Dvorak Export: Dead Spaced Necromorph Deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Hive Mind/T/The collected conciousness of the necromorph horde. ("(Draws 3 resource cards and 2 action cards per turn, must discard all action cards before the turn is over, can play any number of resource cards per turn and keep up to 10 in the users hand, can only play 1 action card per turn)")
loadcard Immenant Doom/T/Requires The horde becomes to strong to hold off (""Hive Node" "Necromorph Converter" "Fresh Corpses" "The Immortal" (Hive Mind wins)")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Bloodshot (+1D&+2W)/T/Mutate the selected necromorph ("Requires "Hive Node"")
loadcard Spines (+1D)/T/Mutate the selected necromorph
loadcard Spines (+1D)/T/Mutate the selected necromorph
loadcard Spines (+1D)/T/Mutate the selected necromorph
loadcard Spines (+1D)/T/Mutate the selected necromorph
loadcard Thick Hide (+1W)/T/Mutate the selected necromorph
loadcard Thick Hide (+1W)/T/Mutate the selected necromorph
loadcard Thick Hide (+1W)/T/Mutate the selected necromorph
loadcard Thick Hide (+1W)/T/Mutate the selected necromorph
loadcard Bloodthirsty/T/Mutate the selected necromorph ("(+ additional attack)")
loadcard Bloodthirsty/T/Mutate the selected necromorph ("(+ additional attack)")
loadcard Bloodthirsty/T/Mutate the selected necromorph ("(+ additional attack)")
loadcard Bloodthirsty/T/Mutate the selected necromorph ("(+ additional attack)")
loadcard Concentrated Infection/T/Swap the chosen locust for an Elite version from the discard pile or resource pile.
loadcard Concentrated Infection/T/Swap the chosen locust for an Elite version from the discard pile or resource pile.
loadcard Humanoid Necromorph (1W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Humanoid Necromorph (1W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Humanoid Necromorph (1W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Humanoid Necromorph (1W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Humanoid Necromorph (1W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Humanoid Necromorph (1W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Elite Humanoid Necromorph (2W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Elite Humanoid Necromorph (2W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Elite Humanoid Necromorph (2W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Elite Humanoid Necromorph (2W,1D)/T/The citizens of the USG ishimura have become something... else.
loadcard Soldier Necromorph (2W,1D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Soldier Necromorph (2W,1D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Soldier Necromorph (2W,1D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Soldier Necromorph (2W,1D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Soldier Necromorph (2W,1D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Soldier Necromorph (2W,1D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Elite Soldier Necromorph (2W,2D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Elite Soldier Necromorph (2W,2D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Elite Soldier Necromorph (2W,2D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Elite Soldier Necromorph (2W,2D)/T/The soldiers of the USG ishimura put up a valiant defense....
loadcard Brute (3W,2D)/T/Stay away from this guy!
loadcard Brute (3W,2D)/T/Stay away from this guy!
loadcard Brute (3W,2D)/T/Stay away from this guy!
loadcard Elite Brute (3W,3D)/T/Stay away from this guy!
loadcard Elite Brute (3W,3D)/T/Stay away from this guy!
loadcard Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 1 damage to every player)")
loadcard Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 1 damage to every player)")
loadcard Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 1 damage to every player)")
loadcard Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 1 damage to every player)")
loadcard Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 1 damage to every player)")
loadcard Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 1 damage to every player)")
loadcard Elite Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 2 damage to every player)")
loadcard Elite Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 2 damage to every player)")
loadcard Elite Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 2 damage to every player)")
loadcard Elite Explosive Necromorph (1W,1D)/T/Explosive results. ("(When killed explodes causing 2 damage to every player)")
loadcard The Leviathon (12W,2D)/T/A very tough and large necromorph. ("(When it strikes it causes damage to every player)")
loadcard The Immortal (30W,4D)/T/Accept your own extinction.
