Dvorak Export: Dead Spaced Necromorph Deck Add-on


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Rabid/T/Mutate the selected necromorph ("(causes double damage)")
loadcard Rabid/T/Mutate the selected necromorph ("(causes double damage)")
loadcard Rabid/T/Mutate the selected necromorph ("(causes double damage)")
loadcard Rabid/T/Mutate the selected necromorph ("(causes double damage)")
loadcard Talons (+2D)/T/Mutate the selected necromorph
loadcard Talons (+2D)/T/Mutate the selected necromorph
loadcard Talons (+2D)/T/Mutate the selected necromorph
loadcard Toxins (+3D)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Toxins (+3D)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Toxins (+3D)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Iron Hide (+2W)/T/Mutate the selected necromorph
loadcard Iron Hide (+2W)/T/Mutate the selected necromorph
loadcard Iron Hide (+2W)/T/Mutate the selected necromorph
loadcard Iron Hide (+2W)/T/Mutate the selected necromorph
loadcard Steel Hide (+3W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Steel Hide (+3W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Steel Hide (+3W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Impenetrable Hide (+4W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Berzerk/T/Mutate the selected necromorph ("Requires "Hive Node"(causes 3x damage but kills the necromorph after it attacks)")
loadcard Berzerk/T/Mutate the selected necromorph ("Requires "Hive Node"(causes 3x damage but kills the necromorph after it attacks)")
loadcard Plasma Immune/T/Mutate the selected necromorph ("(Plasma Cutter causes no damage)")
loadcard Fireproof/T/Mutate the selected necromorph ("(Flamethrower/Reaver causes no damage)")
loadcard Indestructable/T/Mutate the selected necromorph ("Requires "Hive Node"(Contact Beam causes no damage)")
loadcard Grim Ripper/T/Mutate the selected necromorph ("(Ripper causes no damage)")
loadcard Pregnant (3W,2D)/T/Best to make it a quick, clean kill.
loadcard Pregnant (3W,2D)/T/Best to make it a quick, clean kill.
loadcard Pregnant (3W,2D)/T/Best to make it a quick, clean kill.
loadcard Splitting Pregnant (2W,1D)/T/Best to make it a quick, clean kill. ("(Special, bursts creating 2 "Swarms")")
loadcard Splitting Pregnant (2W,1D)/T/Best to make it a quick, clean kill. ("(Special, bursts creating 2 "Swarms")")
loadcard Splitting Pregnant (2W,1D)/T/Best to make it a quick, clean kill. ("(Special, bursts creating 2 "Swarms")")
loadcard Splitting Pregnant (2W,1D)/T/Best to make it a quick, clean kill. ("(Special, bursts creating 2 "Swarms")")
loadcard Swarm (3W,?D)/T/ ("(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)")
loadcard Swarm (3W,?D)/T/ ("(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)")
loadcard Swarm (3W,?D)/T/ ("(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)")
loadcard Swarm (3W,?D)/T/ ("(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)")
loadcard Swarm (3W,?D)/T/ ("(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)")
loadcard Swarm (3W,?D)/T/ ("(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)")
loadcard Swarm (3W,?D)/T/ ("(Special, Causes 1 damage per wound left on Swarm) (Cannot be mutated)")
loadcard Lurker (2W,1D)/T/Often found in the medical wing. ("(Special, attach to player causing 1 damage per turn until killed.)")
loadcard Lurker (2W,1D)/T/Often found in the medical wing. ("(Special, attach to player causing 1 damage per turn until killed.)")
loadcard Lurker (2W,1D)/T/Often found in the medical wing. ("(Special, attach to player causing 1 damage per turn until killed.)")
loadcard Lurker (2W,1D)/T/Often found in the medical wing. ("(Special, attach to player causing 1 damage per turn until killed.)")
loadcard Lurker (2W,1D)/T/Often found in the medical wing. ("(Special, attach to player causing 1 damage per turn until killed.)")
loadcard Lurker (2W,1D)/T/Often found in the medical wing. ("(Special, attach to player causing 1 damage per turn until killed.)")
loadcard Divider (5W,2D)/T/Strong and agile. ("(Special, when killed put 2 "Appendages" into play)")
loadcard Divider (5W,2D)/T/Strong and agile. ("(Special, when killed put 2 "Appendages" into play)")
loadcard Appendage (1W,1D)/T/Weak and slow, but strong in numbers ("(Special if 3 "Appendages" are in play they merge creating a "Divider")")
loadcard Appendage (1W,1D)/T/Weak and slow, but strong in numbers ("(Special if 3 "Appendages" are in play they merge creating a "Divider")")
loadcard Appendage (1W,1D)/T/Weak and slow, but strong in numbers ("(Special if 3 "Appendages" are in play they merge creating a "Divider")")
loadcard Appendage (1W,1D)/T/Weak and slow, but strong in numbers ("(Special if 3 "Appendages" are in play they merge creating a "Divider")")
loadcard Appendage (1W,1D)/T/Weak and slow, but strong in numbers ("(Special if 3 "Appendages" are in play they merge creating a "Divider")")
loadcard Appendage (1W,1D)/T/Weak and slow, but strong in numbers ("(Special if 3 "Appendages" are in play they merge creating a "Divider")")
loadcard Appendage (1W,1D)/T/Weak and slow, but strong in numbers ("(Special if 3 "Appendages" are in play they merge creating a "Divider")")
loadcard Appendage (1W,1D)/T/Weak and slow, but strong in numbers ("(Special if 3 "Appendages" are in play they merge creating a "Divider")")
loadcard Errupt/A/Instantly burst the pregnant releasing 2 "Swarms" ("Requires "Pregnant"")
loadcard Errupt/A/Instantly burst the pregnant releasing 2 "Swarms" ("Requires "Pregnant"")
loadcard Errupt/A/Instantly burst the pregnant releasing 2 "Swarms" ("Requires "Pregnant"")
loadcard Don't Wake The Baby/A/Put 2 "Lurker" into play
loadcard Don't Wake The Baby/A/Put 2 "Lurker" into play
loadcard Don't Wake The Baby/A/Put 2 "Lurker" into play
loadcard Horrific/A/Put a "Divider" into play
loadcard Warped (+1W,+1D)/A/Attach an "Appendage" to any necromorph
loadcard Warped (+1W,+1D)/A/Attach an "Appendage" to any necromorph
loadcard Warped (+1W,+1D)/A/Attach an "Appendage" to any necromorph
loadcard Warped (+1W,+1D)/A/Attach an "Appendage" to any necromorph
loadcard SWARM!/A/Replenish all wounds to all "Swarm" in play
loadcard SWARM!/A/Replenish all wounds to all "Swarm" in play
loadcard SWARM!/A/Replenish all wounds to all "Swarm" in play
loadcard SWARM!/A/Replenish all wounds to all "Swarm" in play
@emit [name(%#)] pastes the Dead Spaced Necromorph Deck Add-on into the Dvorak Engine.

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