3 "Appendages" are in play they merge creating a "Divider")
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Appendage 1W,1D
Necromorph
Weak and slow, but strong in numbers

(Special if 3 "Appendages" are in play they merge creating a "Divider")
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Appendage 1W,1D
Necromorph
Weak and slow, but strong in numbers

(Special if 3 "Appendages" are in play they merge creating a "Divider")
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Appendage 1W,1D
Necromorph
Weak and slow, but strong in numbers

(Special if 3 "Appendages" are in play they merge creating a "Divider")
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Appendage 1W,1D
Necromorph
Weak and slow, but strong in numbers

(Special if 3 "Appendages" are in play they merge creating a "Divider")
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Appendage 1W,1D
Necromorph
Weak and slow, but strong in numbers

(Special if 3 "Appendages" are in play they merge creating a "Divider")
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Errupt
Action
Instantly burst the pregnant releasing 2 "Swarms"

Requires "Pregnant"
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Errupt
Action
Instantly burst the pregnant releasing 2 "Swarms"

Requires "Pregnant"
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Errupt
Action
Instantly burst the pregnant releasing 2 "Swarms"

Requires "Pregnant"
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Don't Wake The Baby
Action
Put 2 "Lurker" into play
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Don't Wake The Baby
Action
Put 2 "Lurker" into play
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Don't Wake The Baby
Action
Put 2 "Lurker" into play
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Horrific
Action
Put a "Divider" into play
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Warped +1W,+1D
Action
Attach an "Appendage" to any necromorph
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Warped +1W,+1D
Action
Attach an "Appendage" to any necromorph
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Warped +1W,+1D
Action
Attach an "Appendage" to any necromorph
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Warped +1W,+1D
Action
Attach an "Appendage" to any necromorph
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SWARM!
Action
Replenish all wounds to all "Swarm" in play
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SWARM!
Action
Replenish all wounds to all "Swarm" in play
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SWARM!
Action
Replenish all wounds to all "Swarm" in play
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SWARM!
Action
Replenish all wounds to all "Swarm" in play
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