loadcard The Slug (8W,1D)/T/Can only be damaged by heavy weapons ("(Can block attacks made to other necromorphs)(Only wounded by the "Line gun" or The "Contact Beam")")
loadcard Crush/A/Requires "Brute" The brute rams a player for 2 damage and stuns them for that turn ("(Cannot be countered)")
loadcard Crush/A/Requires "Brute" The brute rams a player for 2 damage and stuns them for that turn ("(Cannot be countered)")
loadcard Adapt/A/Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play
loadcard Adapt/A/Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play
loadcard Adapt/A/Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play
loadcard Hack/A/Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack
loadcard Hack/A/Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack
loadcard Hack/A/Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack
loadcard Hack/A/Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack
loadcard Fear/A/All players cannot attack for 2 turns, unless they play "Hope"
loadcard Fear/A/All players cannot attack for 2 turns, unless they play "Hope"
loadcard Thirst/A/Destroy a piece of equiped armour and discard it from play
loadcard Thirst/A/Destroy a piece of equiped armour and discard it from play
loadcard Thirst/A/Destroy a piece of equiped armour and discard it from play
loadcard Thirst/A/Destroy a piece of equiped armour and discard it from play
loadcard Thirst/A/Destroy a piece of equiped armour and discard it from play
loadcard Drain/A/Each player discards all resources in their hand
loadcard Drain/A/Each player discards all resources in their hand
loadcard Drain/A/Each player discards all resources in their hand
loadcard Surge/A/Draw 3 additional resource cards
loadcard Surge/A/Draw 3 additional resource cards
loadcard Surge/A/Draw 3 additional resource cards
loadcard Infection/A/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
loadcard Infection/A/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
loadcard Infection/A/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
loadcard Infection/A/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
loadcard Infection/A/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
loadcard Infection/A/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card
loadcard Suicide/A/Instantly destroy the explosive necromorph to inflict the explosive damage ("Requires "Explosive necromorph"")
loadcard Suicide/A/Instantly destroy the explosive necromorph to inflict the explosive damage ("Requires "Explosive necromorph"")
loadcard Suicide/A/Instantly destroy the explosive necromorph to inflict the explosive damage ("Requires "Explosive necromorph"")
loadcard Fresh Corpses/A/Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play ("Requires "Necromorph converter"")
loadcard Fresh Corpses/A/Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play ("Requires "Necromorph converter"")
loadcard Fresh Corpses/A/Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play ("Requires "Necromorph converter"")
loadcard Fresh Corpses/A/Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play ("Requires "Necromorph converter"")
loadcard Regeneration/A/All necromorphs in play rejuvenate to full wounds
loadcard Regeneration/A/All necromorphs in play rejuvenate to full wounds
loadcard Regeneration/A/All necromorphs in play rejuvenate to full wounds
loadcard Necromorph Converter/T/
loadcard Hive Node/T/Allows for necromorph elite mutations
loadcard Hive Node/T/Allows for necromorph elite mutations
loadcard Fuel Cell/T/
loadcard Fuel Cell/T/
loadcard Fuel Cell/T/
loadcard Fuel Cell/T/
loadcard Fuel Cell/T/
loadcard Reactor/T/Destroy the ship wipeing out the necromorph enemy, a noble but fair death. ("Requires 5 "Fuel Cells" (Game ends, draw)")
loadcard Cargo Vessel/T/Escape and bring another person with you ("Requires "Fuel Cell" "Power Core" "Navigation Card"(Can share the objective resources with that player) (Those two people win)")
loadcard The Ishimura/T/The ship is just about in functioning order, signal sent out for reinforcements. ("Requires "Bridge Pannel" "Navigation Card" 5 "Fuel Cells" 2 "Power Cores" "Reactor" (Survivors win)")
loadcard Bridge Pannel/T/
loadcard Level 1 Mask (1A)/T/The basic O2 Mask
loadcard Level 1 Mask (1A)/T/The basic O2 Mask
loadcard Level 2 Mask (3A)/T/The advanced engineering Mask
loadcard Level 2 Mask (3A)/T/The advanced engineering Mask
loadcard Level 3 Mask (5A)/T/The elite soldier Mask
loadcard Ultra Power Node (+2D,+3A)/T/ ("(Requires Work Bench)")
loadcard Ultra Power Node (+2D,+3A)/T/ ("(Requires Work Bench)")
loadcard Ultra Power Node (+2D,+3A)/T/ ("(Requires Work Bench)")
loadcard Ultra Power Node (+2D,+3A)/T/ ("(Requires Work Bench)")
loadcard Ultra Power Node (+2D,+3A)/T/ ("(Requires Work Bench)")
loadcard Ultra Power Node (+2D,+3A)/T/ ("(Requires Work Bench)")
loadcard Reaver (1D)/T/The experimental Reaver ("(Special - when an explosive necromorph is killed with this weapon it does not explode)")
loadcard Reaver Ammo (10S,+1D)/T/Ammunition for the Reaver
loadcard Reaver Ammo (10S,+1D)/T/Ammunition for the Reaver
loadcard Crackshot/A/Pull off a crackshot causing 3x weapon damage
loadcard Crackshot/A/Pull off a crackshot causing 3x weapon damage
loadcard Crackshot/A/Pull off a crackshot causing 3x weapon damage
loadcard Field Medic/A/The next medi-kit you use heals all your allies
loadcard Field Medic/A/The next medi-kit you use heals all your allies
loadcard Field Medic/A/The next medi-kit you use heals all your allies
loadcard Persistant Guardian/A/Block any attack on your ally and take the damage yourself
loadcard Persistant Guardian/A/Block any attack on your ally and take the damage yourself
loadcard Persistant Guardian/A/Block any attack on your ally and take the damage yourself
loadcard Persistant Guardian/A/Block any attack on your ally and take the damage yourself
loadcard Specialised Scavenger/A/Search through the resource pile to find any weapon ("(excluding the contact beam and it's ammo)")
loadcard Specialised Scavenger/A/Search through the resource pile to find any weapon ("(excluding the contact beam and it's ammo)")
loadcard Dual Wield/A/As long as you possess this card you may use 2 weapons
loadcard Dual Wield/A/As long as you possess this card you may use 2 weapons
loadcard Dual Wield/A/As long as you possess this card you may use 2 weapons
loadcard Hope/A/The necromorph player cannot attack for 2 turns unless they play "Fear"
loadcard Hope/A/The necromorph player cannot attack for 2 turns unless they play "Fear"
loadcard Epic Tier 3 Engineer/A/Instantly wipe out all necromorph enemies in play ("(Optional card)")
@emit [name(%#)] pastes the Dead Spaced Necromorph Deck into the Dvorak Engine.

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